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Showing content with the highest reputation on 06/19/2022 in all areas

  1. enjoy PS. before I forget This map will be released for 4.3 as a Alpha/beta depending on how you see it, and this does include custom built stuff for this specific map.. and please do not work on it once released.. Cause I'd like to do that my self. which
    3 points
  2. No. The update from 4.1 to 4.2 was. Half of 2019, all of 2020, 2021, and half of 2022. At some point, I have to pay bills, too.
    2 points
  3. Server AAR: https://drive.google.com/file/d/1INTUpHc6xQp1pbEsZ4HF6XIM71v0iFja/view?usp=sharing
    1 point
  4. I believe you just made a revolutionary revelation
    1 point
  5. There'll be a minor feature shown in a video later this week. There were bug fixes that shall be listed in the Release Notes, and those will contain a chapter about each editor (among other chapters). Our development focus is on a completely new Map Editor for version 5 (not ready yet, obviously), and on bringing the features and vehicles developed over the last two or three years into this PE version. So, don't expect revolutionary revelations.
    1 point
  6. Agreed - I would definitely create a Steel Beasts version of Dynamic Recon Ops, if it was possible.
    1 point
  7. This has kept ARMA 3 alive for me... Dynamic battle generator (one of the many!) for the times when I don't feel like playing a @ben scenario for the 20th time and just feel like playing something rather than creating. And this is how fun it can be...
    1 point
  8. 1 point
  9. I think I spent 400/500hours making a scenario once (OP Muppet) Which mat actually be broken with the update, (racetrack AI pathfinding) So that would be £5000 @ £10phr And I should also probably update valley of heros
    1 point
  10. I've split this off into a separate thread. Not because I think it polluted or derailed the wishlist, but simply because it deserves a topic/thread of its own.
    1 point
  11. Okay... Now you have me. Drivers position got some love too ❤️ There seem to be having a lot of small things included. That no one is mentioning anything about. But that have been wished Soo many times. I hold my breath now hoping for lots of bug fixes.
    1 point
  12. But one thing is clear now: We need a way to clear trenches in the mid-term. And the only reliable way to do that is: better control of the infantry. It must not be ArmA level...but we need rifles(prone, kneel, standing) and AT weapons in players hands.
    1 point
  13. Leopard 2E, Vecs, centauros.... I cant resist,put me in A66 pls.
    1 point
  14. Here is a link to FREE legacy versions. The current version is US$24.99 on Steam. I am still using the last free version. I recently downloaded an add-on pack of Star Wars ships and am having great fun establishing stable orbits in my Imperial II class Star Destroyer while I play the Imperial March in the background. It looks absolutely stunning. Maybe I'll post some screenshots a little later. Cheers!
    1 point
  15. DCS in Space? Probably more along the lines of this: https://store.steampowered.com/app/882140/Reentry__An_Orbital_Simulator/
    1 point
  16. Hi Gladiator, As Gibsonm pointed out, the map is being worked on. It's actually a massive update that includes adding roads and buildings to Hannover Mitte and the surrounding areas. I'm trying to make it as close to realistic as possible within the constraints of the limited building models but it will look a lot more like the actual cities. I've also been connecting roads, adding some cities to the Northwest and East, fixing railroads, moving buildings off of roads, fixing bridges, cleaning up strange artifacts, and so on. I'm trying to get it done by the end of this month or middle of June at the latest, but it's been a huge amount of work. I've been spending about 4 hours a day of and on working on it since the beginning of December. It's just a lot of picky tedious work so hang in there as it is coming. By the way, there will still be some areas of the map that will be incomplete. There are just way too many actual map object and areas in real life and it would take a lifetime to fill all that in. I'm focusing on the most important populated areas and some of the smaller towns. The map can always be added to in the future but it will be a much better starting point. The reason the map is so goofed up currently is that it's been converted many times and some of the original objects were substituted in those conversions. So I've had to splice roads in a lot of cases and then use the bridge tool to make the proper one. There are many rivers so it's time consuming. I'm about 80% to 90% done I think. Here are some shots of the work in progress. (notes on the map are for my reference only)
    1 point
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