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DK-DDAM

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Everything posted by DK-DDAM

  1. maybe... but not anything you will receive yet gotta be patient.
  2. no matter of semi transparent satmap will help you with your heightdata that you manually has to alter your self. which is why, when darkangel was talking about that lidar is very noisy and broken, does take a long time to work on. But usually i have either google maps or global mapper running on a second screen while i work. As you can see on this picture lidar doesnt always translate things proberly.. like with bridges so these you gotta manually go and alter, which on a 50x50 km map will have alot of bridges or crossover.
  3. yes it can be worked out... but ITS ALOT OF WORK... trust me, i am currently working with LIDAR 0.4 meter res and that thing is alot of work. Take into mind bridges roads arent always smooth the random dip in the ground.. and other items.. but its good once u get your self sorted into working it, but so far its taken me about a year and a half to work on about 20 % of my 50x50 km map. and ive not even touched much of the height maps outside of the worked zones. specially not towns.
  4. sure these are conifer though.. im having a hard time remembering where i placed them on this 50x50 km map found it.
  5. it is a very neat tool.. i like it. So on this part i decided to have some Random Offsets and Spacings randomization.. which in my mind gives a good vibe for me at least.
  6. I have plenty but i cant upload it since it is all on my map. That they are connected, and that is far from ready to be released yet.. But i can go through how to do it.. so you go to Edit, and select edit Land Object Lines In there you get your configuration of it up which shows all the vegetation, you have in your Terrain vegetation template. In there you can select all of the trees, bushes and rocks, that is assigned to your map. so obviously the spacing % tells you how much room there is between each object in your line. Random Offset %. tells you how the objects are a
  7. this is the land object line.. you will find it in the map editor..
  8. Same on the cv9035, cause if the turret is just slightly turned passed 12 o'clock the hatch is blocked by the turret, which makes it hard as hell to get out from. So at this situation you can either crawl under the turret, depending if the infantry in the back has removed the box blocking that way or not. or through the commanders space which is tight as hell But duable
  9. should proberly be inside the support section.
  10. and here is some boring stuff danish battlegroup moving through the terrain, fighting through obsticles too. a section of leopard 2s moving to position to cover basic ifv movement. vehicles splitting up to go to their planned observation positions good thing that communications are top, to keep info on where everyone is located when driving through the dunes.. the section is in overwatch position, waiting for the mechinf to roll through. mechinf starts rolling through, as tanks gets sightings on an enemy tank plt. and star
  11. some of the wonders of the new map editor
  12. also world of tanks and war thunder has nothing to do with tanks... all it is, is arcade..
  13. its a good job none the less splash.. keep it up. in regards to sharing skins, ive not really made the cent/shot'kal as a danish vehicle. been too busy with other things.. but i like what your doing keep going
  14. rotar i told you, you just dont know how to tow a vehicle
  15. also at full speed yes thats been the only time ive lost tracks on..
  16. how bumpy was the terrain. cause that could cause you to loose the track... I've managed to do it alot, and its not a bug. You just gotta be aware of how you drive in the terrain
  17. DK-DDAM

    Hungarian Leopards

    needs more weathering... looks too new
  18. good job getting it working... might come down soon to lookk at it again
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