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Showing content with the highest reputation on 09/30/2022 in all areas

  1. I would be surprised if this hasn't been reported before, but I couldn't find mention of it so ... The gunner in Leopard 2A5-DK and 2A5A1-DK cannot reach the Normal/Emergency/Manual switch by looking to rear-right using Mouse View. (Screenshot below; crosshair showing extent of movement). The switch can be reached in the other Leopard 2's (including the 2A5A2-DK) using mouse view. It also can be reached using Track-IR in all Leopards, because the mouse isn't locked to the view. Worth noting is that in the affected tanks, you can reach the switch if you first pan to your LEFT, ZOOM (N), then pan back to the rear-right. Starting head position just a wee bit too far forward in those two tanks, maybe? I don't know if this existed pre-4.3xx, since I normally use Track-IR, but I assume it did. I suspect most just use the hot keys, anyway.
    2 points
  2. The map pack was linked on the thread of the 18th September Kalinum Sunday. It worked for me last sunday. https://drive.google.com/drive/folders/1s2iHFb5AYOjFgDFQL0cuBGq7C_pDHV_I?usp=sharing
    1 point
  3. SSnake, You should try the spring mod for the Warthog show in this video: It costs nothing and doesn't damage any parts. (You can also "customize" the tension with some small washers if desired?)
    1 point
    Played it tonight with the TANKSIM crew. 10/10 mission. Was able to bring along some relatively new people and it was well within their skill range.
    1 point
  4. Well done, it’s a really large scale scenario for a new player to manage! You are absolutely right about infantry. That’s what it’s like fighting tanks against dug in troops.. Artillery is the answer, especially mortars as they have a short call in delay 👍🏻 (A Tip for Steel Beasts is use 100Mx100M and increase the number of rounds per gun to 12 or something. Much better lethal effect on a known location of troops) Thanks for the feedback!
    1 point
  5. An update on the Firefight 79 campaign plan: I'll start it in two weeks from now, 14 OCT. This may be best anyway since I might not be available on 7 OCT anyway. So, if anyone wants to participate, then it will get going around that date. 👍
    1 point
  6. FYI for all: So we played Future Wars Tenrec, and will likely play the other one (Oncilla) next week. But for that, be sure you check to see if you have the map. You can download it with the Map Transfer Manager by querying this UID: 7e0e7e2e-27c9-4aad-9a85-8974d8496cd5
    1 point
  7. Well, judging from one year of tutorial video production ... - Creating a concise and accurate tutorial is (really) hard work - We manage to create about two per month - It's a full-time job for Valleyboy, who gets paid more per year than we make in PE sales - Most of the time is spent researching the topic, writing the script, and checking it for errors - There's always the danger that a video will become obsolete with a change in the software - people are four times more likely to watch superficial videos about a new tank than important but unexciting topics I would posit that it's not so much the question whether people are willing to read - but the topic itself. Whether you write a chapter in the user's manual or you make a really good video about, say, the command line options or how pathfinding works in Steel Beasts, it is evident that the important stuff gets skipped by many as long as it doesn't promise entertainment value. People read, or watch the important things only if they have to. It's part of human nature, I guess. Fortunately our Youtube channel doesn't depend on high viewer numbers. We'll keep building up a library of useful reference videos rather than chase high view numbers. The goal isn't popularity, but a useful go-to place if you need how-to instructions.
    1 point
  8. If possible can someone take CO? I'm going to sit out the next couple of weeks but don't want to leave you hanging. @Figmo42 has volunteered
    0 points
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