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Everything posted by Hedgehog

  1. Wha? Mutually annhiliating typos? Someone should write a scientific paper on this, I nominate Zaphod. So long as it doesn't contain any typos though.
  2. @Ssnake Think there's a typo on the M1A1 entry. Both refer to "US 1980"
  3. Sure, OK, here you go. (It's big cos it has sound clips in it.) The basics: 3 (or 4 Sho't Kals, trigger) 4 x M113AS4s (no thermals) An FO in a VAMTAC "Ferret" with a, uh, "liberated" DShK (cos why not) Supply trucks, (If you're careful you can get by with a basic load.) Light Aid Detachment (Not that you'll need it much.) Takes about an hour - hour and a half, if you have daylight left at the end, there's a secondary objective on a trigger. You need to run it as a multiplayer and pick the "Player Blue" side (sorry, it just kinda evolved tha
  4. It does open opportunities though. What if Blue(or Red) has found the boundaries of two adjoining parties? 1 designer for each of the Red (or blue) allied parties? The other pertinent issue is who coordinates all this?
  5. What kind of scenario do you want? Should we take this to email correspondance? I have an example ready
  6. No. Why? Unless of course you want to buy the classroom version?
  7. Well, this is where I got them from. It's about the only source of 105mm brass sounds short of actually organising a private live fire recording session. (and the associated legal wranglings)
  8. Hello Having previous correspondance with Volcano I can now catergorically say: The 105mm Brass sounds are not working / implemented. (At least for me, anyway) Observe: (It's a bit on the loud side.) 2021-06-09 17-57-57.mkv In short, my understanding from correspondance with Ed, is the gun goes "BOOM!" and then the Brass goes "Clink clonky donk badonk." (Admittedly there is bit of Clinky noises but thats part of the "i_105Maingun" File. Apologies) But in the presented example it goes "BOOM! Clink...." no "
  9. I would say the other way round eSim takes a 30% cut (Other amounts are avalible) for hosting and distribution (& maybe playtesting by the already overworked Beta testers) With the amount eSim charges its military customers, scenario generation revenue is chicken feed. You want scenario makers to be motivated my 2 pennies worth
  10. This but Without this: Sure. But then you'd probably be employed by either Ssnake and probably working US hours (which are weird as fuck here in the UK or other GMT based Timezones, Portugal etc.) or some Government agency.
  11. But what's stopping the LAV from using the ASLAV / NZLAV FCS? And the ASLAV turret in SB is as basic as it gets, yeah yeah "classifed"
  12. Is there a specific reason as to why the ASLAV-25 is Crewable and LAV-25 is not?
  13. My post below is a bit rambly, I've kinda just text dumped on to the page, sorry. TL:DR / pertinent points: I'd like to see Red Map Diamonds with question marks in them at long range (depending on the unit but 2k plus), unless the Red Diamonds start shooting at the Blue Map Rectangles Circles. And if an enemy unit is not seen for I dunno 5* mins (depending on circumstances) he drops off the hive mind until spotted again, and a bit of code to tell said unit to cut his losses and bugger off (If allowed). Increasing the AI spotting area from 1 pixel to 3x3 or 5x5 pixels
  14. So this happened today: And it got me wondering, given that the AI has "eSim Laser Vision(tm)" aided by thermals, radar and general omnipotence (When it wants to) etc etc Does the object size come into play when determining the detection of units? In the above example I'd have thought 4 x T-55s were bigger / more immediate threat than a lone FO dude running away.
  15. Second Maj Hans points Also can we get ammo trucks to replenish to what amount the mission designer specifies rather than what REMF oik says we need? Not that I'm complaining about 90 rounds of ammo on the Sho't Kal but the loader is finding it hard to do his job with all those extra rounds squished in.
  16. Could you not put these special cases in the "Prototypes" category? And if we start doing silly things...."Prototype" I mean we have the TTB....... who has ever used that, out side of demonstration purposes. I guess it could be a 120mm AT gun, but they are heavy.
  17. Schweben wie ein Schmetterling. Stechen wie eine Honigbiene.
  18. You need to add all units required (reinforcements) into the scenario / mission using the mission editor. If you need to, you can use the "Spawn if..." command The "Spawn if" condition will only place the unit(s) into the mission once the conditions set by the designer are met. To set a condition use the "Right Click Menu" (A dialog box will appear under the mouse cursor) > "Options" > "Spawn if..." > set a condition (The circles on the left) E.G. "Mission time > 1:00" will result in unit spawning after one minute of mission time has elapsed.
  19. Got it Basic plan, "move east and kill shit" Details to follow
  20. Banished to the land with no Internet. Aka reality. I thinks he's scared, confused and wanting to go home
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