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Showing content with the highest reputation since 07/16/2022 in Posts

  1. White smoke, August 5 it shall be.
    15 points
  2. We have a Release Candidate. It's being tested as I'm writing this.
    11 points
  3. The quiet before the storm.
    10 points
  4. Still not quite safe for a final verdict, but so far no blocker-type bug has been reported.
    8 points
  5. Wishes Get rid of Port Forwarding Add an actual in-progress join that doesn't require pause and total disruption of the game.
    8 points
  6. Here is a little fun picture from the integration phase... Such a cute little car right there... wish we could keep one like this. Was a perfect recce car..
    8 points
  7. Next week, sorry. Last minute blocker bug. Terrible fix. Unfixed. Fixed differently, needs more testing, some new network issues - in short, no dice.
    7 points
  8. Soooo... there's one last bug that seems to be blocking a release. Assuming that it can be addressed today or tomorrow, then verified by the day after, we'd have a candidate release for 4.3 Not a perfect candidate maybe, but a decent one that's going to give you something new to explore and tinker with, the one or other visual improvement we haven't even mentioned yet. Failing a release by Friday might still allow for a release on August 5th (Plan F, or something), but I'd rather avoid that delay.
    7 points
  9. I wouldn't have chosen such a thread title to begin with. But I'm not actively trying to dissuade anyone that the release of a new SB Pro PE version is reason for excitement. 😃 It's just that it's been like this for most releases. We aim for a date, and are late by a month or so by the time that the pieces fall into place. You never know if you find something until you start looking, and you can't start looking before a feature isn't "mostly complete".
    6 points
  10. *Prepares Small rodent for sacrifice* Recite my brothers and sisters! The prayer of monopatchism! Our List, Who art in implementation, Hallowed be thye contents, Thye contents be stored, On mass storage, As it is on eSim servers, Forgive us our daily patches, as we forgive those bugs which trespass into features. And crashes to desktop. Update. ***All hail the_List*** (Probably jinxed it now, haven't I?)
    6 points
  11. Sometimes bad public information is a good thing. 🙂
    5 points
  12. When you don't get the results you expect, call the AI stupid and say the modeling is unrealistic.
    4 points
  13. https://www.esimgames.com/?page_id=1607 Thanks to the developers and beta testers for their hard work!
    4 points
  14. I've got to say.., having supported this program since day one and never having the time to use it as I wish, it has become an almost unbelievable "accomplishment". I will also sheepishly admit that I don't think I even started it up last year, but after seeing quite a few vid's of this version, proud to admit I'm impressed to the max. Congratulations!!!! With every new version, reality is closer to "coming to a PC near you". Did I mention that I really like the SteelBeasts Team?
    4 points
  15. I've hunted around in the options for downloads - I don't see anything that can be done to make it any better, unfortunately.
    4 points
  16. Yes, I made sure to enable it (and I tested it), but I'll paste the UUIDs here in the forum as well, just in case.
    4 points
  17. Web Installer seems to work just fine. Homepage and Downloads page need to be updated, we shall then post the links.
    4 points
  18. There isn't. While individual 5.0 applications will appear for .mil customers as early as 2023, it will take much longer to fully migrate the current functionality to version 5, and to integrate the different components. So, there probably will be a 4.5, maybe 4.7 PE release before version 5 is ready. 4.357 is our release candidate, and it's being built as I'm typing this.
    4 points
  19. I'll know more in about 10 hours from now.
    4 points
  20. Wish M1A2 gets a zoom out key - so that the gunner/TC don't have to cycle through all the zoom levels to move 1 backwards.
    4 points
  21. It is what it is. Better fix it properly than release early to hotfix later. Have a good weekend!
    4 points
  22. a mesoptamia - themed map close to finishing; i began experiencing technical problems when more splined roads and embankments were added; the program chugs, i tend to experience hangups every time the map is saved. i can still work with the map in the mission editor, but i cannot load it into a scenario- the map loading status bar fills up half way and freezes. i might try and reinstall or attempt to reduce the level of detail or something that might salvage the map- or failing that submit it to esim for troubleshooting
    4 points
  23. Hopefully, the SB5 engine will satisfy my technical demands for night-fighting. Because, frankly, I have yet to see games that do darkness justice beyond mere visual effects. It should be noted that this will be yet another pure PE feature, once implemented, because training usually doesn't want it.
    4 points
  24. Just a brief explanation of the M60A3 vs M60A3(TTS), since I can briefly come out of my cave: Yes, although the the M60A3 (non-TTS) took a lot of work, it is not a huge difference but the intent was to allow a non-thermal version of the M60A3 to be placed into scenarios, without the scenario designer having to damage the TIS and have an inoperable TIS seen in the interior, with also the tank having the name of "M60A3(TTS)" where "TTS" identified that it had a thermal sight. With the TIS disabled, the name of the vehicle confused everyone, and required the scenario designer to explain in notes that no one would read. 😂 So, it eliminates this messy and confusing situation when the designer simply wanted the version of the tank that didn't have the thermal sight, which actually most non-US nations that used the M60A3 had, and is the version of the tank the US had in the late 70s. (It was also done to show favor to the Austrians too, who provided access to that version of the M60A3 that they had in service). So if we all keep that in mind, then it should be a pretty good improvement (it's not so much about the gunner's IR sight). 😁
    4 points
  25. Here's a zoom-around the map video to give you an idea of how it looks at this time.
    4 points
  26. In the interest of SCIENCE, one experiment you could also try is the same situation but removing all STOWED maingun ammo from the T-72B3, which is something that they do IRL to try to make it a little less vulnerable. This is supported by most tanks now in SB (example Leo 2's hull stored ammo), and when stowed ammo is depleted or not present then it makes those stowed ammo areas inert. These stowed ammo areas on the T-72 are actually quote numerous above the carousel area. If you did this as a starting loadout, you would of course be sacrificing a lot of ammo for a % of extra post-penetration survivability, so its certainly a big tradeoff that may or may not be worth it, depending on the particular opposition. In some cases you probably wouldn't expect to survive long enough to use stored ammo, so why not. Would it make much of a difference? Maybe, maybe not (place your bets), but it probably wouldn't be any worse. 😑 But of course the subtext here over the years is that some might think that there is a level of bias going on and that couldn't be further from the truth. It's really as simple as creating vehicles (as best as we have information about), and then putting them together and seeing what happens. You could say it's all one big (real) science experiment.
    3 points
  27. As @12alfa mentioned it is correct that in my videos you could see concrete bunkers.. They are a custom model made for my Oksbøl map, just as some other stuff that is on that map aswell. And Oksbøl will eventually include more custom objects when i get the time to it.. All towns will receive their own town sign, cause of realism from my sake..
    3 points
  28. "A solution" that scenario designers can use: Set troops in urban environments to surrender after a certain percentage of accrued casualties. This still has the effect of requiring the player to properly clear an urban environment, but it avoids the frustration of having to play 'Where's Waldo' for 10 minutes after successfully neutralizing resistance... except for that one guy who is causing the victory condition to not activate.
    3 points
  29. The Green LED lights are now missing on the SEP's ICDU. Cannot tell what FCS mode im in.
    3 points
  30. OK, fixed now for next update. It was a general shader error, where something else entirely different got fixed and then fallout caused these buttons to no longer illuminate. 😑
    3 points
  31. I have just tested the new web installer. As far as I'm concerned, it works. But one more successful test by some other team member appears in order. I expect the new installer to be up soon. Again, my apologies for the inconvenience. We were all fixated on the last bugs and didn't test the basics.
    3 points
  32. Webmaster is on Texas time, so if you go by UTC, add 10 hours, minimum.
    3 points
  33. Would you prefer "whenever"? These guys can't win: People pester them for a roadmap - which even much bigger organisations (with10x the staff) can't keep on track. People pester for a release date - they give you a good faith estimate. They do QA and advise things will be delayed. People then complain that its too late/broken. They could have just given you a version 1 week ago, which would have ticked the "July 2022" box but was fatally flawed. Which outcome would you prefer??
    3 points
  34. my initial plans for this industrial plant was a large scale complex, but at this point it is killing framerates and my computer fan is getting noisy.
    3 points
  35. This has kind of become the anti-hype thread.
    3 points
  36. The plot thickens. Bottom line: it isn't hitting the missile, but is suppressing the missile team which causes them to cease tracking.
    3 points
  37. That was surprisingly consistent and easy. Of note: it doesn't appear in the AAR under events. So you can't brag about how cool you are to your buddies without video evidence. This was incorrect. See here: https://www.steelbeasts.com/topic/16136-bradley-vs-sagger/?do=findComment&comment=227769
    3 points
  38. 3 points
  39. Please hurry... I've been craving some SB action... When I first heard about the new update and did my pre-order, I deleted the last version to give me a break from it for a while and to make sure I got a good clean new install when released... was fine for about a week then started wanted to play again. I'm getting the shakes and cold sweats! lol
    3 points
  40. Yes I think the main problem with these Wargame (and now Regiments?) type games is that everything is sped up waaaaay too fast, in regards to vehicle and infantry movements. You barely have time to think and process the tactical situation. I understand why they do this (for action!, and for the ADD), but at least it should have option to control tempo. Sure Wargame can be fun (I have played more than my share of Red Dragon), but if it felt more like a tactical chess game and less like a frantic action FPS, then it would be much better experience - at least for many people. I think Microprose should set itself apart and instead make a "more realistic Wargame clone", with more realistic ranges and op tempo, but that likely is not the case. Let's see!
    3 points
  41. This is indeed a scary vehicle!
    3 points
  42. Need... More.. Hype...
    3 points
  43. here is an example of a well done video, i would guess a lot of time spent and retakes. patience and and eye for dramatic camera placement, uses a lot of zoom- it doesn't even appear to use the camera tool (i still don't really understand how to access the camera, i've not had much time in this area)
    3 points
  44. Three years later and I'm nowhere near releasing this project. 2022 - I've hand-placed every object on this map. I've also done a TON of height management work (thanks to the latest tools) - things like creating actual streams with height depictions and ditches. And hand placement of Custom Line Objects to add the finer details of foliage and trees.
    3 points
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