Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 08/20/2021 in all areas

  1. Version 3.2.0

    764 downloads

    I made a lot of changes in this version to fix a lot of problems and improve the game play significantly. Please read the text file included in the zip file. These are the completely reworked missions for my M1ABT Campaign. You may find some minor problems or have some suggestions. I'm perfectly fine with you opening the missions in the editor and picking them over to see what I did. Please do not edit them and re-release them though. Submit any suggestions you have directly to me here. You will need the maps that I updated specifically for 4.* and they include the M1 bases. Please keep in mind that this is a fictitious campaign based on the original Dynamics console game, so the elements like bases and transmission towers had to be added to the maps to make them complete. I intend to string them together in a campaign file with sounds and other enhancements later this year but I need them out there so you guys can try them out and give me your input. Once they are in the campaign format, the missions will be locked to prevent any further editing. In 1988, a software company called Dynamix developed a tank combat simulator game for DOS based computers called "M-1 Battle Tank" which was published by Electronic Arts. In 1991, EA teamed up with Sega of America to release it for the Sega Genesis console naming it "M-1 Abrams Battle Tank". Although very limited in scope it provided simulator enthusiasts a console based option and was truly a 3D simulator, meaning you could move or get engaged from any direction. The scenarios I’ve created for SteelBeasts mimic the scenarios from the console game. There are 8 missions in total, numbered and titled but feel free to play them out of order except for #1, "The Moselle Defense" as this mission sets up the story line. When you played the original console game in "Campaign" mode it randomized them somewhat. I hope you enjoy my versions of European defensive and offensive operations based on this classic console game! On some of the missions the score shows slightly wrong even though the victory conditions do work correctly so don't let that throw you off. Thanks! Striker
    1 point
  2. The problem is that the code measures distances from the center of the vehicle, not their edges, so it's harder to judge which distance is acceptable for hook-up. With sufficient tweaking I suppose it could be made visually more convincing, but what we really need is an improved way to calculate those distances from edge to edge, not center to center.
    1 point
  3. Looks like you're using a custom map "Hanno Weserbergland M1BT Camp V2" Easily solve though - Download Package is working
    1 point
×
×
  • Create New...