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DK-DDAM

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Everything posted by DK-DDAM

  1. i just hope that we get to see the full effect of the cv9035s ketf grenade, as into blinding tanks effectively and damaging the barrel of the tanks for example.
  2. well as a cv9035 dk driver i prefer that and it is very effective against the most light armored and helos.. and its firing modes are great. but i must admit as alround its hard to decide they are good at everything all of them really.. im just a sucker for that danish one.
  3. thanks for the great hospitality you germans showed us danes.. was nice to meet all of you cwazy lot.. hope you enjoyed the danish country side Deekay
  4. was good to be back fumbling around with the cv9035 again... and see the germans/danes aswell
  5. wot has nothing to do with tank combat... its completely just cod in car form
  6. well the good thing on this mission is that the engineers are quite important..
  7. id wait for 4.0 untill doing anything so you see how the uvs are if they have changed or not
  8. i dont follow... if you wanted to keep it within the era, yet uses the t90s, sry i dont follow that..
  9. a small thing from me do enjoy...
  10. well there is an aslav25 which is crewable...
  11. as a fellow modder i can only say good glad your waiting for it to release till its sorted... its done when its done... i know alot of ppl are impatient on the release of 4.0, but its better to have a product that works as intended than to have a product just filled with bugs... and that you focus your time on bugfixing is a good thing... dk
  12. im sry for that.. wasnt ment as if i didnt know what i talk about, although a driver on the vehicle my self.. but we didnt do timings on the smokes since wasnt deemed nessecery
  13. and sry if i talk to much here ssnake.. dont wanna make it feel like its supposed to be like in real life..
  14. would take what 2 min or something like that, to reload all the smoke charges... im just doing an estimated time since we never took time on the reloading of smokes.
  15. no no smoke grenades are the simplest thing to reload on the vehicle.. sec.. ill draw..
  16. well since when reloading the smoke charges we have to get the smoke shells from behind the commanders turret.. where the batteries are located for that specific part.. and if it is as normal.. the driver would have alot of his gear stored along with the commander in those boxes so to get the shells for the smoke launchers do take a little bit of time.. regarding the 35mm rounds once youve shot your 35 rounds per mag. you have to slew the turret 90 degrees to each side, all depending on what magasine you want to refill.. and since reloading of the magasines can only happen from the infantry compartment it takes time.. all the ammunition is stored under the turret.. so since the infantry that sits there is all cramped up theyd have to do the refilling of the mags. where you pull the shells out in a band of 7 rounds, and continuesly attach them to eachother as you feed the 35 rounds back into the magasine. and that bit takes time... plus if you didnt have infantry in the back it normally falls to the driver to sort out the magasine refilling. if you want more info give a shout.. and sry if it doesnt make all sense to you.. but i tried to make it understandable.. and if possible ill take pictures to explain further...
  17. as we all know "nothing feels right untill you have a gunner between your legs"
  18. well and we all know the commander love having the gunner squeezing past him... mmmmmmm
  19. well maybe he just needed some air.. and fell in love with the terrain. and had to come out for a peek
  20. mmmmm love the new impact effects... good job all
  21. i totally agree ssnake. i still have difficulties finding the right firing mode with the cv9035 but with my joystick its all there..
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