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DK-DDAM

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Everything posted by DK-DDAM

  1. sure these are conifer though.. im having a hard time remembering where i placed them on this 50x50 km map found it.
  2. it is a very neat tool.. i like it. So on this part i decided to have some Random Offsets and Spacings randomization.. which in my mind gives a good vibe for me at least.
  3. I have plenty but i cant upload it since it is all on my map. That they are connected, and that is far from ready to be released yet.. But i can go through how to do it.. so you go to Edit, and select edit Land Object Lines In there you get your configuration of it up which shows all the vegetation, you have in your Terrain vegetation template. In there you can select all of the trees, bushes and rocks, that is assigned to your map. so obviously the spacing % tells you how much room there is between each object in your line. Random Offset %. tells you how the objects are allowed to be pushed off the line. and Spacing Randomization % allows you to tell if there might be randomizing in it so they aren't all planted with the same distance. Even after you've done that. so f.example. This treeline of conifer has a specific set spacing set along with spacing randomization and random off set set to 0 Hope it helps abit.
  4. this is the land object line.. you will find it in the map editor..
  5. Same on the cv9035, cause if the turret is just slightly turned passed 12 o'clock the hatch is blocked by the turret, which makes it hard as hell to get out from. So at this situation you can either crawl under the turret, depending if the infantry in the back has removed the box blocking that way or not. or through the commanders space which is tight as hell But duable
  6. and here is some boring stuff danish battlegroup moving through the terrain, fighting through obsticles too. a section of leopard 2s moving to position to cover basic ifv movement. vehicles splitting up to go to their planned observation positions good thing that communications are top, to keep info on where everyone is located when driving through the dunes.. the section is in overwatch position, waiting for the mechinf to roll through. mechinf starts rolling through, as tanks gets sightings on an enemy tank plt. and starts opening up on it. Mechinf rolls through after the tanks have been neutralized while leopards continues their op. after further movement the mechinf plt. stumbles upon a obsticle. in shape of wire, mines, and ditch mechinf setting up security positions, and await the arrival of the engineers. engineers await the aev to come plow a trail through the minefield where after the engineers can move up to remove the wire.. skipping abit.. has been established and engineers have cleared the wire, at the same time bridgelayer starts its deployment of the bridge over the gap. bridge deployed and tanks and vehicles starts to roll over. now the platoons starts to roll over the bridge and go out in the new terrain. Tanks arrive at road crossing, and starts to move across to a new combat position mechinf follows up and over tanks set up in tree line to break through
  7. some of the wonders of the new map editor
  8. also world of tanks and war thunder has nothing to do with tanks... all it is, is arcade..
  9. its a good job none the less splash.. keep it up. in regards to sharing skins, ive not really made the cent/shot'kal as a danish vehicle. been too busy with other things.. but i like what your doing keep going
  10. also at full speed yes thats been the only time ive lost tracks on..
  11. how bumpy was the terrain. cause that could cause you to loose the track... I've managed to do it alot, and its not a bug. You just gotta be aware of how you drive in the terrain
  12. DK-DDAM

    Hungarian Leopards

    needs more weathering... looks too new
  13. good job getting it working... might come down soon to lookk at it again
  14. are u sure u werent riding in the basket of the leo 1 not centurion cause they really dont have a basket for inf for it. but it doesnt matter if it has it or not.. cause we dont have a version with that stuff on it.. so shot'kals will be the best we have
  15. well no one made it.. There for I cant see why its odd.. But if I get the time, I might try to look into it..
  16. understood thanks mate.
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