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Showing content with the highest reputation since 04/29/2022 in all areas

  1. I just wanted to say thanks to everyone in the SB community. It's been a month and a half since I bought the sim and joined. Since then I have switched my licensing check over to my Codemeter stick for permanent SB goodness. I've learned the ins and outs of both the M1A1 and M1A2 and am relatively comfortable in most versions of the Leopard. It's funny that I am now seeing features on one tank that I wish was in another model. I have played four multiplayer Sunday Kanium battles and a couple different multicrew missions with other SB enthusiasts and community members. I am truly awed at how welcoming and helpful everyone in this community has been and how easy it is for new players (that are willing to learn and take the time to get into the game and work with others) to be a part of the bigger picture. I am so impressed by the knowledge and experience all of you have and bring to the table. And I am blown away at how incredible and realistic these battles are in progress. I feel like I am really in a Steel Beast and part of something bigger. I love watching the pieces and parts come together in the overall battle plan. It really changes your perspective on what actual tankers experience in the field and gives you a hit of what they actually experience. There is no equal to that, imho. SB has become an immediate favorite and a new addiction and I don't see myself ever getting tired of it. Very few games have that kind of draw and longevity for me. So thanks! SB is awesome!! Truly, there is nothing like it.
    8 points
  2. Hi Gladiator, As Gibsonm pointed out, the map is being worked on. It's actually a massive update that includes adding roads and buildings to Hannover Mitte and the surrounding areas. I'm trying to make it as close to realistic as possible within the constraints of the limited building models but it will look a lot more like the actual cities. I've also been connecting roads, adding some cities to the Northwest and East, fixing railroads, moving buildings off of roads, fixing bridges, cleaning up strange artifacts, and so on. I'm trying to get it done by the end of this month or middle of June at the latest, but it's been a huge amount of work. I've been spending about 4 hours a day of and on working on it since the beginning of December. It's just a lot of picky tedious work so hang in there as it is coming. By the way, there will still be some areas of the map that will be incomplete. There are just way too many actual map object and areas in real life and it would take a lifetime to fill all that in. I'm focusing on the most important populated areas and some of the smaller towns. The map can always be added to in the future but it will be a much better starting point. The reason the map is so goofed up currently is that it's been converted many times and some of the original objects were substituted in those conversions. So I've had to splice roads in a lot of cases and then use the bridge tool to make the proper one. There are many rivers so it's time consuming. I'm about 80% to 90% done I think. Here are some shots of the work in progress. (notes on the map are for my reference only)
    5 points
  3. Trying to create maps with a more detailed and textured feel. Playing around, there is lots that can be done with the map editor that gives a very earthy gritty feel to the maps. The feeling of immersion jumps by an order of magnitude.
    5 points
  4. Enjoy! Can't wait for the next update. If possible, more wrecked buildings would be nice. Rubble and rebar for the win.
    4 points
  5. I strongly disagree with this point. I read and understand enough russian to follow the russian news and their social media. And, with many of them, their deed and the underlying mindset of the russian troops...I have NOTHING in common. That would be like feeling something in common with the "Einsatzgruppen-Ost" in 1942...nihil
    4 points
  6. Suggestion / consideration for future Allow players to modify map/BMS -callsign in multiplayer session. So that for example. Player who lost A/11 vehicle.. but got reserve vehicle C/13 could be seen for example A/11- (C/13) Or that latter part would be only visible when clicking unit. or something. On a MP session when there has been casualties or damages and reserves are pulled into action / units have changed owner I have often witnessed a horrible mess recarding callsigns where players of not just 1 but many units have troubles to keep up what is going on, and what unit is doing what. Basically.. what I am seeing is that Keeping cohesion becomes very difficult towards end and there is lot of struggle to stay up to date what is happening. I believe that modern BMS systems probably allow changing callsign (it would make sense) if not, I think it would ge good to consider to allow that difference to PE version. To make a better multiplayer experience.
    4 points
  7. I feel obliged to play this one since Poland is involved. I'd like to take one of the SEPs, either A22 or A24, but if if we are short on crewed NAZLAW's I can also take on of the vehicles in B1.
    3 points
  8. Based on this confusing a few new members already within the past month, I recommend changing the name of "Singleplayer Scenarios" under the downloads section to somehow mark them as legacy. "Legacy Singleplayer Scenarios" etc might work. It might also be a good idea to change the order it appears in so that new users are naturally drawn to click on 4.1+ Single Player Scenarios first. IE, put it after Multiplayer Scenarios, etc.
    3 points
  9. If you see a T-72 going backward at 50kmh, there is something wrong for sure ^^
    3 points
  10. Sure. My Take on this classic.
    3 points
  11. Sadly, but this thread is also going very wrong direction. Please stop debates on subject of politics, and don't make me to lock it or to apply posting restrictions individually.
    3 points
  12. Looks like this thread is about to go south, and I'll lock it for while. Banhammer flies left, right and center. So please think seriously before posting something and accusing or openly insulting someone. Please understand very simple thing. Most of us here are adult people with their own well-established views and opinions, which are not easy to change, especially by stepping in to moot and pointless dispute with childish argumentation. Such 'debates' usually have only one outcome, and it is negative. And if you don't like, what someone is posting, or sending you via PM- there is Ignore feature on this board.
    3 points
  13. I don't know if it's been mentioned, probably has. But....how about visible battle damage? I would love to see dings and dents and penetrations on the vehicle models.
    3 points
  14. Good scenario @Assassin 7 and good commanding by @Lumituisku
    3 points
  15. https://de.wikipedia.org/wiki/DM-12_PARM
    3 points
  16. 0:46 briefly you can see the commander's TIS for the T-72b3- which logically looks very similar if not the same in the T-90A
    3 points
  17. Kanium games in 51 seconds.
    3 points
  18. I was a brand new private driving an Abrams at NTC. Was night time just driving along and the tank went sideways. So I stop and the tank commander looks then yelled some nonsense and tells me to back up. Turns out I ran over a pop up target. Did 8 thousand dollars worth of damage.
    3 points
  19. This might be news to you, but many of us are serving or formerly serving soldiers. We all at some point signed our name on a dotted line saying we would go and do what our country needed us to do without questions. So did the Russian soldiers and so did some of the Ukrainian, some seems to be conscripts that did not have a choice, the poor sods. For us this is not like a football game where you pick a team and root for one of them, and most definitely it is not an opportunity to wallow in pictures of the graves of people that were just like our self. some of us feel kind of sick about that type of behaviour.
    3 points
  20. Hello everyone, since SB 4.xx, i've seen, that the Hannover Map "Hannover-Weserbergland", has so many unplayable areas. Streets and bridges dissapeared, many houses in cities are on streets you cant even drive through with AI vehicles anymore. Many streets ending in nowhere. So my question is: WTF happened with this map?!? When i want make a new scenario in a nice area and zoom closer to a city, then i see houses on roads, big streets ending in nowhere right behind cities. Everything looks like, the "new" map designer had no mood for creating this map and ruined so many parts of this map - I don't know; it's just a guess. It's clearly visible in the cities AERZEN, RINTELN, TODENMANN. Such mistakes are an absolute No Go! And the fact that also some highway bridges are not possible (for the AI) to pass over, bcs they are at a hill and the endings of the bridges are hanging in the air. The fact that most towns and villages are not looking like in reality with roads and building, i dont mind. I think Manteuffel was very tolerant with editing this map. That's what i've noticed many years ago. But still, i don't remember, that this map was so screwed up with missing roads, bridges and random places buildings in cities, on roads etc, before SB 4.xx Can we hope for an update of this Map in next SB Version? (buildings block roads + missing roads!)(buildings block roads!)(buildings block roads!)(roads?)(roads?)(bridges?)(can't pass)(not possible to pass the roads by these random places buildings)(Missing roads)
    2 points
  21. I messaged you on Discord so I'm not clogging up the thread. Thank you for your help.
    2 points
  22. @Gladiator(911) this is being worked on (joining roads, "fixing" bridges, etc.), albeit by a private individual. As you'd appreciate being a volunteer they are doing it out of love (i.e. Euro: 0) so I don't know when it will be finished. However what I've seen to date looks good.
    2 points
  23. I'll be back Pt-2 https://rumble.com/v152u43-multiple-bmpt-terminator-tank-support-vehicles-somewhere-in-the-lpr.html?mref=6zof&mrefc=7
    2 points
  24. Poland just signed contract with MBDA for license production of Brimstone ATGM for new 4x4 tank destroyer. https://newsroom.mbda-systems.com/pgz-mbda-uk-agreement-for-tank-destroyers/ Vehicle configuration will probably look like this graphic: However it will use new chassis codeveloped by HSW and Tatra. Here some graphics of Tatra/HSW 4x4. Ex-Polish T-72M1R's upgraded with ERA. in Ukrainian service.
    2 points
  25. Well. 1. Sn NCO do have authority. This was a priory of Mr. P when he first became prime minister, then later as president. There are many papers, books etc, on what happened to Russian forces on this last 2 decades. To the changes, some good, some not. NCO are not a issue. 2. Maybe in the early years, not trained to western standards to be sure, although I haven't seen any data on large issues in their training schools as of late. There are a number of western armies that are not 100%. The forces have a bad rep there, not well paid, but a huge pool to draw from. 3. ISSIS, doesn't thinks so, and I think in a conflict where both sides have the same it is not a issue, crew performance is the deciding factor given all things equal. My view on this is the west (NATO) has not fought a equal, they are now witnessing it in real time. The west has misunderstood the Z force, and are behind in certain fields (Hypersonic wpns), EW, Drone warfare. This is not the Z force of the Warsaw Pack, this has changed for some time, refined in Syria. The west has drawn down after the fall of the wall, reduced def budgets, men, equipment, and last more importantly the will to know, then fight the real enemy. Where does the EU get their energy? Who just shut down a pipeline to the EU? Will it get cold this coming winter in the EU? See where this is going? The west will sign a peace deal, abet higher prices, it will take decades to recover from this. How is the Ruble doing? Follow the $$$$ Time will tell, Enjoy the show.
    2 points
  26. Abrams are such sexy beast.
    2 points
  27. Well, working on it...
    2 points
  28. I was an advisor in Eritrea in 1998. My interpreter was a tank commander in thee long war of occupation between Eritrea and Ethiopia. (The Eritreans had won their independence, but tensions were high and fighting did shortly re-erupt into another full blown border war.) He had many interesting stories of tank combat that I was more than interested to listen to. (There were many destroyed armored vehicles around the AO). He spent most of his time in a T-55. One time at night, (no night vision for any of these guys), they were moving off the front lines to head to the rear and got disoriented, and fell in with a column of BMPs and tanks. They were in the back of the column and it had stopped for some reason, idling for a while as military convoys are apt to do sometimes. He saw this as an opportunity to hop out and go talk to the next guys up the line and find out who they were. As he approached the tank and started to climb up two crewman were having a cigarette and talking with each other as the vehicles idled. He froze in place catching wind that they were Ethiopians. He retraced his steps, climbed back in the tank and sat there for a bit trying to figure out what to do. They opted to head north off the road for a while and ultimately make for their own lines (this is rough desert). However they opted to create confusion to make their escape. They backed up 20 meters and put a round into the tank in front of them, right through the rear and it went up in flames. They shot up several more tanks and then raced off to the north into the night. Ultimately they made it back to their lines. Los
    2 points
  29. ... why not already one here? I had a Sunday School teacher when I was a young teen who had more cool East/West Germany/Iron Curtain/Cold War stories than we obnoxious zit producers would let him tell. But I remember these two stories: Story #1 He had a platoon of M-60s and was ordered to reconnoiter along the East/West German border to check on reports of Soviet tanks in the area. Problem: there was a snow storm blanketing all of Central Europe and visibility was really a few meters. How could they spot enemy tanks a mile away across the border when they could barely see the tanks in their own formation, or roads even? But orders are orders and the young platoon leader rolled his four M-60s out. They got there and it was just as bad as they thought it would be. Their 4 tank column had to keep stopping and waiting for the trailer or trailers to catch up and regain sight of the rest of the platoon. Long story short, this frustration went on for a few hours, when finally there was a break in the weather. And on the Eastern side of the river they was twice as many T-55s in a row, their barrels already locked onto the American platoon, and it was very intimidating. He dropped "like a brick through a wet paper towel" and buttoned up and ordered his platoon to lock and load as well. So now his four M-60s had their 105mm guns loaded, up and ready to fire as they continued to roll North. He couldn't raise any of his commanders on the radio, and just slowly, deliberately continued north. The T-55s would start following, everyone with guns trained. Fortunately, the eastern side of the valley had a steep incline the Soviet tanks could not negotiate, so they pulled East and out of sight. My Sunday School teacher yet to be simply swore at the top of his lungs, and rolled on a little further. Then they all just took a deep breath as they saw their paths would cross again a couple miles ahead. He said, "F$#@ it, we reconnoitered and know they're here. Let's get the hell outta here and report back." And they did. Alive. Story #2 There was a narrow corridor as many of you know between Western Germany and West Berlin called the Berlin Corridor (or other names). The tankers had a difficult time getting through it because , well, it went through East Germany, and they liked harassing the tankers that way. Well they still had to transit for some bureaucratic reason or another, and they always hated it. They always got hit by flower pots, rocks, wood slabs, etc. Because everybody there hated them, and they hated everybody there. But on one occasion things got particularly spicy. As the tanks were passing through one particularly narrow street, their fenders on one side scoring up buildings as they tried to squeeze through, a Volkswagen Bug pulled in front of them at a certain intersection and stopped. The passenger side occupant drew a handgun and started shooting the lead tank. Again, the TCs dropped down in their hatches and stopped their 4 tank column. The Platoon commander was in the second tank, while the fourth tank had a dozer blade, for, you know, just in case reasons. They had seen this kind of behavior occasionally, but what happened next was new, and far more dangerous. Molotov cocktails began dropping out of windows above them, their burning liquid splashing around the road, building sides and the tanks' vulnerable engine vents. For the Lieutenant, there was no need to think: one does not stop a tiny round car in front of a tank column in ambush without realizing something very, very bad could happen. He ordered the lead tank to "Roll that F@#$r over and get us the hell outa here!" And he did. The VW Driver was far too slow as the lead tank lurched forward, up and over crushing the car. As the Platoon commander rolled over it what he thought he saw indicated the occupants might have survived the first crush. And since he couldn't manuever much he might not crush them much more. "There's a small chance they could survive this," he tought. But in a split second after thought, he ordered his tail end charlie with the blade to drop the blade, pick up the car, scoop it up, and throw it. He bragged that the hydraulics were powerful enough to throw a car over and behind their tanks. But he order came too late and all the dozer tank did, after being rolled over by 3 M-60 tanks, was drop the blade directly on top of the car, flattening out the small bump in the car's middle where the tank tracks did not really crush. Then he, too, rolled over it as they smacked track East to the (relative) safety of West Berlin. Now it's your turn.
    2 points
  30. Yeah you can have some intel today. After work I will post it
    2 points
  31. I have a new PC setup. I tried downloading this map: The Map transder tool did download the file...but it is nowhere to be found. Trying to download it again yields the message: This map is localy available...yet, I'm unable to locate the files, not deduce the file-path in that the map transfer tool uses What am I doing wrong EDIT==> Ok Ok..restarting SB was all that was needed. Noob mistake by me...solved
    2 points
    I believed it, and again and again, restart and restart .... ho my god...
    2 points
  32. Reported as fixed, yesterday afternoon.
    2 points
  33. Well, the Russian Army did what you proposed, with the Armata series. It's just that it didn't work out (at least not initially). as a stop-gap measure they then adopted the T-72B3 in recognition that the problems with the Armata platform are so big, they don't hope to see it resoved anytime soon. Also, the T-72B3 upgrade seems to be no worse and less costly than T-90. It's just that "better than original T-72B" turned out to still not be good enough. Whether this is a result of endemic corruption in the Russian military procurement system or, my impression, that the design flaws of the carousel autoloader are essentially unfixable, remains an open question. At the end of the day, Russia is an economic dwarf with a military far bigger than it can sustain, so we're seeing those spectacular programs such as the Armata, but only in homoeopathic doses. At least, that's my impression.
    2 points
  34. i admit i have not followed GHPC very closely, but i cannot figure out where they are going with it, seemingly in an endless beta state. on the one hand at least they are not selling broken software to the public, but on the other i don't see a development roadmap to keep me interested- i simply would rather follow software which has a proven record of actually selling copies to the public. at what state or what is the cutoff point to feature creep does the software go to market. if the target audience is somewhere between maybe arma and steel beasts for the casual gamer who wants more simulation than war thunder or something of the sort, but there is often expectation in the visitors comments section that GHPC is going to be the most realistic simulation available once fully released, which the developers don't seem to discourage as an idea. if they keep adding more features to be closer to realism, again, where is the cutoff point. it would be attempting to keep going further in the name of fidelity, once again creating a problem of audience. i am open to it if it offered something that either DCS or steel beasts does not- DCS beats it in graphics and environment content (the city size scale of environments in DCS is incredible), steel beasts has the edge in an integrated map and mission editor, models more procedures in more vehicles, and for all the criticism of its infantry model, still has the most complexity you will see for infantry through the context mission editor than any other software that i personally have used- and i would rather simply boot either DCS or steel beasts rather than spend time to follow a product that just seems to be plodding along more as a demo where the developer spends a lot of time playing the game for the camera and so on
    2 points
  35. I suppose this thread needs a time-out.
    2 points
  36. looks interesting. ID hope the devs consider doing 3d tank interiors with visible AI crew. Even Arma 3 added that ( albeit via DLC) for the immersiveness
    2 points
  37. This already exists in game. It has existed in game for a long long long time.
    2 points
  38. Yes. In SB Pro PE v5 game.
    1 point
  39. exactly....thats why I find these posts so funny. "All the Ukrainian/western takes on it are fake and should be Ignored. ....Here, take my totaly objective cremlin take on the issue."
    1 point
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