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Showing content with the highest reputation on 07/21/2021 in all areas

  1. I appreciate the comments and suggestions. Ill have to try the scenarios mentioned. While I agree as one person mentioned that its rewarding to manage large armies.....I play several varieties of wargames to do just that... but when I want to drive a tank, I dont want to spend the whole time herding cats to get everyone else in their proper position. This doesn't to my mind preclude large scenarios. It would provide great replayability to have a huge battle and be relegated to one small task, and in the next replay try a different unit on another side of the battlefield. Anyhow just my 2 cents. Thanks for input
    2 points
  2. Platoon Recon as a vanilla scenario is great. I would start there and modify the starting units to be what you want to use. Here is how I set it up if you aren't sure how.
    2 points
  3. Glad to hear it solus Theres another T72/BMP mission on the way, African not Russian. I will do another Russian one in the future 👍
    2 points
  4. Hi all I have begun the task of fixing/revamping and upgrading all my scenarios. I have learnt a lot and improved my scenario making over the years, so I wanted to go back and bring everything up to a similar standard. It will take a few weeks to get them all done and released. Please give feedback in this thread, as specific as you can, for bugs that you notice or ideas for improvements. Anyway, here they are so far: https://www.steelbeasts.com/profile/1165-ben/content/?type=downloads_file
    1 point
  5. I promised another campaign when Operation Talon Strike made it to 500 downloads. It's in the 400s now, so I wanted to keep to my word. I'm working on two campaigns: 1. Operation Olympus - A series of 5 small-scale Company missions, where the player controls a single platoon but can take control over the entire company. During this campaign you will take control over several different platoon types, fighting through a fictional scenario where bad guys invaded a contested island in the Mediterranean. This campaign focuses on a peer-to-peer fight with a very conventional focus for both sides - tanks, IFVs, helicopters, and artillery. Lots of slugfests that you will fight through. 2. Operation Oryx - This is a cooperative effort with me and @ben. It is another 5-mission campaign focused on the platoon-level. This time, you command an element within a mixed French task force that was called forward to assist an African partner nation quell a violent militia who has seized control of a region. The focus for this campaign is much less conventional; you will find yourself in a more asymmetric fight between a conventional French task force and a militant combat group with primitive equipment. Ben and I are working to find a good balance between the forces. Where one might think the militants are the underdogs, it is actually the French forces who don't have the same equivalent in firepower and must use finesse and smarts to overcome a powerful enemy. Should be a fun time!
    1 point
  6. Version 1.0.0

    45 downloads

    Single player or Small-Side Cooperative Clearing Kandahar by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
    1 point
  7. Thank you for providing the scenario and dump files. Unfortunately, after numerous attempts, I have not be able to reproduce and the dump file did not provide enough context to determine the cause of the problem. Please let us know If you encounter the crash again.
    1 point
  8. Engineers erecting a bridge in flood-reliefe effort: https://www.youtube.com/watch?v=LWiClsGVL1w
    1 point
  9. I personally don't design missions on that scale for a few reasons: 1) Take more time to design and create - having to plan and script out the Blue units. 2) No replay value of the mission as the Blue plan is "on rails" you can't try new strategies. 3) You can still play with a single platoon and have fun with most of my scenarios (as long as you know how to call for indirect fires on infantry). Try this one playing only as the Tank Platoon.. you will only need to bring in infantry to secure the objective once its clear. You will have to make a basic engage route yourself, but can spend most time gunning or commanding.
    1 point
  10. In the last week I have posted two new small-scale scenarios, Ben has posted three, and Striker has posted a new version of his single-player campaign. You're getting exactly what you asked for: not to mention, I've already reached out to you with two single-player/small scale cooperative CAMPAIGNS. At this point, I have to ask - What are you doing to promote the guys who are posting scenarios that fit the bill? Our scenarios seem to get lost in the downloads section. We've also made recommendations to better sort the downloads section to make it easier for new players to locate what they want. Right now we just have a 4.1 Single Player Section, in which any designer can upload a scenario, despite the size.
    1 point
  11. Have you tried the vanilla scenarios? There a bunch of platoon-level scenarios. I can understand the frustration, but also, there's great reward in learning how to manage more than a vehicle or platoon. From the perspective of the scenario designer: There aren't a lot of options to design a scenario that fits just a single vehicle or platoon- there are a limited number of tactical tasks for a tank platoon to perform. You can either conduct a hasty attack or hasty defense. I'd recommend my single player operation:
    1 point
  12. Version 2.0.0

    46 downloads

    British Armored force faces a Russian Battalion attack. Your equipment: Challenger 2, Warrior, Scimitar, Javelin, Infantry. Enemy equipment: T80U, BMP2, Infantry. Randomized enemy attack plans. Time frame: 90 mins.
    1 point
  13. Ben, thank you for your scenarios. I've been really enjoying them. Nice that you have them updating. Looking forward for more Russian side missions.
    1 point
  14. Thank you for this very detailed report. We'll investigate shortly.
    1 point
  15. Version 1.0.0

    37 downloads

    Single player or Small-Side Cooperative Clearing Kandahar (CANFOR Version) by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
    1 point
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