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Posts posted by zerocrack01
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9 minutes ago, Ssnake said:
Well, we typically have a start shot, the loop shots that receive a minor pitch treatment, and a last shot with reverb. We can't do that for all burst fire weapons however because of limitations of the total number of sounds that can be played/mixed simultaneously (obviously, an intense infantry battle with multiple MG3s etc. can produce a lot of simultaneous sounds).
Version 5 will get a new sound engine, of course. But even then it'll take some time to process all our original recordings again, and to add missing/extra material.
In the past it also became a memory issue, as all sounds must be kept in RAM for zero-delay playback.
Looking forward to V5, it will pleasure for my ears and especially my eyes(new UI). Thanks for the insight 🙂
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Small Arms Fire/ RPG Showcase:
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1 minute ago, Apocalypse 31 said:
The Squad only get its if you assign the ammunition.
If you don't assign automatic rifle ammo then they will only fire single shots.
Good to know
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28 minutes ago, Apocalypse 31 said:
X_rpk?
Yes, you are right, I overlooked that one. That soldier is a real rambo wielding an rpk and rpg7 at the same time 🤣
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I have one issue: squad leader(or rpg7 gunner) of a finish rifle squad has his own small arms sound and i cant figure out what it is. Normal riflemans sounds are covered by my mod but this one,...i dont know. Maybe it should represent a krinkov ak which is not on the list, i dunno...
list of covered files:
smallarms
small arms 2 to 8
a_Lmg
a_M60Lmg
a_M240
a_M249
a_Mg34
a_PktCoax
a_Rpk
a_SniperRifle7_62
a_SniperRifle12_7
extCoaxloop
x_M60Lmg
x_M240
x_M249
x_Mg34
x_Pkt
x_PktCoaxx_SniperRifle12_7
x_SniperRifle7_62extcoax
extCoaxloop0 -
10 hours ago, Ssnake said:
Maybe, but it allows us to play the sound exactly in sync with the number of fired rounds, particularly if the player holds the trigger.
Yes, indeed. Could be worked around by playing varieties of the same shot. Repeating the exact same shot with the tail end (reverb, echo) makes it quite artificial. But nothing would substitute auto fire recording wich would be needed in the proper fire rate to every single weapon. In short, this simulation doesn't need more and i am complaining about something which is not important at all 😋
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1 hour ago, Apocalypse 31 said:
All single, BUT it will play looped for the automatic weapons embedded in the Rifle Squad (if you give them the ammo)
Hmm, looped single shots sound terrible, but lets work with what we have
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I tried out some just to find out that some small arms do not share those files. For ar15 weapons, they do not use smallarms sounds, but with something else. In the other hand G36 do use them. Man, the naming is all ever place. I assume that was for backward compatibility sake.
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Just now, Apocalypse 31 said:
0-4 are for 5.56mm / NATO
5-8 are 762x39mm / AK / WARSAW Pact stuff
Damn you are fast. Thanks. 😋 Are those single shots or are loops included?
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Does anyone knows to what small arms those sound file names refer too? Most names are self explanatory, but those are not. I don't even know if they are for salvo fire or single shot.
121 smallarms.wav
143 smallarms2.wav
144 smallarms3.wav
145 smallarms4.wav
162 smallarms5.wav
163 smallarms6.wav
164 smallarms7.wav
165 smallarms8.wav0 -
Infrantry Walk/Run/MG3(74):
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On 1/27/2022 at 2:53 AM, mpow66m said:
I really dont think RU will invade.
Neither did I 😅
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Found a German manual with many pictures including tactical unit symbols of all the vehicles. Official manual has no picture references at all? Anyways, i am lucky with my language skills and made a sheet on my own.
Source: http://www.esimgames.com/downloads/SB Pro Benutzerhandbuch.pdf0 -
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17 minutes ago, Splash said:
That did the trick! Thanks.👍
Nice, happy to help
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Do you use Gforce Experience overlay?
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Generic Coax MG External (be aware that most tanks share the same sound in that case, that is why, I kept it as generic as possible):
Spoiler0 -
For detailed information i refer to FM 101-5-1, but does anyone has some kind of overview table of all (platoon/section/single units)
Especially symbol of single units still confuse me a lot. Thanks for the material
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If i am not mistaken, Germany avoided ERA because of the hazardous nature. But the new Puma uses ERA blocks on the sides, otherwise it would not reach the weight/protection requirement goals.
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Leopard 2
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M240 Coax:
Spoiler1 -
Artillery HE Impacts Close 1.1:
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7 hours ago, Apocalypse 31 said:
What was the recording source? Maybe they picked up some reverb in the original recording.
I use library sounds and live fire recordings. However, with explosions i tend to use more library sounds, because recordings explosions is quite complicated and usually recorded with some distance with reverb. Most recordings are overdriven and flat sounding. Artist in me no like like
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[SOUNDMOD] RSM Beta
in Mods
Posted
Thank your, as far i noticed you are quite the contributor here. I like your missions 😘