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DK-DDAM

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About DK-DDAM

  • Rank
    Junior Member

Personal Information

  • Location
    near copenhagen
  • Interests
    Armoured vehicles.. Particularly Tracked vehicles.

Recent Profile Visitors

2,859 profile views
  1. Even though they are still early stages on my bunkers, ive managed to do some stuff to danify my map... Which is something i've wanted for a while.... so for example the traffic lights were too non european so i made my own.. the same with the bunkers.. they are quite a feature on the map since the whole of the west coast if riddled with them. Still need alot of work on the texturing and weathering of the bunkers, but the principle is there.. even t
  2. normal textures does so u see bolts for example without them being modelled... or weldings on a vehicle without them specifically being modelled on the 3d mesh.. specular file shows decides how light reacts on the texture.. for example if its glass and u want alot of glare or tree with a bit of matte colour
  3. well the whole thing with being able to create your own models, and textures now to place on your map, is something i'm happy with. Cause it allows more spectacular maps and designs. Even if it is a process, its definetly something worth toying around with.
  4. so basic buildings and textures needs to be placed in the base package.. even after uve published and want to add more u still put them in there.. so for example this is mine C:\ProgramData\eSim Games\Steel Beasts\maps\packages\Oksbol_50x50_V3A\actors... that is where u place your *****.x files to show your buildings or signs in game.. Then u have the texture folder inside your actor folder, which includes the woodland and TIS folder.. Inside your woodland folder u place the Specular and Normals folder, for your .DDS textures hope this helps..
  5. have u moved the LOS bubble ? and is it a camoflaged?
  6. well if a proper gunner and here i talk "HUMAN" Gunner.. he would shoot 1 time at 1 target then go to the next target.. and then continue till he has hit each target once, then after that he starts going back again. to hit them again... so basicly u open and close the book like this continuesly.
  7. well i must admit i might think the ARMA 3 forum might be a better location for that than here.. since there its mainly focused on Arma 3 plus.. ppl there might be able to help u
  8. so when tanks explode that neccesserily doesnt mean that the turret will blow off... also its down to how the design of the vehicle..
  9. well the unity sight is really really good to use when driving around in closed environments like forests and built up areas... as it is just a 1 to 1 sight.
  10. yes he is the one i bet...
  11. i think that scenario was made by the guys at the danish combat school....
  12. DK-DDAM

    BURBS Spotted

    @Ssnakewouldnt it be the Chalpard? i mean its gonna be one beast... as long as they upgrade the bloody engine aswell... cause 1200 hps is not enough
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