Jump to content


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by DK-DDAM

  1. all the t72s from poland are outdated.. the russian t72b3 will rip them a new one, inlcuding they still got plenty of t80s and t90s to play with, so its a good move to upgrade to the m1a2sepv3. Plus all t72s or also a design that is over 40 years old, which include the leopards aswell. so atm there arent that many different tanks out there, where the design isn't old.
  2. god you guys must have a logistical nightmare.. with all the differet spare parts you are gonna use
  3. should proberly have been in the off-topic section though
  4. if I were you daskal. id remove the white license plate number on the turret, just remember to exclude the shadow which is present under it, which is something you can see on the as1 aswell. That tank also has the numbers plate shadow present on the texture..
  5. maybe... but not anything you will receive yet gotta be patient.
  6. no matter of semi transparent satmap will help you with your heightdata that you manually has to alter your self. which is why, when darkangel was talking about that lidar is very noisy and broken, does take a long time to work on. But usually i have either google maps or global mapper running on a second screen while i work. As you can see on this picture lidar doesnt always translate things proberly.. like with bridges so these you gotta manually go and alter, which on a 50x50 km map will have alot of bridges or crossover.
  7. yes it can be worked out... but ITS ALOT OF WORK... trust me, i am currently working with LIDAR 0.4 meter res and that thing is alot of work. Take into mind bridges roads arent always smooth the random dip in the ground.. and other items.. but its good once u get your self sorted into working it, but so far its taken me about a year and a half to work on about 20 % of my 50x50 km map. and ive not even touched much of the height maps outside of the worked zones. specially not towns.
  8. sure these are conifer though.. im having a hard time remembering where i placed them on this 50x50 km map found it.
  9. it is a very neat tool.. i like it. So on this part i decided to have some Random Offsets and Spacings randomization.. which in my mind gives a good vibe for me at least.
  10. I have plenty but i cant upload it since it is all on my map. That they are connected, and that is far from ready to be released yet.. But i can go through how to do it.. so you go to Edit, and select edit Land Object Lines In there you get your configuration of it up which shows all the vegetation, you have in your Terrain vegetation template. In there you can select all of the trees, bushes and rocks, that is assigned to your map. so obviously the spacing % tells you how much room there is between each object in your line. Random Offset %. tells you how the objects are allowed to be pushed off the line. and Spacing Randomization % allows you to tell if there might be randomizing in it so they aren't all planted with the same distance. Even after you've done that. so f.example. This treeline of conifer has a specific set spacing set along with spacing randomization and random off set set to 0 Hope it helps abit.
  11. this is the land object line.. you will find it in the map editor..
  12. Same on the cv9035, cause if the turret is just slightly turned passed 12 o'clock the hatch is blocked by the turret, which makes it hard as hell to get out from. So at this situation you can either crawl under the turret, depending if the infantry in the back has removed the box blocking that way or not. or through the commanders space which is tight as hell But duable
  13. should proberly be inside the support section.
  14. and here is some boring stuff danish battlegroup moving through the terrain, fighting through obsticles too. a section of leopard 2s moving to position to cover basic ifv movement. vehicles splitting up to go to their planned observation positions good thing that communications are top, to keep info on where everyone is located when driving through the dunes.. the section is in overwatch position, waiting for the mechinf to roll through. mechinf starts rolling through, as tanks gets sightings on an enemy tank plt. and starts opening up on it. Mechinf rolls through after the tanks have been neutralized while leopards continues their op. after further movement the mechinf plt. stumbles upon a obsticle. in shape of wire, mines, and ditch mechinf setting up security positions, and await the arrival of the engineers. engineers await the aev to come plow a trail through the minefield where after the engineers can move up to remove the wire.. skipping abit.. has been established and engineers have cleared the wire, at the same time bridgelayer starts its deployment of the bridge over the gap. bridge deployed and tanks and vehicles starts to roll over. now the platoons starts to roll over the bridge and go out in the new terrain. Tanks arrive at road crossing, and starts to move across to a new combat position mechinf follows up and over tanks set up in tree line to break through
  15. some of the wonders of the new map editor
  16. also world of tanks and war thunder has nothing to do with tanks... all it is, is arcade..
  • Create New...