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Showing content with the highest reputation on 01/22/2022 in all areas

  1. No breaching units in Wargame. In regiments, since you don't buy units with gained points like in Wargame, you have to take care of your units: no more rushing, more planning. That's what I like in this game. It's still a RTS, so people will try to rush but they may lose a lot of units. I hope in the campaign the lost units will not be replaced each time. You get reinforcements during the game but you have to choose between 3 sets of units (can be air, arty, cavalry,...), you can't mix them, so it's also a challenge, what did I take to accomplish my mission? They have a Discord channel and the devs are open to discussion and ideas: https://discord.com/channels/681523353651249174/750421872776314962
    1 point
  2. After Conflict "Realistic Cold War Multiplayer Tactical FPS"
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