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Showing content with the highest reputation since 03/25/2024 in Files

  1. 106 downloads

    I based this map on the period around 1990. I used the UTM maps of the Bundeswehr and the NVA (GDR), which differ somewhat in the level of detail, as well as Google Earth. Current status of the map: expanded to UTM grid line 31 North as well as revised roads, areas, high-voltage lines and other elements. Download -> unzip -> Installation path: ProgramData > eSim Games > Steel Beasts > maps > packages UID: 82259189-3eb7-4bd3-be0b-ca3dfd99c689
    3 points
  2. Version 1.0.0

    51 downloads

    It's a attack mission. 2 reinforced Inf Companies (GE & NL) will attack to EIMKE & ELLERNDORF. It's random where each company will spawn. The northern company has to the attack along "ARROW", the southern company will attack along "SPEAR". At the beginning each company will send forward a reinforced Inf Plt till PL BULLFINCH. After the companies arrived also the PL BULLFINCH, they'll get the order to attack the OBJ. After the companies have taken their areas of the OBJ, the Btn Co will order another task for each company. Each company has to move forward with a reinforced Plt till to the COP 1 & 2. Means: the northern company will move with a reinforced Inf Plt till COP 1 and the southern company will also move with a reinforced Inf Plt till COP 2. The mission ends earlier, when at least one company arrived their COP. And it ends even more earlier, when both companies arrived their COP. The entire mission is written in english. Playable units: 1 Inf Plt (3x Marder) 1 Tank Plt (4x Leopard 2A5) Map: the NEW "Germany_Munster_2024" Duration: max. 110min Should be an easy level mission: Enjoy.
    2 points
  3. Version 2

    142 downloads

    A reinf TankPlt (4x Leopard 2A5, 2x Marder) as demolition guard and in delay against a reinf MechInfBn (BMP, T-80). Orders and triggers in German & English; radio messages in German. Duration: 80 minutes It's a cold winter morning, but you will get very warm!
    2 points
  4. Version 4.379

    30 downloads

    The enemy has invaded! In the attack, your heavy recon platoon was cut off from friendly areas. You must make it back to friendly lines before a much larger enemy force finds you. On your way, you get a message from HQ that a HUGE enemy supply convoy is bottlenecked nearby. Find and cause as much havoc on that supply column and break off before the QRF arrives to destroy you. NOTE: This is a "what if" when Russia invaded Ukraine in 2022. The Russians experienced a massive logistical problem that created miles and miles of vehicles stuck on road bumper to bumper. What if...
    1 point
  5. Version 2.0.0

    89 downloads

    This skin represents a period of transition in the early 1980s where the U.S. Army adopted M81 Woodland camouflage BDUs for possible combat in Western Europe but had not yet fully replaced the M1 "steel pot" helmet with the new Kevlar.
    1 point
  6. Version 1.0.2

    459 downloads

    This is the second in a series of scenarios designed to familiarize new Steel Beasts players with basic Offense and Defense tasks executed by a Tank Platoon. This series uses US Army Doctrine as a basis, and aims to present the Tank Platoon's role when operating as part of an Armor Company. This series also focuses on introducing concepts within the game to the player, while maintaining a low level of difficulty to reduce frustration during the learning process. An attack is an offensive task that destroys or defeats enemy forces, seizes and secures terrain, or both. An attack differs from a movement to contact because enemy main body dispositions are at least partially known, allowing the leader to achieve greater synchronization. Attacks incorporate coordinated movement supported by direct and indirect fires. They may be hasty or deliberate, depending upon the time available for assessing the situation, planning, and preparing. The leader may decide to conduct an attack using only fires. (ATP 3-20.15, Tank Platoon) This scenario has been designed to allow the practice of the following eight (8x) concepts: i. Conduct a forward passage of lines with a unit in contact. ii. Control direct fire through the use of fire control settings. iii. Conduct movement and maneuver through restricted terrain. iv. Employment of smoke to deny enemy observation and fields of fire. v. Conducting an attack by fire. vi. Conducting an attack to seize an objective. vii. Attacking infantry in fortifications. viii. Anticipating and defeating an enemy counter-attack. This scenario is rated by the author as very easy, and will likely take approximately thirty-five (35x) minutes to complete. This scenario heavily favors friendly forces to facilitate a learning environment where tactical mistakes do not mean instant death. AVEPS have been included as a method for identifying tactical errors made by the player(s) by sorting through events during the AAR. Special thanks to ben, and Apocalypse for testing and providing feedback.
    1 point
  7. Version 1

    27 downloads

    ZSU-23-4 (SHILKA) with the badges of the NVA (GDR) for woodland, autumn and winter. Unzip and put the files under your documents in mods DD.
    1 point
  8. Version 2.1

    400 downloads

    This is an update to an earlier file I created some 11 years ago (a lot has changed in that time). Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them. If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel". For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective". The problem is there was no public list to tell me what Steel Beasts considered to be what. Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective. Now I know that Steel Beasts considers: 2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.v To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy. A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank". An Ambulance (any type) wont satisfy any of the conditions. If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom. A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel". Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.
    1 point
  9. Version 1.0.0

    100 downloads

    Un-Zip folder in Documents-Esim Games- Steel Beasts - My unit templates. Save the Whole UK folder in there. I've tried to keep the units as accurate as possible. Whole folder for various UK ORBATS: Armoured Inf Battlegroup UK Type 58 Regiment UK Type 56 Regiment UK Type 58 Squadron UK Type 56 Squadron Combined Arms Regiment UK Armoured Brigade UK Close Support Regiment UK Divisional Artillery Group UK HQ and Support UK Mechanised Battalion UK Mechanised Company UK RECCE Troop Warrior SQN
    1 point
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