Version 2.1
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This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.
If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".
The problem is there was no public list to tell me what Steel Beasts considered to be what.
Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.
Now I know that Steel Beasts considers:
2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v
To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".
An Ambulance (any type) wont satisfy any of the conditions.
If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".
Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.