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Showing content with the highest reputation on 07/02/2021 in all areas

  1. I first noticed this on 4.259 when doing gunnery ranges, that sometimes you get double hit on target. - Notice time stamp. Exath same time stamp, but on second hit "destroed" is no longer red as target was already destroed - Also notice how the tracer is slightly different location on each. I missed once and still got 11 hits? Look at time 1:47 = happens twice This isn't freak accident. This happens constantly. Me and my friend @Commissar_Martin have been on lookout for these (well he has been while I have been trying to find the cause) We have seen these to happen on all kind of missions not only tanks mission and to others as well not just to me. These can be hard to spot on regular missions, but seem to be most easy to spot and reproduce on gunnery range. When I do gunnery range... this happens once almost every other gunnery range, sometimes twice, hence my gunnery rating is now 112.. even when I missed once <.< Things I have noticed These only seem to happen with Sabo rounds Target type definitely doesn't matter Shooting vehicle or ammunition doesn't seem to cause either since this has happened on all leopards, Challenger2, Centauro, t72s, M1A2 (sep), DF90... possible on some IFVs but I cannot remember such case at this point and am trying to confirm that by testing This is most easy to reprocuce atleast for me, by playing Challenger 2 tank range (for some reason seems to happen more often?) Happens pretty often with leopard 2s as well. Go to tank range. Hit "H" at the start to be able to shoot only sabo rounds. After range check for how many targets you have hit. That is usually quite telling. Also check AAR by going event after event and look for one where event doesn't seem to change after clicking "next" one after another. I am not sure if this is much of a problem or not. However this does offer opportunity for abnormally high gunnery range scores. πŸ˜‡ This happens to me reliably on both versions, current and previous. This also happened to my friends on games I hosted. And I believe we spotted this happening rare few times on Kanium games when we played on those but on that I may remember wrong as atleast once there was wrong alarm because of something? (At the time we were at lookout for false kill bug I reported long time ago)
    2 points
  2. Sooo... missions where visibility might be made this low are very rare. However for those who consider making such mission here is a problem to consider At 1000m or lower visibility, there will be heavy flickering on visionblocks and from open hatch. Notice! From vision blocks... I mean vision blocks around will be flickering and terrain visible from open hatch. Flickering disappears When you go to visionblock view F4 flickering When you go out of hatch When you turn of thermal channel or change it to day channel instead Flickering begins or worsens Under 1100m visibility Winter theme makes it nearly unbearable Seizure warning!!!! Affects Especially badly CV9030, but all CVs are affected, others less because smaller vision blocks Pretty much all modern vehicles with thermal, even marder is affected Ignore tittle of video, I named this long time ago before investicating matter. SEIZURE WARNING Advicable NOT TO WATCH VIDEO BELOW IF YOURE PRONE TO SEIZURES!
    1 point
  3. In real life there is no way for the loader to know, if gun, after chambering a fresh round, is actually ready to fire or not. E.g., as a rule of the thumb, he announces 'Up!"( or 'Ready!') when he cleared recoil path, disengaged safety and bustle door( if present) is closed; this has nothing to do with gun being back in coincidence with GPS LOS.
    1 point
  4. There is a folder with broad selection of different documentation installed with Steel Beasts. It includes User Manual and a keyboard charts on several languages. To access this folder open 'Start' menu, then pick 'eSim Games and finally 'Documentation'. Or you can navigate to directory, where SB was installed (by default this is C:\Program Files\eSim Games\SB Pro PE ) and pick Docs folder there.
    1 point
  5. Precisely, it's an optimization artifact. The number of cases where the gunner possibly could see the hull is very small. The commander on the other hand can see the hull from multiple view points and many different turret positions. To keep the framerate high the gunner's position never renders the hull; for the commander this trick is not acceptable, but maintaining highest frame rates is also less important.
    1 point
  6. It could be helpful to include for each of these observations the debugLog.txt file of host and client. They may still exist; after all the last 12 log files are kept in temporary storage.
    1 point
  7. Yes, this might be treated as consistency problem. But at the same time, in order to optimize performance certain things, which are normally not so much visible, are not rendered in some views.
    1 point
  8. We will try to investigate, but issue could be caused by network synchronization issues
    1 point
  9. Hello Gentlemen Summer is upon is and many of us are coping with heat ... and having to spend 24/7 with our families ... So for that and a few other reasons with are taking a short Summer vacation: so for the next 2 Sundays there will not an an Official Kanium Session. However we still have the time slot so naturally everyone can do an Ad-Hoc session: If the number of players is below 8 then anyone can host it. If not then there are plenty of people with licences. So if one cant make it, then probably another can. Next scheduled session will be on Sunday 18Β΄th of July - we are hoping for a good string of scenarios to roll - more to follow. For now I wish you all a good day
    1 point
  10. While this sounds and looks funny, it really isn't. This has something to do with multicrew and network synchronisation I believe. During multicrew It can be really difficult for gunner to open BMP-2 missile sight, as sight wont open but bounces back shut, spamming can sometimes help to get it open. BRDM-2 / BTRs windscreen hatch can be really impossible to open if doing multicrew M901 ITV can have problem with its hammerhead starting to dance, curiously enough this problem didn't actually affect gunners ability to fire Troop hatches can make it next to impossible for player in squad leader position to get out of hatch to help secure rear area IFVs ramps may end up bouncing, and when vehicle starts to move SB thinks door is open and vomits out troops it was carrying. (It is possible that this happens with ballistic shields on tanks and IFVs too, we haven't really used those much.) Below are few examples of this happening during our gameplays... this is mostly annoying besides when trying to play BMP-2 on multicrew and hatch.. refuses to open when you really need to use the missile. Sadly there is no video of such at the time. I can get one if needed. Below are several examples of this problem that I listed as how it looks. Weird thing is.. it doesn't always look same to every player. Others may not even be aware of a problem existing.
    1 point
  11. Well, to be honest, I don't understand your question. That you're sending me emails in parallel and high frequency makes it difficult to decide where to reply, and your other messages suggest that you're having problems with the license. The description above was made under the assumption that Steel Beasts starts normally, and that you might be looking for the place where all the scenarios are. Since the file dialog starts in a place where at the beginning are no scenarios at all, this can lead to confusion with new players. But it may not apply in your case. Let's concentrate on the email channel.
    1 point
  12. Select Solitaire Training. When in the scenario selection dialog, click on the triangle at the top of the dialog to switch the main folder from "My Scenarios" to "Scenarios". There, pick a random subdirectory that sounds promising, then choose your scenario to play.
    1 point
  13. And with M1A2 Odd.. I am noticing something more here on this version. On dublicate event.. it adds damage to firecontrol system. Not sure if that happened before. Trying to reproduce this on IFVs.. but so far no luck. >.< Just checked. This FCS damage thingy happened on prior to 4.265 as well.
    1 point
  14. That's a weird thing to say - I have played Arma 3 for eight years without mods. Works just fine
    1 point
  15. We don't need no stinkin' badges!
    1 point
  16. 1 point
  17. Your 'Reputation' is 1... that sounds about right
    1 point
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