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zerocrack01

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Posts posted by zerocrack01

  1. 1 hour ago, Count Sessine said:

    The sound engine in SB seems better to me than the one in Graviteam, correct? @zerocrack01

    I think both engines are adequate and have their own querks. However I find the vanilla sounds in most cases not bad and we know how nice the stock sounds of graviteam are.

  2. I wanna document and present the soundfiles from the "FXList" given in the mod folder. Slowly, I add all I know and tried myself, but some I will highlight in orange color and maybe you can help me out if you know what it is. Please post what you know and I will add it to the first post.
    Prefex keys:
    a_name.wav = ?
    x_name.wav = exterior

    i_name.wav = interior

    e_name.wav = environmental

    m_name.wav = ?

    z_name.wav = intruments/switches?

    ID    NAME
    __________________________________________________
    182    10x.wav
    183    3x.wav

    407    a_105Maingun0.wav
    580    a_105Recoiless.wav
    747    a_106Recoiless.wav
    408    a_120Maingun0.wav
    568    a_122Rocket.wav
    569    a_20Autocannon.wav
    403    a_25Bushmaster.wav
    461    a_30Bushmaster.wav
    570    a_30Rarden.wav
    487    a_35Bushmaster.wav
    404    a_40AGL.wav
    405    a_73MaingunLV0.wav
    406    a_75Maingun0.wav
    409    a_ATGM.wav //ATGM Launch 1st person (Milan/TOW)
    781    a_Atgm1.wav
    410    a_Autocannon0.wav
    411    a_Autocannon1.wav
    412    a_Bofors.wav
    413    a_Cal50.wav
    718    a_Dragon.wav
    740    a_Dshk.wav
    662    a_GrenadeLauncher.wav
    571    a_Howitzer.wav
    414    a_Lmg.wav
    415    a_M240.wav
    757    a_M249.wav
    671    a_M60Lmg.wav
    368    a_Mg34.wav
    572    a_MortarHvy.wav
    521    a_MortarLgt.wav
    378    a_Nsvt.wav
    462    a_PktCoax.wav
    416    a_Rpk.wav
    670    a_SniperRifle12_7.wav
    669    a_SniperRifle7_62.wav
    8    amdropen.wav
    147    ammoExplosion.wav //fatal ammo rack explosion
    139    autocannon0.wav
    172    autocannon400.wav //3rd party autocannon/SMG shot far distance?
    112    auxpump.wav
    17    brake.wav
    109    button.wav
    198    collide.wav
    189    e_InsectLoop_d.wav
    190    e_InsectLoop_n.wav
    102    e_Rain.wav
    157    e_Thunder0.wav
    158    e_Thunder1.wav
    159    e_Thunder2.wav
    191    e_WindLightLoop.wav
    310    e_WindMediumLoop.wav
    0    explode1.wav
    19    extcal50.wav
    136    extCal50loop.wav
    184    extCal50loopend.wav
    18    extcoax.wav
    135    extCoaxloop.wav
    185    extCoaxloopend.wav
    126    extm1engine.wav
    127    extm1rumble.wav
    120    flames.wav
    130    hesplash.wav
    114    HMGhit.wav
    14    hmgloop.wav
    106    HMGloopend.wav
    751    i_105Brass1.wav
    752    i_105Brass2.wav
    753    i_105Brass3.wav
    754    i_105Brass4.wav
    755    i_105Brass5.wav
    370    i_105Maingun.wav
    749    i_106RecoilessClick.wav
    750    i_106RecoilessLdBrch.wav
    377    i_120Maingun0.wav
    371    i_120Maingun1.wav
    589    i_120Maingun2.wav  //leopard 2
    703    i_14-5Turret.wav
    573    i_20AutocannonMarder.wav
    369    i_25Autocannon.wav
    666    i_25BushmasterEmpty.wav
    665    i_25BushmasterSear.wav
    463    i_30Bushmaster.wav
    736    i_30BushmasterDF30.wav
    503    i_30BushmasterEjection.wav
    464    i_30BushmasterEmpty.wav
    504    i_30MauserEmpty.wav
    574    i_30Rarden.wav
    488    i_35Bushmaster.wav
    317    i_35LdBrch.wav
    323    i_40AGL.wav
    588    i_AmmoDoorClose.wav
    587    i_AmmoDoorOpen.wav
    727    i_AmphibRumble.wav
    290    i_Atgm0.wav
    780    i_Atgm1.wav
    581    i_Atgm1.wav
    582    i_AtgmReloadLoop.wav
    583    i_AtgmTisLoop.wav
    584    i_AtgmTisLoopEnd.wav
    585    i_AtgmTisLoopStart.wav
    291    i_Autocannon.wav
    691    i_Bmp2AtgmElev.wav
    682    i_Bmp2AtgmSightClose.wav
    681    i_Bmp2AtgmSightOpen.wav
    690    i_Bmp2AtgmTrav.wav
    677    i_Bmp2Button.wav
    680    i_Bmp2GpsClose.wav
    679    i_Bmp2GpsOpen.wav
    689    i_Bmp2ManualElev.wav
    688    i_Bmp2ManualTrav.wav
    686    i_Bmp2StabLoop.wav
    687    i_Bmp2StabLoopEnd.wav
    685    i_Bmp2StabLoopStart.wav
    678    i_Bmp2Unbutton.wav
    364    i_Bofors.wav
    492    i_BoforsAmmoSwitch.wav
    493    i_BoforsLdMag.wav
    322    i_Cal50.wav
    417    i_Cal50_2.wav
    418    i_Cal50Turret.wav
    419    i_ChopperOh58Loop.wav
    420    i_ChopperUh1Loop.wav
    623    i_Cr2Button.wav
    625    i_Cr2Traverse.wav
    626    i_Cr2TurGrind.wav
    624    i_Cr2UnButton.wav
    472    i_Cv9030Engine.wav
    473    i_Cv9030ReloadEnd.wav
    474    i_Cv9030ReloadLoop.wav
    475    i_Cv9030ReloadStart.wav
    476    i_Cv9030TurretStartup.wav
    489    i_Cv9035Engine.wav
    477    i_Cv9035TisLoop.wav
    698    i_CV9040cCoaxLoop.wav
    699    i_CV9040cCoaxLoopEnd.wav
    465    i_Cv90GpsClose.wav
    466    i_Cv90GpsOpen.wav
    421    i_CV90TisLoop.wav
    467    i_Cv90Traverse.wav
    468    i_Cv90TurretFanLoop.wav
    470    i_Cv90TurretFanLoopEnd.wav
    469    i_Cv90TurretFanLoopStart.wav
    471    i_Cv90TurretGrind.wav
    739    i_Dshk.wav
    538    i_Elevate.wav
    675    i_ExplosionERA.wav
    355    i_IfvEngine.wav
    356    i_IfvRumble.wav
    293    i_LdrBusyLoop.wav
    494    i_Leo1AuxPump.wav
    522    i_Leo1Button.wav
    495    i_Leo1Engine.wav
    496    i_Leo1Rumble.wav
    422    i_Leo1Tis.wav
    523    i_Leo1Unbutton.wav
    647    i_Leo2AuxPump.wav
    648    i_Leo2AuxPumpEnd.wav
    646    i_Leo2AuxPumpStart.wav
    524    i_Leo2Button.wav
    525    i_Leo2Unbutton.wav
    692    i_LeoCoaxLoop.wav
    693    i_LeoCoaxLoopEnd.wav
    423    i_Lmg.wav
    694    i_M1CoaxLoop.wav
    695    i_M1CoaxLoopEnd.wav
    426    i_M240.wav
    543    i_M2Button.wav
    541    i_M2Elevate.wav
    542    i_M2MaxLimits.wav
    289    i_M2TowGyro.wav
    527    i_M2TraverseLoop.wav
    528    i_M2TurGrind.wav
    526    i_M2Unbutton.wav
    497    i_M60AuxPump.wav
    424    i_M60Engine.wav
    672    i_M60Lmg.wav
    425    i_M60Rumble.wav
    717    i_M60TurretGrind.wav
    575    i_ManualElev.wav
    576    i_ManualTrav.wav
    696    i_MarderCoaxLoop.wav
    697    i_MarderCoaxLoopEnd.wav
    427    i_Mg34.wav
    379    i_Nsvt.wav
    664    i_PizarroTisLoop.wav
    478    i_PktCoax.wav
    479    i_PktCoaxEmpty.wav
    480    i_PktCoaxStoppage.wav
    142    i_RainHatchLoop.wav
    428    i_Rpk.wav
    318    i_RwsPalmEngage.wav
    319    i_RwsPalmRelease.wav
    292    i_SeClunkIfv.wav
    376    i_T72AutoLdBrch.wav
    381    i_T72Button.wav
    374    i_T72Carousel.wav
    375    i_T72CarouselEnd.wav
    383    i_T72Engine.wav
    384    i_T72Rumble.wav
    382    i_T72Unbutton.wav
    498    i_TurretFanLoop.wav
    500    i_TurretFanLoopEnd.wav
    499    i_TurretFanLoopStart.wav
    505    i_UlanAmmoSwitch.wav
    506    i_UlanBalCmptrOff.wav
    507    i_UlanBalCmptrOn.wav
    508    i_UlanButton.wav
    510    i_UlanChargeBrch.wav
    539    i_UlanElevate.wav
    511    i_UlanGpsClose.wav
    512    i_UlanGpsOpen.wav
    540    i_UlanMaxLimits.wav
    513    i_UlanStbClnk.wav
    514    i_UlanStbUClnk.wav
    515    i_UlanTisLoop.wav
    516    i_UlanTraverse.wav
    518    i_UlanTurretFanLoop.wav
    520    i_UlanTurretFanLoopEnd.wav
    519    i_UlanTurretFanLoopStart.wav
    517    i_UlanTurretGrind.wav
    509    i_UlanUnbutton.wav
    650    i_VECElevationLock.wav
    651    i_VECElevationUnlock.wav
    656    i_VecEngine.wav
    649    i_VECLinkEjectDoor.wav
    660    i_VecStbClnk.wav
    661    i_VecStbUClnk.wav
    654    i_VecTraverse.wav
    655    i_VecTurGrind.wav
    657    i_VecTurretFanLoop.wav
    659    i_VecTurretFanLoopEnd.wav
    658    i_VecTurretFanLoopStart.wav
    634    i_WarriorButton.wav
    638    i_WarriorEngine.wav
    636    i_WarriorTraverse.wav
    637    i_WarriorTurretGrind.wav
    635    i_WarriorUnButton.wav
    326    i_WheelHvyEngine.wav
    327    i_WheelHvyRumble.wav
    328    i_WheelLrgEngine.wav
    329    i_WheelLrgRumble.wav
    330    i_WheelMedEngine.wav
    331    i_WheelMedRumble.wav
    332    i_WheelSmlEngine.wav
    333    i_WheelSmlRumble.wav
    544    i_WheelSportEngine.wav
    152    incoming1.wav //arty incoming far 0
    153    incoming2.wav //arty incoming far 1
    154    incoming3.wav //arty incoming far 2
    155    incoming4.wav //arty incoming far 3
    2    inthit.wav
    5    intmain.wav
    9    ldbrch.wav //main gun breach close

    122    leoauxpump.wav
    119    Leoengine.wav
    111    leorumble.wav
    118    Leoshutdown.wav
    117    Leostartup.wav
    129    leotis.wav
    186    load50.wav
    27    m1engine.wav
    28    m1rumble.wav
    116    M1shutdown.wav
    115    M1startup.wav
    707    M60\i_M60_GpsClose.wav
    706    M60\i_M60_GpsOpen.wav
    704    M60\i_M60A3Engine.wav
    708    M60\i_M60A3FcsAmmo1.wav
    709    M60\i_M60A3FcsAmmo2.wav
    710    M60\i_M60A3FcsAmmo3.wav
    705    M60\i_M60A3Rumble.wav
    701    M60\i_M60A3StabLoop.wav
    702    M60\i_M60A3StabLoopEnd.wav
    700    M60\i_M60A3StabLoopStart.wav
    715    M60\i_M60A3StbClnk.wav
    716    M60\i_M60A3StbUClnk.wav
    713    M60\m_M60A3EngineShutdown.wav
    711    M60\m_M60A3EngineStartup.wav
    712    M60\x_M60A3Engine.wav
    714    M60\x_M60A3Rumble.wav
    632    m_Cr2Shutdown.wav
    631    m_Cr2Startup.wav
    481    m_Cv90Shutdown.wav
    482    m_Cv90Startup.wav
    429    m_Leo1Shutdown.wav
    430    m_Leo1Startup.wav
    501    m_M2TowLower.wav
    502    m_M2TowRaise.wav
    431    m_M60Shutdown.wav
    432    m_M60Startup.wav
    530    m_RampDown.wav
    529    m_RampUp.wav
    545    m_SkidAsphaltWheel.wav
    546    m_SkidDirtPC.wav
    547    m_SkidDirtTank.wav
    548    m_SkidDirtWheel.wav
    729    m_Strb90Brake.wav
    730    m_Strb90Shutdown.wav
    731    m_Strb90Startup.wav
    593    m_T64Shutdown.wav
    592    m_T64Startup.wav
    385    m_T72Shutdown.wav
    386    m_T72Startup.wav
    433    m_T80Shutdown.wav
    434    m_T80Startup.wav
    531    m_TrackHvyDBrake01.wav
    653    m_VecShutdown.wav
    652    m_VecStartup.wav
    642    m_WarriorShutdown.wav
    641    m_WarriorStartup.wav
    362    m_WheelCylBrake.wav
    361    m_WheelCylShutdown.wav
    360    m_WheelCylStartup.wav
    549    m_WheeledApcShutdown.wav
    550    m_WheeledApcStartup.wav
    342    m_WheelHvyBrake.wav
    343    m_WheelHvyShutdown.wav
    344    m_WheelHvyStartup.wav
    345    m_WheelLrgBrake.wav
    346    m_WheelLrgShutdown.wav
    347    m_WheelLrgStartup.wav
    348    m_WheelMedBrake.wav
    349    m_WheelMedShutdown.wav
    351    m_WheelMedStartup.wav
    352    m_WheelSmlBrake.wav
    353    m_WheelSmlShutdown.wav
    354    m_WheelSmlStartup.wav
    551    m_WheelSportBrake.wav
    552    m_WheelSportShutdown.wav
    553    m_WheelSportStartup.wav
    554    m_WheelTractor1Brake.wav
    555    m_WheelTractor1Shutdown.wav
    556    m_WheelTractor1Startup.wav
    557    m_WheelTractor2Brake.wav
    558    m_WheelTractor2Shutdown.wav
    559    m_WheelTractor2Startup.wav
    161    manualelev.wav
    160    manualtrav.wav
    113    MGhit.wav
    13    mgloop.wav
    105    MGloopend.wav
    132    mgsplash.wav
    1    mineexpl.wav
    137    pcengine.wav
    138    pcrumble.wav
    110    round.wav  //cannon rounds fly by
    131    sabotSplash.wav
    16    seclunk.wav
    46    silence.wav

    121    smallarms.wav //nato rifle 0
    143    smallarms2.wav //nato rifle 1
    144    smallarms3.wav //nato rifle 2
    145    smallarms4.wav  //nato rifle 3
    162    smallarms5.wav //warsaw pact rifle 0
    163    smallarms6.wav //warsaw pact rifle 1
    164    smallarms7.wav //warsaw pact rifle 2
    165    smallarms8.wav //warsaw pact rifle 3
    140    smallATGM.wav
    134    smallround.wav //small arms fly by 0
    169    smallround2.wav //small arms fly by 1
    170    smallround3.wav //small arms fly by 2
    171    smallround4.wav //small arms fly by 3
    107    smokedischarger.wav 
    4    static.wav
    202    static3.wav
    10    stbclnk.wav
    11    stbuclnk.wav
    123    tis.wav

    12    traverse.wav
    101    treeFall.wav
    15    turgrind.wav
    108    unbutton.wav
    203    unldBrch.wav //main gun load
    187    watersplash.wav
    180    wheelengine.wav
    181    wheelrumble.wav
    188    woodrubble.wav
    146    wounded.wav
    306    x_105Maingun0.wav
    307    x_105Maingun1.wav
    365    x_105Recoiless.wav
    748    x_106Recoiless.wav
    6    x_120Maingun0.wav
    7    x_120Maingun1.wav
    302    x_120Maingun2.wav
    303    x_120Maingun3.wav
    304    x_120Maingun4.wav
    305    x_120Maingun5.wav
    567    x_122Rocket.wav
    363    x_23Autocannon.wav
    435    x_25Bushmaster.wav
    483    x_30Bushmaster.wav
    577    x_30Rarden.wav
    490    x_35Bushmaster.wav
    321    x_40AGL.wav
    308    x_73MaingunLV0.wav
    366    x_75Maingun0.wav
    294    x_Airstrike0.wav
    295    x_Airstrike1.wav
    728    x_AmphibRumble.wav
    324    x_ApcEngine.wav
    325    x_ApcRumble.wav
    608    x_ArtyDistantGun0.wav
    609    x_ArtyDistantGun1.wav
    600    x_ArtyDistantHeSplash0.wav
    601    x_ArtyDistantHeSplash1.wav
    602    x_ArtyDistantHeSplash2.wav
    603    x_ArtyDistantHeSplash3.wav
    604    x_ArtyDistantHeSplash4.wav
    605    x_ArtyDistantHeSplash5.wav
    606    x_ArtyDistantHeSplash6.wav
    607    x_ArtyDistantHeSplash7.wav
    760    x_ArtyGuided0.wav
    761    x_ArtyGuided1.wav
    148    x_ArtyHeSplash0.wav
    149    x_ArtyHeSplash1.wav
    150    x_ArtyHeSplash2.wav
    151    x_ArtyHeSplash3.wav
    156    x_ArtyHeSplash4.wav
    299    x_ArtyHeSplash5.wav
    300    x_ArtyHeSplash6.wav
    301    x_ArtyHeSplash7.wav
    168    x_ArtyIcmAirBurst0.wav
    296    x_ArtyIcmSplash0.wav
    297    x_ArtyIcmSplash1.wav
    298    x_ArtyIcmSplash2.wav
    758    x_ArtyNearGuided0.wav
    759    x_ArtyNearGuided1.wav
    595    x_ArtyNearHeSplash0.wav
    596    x_ArtyNearHeSplash1.wav
    597    x_ArtyNearHeSplash2.wav
    598    x_ArtyNearHeSplash3.wav
    599    x_ArtyNearHeSplash4.wav
    610    x_ArtyNearIncoming0.wav
    611    x_ArtyNearIncoming1.wav
    612    x_ArtyNearIncoming2.wav
    613    x_ArtyNearIncoming3.wav
    769    x_ArtyNearPrecisionSplash0.wav
    770    x_ArtyNearPrecisionSplash1.wav
    771    x_ArtyNearPrecisionSplash2.wav
    772    x_ArtyNearPrecisionSplash3.wav
    773    x_ArtyNearPrecisionSplash4.wav
    774    x_ArtyNearPrecisionSplash5.wav
    775    x_ArtyNearPrecisionSplash6.wav
    762    x_ArtyPrecisionSplash0.wav
    763    x_ArtyPrecisionSplash1.wav
    764    x_ArtyPrecisionSplash2.wav
    765    x_ArtyPrecisionSplash3.wav
    766    x_ArtyPrecisionSplash4.wav
    767    x_ArtyPrecisionSplash5.wav
    768    x_ArtyPrecisionSplash6.wav
    104    x_Atgm0.wav//HOT_Milan ATGM Launch external
    778    x_Atgm1.wav
    779    x_Atgm2.wav
    735    x_BoatImpactLand.wav
    309    x_Bofors.wav
    166    x_BombUnguided0.wav
    167    x_BombUnguided1.wav
    320    x_Cal50.wav
    436    x_Challenger2Rumble.wav
    643    x_ChieftainEngine.wav
    644    x_ChieftainRumble.wav
    674    x_ChopperAh1Loop.wav
    437    x_ChopperAh64Loop.wav
    438    x_ChopperCh47Loop.wav
    288    x_ChopperMi24Loop.wav
    439    x_ChopperMi24Loop.wav
    440    x_ChopperOh58Loop.wav
    441    x_ChopperUh1Loop.wav
    633    x_Cr2Engine.wav
    484    x_Cv9030Engine.wav
    491    x_Cv9035Engine.wav
    719    x_Dragon.wav
    720    x_DragonGuidanceBoost.wav
    782    x_ElectricMotor0.wav
    737    x_ExplosionAPS.wav
    676    x_ExplosionERA.wav
    721    x_FlameJetHvyLoop.wav
    722    x_FlameJetMedLoop.wav
    723    x_FlamesHugeLoop.wav
    663    x_GrenadeLauncher0.wav
    620    x_HeGrenade0.wav
    621    x_HeGrenade1.wav
    622    x_HeGrenade2.wav
    789    x_HelicopterCrashLand.wav
    790    x_HelicopterCrashWater.wav
    372    x_HeSplashSmall0.wav
    578    x_Howitzer0.wav
    745    x_IED_1000kg.wav
    742    x_IED_150kg.wav
    746    x_IED_2000kg.wav
    743    x_IED_250kg.wav
    744    x_IED_500kg.wav
    741    x_IED_50kg.wav
    460    x_InfantryRun.wav
    459    x_InfantryWalk.wav
    373    x_JetEngineLoop.wav
    315    x_Leo1Engine.wav
    316    x_Leo1Rumble.wav
    124    x_Leo2Engine.wav
    125    x_Leo2Rumble.wav
    724    x_LuchsEngine.wav
    442    x_M240.wav
    756    x_M249.wav
    357    x_M60Engine.wav
    673    x_M60Lmg.wav
    725    x_MarderEngine.wav
    726    x_MarderRumble.wav
    367    x_Mg34.wav
    141    x_Missile0.wav
    776    x_Missile1.wav
    777    x_Missile2.wav
    579    x_MortarHvy.wav
    532    x_MortarLgt.wav
    380    x_Nsvt.wav
    485    x_Pkt.wav
    486    x_PktCoax.wav
    614    x_RoundArty0.wav
    615    x_RoundArty1.wav
    616    x_RoundArty2.wav
    617    x_RoundArty3.wav
    618    x_RoundArty4.wav
    619    x_RoundArty5.wav
    533    x_RoundRpg0.wav
    443    x_Rpk.wav
    444    x_RubbleBldng0.wav
    445    x_RubbleBldng1.wav
    446    x_RubbleMetal0.wav
    447    x_RubbleMetal1.wav
    448    x_RubbleMetal2.wav
    449    x_RubbleMetal3.wav
    450    x_RubbleMetal4.wav
    451    x_RubbleMetal5.wav
    452    x_RubbleRock0.wav
    453    x_RubbleRock1.wav
    454    x_RubbleRock2.wav
    455    x_RubbleRock3.wav
    456    x_RubbleWood1.wav
    457    x_RubbleWood2.wav
    458    x_RubbleWood3.wav
    668    x_SniperRifle12_7.wav
    667    x_SniperRifle7_62.wav
    732    x_Strb90Engine.wav
    733    x_Strb90Rumble.wav
    734    x_Strb90RumbleTop.wav
    645    x_T55Engine.wav
    590    x_T64Engine.wav
    591    x_T64Rumble.wav
    311    x_T72Engine.wav
    312    x_T72Rumble.wav
    313    x_T80Engine.wav
    314    x_T80Rumble.wav
    783    x_TirePuncture.wav
    133    x_UavLoop.wav
    784    x_UavLoop01.wav
    785    x_UavLoop02.wav
    786    x_UavLoop03.wav
    787    x_UavLoop04.wav
    788    x_UavLoop05.wav
    639    x_WarriorEngine.wav
    359    x_WheelCylEngine.wav
    358    x_WheelCylRumble.wav
    334    x_WheelHvyEngine.wav
    335    x_WheelHvyRumble.wav
    336    x_WheelLrgEngine.wav
    337    x_WheelLrgRumble.wav
    338    x_WheelMedEngine.wav
    339    x_WheelMedRumble.wav
    340    x_WheelSmlEngine.wav
    341    x_WheelSmlRumble.wav
    560    x_WheelSportEngine.wav
    561    x_WheelSportRumble.wav
    562    x_WheelTractor1Engine.wav
    563    x_WheelTractor1Rumble.wav
    564    x_WheelTractor2Engine.wav
    565    x_WheelTractor2Rumble.wav
    566    x_WheelTractor3Rumble.wav
    586    z_AtgmFov.wav
    627    z_Cr2StbClnk.wav
    628    z_Cr2StbUClnk.wav
    629    z_Cr2SwitchDayMag.wav
    630    z_Cr2SwitchTisToggle.wav
    399    z_Lwr10Clock.wav
    400    z_Lwr11Clock.wav
    401    z_Lwr12Clock.wav
    390    z_Lwr1Clock.wav
    391    z_Lwr2Clock.wav
    392    z_Lwr3Clock.wav
    393    z_Lwr4Clock.wav
    394    z_Lwr5Clock.wav
    395    z_Lwr6Clock.wav
    396    z_Lwr7Clock.wav
    397    z_Lwr8Clock.wav
    398    z_Lwr9Clock.wav
    389    z_LwrBeamRider.wav
    594    z_LwrDesignator.wav
    388    z_LwrRangeFinder.wav
    402    z_LwrTopAttack.wav
    684    z_Switch10.wav
    387    z_Switch5.wav
    534    z_Switch6.wav
    535    z_Switch7.wav
    536    z_Switch8.wav
    683    z_Switch9.wav
    537    z_SwitchRotating0.wav
    640    z_WarriorSwitchFastTrav.wav

  3. 3 hours ago, Zerg said:

    Finally some Nice sounds! So have you abandoned Mius Front ? ;)  :)

    Yeah, for some time, because i was enjoying modding it more than actually playing it, but i will return eventually. 

  4. On 8/30/2022 at 11:48 PM, delta6 said:

    Now that is where i get into problems.."Cut it with some freeware"..I don't know how to do that and that is why i need you to impliment the files into your mod..

    I think about it

  5. 1 hour ago, delta6 said:

    Close artillery explosions, picked them from the internet..Esim has a good tank sim but the artillery close in are way below par..If you can work them into your sound files for all to use..

    Thanks for the material, I also have a lot of it, although I try to stick with one library and mix the components echo/explosion/debris/distance myself. 
    But if you wanna do for yourself it is really easy: Just go to the "C:\Users\Username\Documents\eSim Games\Steel Beasts\mods\sounds\FX" folder there is a textfile (FXList-4_357) with all the soundfile names.

    e.g.: close he impacts:
    x_ArtyNearHeSplash0.wav
     x_ArtyNearHeSplash1.wav
    x_ArtyNearHeSplash2.wav
    x_ArtyNearHeSplash3.wav
    x_ArtyNearHeSplash4.wav

     

    cut it with some freeware like audacity and put the wav. files into the FX folder, thats it. If you dont like the modded sound, just delete them from that folder.

  6. 38 minutes ago, Volcano said:

    All the "smallarms" sounds are one-shot, only used for rifles. The named MGs are used for the infantry MGs, and "OHW" type vehicle weapons. The exception being the RPK sound, which is used for the infantry's "phantom MG" (SAW), but it could be that one is used for "blue" and another one for "red" (I don't recall off the top of my head).

     

    The tanks use a looping coaxial MG sound because that's what they had back in 1999 and it has remained that way. They have a loop, and a loop-end sample.  Then there "3rd person" coaxial MG sound is a three round burst, because a looping sound cannot be correctly time delayed over distance.

     

    I see the comment in the "wish list" - but the reason the MG sounds changed to one-shots is because each shot could be slightly pitch shifted to sound different, and so we don't need this terrible one-shot three round burst sound in order to time-delay-over-distance a looping sound. So, the one-shot to end sample is an improvement. The proper evolution here would be to make the coaxial MGs work in that way, not the other way around.

    The issue for me is not that there is single shot, but there is only ONE sound sample. I dont think that automatic fire can be replicated with one sound sample even though pitch shifting might ease the problem. The more elegant way would be to have a recording of automatic fire and cut it into single round fire. In that way you chain it and then end it with an open tail. 

    Here an example with 2 tracks: 1st is with only one exact sample every time, 2nd with every shot being a different sample, hear the difference? Of course in the single sample example SB would change pitch, but the point is that the program has to load a lot of sounds into the RAM and I think that was also the point of ssnake.
     


     

  7. 32 minutes ago, TSe419E said:

    This reminds me more of the M-85 than the M240.

    There is one sound file for all coaxial mgs, there is a reason why i titled that one GENERIC
    Let's quote myself: "Generic Coax MG External (be aware that most tanks share the same sound in that case, that is why, I kept it as generic as possible)"

    Internally you will have the M240 sound, but i cant do much about the external sound without making it sound wrong on other types. So i did the same thing as the developer. GENERIC

    30 minutes ago, TSe419E said:

    Does the BMP-2 have a turbo to give it that turbo spooling down sound?

    If I am not mistaken the turbo sound is part of the stock SBsounds, pls try if that is the case.

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