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Posts posted by zerocrack01
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MILAN ATGM Flyby:
1 -
ATGM Flyby:
1 -
I wanna document and present the soundfiles from the "FXList" given in the mod folder. Slowly, I add all I know and tried myself, but some I will highlight in orange color and maybe you can help me out if you know what it is. Please post what you know and I will add it to the first post.
Prefex keys:
a_name.wav = ?
x_name.wav = exteriori_name.wav = interior
e_name.wav = environmental
m_name.wav = ?
z_name.wav = intruments/switches?
ID NAME
__________________________________________________
182 10x.wav
183 3x.wav
407 a_105Maingun0.wav
580 a_105Recoiless.wav
747 a_106Recoiless.wav
408 a_120Maingun0.wav
568 a_122Rocket.wav
569 a_20Autocannon.wav
403 a_25Bushmaster.wav
461 a_30Bushmaster.wav
570 a_30Rarden.wav
487 a_35Bushmaster.wav
404 a_40AGL.wav
405 a_73MaingunLV0.wav
406 a_75Maingun0.wav
409 a_ATGM.wav //ATGM Launch 1st person (Milan/TOW)
781 a_Atgm1.wav
410 a_Autocannon0.wav
411 a_Autocannon1.wav
412 a_Bofors.wav
413 a_Cal50.wav
718 a_Dragon.wav
740 a_Dshk.wav
662 a_GrenadeLauncher.wav
571 a_Howitzer.wav
414 a_Lmg.wav
415 a_M240.wav
757 a_M249.wav
671 a_M60Lmg.wav
368 a_Mg34.wav
572 a_MortarHvy.wav
521 a_MortarLgt.wav
378 a_Nsvt.wav
462 a_PktCoax.wav
416 a_Rpk.wav
670 a_SniperRifle12_7.wav
669 a_SniperRifle7_62.wav
8 amdropen.wav
147 ammoExplosion.wav //fatal ammo rack explosion
139 autocannon0.wav
172 autocannon400.wav //3rd party autocannon/SMG shot far distance?
112 auxpump.wav
17 brake.wav
109 button.wav
198 collide.wav
189 e_InsectLoop_d.wav
190 e_InsectLoop_n.wav
102 e_Rain.wav
157 e_Thunder0.wav
158 e_Thunder1.wav
159 e_Thunder2.wav
191 e_WindLightLoop.wav
310 e_WindMediumLoop.wav
0 explode1.wav
19 extcal50.wav
136 extCal50loop.wav
184 extCal50loopend.wav
18 extcoax.wav
135 extCoaxloop.wav
185 extCoaxloopend.wav
126 extm1engine.wav
127 extm1rumble.wav
120 flames.wav
130 hesplash.wav
114 HMGhit.wav
14 hmgloop.wav
106 HMGloopend.wav
751 i_105Brass1.wav
752 i_105Brass2.wav
753 i_105Brass3.wav
754 i_105Brass4.wav
755 i_105Brass5.wav
370 i_105Maingun.wav
749 i_106RecoilessClick.wav
750 i_106RecoilessLdBrch.wav
377 i_120Maingun0.wav
371 i_120Maingun1.wav
589 i_120Maingun2.wav //leopard 2
703 i_14-5Turret.wav
573 i_20AutocannonMarder.wav
369 i_25Autocannon.wav
666 i_25BushmasterEmpty.wav
665 i_25BushmasterSear.wav
463 i_30Bushmaster.wav
736 i_30BushmasterDF30.wav
503 i_30BushmasterEjection.wav
464 i_30BushmasterEmpty.wav
504 i_30MauserEmpty.wav
574 i_30Rarden.wav
488 i_35Bushmaster.wav
317 i_35LdBrch.wav
323 i_40AGL.wav
588 i_AmmoDoorClose.wav
587 i_AmmoDoorOpen.wav
727 i_AmphibRumble.wav
290 i_Atgm0.wav
780 i_Atgm1.wav
581 i_Atgm1.wav
582 i_AtgmReloadLoop.wav
583 i_AtgmTisLoop.wav
584 i_AtgmTisLoopEnd.wav
585 i_AtgmTisLoopStart.wav
291 i_Autocannon.wav
691 i_Bmp2AtgmElev.wav
682 i_Bmp2AtgmSightClose.wav
681 i_Bmp2AtgmSightOpen.wav
690 i_Bmp2AtgmTrav.wav
677 i_Bmp2Button.wav
680 i_Bmp2GpsClose.wav
679 i_Bmp2GpsOpen.wav
689 i_Bmp2ManualElev.wav
688 i_Bmp2ManualTrav.wav
686 i_Bmp2StabLoop.wav
687 i_Bmp2StabLoopEnd.wav
685 i_Bmp2StabLoopStart.wav
678 i_Bmp2Unbutton.wav
364 i_Bofors.wav
492 i_BoforsAmmoSwitch.wav
493 i_BoforsLdMag.wav
322 i_Cal50.wav
417 i_Cal50_2.wav
418 i_Cal50Turret.wav
419 i_ChopperOh58Loop.wav
420 i_ChopperUh1Loop.wav
623 i_Cr2Button.wav
625 i_Cr2Traverse.wav
626 i_Cr2TurGrind.wav
624 i_Cr2UnButton.wav
472 i_Cv9030Engine.wav
473 i_Cv9030ReloadEnd.wav
474 i_Cv9030ReloadLoop.wav
475 i_Cv9030ReloadStart.wav
476 i_Cv9030TurretStartup.wav
489 i_Cv9035Engine.wav
477 i_Cv9035TisLoop.wav
698 i_CV9040cCoaxLoop.wav
699 i_CV9040cCoaxLoopEnd.wav
465 i_Cv90GpsClose.wav
466 i_Cv90GpsOpen.wav
421 i_CV90TisLoop.wav
467 i_Cv90Traverse.wav
468 i_Cv90TurretFanLoop.wav
470 i_Cv90TurretFanLoopEnd.wav
469 i_Cv90TurretFanLoopStart.wav
471 i_Cv90TurretGrind.wav
739 i_Dshk.wav
538 i_Elevate.wav
675 i_ExplosionERA.wav
355 i_IfvEngine.wav
356 i_IfvRumble.wav
293 i_LdrBusyLoop.wav
494 i_Leo1AuxPump.wav
522 i_Leo1Button.wav
495 i_Leo1Engine.wav
496 i_Leo1Rumble.wav
422 i_Leo1Tis.wav
523 i_Leo1Unbutton.wav
647 i_Leo2AuxPump.wav
648 i_Leo2AuxPumpEnd.wav
646 i_Leo2AuxPumpStart.wav
524 i_Leo2Button.wav
525 i_Leo2Unbutton.wav
692 i_LeoCoaxLoop.wav
693 i_LeoCoaxLoopEnd.wav
423 i_Lmg.wav
694 i_M1CoaxLoop.wav
695 i_M1CoaxLoopEnd.wav
426 i_M240.wav
543 i_M2Button.wav
541 i_M2Elevate.wav
542 i_M2MaxLimits.wav
289 i_M2TowGyro.wav
527 i_M2TraverseLoop.wav
528 i_M2TurGrind.wav
526 i_M2Unbutton.wav
497 i_M60AuxPump.wav
424 i_M60Engine.wav
672 i_M60Lmg.wav
425 i_M60Rumble.wav
717 i_M60TurretGrind.wav
575 i_ManualElev.wav
576 i_ManualTrav.wav
696 i_MarderCoaxLoop.wav
697 i_MarderCoaxLoopEnd.wav
427 i_Mg34.wav
379 i_Nsvt.wav
664 i_PizarroTisLoop.wav
478 i_PktCoax.wav
479 i_PktCoaxEmpty.wav
480 i_PktCoaxStoppage.wav
142 i_RainHatchLoop.wav
428 i_Rpk.wav
318 i_RwsPalmEngage.wav
319 i_RwsPalmRelease.wav
292 i_SeClunkIfv.wav
376 i_T72AutoLdBrch.wav
381 i_T72Button.wav
374 i_T72Carousel.wav
375 i_T72CarouselEnd.wav
383 i_T72Engine.wav
384 i_T72Rumble.wav
382 i_T72Unbutton.wav
498 i_TurretFanLoop.wav
500 i_TurretFanLoopEnd.wav
499 i_TurretFanLoopStart.wav
505 i_UlanAmmoSwitch.wav
506 i_UlanBalCmptrOff.wav
507 i_UlanBalCmptrOn.wav
508 i_UlanButton.wav
510 i_UlanChargeBrch.wav
539 i_UlanElevate.wav
511 i_UlanGpsClose.wav
512 i_UlanGpsOpen.wav
540 i_UlanMaxLimits.wav
513 i_UlanStbClnk.wav
514 i_UlanStbUClnk.wav
515 i_UlanTisLoop.wav
516 i_UlanTraverse.wav
518 i_UlanTurretFanLoop.wav
520 i_UlanTurretFanLoopEnd.wav
519 i_UlanTurretFanLoopStart.wav
517 i_UlanTurretGrind.wav
509 i_UlanUnbutton.wav
650 i_VECElevationLock.wav
651 i_VECElevationUnlock.wav
656 i_VecEngine.wav
649 i_VECLinkEjectDoor.wav
660 i_VecStbClnk.wav
661 i_VecStbUClnk.wav
654 i_VecTraverse.wav
655 i_VecTurGrind.wav
657 i_VecTurretFanLoop.wav
659 i_VecTurretFanLoopEnd.wav
658 i_VecTurretFanLoopStart.wav
634 i_WarriorButton.wav
638 i_WarriorEngine.wav
636 i_WarriorTraverse.wav
637 i_WarriorTurretGrind.wav
635 i_WarriorUnButton.wav
326 i_WheelHvyEngine.wav
327 i_WheelHvyRumble.wav
328 i_WheelLrgEngine.wav
329 i_WheelLrgRumble.wav
330 i_WheelMedEngine.wav
331 i_WheelMedRumble.wav
332 i_WheelSmlEngine.wav
333 i_WheelSmlRumble.wav
544 i_WheelSportEngine.wav
152 incoming1.wav //arty incoming far 0
153 incoming2.wav //arty incoming far 1
154 incoming3.wav //arty incoming far 2
155 incoming4.wav //arty incoming far 3
2 inthit.wav
5 intmain.wav
9 ldbrch.wav //main gun breach close
122 leoauxpump.wav
119 Leoengine.wav
111 leorumble.wav
118 Leoshutdown.wav
117 Leostartup.wav
129 leotis.wav
186 load50.wav
27 m1engine.wav
28 m1rumble.wav
116 M1shutdown.wav
115 M1startup.wav
707 M60\i_M60_GpsClose.wav
706 M60\i_M60_GpsOpen.wav
704 M60\i_M60A3Engine.wav
708 M60\i_M60A3FcsAmmo1.wav
709 M60\i_M60A3FcsAmmo2.wav
710 M60\i_M60A3FcsAmmo3.wav
705 M60\i_M60A3Rumble.wav
701 M60\i_M60A3StabLoop.wav
702 M60\i_M60A3StabLoopEnd.wav
700 M60\i_M60A3StabLoopStart.wav
715 M60\i_M60A3StbClnk.wav
716 M60\i_M60A3StbUClnk.wav
713 M60\m_M60A3EngineShutdown.wav
711 M60\m_M60A3EngineStartup.wav
712 M60\x_M60A3Engine.wav
714 M60\x_M60A3Rumble.wav
632 m_Cr2Shutdown.wav
631 m_Cr2Startup.wav
481 m_Cv90Shutdown.wav
482 m_Cv90Startup.wav
429 m_Leo1Shutdown.wav
430 m_Leo1Startup.wav
501 m_M2TowLower.wav
502 m_M2TowRaise.wav
431 m_M60Shutdown.wav
432 m_M60Startup.wav
530 m_RampDown.wav
529 m_RampUp.wav
545 m_SkidAsphaltWheel.wav
546 m_SkidDirtPC.wav
547 m_SkidDirtTank.wav
548 m_SkidDirtWheel.wav
729 m_Strb90Brake.wav
730 m_Strb90Shutdown.wav
731 m_Strb90Startup.wav
593 m_T64Shutdown.wav
592 m_T64Startup.wav
385 m_T72Shutdown.wav
386 m_T72Startup.wav
433 m_T80Shutdown.wav
434 m_T80Startup.wav
531 m_TrackHvyDBrake01.wav
653 m_VecShutdown.wav
652 m_VecStartup.wav
642 m_WarriorShutdown.wav
641 m_WarriorStartup.wav
362 m_WheelCylBrake.wav
361 m_WheelCylShutdown.wav
360 m_WheelCylStartup.wav
549 m_WheeledApcShutdown.wav
550 m_WheeledApcStartup.wav
342 m_WheelHvyBrake.wav
343 m_WheelHvyShutdown.wav
344 m_WheelHvyStartup.wav
345 m_WheelLrgBrake.wav
346 m_WheelLrgShutdown.wav
347 m_WheelLrgStartup.wav
348 m_WheelMedBrake.wav
349 m_WheelMedShutdown.wav
351 m_WheelMedStartup.wav
352 m_WheelSmlBrake.wav
353 m_WheelSmlShutdown.wav
354 m_WheelSmlStartup.wav
551 m_WheelSportBrake.wav
552 m_WheelSportShutdown.wav
553 m_WheelSportStartup.wav
554 m_WheelTractor1Brake.wav
555 m_WheelTractor1Shutdown.wav
556 m_WheelTractor1Startup.wav
557 m_WheelTractor2Brake.wav
558 m_WheelTractor2Shutdown.wav
559 m_WheelTractor2Startup.wav
161 manualelev.wav
160 manualtrav.wav
113 MGhit.wav
13 mgloop.wav
105 MGloopend.wav
132 mgsplash.wav
1 mineexpl.wav
137 pcengine.wav
138 pcrumble.wav
110 round.wav //cannon rounds fly by
131 sabotSplash.wav
16 seclunk.wav
46 silence.wav
121 smallarms.wav //nato rifle 0
143 smallarms2.wav //nato rifle 1
144 smallarms3.wav //nato rifle 2
145 smallarms4.wav //nato rifle 3
162 smallarms5.wav //warsaw pact rifle 0
163 smallarms6.wav //warsaw pact rifle 1
164 smallarms7.wav //warsaw pact rifle 2
165 smallarms8.wav //warsaw pact rifle 3
140 smallATGM.wav
134 smallround.wav //small arms fly by 0
169 smallround2.wav //small arms fly by 1
170 smallround3.wav //small arms fly by 2
171 smallround4.wav //small arms fly by 3
107 smokedischarger.wav
4 static.wav
202 static3.wav
10 stbclnk.wav
11 stbuclnk.wav
123 tis.wav
12 traverse.wav
101 treeFall.wav
15 turgrind.wav
108 unbutton.wav
203 unldBrch.wav //main gun load
187 watersplash.wav
180 wheelengine.wav
181 wheelrumble.wav
188 woodrubble.wav
146 wounded.wav
306 x_105Maingun0.wav
307 x_105Maingun1.wav
365 x_105Recoiless.wav
748 x_106Recoiless.wav
6 x_120Maingun0.wav
7 x_120Maingun1.wav
302 x_120Maingun2.wav
303 x_120Maingun3.wav
304 x_120Maingun4.wav
305 x_120Maingun5.wav
567 x_122Rocket.wav
363 x_23Autocannon.wav
435 x_25Bushmaster.wav
483 x_30Bushmaster.wav
577 x_30Rarden.wav
490 x_35Bushmaster.wav
321 x_40AGL.wav
308 x_73MaingunLV0.wav
366 x_75Maingun0.wav
294 x_Airstrike0.wav
295 x_Airstrike1.wav
728 x_AmphibRumble.wav
324 x_ApcEngine.wav
325 x_ApcRumble.wav
608 x_ArtyDistantGun0.wav
609 x_ArtyDistantGun1.wav
600 x_ArtyDistantHeSplash0.wav
601 x_ArtyDistantHeSplash1.wav
602 x_ArtyDistantHeSplash2.wav
603 x_ArtyDistantHeSplash3.wav
604 x_ArtyDistantHeSplash4.wav
605 x_ArtyDistantHeSplash5.wav
606 x_ArtyDistantHeSplash6.wav
607 x_ArtyDistantHeSplash7.wav
760 x_ArtyGuided0.wav
761 x_ArtyGuided1.wav
148 x_ArtyHeSplash0.wav
149 x_ArtyHeSplash1.wav
150 x_ArtyHeSplash2.wav
151 x_ArtyHeSplash3.wav
156 x_ArtyHeSplash4.wav
299 x_ArtyHeSplash5.wav
300 x_ArtyHeSplash6.wav
301 x_ArtyHeSplash7.wav
168 x_ArtyIcmAirBurst0.wav
296 x_ArtyIcmSplash0.wav
297 x_ArtyIcmSplash1.wav
298 x_ArtyIcmSplash2.wav
758 x_ArtyNearGuided0.wav
759 x_ArtyNearGuided1.wav
595 x_ArtyNearHeSplash0.wav
596 x_ArtyNearHeSplash1.wav
597 x_ArtyNearHeSplash2.wav
598 x_ArtyNearHeSplash3.wav
599 x_ArtyNearHeSplash4.wav
610 x_ArtyNearIncoming0.wav
611 x_ArtyNearIncoming1.wav
612 x_ArtyNearIncoming2.wav
613 x_ArtyNearIncoming3.wav
769 x_ArtyNearPrecisionSplash0.wav
770 x_ArtyNearPrecisionSplash1.wav
771 x_ArtyNearPrecisionSplash2.wav
772 x_ArtyNearPrecisionSplash3.wav
773 x_ArtyNearPrecisionSplash4.wav
774 x_ArtyNearPrecisionSplash5.wav
775 x_ArtyNearPrecisionSplash6.wav
762 x_ArtyPrecisionSplash0.wav
763 x_ArtyPrecisionSplash1.wav
764 x_ArtyPrecisionSplash2.wav
765 x_ArtyPrecisionSplash3.wav
766 x_ArtyPrecisionSplash4.wav
767 x_ArtyPrecisionSplash5.wav
768 x_ArtyPrecisionSplash6.wav
104 x_Atgm0.wav//HOT_Milan ATGM Launch external
778 x_Atgm1.wav
779 x_Atgm2.wav
735 x_BoatImpactLand.wav
309 x_Bofors.wav
166 x_BombUnguided0.wav
167 x_BombUnguided1.wav
320 x_Cal50.wav
436 x_Challenger2Rumble.wav
643 x_ChieftainEngine.wav
644 x_ChieftainRumble.wav
674 x_ChopperAh1Loop.wav
437 x_ChopperAh64Loop.wav
438 x_ChopperCh47Loop.wav
288 x_ChopperMi24Loop.wav
439 x_ChopperMi24Loop.wav
440 x_ChopperOh58Loop.wav
441 x_ChopperUh1Loop.wav
633 x_Cr2Engine.wav
484 x_Cv9030Engine.wav
491 x_Cv9035Engine.wav
719 x_Dragon.wav
720 x_DragonGuidanceBoost.wav
782 x_ElectricMotor0.wav
737 x_ExplosionAPS.wav
676 x_ExplosionERA.wav
721 x_FlameJetHvyLoop.wav
722 x_FlameJetMedLoop.wav
723 x_FlamesHugeLoop.wav
663 x_GrenadeLauncher0.wav
620 x_HeGrenade0.wav
621 x_HeGrenade1.wav
622 x_HeGrenade2.wav
789 x_HelicopterCrashLand.wav
790 x_HelicopterCrashWater.wav
372 x_HeSplashSmall0.wav
578 x_Howitzer0.wav
745 x_IED_1000kg.wav
742 x_IED_150kg.wav
746 x_IED_2000kg.wav
743 x_IED_250kg.wav
744 x_IED_500kg.wav
741 x_IED_50kg.wav
460 x_InfantryRun.wav
459 x_InfantryWalk.wav
373 x_JetEngineLoop.wav
315 x_Leo1Engine.wav
316 x_Leo1Rumble.wav
124 x_Leo2Engine.wav
125 x_Leo2Rumble.wav
724 x_LuchsEngine.wav
442 x_M240.wav
756 x_M249.wav
357 x_M60Engine.wav
673 x_M60Lmg.wav
725 x_MarderEngine.wav
726 x_MarderRumble.wav
367 x_Mg34.wav
141 x_Missile0.wav
776 x_Missile1.wav
777 x_Missile2.wav
579 x_MortarHvy.wav
532 x_MortarLgt.wav
380 x_Nsvt.wav
485 x_Pkt.wav
486 x_PktCoax.wav
614 x_RoundArty0.wav
615 x_RoundArty1.wav
616 x_RoundArty2.wav
617 x_RoundArty3.wav
618 x_RoundArty4.wav
619 x_RoundArty5.wav
533 x_RoundRpg0.wav
443 x_Rpk.wav
444 x_RubbleBldng0.wav
445 x_RubbleBldng1.wav
446 x_RubbleMetal0.wav
447 x_RubbleMetal1.wav
448 x_RubbleMetal2.wav
449 x_RubbleMetal3.wav
450 x_RubbleMetal4.wav
451 x_RubbleMetal5.wav
452 x_RubbleRock0.wav
453 x_RubbleRock1.wav
454 x_RubbleRock2.wav
455 x_RubbleRock3.wav
456 x_RubbleWood1.wav
457 x_RubbleWood2.wav
458 x_RubbleWood3.wav
668 x_SniperRifle12_7.wav
667 x_SniperRifle7_62.wav
732 x_Strb90Engine.wav
733 x_Strb90Rumble.wav
734 x_Strb90RumbleTop.wav
645 x_T55Engine.wav
590 x_T64Engine.wav
591 x_T64Rumble.wav
311 x_T72Engine.wav
312 x_T72Rumble.wav
313 x_T80Engine.wav
314 x_T80Rumble.wav
783 x_TirePuncture.wav
133 x_UavLoop.wav
784 x_UavLoop01.wav
785 x_UavLoop02.wav
786 x_UavLoop03.wav
787 x_UavLoop04.wav
788 x_UavLoop05.wav
639 x_WarriorEngine.wav
359 x_WheelCylEngine.wav
358 x_WheelCylRumble.wav
334 x_WheelHvyEngine.wav
335 x_WheelHvyRumble.wav
336 x_WheelLrgEngine.wav
337 x_WheelLrgRumble.wav
338 x_WheelMedEngine.wav
339 x_WheelMedRumble.wav
340 x_WheelSmlEngine.wav
341 x_WheelSmlRumble.wav
560 x_WheelSportEngine.wav
561 x_WheelSportRumble.wav
562 x_WheelTractor1Engine.wav
563 x_WheelTractor1Rumble.wav
564 x_WheelTractor2Engine.wav
565 x_WheelTractor2Rumble.wav
566 x_WheelTractor3Rumble.wav
586 z_AtgmFov.wav
627 z_Cr2StbClnk.wav
628 z_Cr2StbUClnk.wav
629 z_Cr2SwitchDayMag.wav
630 z_Cr2SwitchTisToggle.wav
399 z_Lwr10Clock.wav
400 z_Lwr11Clock.wav
401 z_Lwr12Clock.wav
390 z_Lwr1Clock.wav
391 z_Lwr2Clock.wav
392 z_Lwr3Clock.wav
393 z_Lwr4Clock.wav
394 z_Lwr5Clock.wav
395 z_Lwr6Clock.wav
396 z_Lwr7Clock.wav
397 z_Lwr8Clock.wav
398 z_Lwr9Clock.wav
389 z_LwrBeamRider.wav
594 z_LwrDesignator.wav
388 z_LwrRangeFinder.wav
402 z_LwrTopAttack.wav
684 z_Switch10.wav
387 z_Switch5.wav
534 z_Switch6.wav
535 z_Switch7.wav
536 z_Switch8.wav
683 z_Switch9.wav
537 z_SwitchRotating0.wav
640 z_WarriorSwitchFastTrav.wav1 -
Frontline Showcase + Arty:
0 -
Frontline Showcase:
1 -
105mm L7 Showcase:
0 -
120mm Showcase:
0 -
20mm MK 20 Rh 202:
0 -
ICM v2:
0 -
30mm V2 / Improved HE Tail/Echo:
1 -
KPV 14.5mm Interior:
2 -
KPV 14.5mm Close/Far:
2 -
30mm Autocannon:
1 -
On 9/17/2022 at 6:26 PM, Count Sessine said:
This is really good. When can we test the sounds?
When more stuff is done. I would not like to release half finished stuff
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3 hours ago, Zerg said:
Finally some Nice sounds! So have you abandoned Mius Front ?
Yeah, for some time, because i was enjoying modding it more than actually playing it, but i will return eventually.
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Bullet cracks:
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Smoke launchers and a good a reverse speed are unspoken heroes. Western tanks usually have good reverse speed. Eastern not really.
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On 8/30/2022 at 11:48 PM, delta6 said:
Now that is where i get into problems.."Cut it with some freeware"..I don't know how to do that and that is why i need you to impliment the files into your mod..
I think about it
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1 hour ago, delta6 said:
Close artillery explosions, picked them from the internet..Esim has a good tank sim but the artillery close in are way below par..If you can work them into your sound files for all to use..
Thanks for the material, I also have a lot of it, although I try to stick with one library and mix the components echo/explosion/debris/distance myself.
But if you wanna do for yourself it is really easy: Just go to the "C:\Users\Username\Documents\eSim Games\Steel Beasts\mods\sounds\FX" folder there is a textfile (FXList-4_357) with all the soundfile names.
e.g.: close he impacts:
x_ArtyNearHeSplash0.wav
x_ArtyNearHeSplash1.wav
x_ArtyNearHeSplash2.wav
x_ArtyNearHeSplash3.wav
x_ArtyNearHeSplash4.wavcut it with some freeware like audacity and put the wav. files into the FX folder, thats it. If you dont like the modded sound, just delete them from that folder.
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38 minutes ago, Volcano said:
All the "smallarms" sounds are one-shot, only used for rifles. The named MGs are used for the infantry MGs, and "OHW" type vehicle weapons. The exception being the RPK sound, which is used for the infantry's "phantom MG" (SAW), but it could be that one is used for "blue" and another one for "red" (I don't recall off the top of my head).
The tanks use a looping coaxial MG sound because that's what they had back in 1999 and it has remained that way. They have a loop, and a loop-end sample. Then there "3rd person" coaxial MG sound is a three round burst, because a looping sound cannot be correctly time delayed over distance.
I see the comment in the "wish list" - but the reason the MG sounds changed to one-shots is because each shot could be slightly pitch shifted to sound different, and so we don't need this terrible one-shot three round burst sound in order to time-delay-over-distance a looping sound. So, the one-shot to end sample is an improvement. The proper evolution here would be to make the coaxial MGs work in that way, not the other way around.
The issue for me is not that there is single shot, but there is only ONE sound sample. I dont think that automatic fire can be replicated with one sound sample even though pitch shifting might ease the problem. The more elegant way would be to have a recording of automatic fire and cut it into single round fire. In that way you chain it and then end it with an open tail.
Here an example with 2 tracks: 1st is with only one exact sample every time, 2nd with every shot being a different sample, hear the difference? Of course in the single sample example SB would change pitch, but the point is that the program has to load a lot of sounds into the RAM and I think that was also the point of ssnake.
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7 hours ago, delta6 said:
Can you put these in??
From what is that?
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32 minutes ago, TSe419E said:
This reminds me more of the M-85 than the M240.
There is one sound file for all coaxial mgs, there is a reason why i titled that one GENERIC
Let's quote myself: "Generic Coax MG External (be aware that most tanks share the same sound in that case, that is why, I kept it as generic as possible)"Internally you will have the M240 sound, but i cant do much about the external sound without making it sound wrong on other types. So i did the same thing as the developer. GENERIC
30 minutes ago, TSe419E said:Does the BMP-2 have a turbo to give it that turbo spooling down sound?
If I am not mistaken the turbo sound is part of the stock SBsounds, pls try if that is the case.
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BMP/APC Engine:
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M2HB:
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[SOUNDMOD] RSM Beta
in Mods
Posted
I think both engines are adequate and have their own querks. However I find the vanilla sounds in most cases not bad and we know how nice the stock sounds of graviteam are.