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Posts posted by zerocrack01

  1. 48 minutes ago, TSe419E said:

    No, they put a notice here on the forum when it's available.


    You don't have to update it.  It would just keep you from multiplayer sessions that use a different version.

    Are there infos of this update?

  2. 1 hour ago, Ssnake said:

    ...but you wrote that it doesn't flicker in windowed mode...?

    I found out, that you must choose window mode in the options first and restart the app with the "--fullscreenwindow" command. The command alone wont work. The windows taskbar is still visible, so i must change that to autohide. NOW, the workaround works. Not a fan of hiding the taskbar, but that is the solution.

  3. 50 minutes ago, Ssnake said:

    How does it "not work"?

    Sorry, I mean it does nox fix the flickering problem. It does apply the command line (it would return an error if the command is mistyped or wrong), but either way, with "=true" or without, the same flickering issue remains.

  4. Is there a faster way to remove all the default assignments of the controller? Or does anyone has a import file without controller controlls assigned? It is quite the hassle to delete the assignment, reassign the keyboard and mouse commands. Default controller key makes no sense with different kind of controllers so i wanna delete them and assign them myself.

  5. I have a flight sim set and wanna try out joystick controls for the gunner, which are surprisingly more convenient and more precise compared to the mouse controls (hall effect sensor joystick). However, can you guys tell me how the most common MBT control IRL are inverted or not? Meaning, how the Y-Axis would be configured: pulling/pushing or twist back/forward.

    Of course it is mostly up to muscle memory and practice, but I am interested in how it is usually done.

  6. 1 hour ago, Ssnake said:

    I have no immediate idea why this would be the case, to be perfectly honest with you. Depending on the power of your graphics card and your native screen resolution it might be simplest to ignore the issue, and switch to the borderless windowed mode, as described in this video:


    I mean, I have had a similar case once when I started to experiment with setting the multitasking priority level of processes in the Windows Task Manager, maybe some 15, 20 years ago. Turned out that increasing the priority of the mouse process did not result in a smoother mouse pointer movement, but a flickering mess.

    We could all start googling the web for people with a similar experience and see what kind of recommendations on "reasonable" websites (such as MS tech net/knowledge database) resulted in a solution. Since I'll be out of the office for a business trip in a few minutes, that might be the way to go if the borderless window mode isn't a good compromise. Otherwise, using that will be a giant time saver for you. Yes, it's giving a preference to a mere workaround and doesn't actually solve the underlying reason for the issue, which at least for me leaves a mental itch that I'd like to scratch but can't. Kinda feels like defeat. But it's the pragmatic thing to do.

    using the command --fullscreenwindow=true does not work. Howerver in the command list the following command is written:

    --fullscreenwindow [=arg(=true)] (=false)
                                            Causes the application to be displayed in a window that has the same size as
                                            the current desktop resolution. Window border and caption will be hidden. Note
                                            that this does not work correctly with high DPI settings.


    The second thing I noticed is that it appears inconsitenly. Sometimes is flickers very strongly when booting up a screen, sometimes it is much less, it changes from screen to screen and not during the same screen.

    I am not pushing you and it is not life threatining, but I just wanna report it.

  7. On 11/23/2022 at 6:57 AM, delta6 said:

    No updates sense 10/24/22,.Is this mod still being worked on??

    *dying noises* life is quite a struggle as a student right now must work more for insane heating costs than anything else. But yes, work on that mod goes on.

  8. 1 hour ago, Gibsonm said:


    The Leo 1 is also is designed to disperse its sound (i.e. making it harder to determine the exact direction the vehicle noise is coming from).


    I haven't spent as much time on Leo 2 so I can't comment to its muffler / sound distribution system.


    You will need to make the Leo 1 sound source not too specific in whatever you are doing.

    Interesting facts indeed.

  9. 3 hours ago, Ssnake said:

    Start sounds fine, but driving needs deeper bass. Then again, I just checked on my mobile without earphones, so take it for what it's worth, an opinion.

    I boosted to lower frequencies as much i could. Leopard 1 engine sounds really like to overdrive easily. I will look for other sound samples. I hope the next iteration of the sound engine will have own sounds for engines being on high workload RPM. That would be really really amazing and would make accelerating and decelerating much more realistic and would give the engines the necessary "roar" sound layers. 

  10. 53 minutes ago, Gibsonm said:


    Please don't take this as a criticism, more an attempt to inform (or perhaps correct a misconception).


    The Leopard does not have a turbine. 


    It and many diesel engines, have turbo chargers (they are different things) to boost the diesel's performance.


    The M1 family and T-64s have Turbines where a very crude explanation is that there is no diesel. It has been replaced by a turbine similar to a jet engine or gas turbines found on ships.

    I probably meant turbocharger and if that is wrong I mean the "weeee something" sound layer. Call me a pianist who can't name the music scores, but plays it by hearing.

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