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Showing content with the highest reputation since 04/19/2023 in Files

  1. 90 downloads

    I based this map on the period around 1990. I used the UTM maps of the Bundeswehr and the NVA (GDR), which differ somewhat in the level of detail, as well as Google Earth. Many areas have been added and some have been revised. Installation path: ProgramData > eSim Games > Steel Beasts > maps > packages
    6 points
  2. 105 downloads

    I based this map on the period around 1990. I used the UTM maps of the Bundeswehr and the NVA (GDR), which differ somewhat in the level of detail, as well as Google Earth. Current status of the map: expanded to UTM grid line 31 North as well as revised roads, areas, high-voltage lines and other elements. Download -> unzip -> Installation path: ProgramData > eSim Games > Steel Beasts > maps > packages UID: 82259189-3eb7-4bd3-be0b-ca3dfd99c689
    4 points
  3. Version 1.0.0

    87 downloads

    Defense at Vollsjo by Apocalypse Based on the 2024 LHI Scania Campaign - developed by Los The silence of the commanders tank was suddenly interrupted by the cackling of the radio. The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun. "Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting. The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards "Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately". Moments later the XO returned with two lieutenants and a staff sergeant. "Gentlemen, we've received word from the Battalion Commander and here's the situation: 2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo. A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces. It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships. We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area. We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
    4 points
  4. Version 1.0.0

    140 downloads

    Fictional Eastern Europe. Rural farmland and villages. Generally flat terrain. 10x10km. To install the map simply download this scenario file to your scenarios and load it in Offline Session. The embedded map will be extracted automatically.
    4 points
  5. Version 4.0.0

    454 downloads

    Operation Behemoth by Apocalypse I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank. II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS. III. Execution. a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS. b. Fires. 1. 4x 120mm Mortars are available to support your movement. 2. Air sorties will conduct attacks on OBJ TAURUS (You do not control) IV. Service & Support. No change. All elements are 100% on fuel and ammunition V. Signals Friendly ID: On Observer View: On Map Contacts: Enabled Triggers 1) D CO Support Elements move into position 2) C CO begins their assault on OBJ TAURUS Scoring Victory 75pts Major Victory 100pts Enable C CO on OBJ TAURUS = 75pts E1 > 50% Combat Power = 15pts Clear OBJ BULL in 30 min = 10pts
    3 points
  6. Version 2.0.0

    199 downloads

    This scenario allows players to select a vehicle type and and an enemy type as they perform instant action. Use the Trigger menu to begin. Feel free to edit this scenario as you want - but also please make any suggestions as you see them.
    3 points
  7. Version 1.0.0

    53 downloads

    Small middle eastern city with river crossing. Inspired by CMSF2 "Ambush in Al Fubar" mission. To install the map simply download this scenario file to your scenarios and load it in Offline Session. The embedded map will be extracted automatically.
    3 points
  8. Version 1.0.0

    59 downloads

    Operation Whetstone by Apocalypse This mission concept was originally developed by the UK FIGHT CLUB and played in Combat Mission Professional. This is a port to Steel Beasts, where the entire mission could be played in a single battle - utilizing the strengths of Steel Beasts to fight an entire mixed UK Battlegroup concept to see how results could be achieved when an entire Battlegroup could be utilized simultaneously instead of cut into smaller Combat Mission sized scenarios. This is a large mission and I would recommend at least 4 players (we played with eight) Forces Available ISTAR Scout Platoon -12x Jackal (50cal) & 2-man Dismount teams (1x AT4) and Quadcopters -3x MB300 (Javelin Teams) -2x 81mm Mortars Light Infantry Coy -6x Bushmaster (8-man Squad, 1x NLAW ea) -3x MB300 (Javelin Teams) -2x 81mm Mortars Combined Arms Company -2x4 Boxer Platoons (6-man Squad, 1x NLAW ea) -3x CR2 Tanks -2x 81mm Mortars -6x 15mm AS90 (Offscreen) SITUATION A Donovian Mechanized Infantry Battalion is moving towards the area with the intent of clearing Copehill Down and seizing Objective 2 - the critical intersection near RTE 303 and 360. The MIBN is organized into three companies of BMP-2 and supported with a platoon of T-72B3 tanks. They also have a reconnaissance Company of 3x platoons of Tiger trucks and MTLB forward observers. We have also identified a flight of MI-24's that will potentially support the attack into the AO. We can expect the Donovians to use two companies as a fixing force while enabling the third company to seize objective 2. Mission: Defeat DONOVIAN MIBN attacking into the AO Tasks: 1. Retain Copehill Down 2. Retain OBJ 2 (RTE 303/360) Want to join the joint the fun? Checkout the TankSim Discord: https://discord.gg/kpnZUUFce7
    3 points
  9. Version 1.0.0

    70 downloads

    This is part of an ongoing Steel Beasts campaign with Loscon Heavy Industries Recon at Vollsjo by Apocalypse Situation Torrike forces have continued their attack into the area and it must be stopped! Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrength Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhere west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river. Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawal of the advanced guard - this may halt the entire Torrike offensive in the area! We have 90 minutes to force the Torrike Advanced Guard from the area before they reinforce with the intent to continue their attack. Our artillery batteries are falling back and you have no support for this mission. You have 4x 2-man recon teams within the platoon that are equipped with 1x Spike SR, 1x Quadcopter, and JIM thermal imagers. Your vehicles are equipped with medium-range radios - if the vehicles are destroyed then you will be unable to communicate your recommendation to our friendly tanks. Use Triggers 1, 2, and 3 to recommend a route to the tanks. Mission Failure If: a. Loss of Scout Vehicles before you make the radio call to D-1 (no radios = no call) b. No decision in 90 minutes c. D-1 becomes inop and cannot destroy the enemy tanks (pick the best route!) The enemy forces array in this scenario is randomized for re-playability
    3 points
  10. Version 1.0.0

    106 downloads

    A decisive engagement is when a unit is fully committed and cannot maneuver or extricate itself. The action must be fought to a conclusion and won or lost with the forces at hand. This scenario is set at the National Training Center and features a late 1990s US armor company team conducting a hasty defense against a Krasnovian tank battalion executing a spoiling attack. The equipment and ammunition used by both sides would have been seen as 'cutting edge' at the time. This scenario is designed to present a challenge to experienced players. This scenario aims to be run as a tactical decision game that can be completed from planning to the AAR within 40 minutes. The recommended timeline for this format is below: Planning - 10 minutes. Execution - Approximately 20 minutes. AAR - 10 minutes. Feedback on this scenario may be sent to the author at steelbeasts.com (Mirzayev) or via Discord (revenant_mz). Special thanks to Nike-Ajax, ben, and Apocalypse for testing and feedback.
    3 points
  11. Version 1.0.0

    253 downloads

    SW part of the island Zealand in Denmark - High resolution with full functionality - Based on 1 m resolution LIDAR map - Working bridges and buildings - Published Copyright: This file is free for use in any non-commercial context and application I have tried, but cant upload Zipped version, but ... The files in the download goes here (unless you made a custom install), in the folder called Ringsted (you need to make a folder called "Ringsted" and put all 4 files in it) in the location below: C:\ProgramData\eSim Games\Steel Beasts\maps So looking like this: (Or the equivalent in whatever language your PC is set up with)
    3 points
  12. Version 1.0.0

    49 downloads

    Skin pack for M1A2 SEP, thermal signature included.
    3 points
  13. Version 1

    40 downloads

    These roads have the same asphalt structure and color like in Germany and other states. Usable in woodland and autumn; put it in your texture folder!
    3 points
  14. Version 1.2.0

    246 downloads

    Command a Leopard 2A6 Platoon in a reconnaissance mission to locate the lead elements of a Russian Tank Battalion. Your equipment: Leo2A6, Boxer, infantry, MB300 SpikeLR, scouts. Enemy equipment: T72B3, BMP2, Tigr. Time limit 1 hour.
    3 points
  15. Version 1.0.0

    47 downloads

    It's a attack mission. 2 reinforced Inf Companies (GE & NL) will attack to EIMKE & ELLERNDORF. It's random where each company will spawn. The northern company has to the attack along "ARROW", the southern company will attack along "SPEAR". At the beginning each company will send forward a reinforced Inf Plt till PL BULLFINCH. After the companies arrived also the PL BULLFINCH, they'll get the order to attack the OBJ. After the companies have taken their areas of the OBJ, the Btn Co will order another task for each company. Each company has to move forward with a reinforced Plt till to the COP 1 & 2. Means: the northern company will move with a reinforced Inf Plt till COP 1 and the southern company will also move with a reinforced Inf Plt till COP 2. The mission ends earlier, when at least one company arrived their COP. And it ends even more earlier, when both companies arrived their COP. The entire mission is written in english. Playable units: 1 Inf Plt (3x Marder) 1 Tank Plt (4x Leopard 2A5) Map: the NEW "Germany_Munster_2024" Duration: max. 110min Should be an easy level mission: Enjoy.
    2 points
  16. Version 2

    141 downloads

    A reinf TankPlt (4x Leopard 2A5, 2x Marder) as demolition guard and in delay against a reinf MechInfBn (BMP, T-80). Orders and triggers in German & English; radio messages in German. Duration: 80 minutes It's a cold winter morning, but you will get very warm!
    2 points
  17. Version 1.0.3

    90 downloads

    Night time hasty ambush of Olvanan armored column by Leopard2 and CV90 cavalry squadron. Your equipment: Leo2A5A1-DK, CV90/35, infantry, NLAW. Enemy equipment: Type 96 (T72B1), Type 86 (BMP2). Timeframe: 30 Minutes plus, no limit. Custom Map is embedded in the scenario.
    2 points
  18. Version 1

    27 downloads

    ZSU-23-4 (SHILKA) with the badges of the NVA (GDR) for woodland, autumn and winter. Unzip and put the files under your documents in mods DD.
    2 points
  19. Version 1.0.0

    93 downloads

    Updated high detailed map of Munster Nord & -Sued The different THEMES are in the 911-Forum: https://forum.steelbeasts.org/downloads/file/141-munster-themes/ Info for scripting: Let the AI units only driving slowly through the villages, because it's very tight and not much space for any movements. To download this map with the map transfer manager, please use this GUID: bcdfb3d3-0356-4b0f-a74c-da88c1f86415 System (C) / ProgramData / eSim Games / Steel Beasts / maps / packages >> unzip! = Done✔️ ENJOY😎👍
    2 points
  20. Version 1.0.0

    31 downloads

    This mod upgrades the interior control panels in the crewable Leopard 1 series of tanks in SBProPE version 4.379. Resolution of the texture has been increased from 1024 to 2048 px, and all text and some of the graphics have been reworked. The gunner station in the SBProPE Leopard 1 shares some of the same control panels with the Leopard 2. So, to complete the upgrade, I highly recommend my earlier texture mod "Leopard Interior Panels 1.0.0", available here:
    2 points
  21. Version 1.0.01

    307 downloads

    This scenario is an update to “Droysiger_Forst” by sbean (SB Legacy Single player submitted 06/2004) Compatible with SB Ver 4.379 Added in this update are towns relevant to the scenario, woods, fields, the White Elster River, paved roads, farming and hunting trails, etc. Location: East-Central Germany, 21.59 mi (34.75 km) east of city of Jena. The Aga Elster Valley and Zeitzer Forest area.
    2 points
  22. Version 1.0.0

    25 downloads

    This is a list of all the vehicles available in ver 4.379. I've put this up to help people to keep track and reduce the number of times I copy and paste this into threads.
    2 points
  23. Version 1.0.0

    91 downloads

    Author: ben, reworked by Arch. 1982 West German Tank Company vs Soviet Tank Battalion. Your equipment: Leopard 1A4, M113A2G, Luchs A1, MILAN, Infantry. Enemy equipment: T-64B, BTR-70, BRDM-2, Infantry. Randomized enemy forces. Time limit 60 mins.
    2 points
  24. Version 1.0.0

    78 downloads

    The first mission I'm working on is based on the realistic map of the Armored Brigade's Fulda gap Campaign, which I recently came across. I'd like to create some scenarios based on the Armored Brigade's missions.
    2 points
  25. Version 1.0.0

    73 downloads

    After the previous round of the pursuit battle, A Company lost an entire platoon of M2A2s and was forced to retreat. A Company's mission is to hold and defend OBJ1 and OBJ2, guarding these two objectives until B Company arrives to take over your position. The enemy's second wave of attack forces should be on their way, so do not underestimate them. You will receive mortar and helicopter support, as well as assistance from three fixed-wing aircraft. Furthermore, to enhance your combat capabilities, an additional platoon of M2A2s has been dispatched and is on its way, expected to arrive at OBJ1 within 5-10 minutes, waiting for your orders. Since it's nighttime, make the most of our night vision advantage over the enemy. Keep in mind that the enemy is equipped with T72B3 tanks, which also have night vision capabilities. Best of luck! Please note that HQ does not want A Company to incur excessive losses. If your losses exceed 50%, you will fail this mission.
    2 points
  26. Version 1.0.1

    106 downloads

    Year: 1984 Timeframe: 45 minutes Own units: 2x plt Leopard 2A4, 2x plt Marder 1A3, 1x CO, 1x XO, 1x M113 Medic, 1x Wiesent ARV, 1x Unimog Supply truck Move north and destroy hostile artillery guns. Map is "Eastern Europe map" by @ben. Map package is embeded. Thanks to @Apocalypse 31, @Leon Portier and @Arch for feedback and useful tipps. Any feedback is welcome. Have fun.
    2 points
  27. Version 1.0.0

    74 downloads

    After repelling the first wave of Soviet attacks, the enemy's remaining forces have begun to retreat. The enemy consists of tanks, BMPs, and mechanized infantry, and their exact strength is unclear, given their hasty withdrawal. A company's mission is to scout the enemy's rear guard, and clear out the enemy forces at Objective 1 and Objective 2. Our forces include a platoon of M1A1 tanks, a platoon of M2A2s, and a platoon of mechanized infantry mounted in M113s. You can request mortar and helicopter support, but there is no guarantee that suitable forces will be available to support you. Additionally, you have three fixed-wing aircraft providing close air support (CAS) on nine occasions. It's important to note that due to the intense fighting earlier, our forces have suffered heavy losses. Please make the most of your units and strategically defeat the enemy. If you lose more than four tanks and all of the M2A2s, the mission will result in failure. This is the second scenario of the ARMORED BRIGADE's DEFEND FULDA. In the AB scenario, due to unfavorable terrain, I attempted several times without success. Therefore, I've moved this task to the SB scenario, hoping that everyone can collectively tackle this challenging situation.
    2 points
  28. Version 0.0.5

    217 downloads

    My latest and current ambitious project I want to undergo, I have never made a sound mod before but I have experience working with sounds in various programs as well as editing and making music from past hobbies. I want to try and recreate what it is like to be a tanker inside a tank as well as the confusion of battle. The goal of this mod is to try and rewrite all possible sounds that I can rewrite with their own realistic counterpart. I am sampling every sound from live fire videos, museum fun rides with tanks and past and current conflicts. any criticism is welcome towards my work and I will take into consideration what is commented as well as any help finding any sounds is appreciated. I am doing this for fun, not a job so when I get around to updating something I will. Warning: The sounds are loud !! I can't upload the new versions of my mod on here because the max file size is 100mb so download from the link down Below !! Download LINK: https://www.mediafire.com/file/yywoo051osls2kr/PPSMO.rar/file Completed: T72 - Main Gun - Coax - Engine - Interior Distant Cannon Fire for all 120s (I tried to make a good balance of accuracy and punchiness from each and every tank I've heard fire and due to sound ware limitations I can only make one general cannon sound for each of the varying gun sizes) Distant Cannon Fire for all 105s M1 Abrams - Engine - Both 105 and 120 general internal/external coax sound (can't make unique coax sounds for some tanks such as Abrams and challenger variations of mgs that have varying cyclic rates) Brass Sounds for 105s (whatever brass sounds there are which idk go to what, they're not on any of the 105 tanks... when I find where they go I might have to tweak the 105 main gun sound possibly to prevent a double brass casing sound) Fixed Coax Distant Fire Leopard 1 and 2 Engine Sounds MG3 Coax Sound 50 Cal Sound Challenger 2 - Engine 20mm Sounds 23mm Sounds 25mm Autocannon 30mm Autocannon 35mm Autocannon 40mm Autocannon Infantry Sounds 14.5mm KPVT BTR 60-82 Engine Sounds M2 Bradley Engine Sounds Grenade and Small Explosion Sounds Mk19 AGL Sounds Marder Engine Sounds Adjusted APC idle Volume Cv90 Series Engine Sounds M60A3 Engine Sounds Fixed ear raping audio from internal M1 coax and others that use its sound Various artillery explosions with distances Close/Near/Far Artillery Whizz Shell Whizz Shell Shatter Shell Penetration Various Impacts from small HE rounds ranging from grenades to shells Reworked Grenade Sound Last Updated: 10/18/2023 CV90 Engine Sounds, Gun(s) and Infantry Marder Engine sounds, Gun(s) M2 Bradley Engine sounds, Gun(s) BTR 60-70-80 and LAV 25 Engine sounds, Gun(s) Challenger 2 Engine sounds Leopard 1 and 2 Engine sounds, Gun(s) and Coax M1 Abrams Engine sounds, Gun(s) and Coax T72 Engine sounds, Gun and Coax
    2 points
  29. Version 1.0.0

    60 downloads

    Awesome as the foliage is, the trees often seemed to be glowing from the inside out. I took to Photoshop and gave them shading. The new look of the trees is amazing, and for me, far more immersive!
    2 points
  30. Version 1.0.0

    71 downloads

    Player units: 3x T-72B3 + 3x T-72B3 4x Pizarro F2 4x M113 3x Scimitar + Support Reserve (arrives ca. 30 min later): 3x T-72B3 3x Btr82A 4x M113 Indirect Fire: 4x Airstrike 12 Barrels with 96 HE and 144 Fog. No bomblets. Mission briefing: 1) SITUATION: a) Enemy: Platoon strenght OPFOR, T-55, ATGM, BMP and Infantry b) Own: Start in safe area 2) MISSION: Supply of terrorist weapons in conducted by OPFOR in this grid squares. UN is to stop weapon trafficing by seizing the area. Operations started in 1st of August 3) EXECUTION Seize Stp 1, 2 and 3 in the way CO sees fit. Minimize casulties and collateral damage. Mission is allowed to be distributed, remixed, adapted, and built upon in any medium or format, with no conditions.
    2 points
  31. Version 6.0.0

    155 downloads

    Lead your Israeli tank Company in an attack to halt and destroy an advancing Syrian Tank Battalion. Your Equipment: M1A2-SEP, M113-G3-DK, SPIKE-LR, ATTV. Enemy Equipment: T72B1, BMP2, BRDM2, ZSU23. Time Limit: 3 hours. Expect around 90 minutes. This scenario featured in the direct action phase of the coop campaign "Operation Cast Malice", a collaboration between TankSim/LHI/PointCtrl/Kanium. https://discord.gg/ktuEyrEB Custom Map required: available on Map Server make sure you have the Map Package Transfer Manager installed; https://d3kqqh9t9bjzpf.cloudfront.net/SteelBeasts/MapTransferSetupV55.exe Map UID c30543db-9d1a-494c-9d0a-f4bfe857da4b Also included in the .zip is a Training Area scenario featuring a Tank Range for M1A2 gunnery practice.
    2 points
  32. Version 1.0.0

    133 downloads

    1986 West-German mechanized-infantry company conducts defense against East-German armor battalion. Your equipment: KPz Leopard 2A4, SPz Marder 1A3, SpPz Luchs A1/A2, RakJPz 3 Jaguar 1A3, Panzergrenadiere. Enemy equipment: Pz. T-72, SPz BMP-1, BRDM-2. Time frame: Under 45mins.
    2 points
  33. Version 1.0.0

    40 downloads

    M2A2 Bradley in the Camo-Version for Ukraine ( 'ua' ) .
    2 points
  34. Version 1.0.0

    116 downloads

    This is a map based on Taiwan's North West coast line and possible PLA landing beaches closest to Taipei. It's a very complex map, Be Warned! not a map for large AI battles as the terrain was built to simulate the close and difficult terrain of Taiwan. This is challenging for mechanized units, requires a lot of micro management. Also attached is a folder containing Taiwan building textures I used in the following screen shots and video, See original map thread for more screenshots and a video showing the maps features: BuildingTextures.rar
    2 points
  35. Version 2.0.3

    333 downloads

    Panzergrenadier attack on Russian Mech infantry company. Enemy forces: T64B, BMP2, BTR80, Tigr, infantry. Your forces: Leopard 2A4, Marder, Luchs, infantry. Small scale attack mission with infantry focus and limited Artillery support. Time frame: 60 to 90 Minutes, no limit. Enemy battle positions are randomised for replayability.
    2 points
  36. Version 1.12

    193 downloads

    Fight a hasty defence against a reinforced Russian tank company in semi forested terrain. Its pretty much just your platoon against a overwhelming force. Can you do it? Map info: Replaced the Kouvostoliitto map with its original version: Kouvostoliitto, UID: 41537f18-8f1f-4f1c-bc2a-60dfd1e4cd62
    2 points
  37. Version 2.1.0

    220 downloads

    2020 Belgian Company Team vs Russian Motor Rifle Battalion Your equipment: Piranha V, DF-30, DF-90, LMV, ATTV, SPIKE-LR, Infantry. Enemy equipment: T72B1, BMP2, Infantry. Randomized enemy defenses. Time frame: 1H45. Get This Pack for some nice Belgian texture mods:
    2 points
  38. Version 1.0.2

    457 downloads

    This is the second in a series of scenarios designed to familiarize new Steel Beasts players with basic Offense and Defense tasks executed by a Tank Platoon. This series uses US Army Doctrine as a basis, and aims to present the Tank Platoon's role when operating as part of an Armor Company. This series also focuses on introducing concepts within the game to the player, while maintaining a low level of difficulty to reduce frustration during the learning process. An attack is an offensive task that destroys or defeats enemy forces, seizes and secures terrain, or both. An attack differs from a movement to contact because enemy main body dispositions are at least partially known, allowing the leader to achieve greater synchronization. Attacks incorporate coordinated movement supported by direct and indirect fires. They may be hasty or deliberate, depending upon the time available for assessing the situation, planning, and preparing. The leader may decide to conduct an attack using only fires. (ATP 3-20.15, Tank Platoon) This scenario has been designed to allow the practice of the following eight (8x) concepts: i. Conduct a forward passage of lines with a unit in contact. ii. Control direct fire through the use of fire control settings. iii. Conduct movement and maneuver through restricted terrain. iv. Employment of smoke to deny enemy observation and fields of fire. v. Conducting an attack by fire. vi. Conducting an attack to seize an objective. vii. Attacking infantry in fortifications. viii. Anticipating and defeating an enemy counter-attack. This scenario is rated by the author as very easy, and will likely take approximately thirty-five (35x) minutes to complete. This scenario heavily favors friendly forces to facilitate a learning environment where tactical mistakes do not mean instant death. AVEPS have been included as a method for identifying tactical errors made by the player(s) by sorting through events during the AAR. Special thanks to ben, and Apocalypse for testing and providing feedback.
    1 point
  39. Version 1.0.0

    18 downloads

    This is a crewman skin for United Nations tanks in SB Pro PE. Use of the texture requires editing in the SB Mission Editor. Detailed instructions are in the included readme file.
    1 point
  40. Version 0.7.0

    210 downloads

    1986 West-German mechanized infantry company conducts spoiling attack on East-German motorized infantry company. Your equipment: KPz Leopard 2A4, SPz Marder 1A3, SpPz Luchs A1/A2, Panzergrenadiere. Enemy equipment: SPW-70, BRDM-2, Malyutka, infantry. Time frame: Under 60mins.
    1 point
  41. Version 1.0.0

    21 downloads

    Full version of the SB Pro PE 4.379 Release Notes. SBProPE_4-379_Release_Notes.pdf
    1 point
  42. Version 1.0.2

    231 downloads

    The Amari 12th Frontier Lancers defeats the Nyumban 11th BTG's spoiling attack to retain key lines of communication. Player Forces: Combat Elements: Note: Each platoon is split into 2x sections for greater deployment flexibility. 1/A - 4x Tigr-M SpN w/ AT-14 Spriggan; 4x Recon Teams w/JIM-LR, Spike-SR, and UAV(M) Swingblade AT 2/A - 4x Centauro B1 3/A - 4x BTR-82A; 10x Infantry Teams w/ Spike-SR 1/B - 4x T-72B3 1/C - 2x Mi-17 w/ AT-2C; 2x Spike-LR Teams (direct support; flight time of 10 minutes to reach AO) HQ Elements: 66/A - CO; 1x BMP-2 w/ UAV(R) Munin 65/A - XO; 1x BTR-82A w/ UAV(R) Munin 9/A - FO; 1x ACRV/MTLB-U w/ FO Team MTR/A - 2x 2S23 Nona-SVK HQ/A - 1x Ural-4320/Supply; 1x MT-LBU/Medic Difficulty: Medium/Hard Time to Complete: Approximately 60 minutes. Special thanks to Apocalypse and ben for testing and feedback. Please send comments, corrections, or suggestions to me at @Mirzayev.
    1 point
  43. Version 1.0.0

    59 downloads

    The Defense of Neutral Moresnet By Connaugh Neutral Moresnet was a small Belgian–Prussian condominium in western Europe that existed from 1816 to 1920 and was administered jointly by the United Kingdom of the Netherlands and the Kingdom of Prussia. It was 1.5 kilometers (1 mi) wide and five kilometers (3 mi) long. After 1830, the territory's northernmost border point at Vaalserberg connected it to a quadripoint shared additionally with the Dutch Province of Limburg, the Prussian Rhine Province, and the Belgian Liège Province. When Belgium gained its independence from the Netherlands in 1830, the Belgians assumed control of the Dutch role in Neutral Moresnet (though the Dutch never formally ceded their claim). SITUATION: The Irredentist Party has gained control of the government of the Netherlands and has ordered its Armored Forces to invade Neutral Moresnet and acquire it by force with the expectation that the international community will grant the Netherlands “de facto” ownership. The government of Belgium strongly protests this action. EXECUTION: Belgian Forces (1/3 Lancers) are to advance into Neutral Moresnet to defend the town of Kelmis from capture. FORCES: Belgium: Leopard 1A5 x 4 Piranha-IIIC x 4 (with Spike Anti-Tank Missile Teams) Netherlands Forces include Leopard 2A6 tanks and CV90/35-NL PC’s. Scenario ends when all enemy AFV’s are not operational or Kelmis is captured. Scenario takes about 20 minutes to play.
    1 point
  44. Version 1.0.0

    14 downloads

    This is a skin for Leopard 2A5DK with the immitation of a Type 10 tank of the JGSDF 73rd Tank Regiment. Original template: Dejawolf.
    1 point
  45. Version 1.0.2

    178 downloads

    Command two Danish Leopard2 platoons and a light infantry platoon to defeat a Donovian tank company attack. Your equipment: Leo2A5-DK2, infantry, NLAW, Javelin, HMMWV, scouts. Enemy equipment: T72B3, T14Armata, BMP2, Tigr. Map: The map will auto download if you have the map package transfer manager installed. Otherwise get it here https://www.steelbeasts.com/files/file/3129-european-farmland-map/ Timeframe: Less than 30 minutes.
    1 point
  46. Version 1.0.0

    160 downloads

    Limnos Island Map Commonly known as ALTIS in the game ARMA III. This project is maybe 50% complete, but I've been working on it since 2018 and I wanted to finally just get it published. This is with great help from @MatsW, who kindly provided me the height map of the blank island of Limnos many years ago. 1. Every object you see in game is hand placed with the exception of the road network, which I also had to replace. Every bush, tree, house, and stream has been hand placed with consideration for the scale and terrain of the real life island but also adapted to the fictional island of Altis, which is just under 1/2 scale of the real island. This map has taken so long that I've actually had to revert back much work to update certain areas to Steel Beasts standards - for example - in 4.1 we were given terrain alteration tools which helped drastically, but that also meant going back and re-do much of the work that was already done. Recently, Custom Line objects were also added - this caused me to go back and deleted hundreds, maybe thousands, of standard Line Objects that I used across the map. This has taken a lot of effort. 2. Some of the villages are modelled accurately to ARMA III, but in many cases it wasn't possible due to many factors. The terrain in ARMA is smaller than 1/2 scale, so there was much more room in the 1:1 Steel Beasts version that I've made. The designers of the Altis island also made some drastic adjustments to the real life terrain, flattening many areas that aren't flat on the real life island of Limnos. 3. This map is an ongoing project and I assess it to be about 50% complete. The main area where the ARMA III campaign takes place is 'good enough' at this point, but everything on the west and northwest side of the island has been untouched. Areas that are incomplete show small streams as house outlines. To Install: Download the zip file and drop the contents in your Map Packages directory C:\ProgramData\eSim Games\Steel Beasts\maps
    1 point
  47. Version 3.0.0

    163 downloads

    SNOW WHITE FINLAND VS RUSSIA 2028 ____________________________ 1) SITUATION: a) Russian forces have surrounded Fox Company. They are currently engaged in battle, consisting of a regimental reconnaissance company and 2x Enemy Tank Platoons. Expect enemy reinforcements as soon as twenty minutes from H Hour in the form of; 1x Tank Company (T-72 Variant Unknown) 1x Mechanized Infantry Company 1x Motorized Infantry Company - Intelligence indicates Russian reinforcements from the East b) Fox Company is encircled in the town North of your initial deployment zone. You have a Leopard 2A6 company with a BMP Platoon at your disposal. c) Attached assets include mechanized scouts and UAV support. Artillery x3 Batteries. 540 HE, 216 Smoke, 540 ICM. FASCAM/CAS Unavailable. Priorities of Fire; F Co, A Co ----- TRPs have been marked for priority fire missions. 2) MISSION: Time is critical in your tasking. You must break through the enemy screen in order to reinforce Fox Company. Failure to hold the town will result in the user's failure of the mission, regardless of statistics. Russians are commencing an assault on Fox Company and can be expected to attempt to overwhelm within the first few minutes. 3) EXECUTION: Player's Discretion. 4) NOTES: a) This is meant to be a harder mission for veteran players. It is currently being tested. Please give feedback to Rooks And Kings, and help me tune it appropriately to a challenging, yet fair experience for the Steel Beasts Community. Good Luck and Enjoy! -R&K
    1 point
  48. Version 2.0.0

    100 downloads

    Unit template for a Stryker Reconnaissance Squadron using the Piranha V as a proxy for the M1126 Infantry Carrier Variant Squadron Mobile Command Group Squadron Commander Squadron S3 Squadron Command Sergeant Major 3x Recon Troops -2x6 Recon Platoons -Troop HQ (CDR/1SG/XO) 1x Weapons Troop -3x3 Mobile Gun System Platoons -3x3 Anti-Tank Platoons (M901 Proxy)
    1 point
  49. Version 1.0.0

    31 downloads

    Netherlands Fractal Pattern (NFP) uniforms for Desert and Woodland. Installation: Place the TEXTURES folder (within the zip) in your MODS folder
    1 point
  50. Version 2.2

    1,917 downloads

    You command a company-sized kampfgruppe of 4 (Mixed) Company, Panzer Reconnaissance Battalion 1. This comprises a platoon of six Leopard 1A5, a section of four Lynx 2A2 and a platoon of three Fox 1A4A4 from 5 Company attached. The Soviet 3rd Combined Arms Army is attempting to encircle HANOVER and lead elements of 7th Guards Tank Division captured NEUSTADT AM RÜBENBERGE late yesterday. Helicopter reconnaissance confirms a BTR-equipped motorised rifle company has occupied the town and established a hasty defence. After a pause overnight the Soviet advance and encirclement of HANOVER is expected to continue at first light. Commander of 1 Panzer Division’s (1 PzDiv) intent is to confirm strength of enemy (ENY) defence in NEUSTADT AM RÜBENBERGE in preparation for counterattack. Additionally, determine direction of advance of ENY forward security element so 1 PzDiv can move to block main body along axis of advance. Insert a patrol using infiltration route BEOWULF to observe and report on activity behind ENY lines. Avoid decisive engagement and maintain combat effectiveness for follow-on tasking by 1 PzDiv. You have a troop of three M109G 155 mm self-propelled howitzers firing HE and SMOKE in support. Hauptmann, the plan to complete the mission is up to you. Panzer_Leader, January 2013
    1 point
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