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Showing content with the highest reputation on 09/15/2022 in all areas

  1. All the installers are posted in the downloads area at esimgames.com. The bundle installer will patch the previous version (4.357). Thanks to the programmers and testers for their hard work! Be sure to read the release notes for all the details.
    2 points
  2. Regarding the M1A2, the SHIFT+N to zoom out of thermal sight is do-able, as well as the 5000m extension of M829A3 engagement range. It's a known issue that we just haven't got around to, but the former issue might be more do-able now that the T-72B3 behaves that way (and the latter might be very easy to do, actually, but an investigation is required to what approach to take). The stuff about 'fixing all the other M1A2 bugs', well, not likely to happen given that we have over 3000+ known bugs and enhancements. From time to time something might be do-able, but every single vehicle has "bugs" in regards to the cut off of where we choose to stop simulating. The MRS update missing from the M1A1 for example -- is that a bug or an enhancement? Non functional driver's position (no gauges) or non-functional switches in other positions? Bug or enhancement? Challenger 2's non-functional HESH ballistic computer behavior? Bug or enhancement? Who knows what will happen going forward, but the point is (as mentioned before) it's not like things are being intentionally overlooked. Regarding the AI shooting the ground, yes of course -- the best thing to do here is to provide a test scenario in the Support Forum that reproduces the situation (that isn't a full blown scenario) and we can very easily do something about it. It's not one thing that causes it, its a multitude of conditions that occur (which are usually vehicle specific), so its not like we can just change one thing to fix it in every case. A particular case has to be observed, then dissected. The "AI" consists of a ton of conditions and variables colliding with each other chaotically and then "something happens" (that is basically the AI in any game, in summary). 😳 But at least internally when this is observed, we are usually able to make a new empty scenario, go to the same spot on the map, and place the same firing vehicle and same target vehicle in the same positions (some screwing around with it required) to reproduce the situation and have addressed them as we become aware of them. Regarding the AI being able to spot things by seeing a singular pixel through the trees, or whatever, again if a test scenario can be provided then we can evaluate it. This is one of those areas that AI is particularly good at. We don't want them completely brain dead at spotting heat signatures or back illuminated (skyline) silhouettes through woods for example, but we also don't want them seeing something the user would never ever see. This is nearly impossible to balance.
    2 points
  3. Posting a consolidated list of all of my uploaded scenarios. Will continue to update as I upload new content. Operation Talon Strike: A five-mission single player operation (LEO2A4, Pizzaro). Operation Golden Eagle: A small SP/COOP scenario with British forces fighting in desert terrain. (Shotkal) Clearing Kandahar: A company from a US Stryker Brigade clears the Taliban from Kandahar. (Piranha V, Centauro) Clearing Kandahar: CANFOR: A Canadian forces adaption of the same mission (LAV III, Leo1A5) Operation Cold Call: A Heavy US Company/Team attacks to seize an enemy airfield in a European setting (M1A2, M2 ODS) Operation Dragon Hunter: A Belgian mixed combat team fights African rebels being supported by foreign combat advisors (LEO2A4, DF30, DF90) The Attack on OBJ Bear: A company from a US Stryker Brigade attacks elements of an enemy mechanized brigade in a European setting. (Piranha V, Centuro) Operation Charger: A 3-mission series where you take command of an armored Company/Team fighting against an enemy mechanized brigade in a European setting. (M1A2, DF30) Baghlan Blues: A Finnish combat-team clears insurgents from a village-stronghold. (T-72, BMP-2, Patria AMV) Predator Strike: A Danish Combat Team is called to seize a critical river crossing in a daring spoiling attack (LEO2A6, CV9030DK) A Time to Fight: A Swedish Combat Team leads an attack against a Mechanized Infantry Battalion to seize a river crossing (STRV-122, CV9040, AMV-360) Dragoon Blaze. A Stryker Reconnaissance Troop attacks a mechanized infantry company to support an attack on a logistics node (DF30, Centauro, M1A2) Clash At Amallah: A phased operation where the player must delicately dismantle enemy assets before launching an armored attack on an enemy held town (ASLAV, Centauro, M1A2, UAV) Opening The Gate: A German COY attacks to clear an enemy mechanized force from key terrain along Highway 65. (LEO2A4, MARDER 1A3) Guardian Angels: A British Tank Squadron attacks to seize the flanks to protect their parent brigade in the attack. (Challenger 2, Ulan) Plug the Gap: A CANFOR air reaction force holds the line until armored reinforcements arrive (LEO1A5, LAV, Infantry) Operation Pathfinder: UK forces attack to seize a road junction from an enemy MECH Company. (Challenger 2, Pizzaro) Ice Burn: A US Stryker Recon Troop takes on an enemy mechanized company in winter conditions (DF30, Centauro, M1A2) Day of Decision: An Atropian Tank Company holds the line against the Donovian onslaught! Operation Bronze Hammer: A US Armored Battalion lands a shore and expands the beachhead. Cooperative, Large. (M1A2, CV9030, Centauro, LAV) Operation Behemoth: A single player scenario where the player takes the role of a M1A2 tank platoon leader conducing a company operation. (M1A2) Welcome to the Jungle: A mixed Company attacks to seize a jungle clearing as part of a Division clearing operation. (M60A3TTS, M113, M113 RCL) Desert Strike Utilize a small combined arms team to defend against insurgent forces then counter-attack. (M1A2, NZLAV, AH64) Movement to Contact A small cooperative scenario where US forces conduct a movement to regain contact with an enemy force, then seize a river crossing (M1A2, M2) Stryker Ambush [REDUX] A remake of the original mission - now with 100% more Strykers. (Piranha V, Centauro) Counterattack At Al Miram US Forces defend against an insurgent attack and then counterattack into a defended village (M1A2, Eagle IV, NZLAV)
    1 point
  4. Version 1.0.0

    35 downloads

    A green scheme for the BM-27 Uragen MLRS in SBProPe. This is an edit of the stock eSim texture by Roguesnake79, intended to more-or-less match the appearance of many of the newer (4.xxx) Russian vehicles and prototypes. For those seeking to model current events, an optional alternative decal file is included.
    1 point
  5. Not really FPS, but you know I post what maybe good games to some. Can´t please everyone so yeah... I have been enjoying this one and find It top notch when It come to 3D simulation. Still In EA but If you like cars/mechanics then this might be for you (Steam).
    1 point
  6. Press F8 again in the observer's view to go to the overhead view (if enabled in the scenario by the author.) This provides an 'RTS-ish' view where you can use the scroll wheel to zoom to your hearts delight.
    1 point
  7. There's already a media player in the Mission Editor that lets you embed/play .wav files during missions.
    1 point
  8. Hyundai Rotem models of K2PL, and based on it AEV and ARV, that were sent to KIPO (Korean Intelectual Property Office).
    1 point
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