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Everything posted by zerocrack01
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Milan 1st Person:
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HE Spash Far/Mid/Close/ICM:
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I think both engines are adequate and have their own querks. However I find the vanilla sounds in most cases not bad and we know how nice the stock sounds of graviteam are.
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MILAN ATGM Flyby:
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ATGM Flyby:
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I wanna document and present the soundfiles from the "FXList" given in the mod folder. Slowly, I add all I know and tried myself, but some I will highlight in orange color and maybe you can help me out if you know what it is. Please post what you know and I will add it to the first post. Prefex keys: a_name.wav = ? x_name.wav = exterior i_name.wav = interior e_name.wav = environmental m_name.wav = ? z_name.wav = intruments/switches? ID NAME __________________________________________________ 182 10x.wav 183 3x.wav 407 a_105Maingun0.wav 580 a_105Recoiless.wav 747 a_106Recoiless.wav 408 a_120Maingun0.wav 568 a_122Rocket.wav 569 a_20Autocannon.wav 403 a_25Bushmaster.wav 461 a_30Bushmaster.wav 570 a_30Rarden.wav 487 a_35Bushmaster.wav 404 a_40AGL.wav 405 a_73MaingunLV0.wav 406 a_75Maingun0.wav 409 a_ATGM.wav //ATGM Launch 1st person (Milan/TOW) 781 a_Atgm1.wav 410 a_Autocannon0.wav 411 a_Autocannon1.wav 412 a_Bofors.wav 413 a_Cal50.wav 718 a_Dragon.wav 740 a_Dshk.wav 662 a_GrenadeLauncher.wav 571 a_Howitzer.wav 414 a_Lmg.wav 415 a_M240.wav 757 a_M249.wav 671 a_M60Lmg.wav 368 a_Mg34.wav 572 a_MortarHvy.wav 521 a_MortarLgt.wav 378 a_Nsvt.wav 462 a_PktCoax.wav 416 a_Rpk.wav 670 a_SniperRifle12_7.wav 669 a_SniperRifle7_62.wav 8 amdropen.wav 147 ammoExplosion.wav //fatal ammo rack explosion 139 autocannon0.wav 172 autocannon400.wav //3rd party autocannon/SMG shot far distance? 112 auxpump.wav 17 brake.wav 109 button.wav 198 collide.wav 189 e_InsectLoop_d.wav 190 e_InsectLoop_n.wav 102 e_Rain.wav 157 e_Thunder0.wav 158 e_Thunder1.wav 159 e_Thunder2.wav 191 e_WindLightLoop.wav 310 e_WindMediumLoop.wav 0 explode1.wav 19 extcal50.wav 136 extCal50loop.wav 184 extCal50loopend.wav 18 extcoax.wav 135 extCoaxloop.wav 185 extCoaxloopend.wav 126 extm1engine.wav 127 extm1rumble.wav 120 flames.wav 130 hesplash.wav 114 HMGhit.wav 14 hmgloop.wav 106 HMGloopend.wav 751 i_105Brass1.wav 752 i_105Brass2.wav 753 i_105Brass3.wav 754 i_105Brass4.wav 755 i_105Brass5.wav 370 i_105Maingun.wav 749 i_106RecoilessClick.wav 750 i_106RecoilessLdBrch.wav 377 i_120Maingun0.wav 371 i_120Maingun1.wav 589 i_120Maingun2.wav //leopard 2 703 i_14-5Turret.wav 573 i_20AutocannonMarder.wav 369 i_25Autocannon.wav 666 i_25BushmasterEmpty.wav 665 i_25BushmasterSear.wav 463 i_30Bushmaster.wav 736 i_30BushmasterDF30.wav 503 i_30BushmasterEjection.wav 464 i_30BushmasterEmpty.wav 504 i_30MauserEmpty.wav 574 i_30Rarden.wav 488 i_35Bushmaster.wav 317 i_35LdBrch.wav 323 i_40AGL.wav 588 i_AmmoDoorClose.wav 587 i_AmmoDoorOpen.wav 727 i_AmphibRumble.wav 290 i_Atgm0.wav 780 i_Atgm1.wav 581 i_Atgm1.wav 582 i_AtgmReloadLoop.wav 583 i_AtgmTisLoop.wav 584 i_AtgmTisLoopEnd.wav 585 i_AtgmTisLoopStart.wav 291 i_Autocannon.wav 691 i_Bmp2AtgmElev.wav 682 i_Bmp2AtgmSightClose.wav 681 i_Bmp2AtgmSightOpen.wav 690 i_Bmp2AtgmTrav.wav 677 i_Bmp2Button.wav 680 i_Bmp2GpsClose.wav 679 i_Bmp2GpsOpen.wav 689 i_Bmp2ManualElev.wav 688 i_Bmp2ManualTrav.wav 686 i_Bmp2StabLoop.wav 687 i_Bmp2StabLoopEnd.wav 685 i_Bmp2StabLoopStart.wav 678 i_Bmp2Unbutton.wav 364 i_Bofors.wav 492 i_BoforsAmmoSwitch.wav 493 i_BoforsLdMag.wav 322 i_Cal50.wav 417 i_Cal50_2.wav 418 i_Cal50Turret.wav 419 i_ChopperOh58Loop.wav 420 i_ChopperUh1Loop.wav 623 i_Cr2Button.wav 625 i_Cr2Traverse.wav 626 i_Cr2TurGrind.wav 624 i_Cr2UnButton.wav 472 i_Cv9030Engine.wav 473 i_Cv9030ReloadEnd.wav 474 i_Cv9030ReloadLoop.wav 475 i_Cv9030ReloadStart.wav 476 i_Cv9030TurretStartup.wav 489 i_Cv9035Engine.wav 477 i_Cv9035TisLoop.wav 698 i_CV9040cCoaxLoop.wav 699 i_CV9040cCoaxLoopEnd.wav 465 i_Cv90GpsClose.wav 466 i_Cv90GpsOpen.wav 421 i_CV90TisLoop.wav 467 i_Cv90Traverse.wav 468 i_Cv90TurretFanLoop.wav 470 i_Cv90TurretFanLoopEnd.wav 469 i_Cv90TurretFanLoopStart.wav 471 i_Cv90TurretGrind.wav 739 i_Dshk.wav 538 i_Elevate.wav 675 i_ExplosionERA.wav 355 i_IfvEngine.wav 356 i_IfvRumble.wav 293 i_LdrBusyLoop.wav 494 i_Leo1AuxPump.wav 522 i_Leo1Button.wav 495 i_Leo1Engine.wav 496 i_Leo1Rumble.wav 422 i_Leo1Tis.wav 523 i_Leo1Unbutton.wav 647 i_Leo2AuxPump.wav 648 i_Leo2AuxPumpEnd.wav 646 i_Leo2AuxPumpStart.wav 524 i_Leo2Button.wav 525 i_Leo2Unbutton.wav 692 i_LeoCoaxLoop.wav 693 i_LeoCoaxLoopEnd.wav 423 i_Lmg.wav 694 i_M1CoaxLoop.wav 695 i_M1CoaxLoopEnd.wav 426 i_M240.wav 543 i_M2Button.wav 541 i_M2Elevate.wav 542 i_M2MaxLimits.wav 289 i_M2TowGyro.wav 527 i_M2TraverseLoop.wav 528 i_M2TurGrind.wav 526 i_M2Unbutton.wav 497 i_M60AuxPump.wav 424 i_M60Engine.wav 672 i_M60Lmg.wav 425 i_M60Rumble.wav 717 i_M60TurretGrind.wav 575 i_ManualElev.wav 576 i_ManualTrav.wav 696 i_MarderCoaxLoop.wav 697 i_MarderCoaxLoopEnd.wav 427 i_Mg34.wav 379 i_Nsvt.wav 664 i_PizarroTisLoop.wav 478 i_PktCoax.wav 479 i_PktCoaxEmpty.wav 480 i_PktCoaxStoppage.wav 142 i_RainHatchLoop.wav 428 i_Rpk.wav 318 i_RwsPalmEngage.wav 319 i_RwsPalmRelease.wav 292 i_SeClunkIfv.wav 376 i_T72AutoLdBrch.wav 381 i_T72Button.wav 374 i_T72Carousel.wav 375 i_T72CarouselEnd.wav 383 i_T72Engine.wav 384 i_T72Rumble.wav 382 i_T72Unbutton.wav 498 i_TurretFanLoop.wav 500 i_TurretFanLoopEnd.wav 499 i_TurretFanLoopStart.wav 505 i_UlanAmmoSwitch.wav 506 i_UlanBalCmptrOff.wav 507 i_UlanBalCmptrOn.wav 508 i_UlanButton.wav 510 i_UlanChargeBrch.wav 539 i_UlanElevate.wav 511 i_UlanGpsClose.wav 512 i_UlanGpsOpen.wav 540 i_UlanMaxLimits.wav 513 i_UlanStbClnk.wav 514 i_UlanStbUClnk.wav 515 i_UlanTisLoop.wav 516 i_UlanTraverse.wav 518 i_UlanTurretFanLoop.wav 520 i_UlanTurretFanLoopEnd.wav 519 i_UlanTurretFanLoopStart.wav 517 i_UlanTurretGrind.wav 509 i_UlanUnbutton.wav 650 i_VECElevationLock.wav 651 i_VECElevationUnlock.wav 656 i_VecEngine.wav 649 i_VECLinkEjectDoor.wav 660 i_VecStbClnk.wav 661 i_VecStbUClnk.wav 654 i_VecTraverse.wav 655 i_VecTurGrind.wav 657 i_VecTurretFanLoop.wav 659 i_VecTurretFanLoopEnd.wav 658 i_VecTurretFanLoopStart.wav 634 i_WarriorButton.wav 638 i_WarriorEngine.wav 636 i_WarriorTraverse.wav 637 i_WarriorTurretGrind.wav 635 i_WarriorUnButton.wav 326 i_WheelHvyEngine.wav 327 i_WheelHvyRumble.wav 328 i_WheelLrgEngine.wav 329 i_WheelLrgRumble.wav 330 i_WheelMedEngine.wav 331 i_WheelMedRumble.wav 332 i_WheelSmlEngine.wav 333 i_WheelSmlRumble.wav 544 i_WheelSportEngine.wav 152 incoming1.wav //arty incoming far 0 153 incoming2.wav //arty incoming far 1 154 incoming3.wav //arty incoming far 2 155 incoming4.wav //arty incoming far 3 2 inthit.wav 5 intmain.wav 9 ldbrch.wav //main gun breach close 122 leoauxpump.wav 119 Leoengine.wav 111 leorumble.wav 118 Leoshutdown.wav 117 Leostartup.wav 129 leotis.wav 186 load50.wav 27 m1engine.wav 28 m1rumble.wav 116 M1shutdown.wav 115 M1startup.wav 707 M60\i_M60_GpsClose.wav 706 M60\i_M60_GpsOpen.wav 704 M60\i_M60A3Engine.wav 708 M60\i_M60A3FcsAmmo1.wav 709 M60\i_M60A3FcsAmmo2.wav 710 M60\i_M60A3FcsAmmo3.wav 705 M60\i_M60A3Rumble.wav 701 M60\i_M60A3StabLoop.wav 702 M60\i_M60A3StabLoopEnd.wav 700 M60\i_M60A3StabLoopStart.wav 715 M60\i_M60A3StbClnk.wav 716 M60\i_M60A3StbUClnk.wav 713 M60\m_M60A3EngineShutdown.wav 711 M60\m_M60A3EngineStartup.wav 712 M60\x_M60A3Engine.wav 714 M60\x_M60A3Rumble.wav 632 m_Cr2Shutdown.wav 631 m_Cr2Startup.wav 481 m_Cv90Shutdown.wav 482 m_Cv90Startup.wav 429 m_Leo1Shutdown.wav 430 m_Leo1Startup.wav 501 m_M2TowLower.wav 502 m_M2TowRaise.wav 431 m_M60Shutdown.wav 432 m_M60Startup.wav 530 m_RampDown.wav 529 m_RampUp.wav 545 m_SkidAsphaltWheel.wav 546 m_SkidDirtPC.wav 547 m_SkidDirtTank.wav 548 m_SkidDirtWheel.wav 729 m_Strb90Brake.wav 730 m_Strb90Shutdown.wav 731 m_Strb90Startup.wav 593 m_T64Shutdown.wav 592 m_T64Startup.wav 385 m_T72Shutdown.wav 386 m_T72Startup.wav 433 m_T80Shutdown.wav 434 m_T80Startup.wav 531 m_TrackHvyDBrake01.wav 653 m_VecShutdown.wav 652 m_VecStartup.wav 642 m_WarriorShutdown.wav 641 m_WarriorStartup.wav 362 m_WheelCylBrake.wav 361 m_WheelCylShutdown.wav 360 m_WheelCylStartup.wav 549 m_WheeledApcShutdown.wav 550 m_WheeledApcStartup.wav 342 m_WheelHvyBrake.wav 343 m_WheelHvyShutdown.wav 344 m_WheelHvyStartup.wav 345 m_WheelLrgBrake.wav 346 m_WheelLrgShutdown.wav 347 m_WheelLrgStartup.wav 348 m_WheelMedBrake.wav 349 m_WheelMedShutdown.wav 351 m_WheelMedStartup.wav 352 m_WheelSmlBrake.wav 353 m_WheelSmlShutdown.wav 354 m_WheelSmlStartup.wav 551 m_WheelSportBrake.wav 552 m_WheelSportShutdown.wav 553 m_WheelSportStartup.wav 554 m_WheelTractor1Brake.wav 555 m_WheelTractor1Shutdown.wav 556 m_WheelTractor1Startup.wav 557 m_WheelTractor2Brake.wav 558 m_WheelTractor2Shutdown.wav 559 m_WheelTractor2Startup.wav 161 manualelev.wav 160 manualtrav.wav 113 MGhit.wav 13 mgloop.wav 105 MGloopend.wav 132 mgsplash.wav 1 mineexpl.wav 137 pcengine.wav 138 pcrumble.wav 110 round.wav //cannon rounds fly by 131 sabotSplash.wav 16 seclunk.wav 46 silence.wav 121 smallarms.wav //nato rifle 0 143 smallarms2.wav //nato rifle 1 144 smallarms3.wav //nato rifle 2 145 smallarms4.wav //nato rifle 3 162 smallarms5.wav //warsaw pact rifle 0 163 smallarms6.wav //warsaw pact rifle 1 164 smallarms7.wav //warsaw pact rifle 2 165 smallarms8.wav //warsaw pact rifle 3 140 smallATGM.wav 134 smallround.wav //small arms fly by 0 169 smallround2.wav //small arms fly by 1 170 smallround3.wav //small arms fly by 2 171 smallround4.wav //small arms fly by 3 107 smokedischarger.wav 4 static.wav 202 static3.wav 10 stbclnk.wav 11 stbuclnk.wav 123 tis.wav 12 traverse.wav 101 treeFall.wav 15 turgrind.wav 108 unbutton.wav 203 unldBrch.wav //main gun load 187 watersplash.wav 180 wheelengine.wav 181 wheelrumble.wav 188 woodrubble.wav 146 wounded.wav 306 x_105Maingun0.wav 307 x_105Maingun1.wav 365 x_105Recoiless.wav 748 x_106Recoiless.wav 6 x_120Maingun0.wav 7 x_120Maingun1.wav 302 x_120Maingun2.wav 303 x_120Maingun3.wav 304 x_120Maingun4.wav 305 x_120Maingun5.wav 567 x_122Rocket.wav 363 x_23Autocannon.wav 435 x_25Bushmaster.wav 483 x_30Bushmaster.wav 577 x_30Rarden.wav 490 x_35Bushmaster.wav 321 x_40AGL.wav 308 x_73MaingunLV0.wav 366 x_75Maingun0.wav 294 x_Airstrike0.wav 295 x_Airstrike1.wav 728 x_AmphibRumble.wav 324 x_ApcEngine.wav 325 x_ApcRumble.wav 608 x_ArtyDistantGun0.wav 609 x_ArtyDistantGun1.wav 600 x_ArtyDistantHeSplash0.wav 601 x_ArtyDistantHeSplash1.wav 602 x_ArtyDistantHeSplash2.wav 603 x_ArtyDistantHeSplash3.wav 604 x_ArtyDistantHeSplash4.wav 605 x_ArtyDistantHeSplash5.wav 606 x_ArtyDistantHeSplash6.wav 607 x_ArtyDistantHeSplash7.wav 760 x_ArtyGuided0.wav 761 x_ArtyGuided1.wav 148 x_ArtyHeSplash0.wav 149 x_ArtyHeSplash1.wav 150 x_ArtyHeSplash2.wav 151 x_ArtyHeSplash3.wav 156 x_ArtyHeSplash4.wav 299 x_ArtyHeSplash5.wav 300 x_ArtyHeSplash6.wav 301 x_ArtyHeSplash7.wav 168 x_ArtyIcmAirBurst0.wav 296 x_ArtyIcmSplash0.wav 297 x_ArtyIcmSplash1.wav 298 x_ArtyIcmSplash2.wav 758 x_ArtyNearGuided0.wav 759 x_ArtyNearGuided1.wav 595 x_ArtyNearHeSplash0.wav 596 x_ArtyNearHeSplash1.wav 597 x_ArtyNearHeSplash2.wav 598 x_ArtyNearHeSplash3.wav 599 x_ArtyNearHeSplash4.wav 610 x_ArtyNearIncoming0.wav 611 x_ArtyNearIncoming1.wav 612 x_ArtyNearIncoming2.wav 613 x_ArtyNearIncoming3.wav 769 x_ArtyNearPrecisionSplash0.wav 770 x_ArtyNearPrecisionSplash1.wav 771 x_ArtyNearPrecisionSplash2.wav 772 x_ArtyNearPrecisionSplash3.wav 773 x_ArtyNearPrecisionSplash4.wav 774 x_ArtyNearPrecisionSplash5.wav 775 x_ArtyNearPrecisionSplash6.wav 762 x_ArtyPrecisionSplash0.wav 763 x_ArtyPrecisionSplash1.wav 764 x_ArtyPrecisionSplash2.wav 765 x_ArtyPrecisionSplash3.wav 766 x_ArtyPrecisionSplash4.wav 767 x_ArtyPrecisionSplash5.wav 768 x_ArtyPrecisionSplash6.wav 104 x_Atgm0.wav//HOT_Milan ATGM Launch external 778 x_Atgm1.wav 779 x_Atgm2.wav 735 x_BoatImpactLand.wav 309 x_Bofors.wav 166 x_BombUnguided0.wav 167 x_BombUnguided1.wav 320 x_Cal50.wav 436 x_Challenger2Rumble.wav 643 x_ChieftainEngine.wav 644 x_ChieftainRumble.wav 674 x_ChopperAh1Loop.wav 437 x_ChopperAh64Loop.wav 438 x_ChopperCh47Loop.wav 288 x_ChopperMi24Loop.wav 439 x_ChopperMi24Loop.wav 440 x_ChopperOh58Loop.wav 441 x_ChopperUh1Loop.wav 633 x_Cr2Engine.wav 484 x_Cv9030Engine.wav 491 x_Cv9035Engine.wav 719 x_Dragon.wav 720 x_DragonGuidanceBoost.wav 782 x_ElectricMotor0.wav 737 x_ExplosionAPS.wav 676 x_ExplosionERA.wav 721 x_FlameJetHvyLoop.wav 722 x_FlameJetMedLoop.wav 723 x_FlamesHugeLoop.wav 663 x_GrenadeLauncher0.wav 620 x_HeGrenade0.wav 621 x_HeGrenade1.wav 622 x_HeGrenade2.wav 789 x_HelicopterCrashLand.wav 790 x_HelicopterCrashWater.wav 372 x_HeSplashSmall0.wav 578 x_Howitzer0.wav 745 x_IED_1000kg.wav 742 x_IED_150kg.wav 746 x_IED_2000kg.wav 743 x_IED_250kg.wav 744 x_IED_500kg.wav 741 x_IED_50kg.wav 460 x_InfantryRun.wav 459 x_InfantryWalk.wav 373 x_JetEngineLoop.wav 315 x_Leo1Engine.wav 316 x_Leo1Rumble.wav 124 x_Leo2Engine.wav 125 x_Leo2Rumble.wav 724 x_LuchsEngine.wav 442 x_M240.wav 756 x_M249.wav 357 x_M60Engine.wav 673 x_M60Lmg.wav 725 x_MarderEngine.wav 726 x_MarderRumble.wav 367 x_Mg34.wav 141 x_Missile0.wav 776 x_Missile1.wav 777 x_Missile2.wav 579 x_MortarHvy.wav 532 x_MortarLgt.wav 380 x_Nsvt.wav 485 x_Pkt.wav 486 x_PktCoax.wav 614 x_RoundArty0.wav 615 x_RoundArty1.wav 616 x_RoundArty2.wav 617 x_RoundArty3.wav 618 x_RoundArty4.wav 619 x_RoundArty5.wav 533 x_RoundRpg0.wav 443 x_Rpk.wav 444 x_RubbleBldng0.wav 445 x_RubbleBldng1.wav 446 x_RubbleMetal0.wav 447 x_RubbleMetal1.wav 448 x_RubbleMetal2.wav 449 x_RubbleMetal3.wav 450 x_RubbleMetal4.wav 451 x_RubbleMetal5.wav 452 x_RubbleRock0.wav 453 x_RubbleRock1.wav 454 x_RubbleRock2.wav 455 x_RubbleRock3.wav 456 x_RubbleWood1.wav 457 x_RubbleWood2.wav 458 x_RubbleWood3.wav 668 x_SniperRifle12_7.wav 667 x_SniperRifle7_62.wav 732 x_Strb90Engine.wav 733 x_Strb90Rumble.wav 734 x_Strb90RumbleTop.wav 645 x_T55Engine.wav 590 x_T64Engine.wav 591 x_T64Rumble.wav 311 x_T72Engine.wav 312 x_T72Rumble.wav 313 x_T80Engine.wav 314 x_T80Rumble.wav 783 x_TirePuncture.wav 133 x_UavLoop.wav 784 x_UavLoop01.wav 785 x_UavLoop02.wav 786 x_UavLoop03.wav 787 x_UavLoop04.wav 788 x_UavLoop05.wav 639 x_WarriorEngine.wav 359 x_WheelCylEngine.wav 358 x_WheelCylRumble.wav 334 x_WheelHvyEngine.wav 335 x_WheelHvyRumble.wav 336 x_WheelLrgEngine.wav 337 x_WheelLrgRumble.wav 338 x_WheelMedEngine.wav 339 x_WheelMedRumble.wav 340 x_WheelSmlEngine.wav 341 x_WheelSmlRumble.wav 560 x_WheelSportEngine.wav 561 x_WheelSportRumble.wav 562 x_WheelTractor1Engine.wav 563 x_WheelTractor1Rumble.wav 564 x_WheelTractor2Engine.wav 565 x_WheelTractor2Rumble.wav 566 x_WheelTractor3Rumble.wav 586 z_AtgmFov.wav 627 z_Cr2StbClnk.wav 628 z_Cr2StbUClnk.wav 629 z_Cr2SwitchDayMag.wav 630 z_Cr2SwitchTisToggle.wav 399 z_Lwr10Clock.wav 400 z_Lwr11Clock.wav 401 z_Lwr12Clock.wav 390 z_Lwr1Clock.wav 391 z_Lwr2Clock.wav 392 z_Lwr3Clock.wav 393 z_Lwr4Clock.wav 394 z_Lwr5Clock.wav 395 z_Lwr6Clock.wav 396 z_Lwr7Clock.wav 397 z_Lwr8Clock.wav 398 z_Lwr9Clock.wav 389 z_LwrBeamRider.wav 594 z_LwrDesignator.wav 388 z_LwrRangeFinder.wav 402 z_LwrTopAttack.wav 684 z_Switch10.wav 387 z_Switch5.wav 534 z_Switch6.wav 535 z_Switch7.wav 536 z_Switch8.wav 683 z_Switch9.wav 537 z_SwitchRotating0.wav 640 z_WarriorSwitchFastTrav.wav
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Frontline Showcase + Arty:
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Frontline Showcase:
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105mm L7 Showcase:
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120mm Showcase:
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20mm MK 20 Rh 202:
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ICM v2:
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30mm V2 / Improved HE Tail/Echo:
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KPV 14.5mm Interior:
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KPV 14.5mm Close/Far:
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30mm Autocannon:
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When more stuff is done. I would not like to release half finished stuff
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Yeah, for some time, because i was enjoying modding it more than actually playing it, but i will return eventually.
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Bullet cracks:
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I think about it
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Thanks for the material, I also have a lot of it, although I try to stick with one library and mix the components echo/explosion/debris/distance myself. But if you wanna do for yourself it is really easy: Just go to the "C:\Users\Username\Documents\eSim Games\Steel Beasts\mods\sounds\FX" folder there is a textfile (FXList-4_357) with all the soundfile names. e.g.: close he impacts: x_ArtyNearHeSplash0.wav x_ArtyNearHeSplash1.wav x_ArtyNearHeSplash2.wav x_ArtyNearHeSplash3.wav x_ArtyNearHeSplash4.wav cut it with some freeware like audacity and put the wav. files into the FX folder, thats it. If you dont like the modded sound, just delete them from that folder.
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The issue for me is not that there is single shot, but there is only ONE sound sample. I dont think that automatic fire can be replicated with one sound sample even though pitch shifting might ease the problem. The more elegant way would be to have a recording of automatic fire and cut it into single round fire. In that way you chain it and then end it with an open tail. Here an example with 2 tracks: 1st is with only one exact sample every time, 2nd with every shot being a different sample, hear the difference? Of course in the single sample example SB would change pitch, but the point is that the program has to load a lot of sounds into the RAM and I think that was also the point of ssnake.
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From what is that?
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There is one sound file for all coaxial mgs, there is a reason why i titled that one GENERIC Let's quote myself: "Generic Coax MG External (be aware that most tanks share the same sound in that case, that is why, I kept it as generic as possible)" Internally you will have the M240 sound, but i cant do much about the external sound without making it sound wrong on other types. So i did the same thing as the developer. GENERIC If I am not mistaken the turbo sound is part of the stock SBsounds, pls try if that is the case.