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Showing content with the highest reputation on 12/14/2022 in all areas

  1. As someone who finds himself making big (BG+) scenarios, most recently with multiple sides/entities, and mostly (apart from Blue) being run by AI, there are a couple of things that I'd love to see: #1. A change to the control logic choices when picking units. Choice now is "Unit [this]", or alternately to cycle through all of the units to find the one I want. This sometime means cycling through over a hundred, particularly if there are Infantry dismount options. This process is exacerbated if I'm trying to select a Company to travel a route (for example). In that case, I have to separately cycle to select Company HQ and each of the platoons. Suggestion: Can the unit [this] be broken down to a series of drop downs to select a choice of company or platoon or even section? Ideally, and as an example, by selecting "A Company", all company units would be selected by default. By selecting "A Company" and "1st Platoon", only that platoon would be selected. Conversely, leaving "Company" blank, and selecting "1st Platoon" would result in the 1st Platoon of every company being selected.
    1 point
  2. Thanks for reporting. Originally it was suspected to be some kind of issue with armor (because this is the most obvious explanation), but after seeing that it is pretty straight forward and relatively simple, further investigations were made. So, after digging further, it seems that because this vehicle was based on the T-72 family, a mistake was made that caused it to (logically) have a Gunner included, when there shouldn't be one. So the issue was that with the crew killed, the vehicle wouldn't ever actually die because the gunner could never be damaged (because he is not physically present). Anyway, that should now be fixed in the next update. (You can tell the BREM-1 erroneously has a gunner present by being in the Mission Editor, right clicking on the vehicle, and going to the damage menu and observing that "Gunner" appears in that list, along with all sorts of other components that the vehicle shouldn't have, which have also been fixed now too).
    1 point
  3. He doesn't get a crystal ball until v4.
    1 point
  4. Tankin' in a Winter Wonderland...
    1 point
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