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Content Count
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This for everything, including vehicles infantry etc!
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ben started following Steel Beasts: Content Wish List and Route Logic with random value
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As Ssnake said, always make no tactics at the waypoint, and one UNconditioned route, then add other random routes. So you can change your loopback rotue into one of the options you want. NEW is a different NEW value in all those 3 cases! So, just use 0 < NEW 45 for both route 1 and route 2. (faster to setup too as you can select both routes and add hte embark if just once) Route 3 can be unconditioned and it will have a 10% chance to be used.
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I wish we had 2 new tactics or extra options for waypoints: - Reload ready racks - Turn off engines Would be Very useful to reduce micro managing
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A hard long mission, very well designed. Realistically placed enemy forces. Huge AO offers you many options for attacking. Enemy force have a lot of tanks for a single tank company to attack, so extreme caution was required to win. Limited fire support is a challenge too. Took me 3 hours on second attempt to win, and paid a high price! Next I will have to attempt it with T72s...
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ben started following Map Packages 4.1+
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Steel Beasts Beginner's Guide - Discussion Thread
ben replied to Ssnake's topic in Tutorials and How Tos
Yeah its better than nothing! I know this is not the Wish List thread but.. It would be very useful to have "Spawn If" conditions for Minefileds, obstacles, bunkers, emplacements etc! -
- 2 comments
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- leopard 2a4
- single player
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(and 3 more)
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ben started following New Operation Planned
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Enjoyed the operation Apocalypse! great work, nice small individual missions and variation of styles. Somehow like ARMA3 meets Steel Beasts The map choice is a bit too restrictive terrain but makes it a challenge. I wish the operation feature of SB could include tracking of units, damage, casualties, ammo status etc, and have a custimisable resupply/repair sytem between missions; its really not practical to use operational events to track individual units survival between missions! I'd be happy to script OPFOR side for some scenarios if you do make a
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ben started following River Crossing Defense (4.250)
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ben started following Steel Beasts Beginner's Guide - Discussion Thread
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Steel Beasts Beginner's Guide - Discussion Thread
ben replied to Ssnake's topic in Tutorials and How Tos
Its a good idea for a recce objective, and random FASCAMs should allow this premise to work -
I noticed the Map now displays line objects like roads etc with a shaded border. Looks good π
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ben started following Iran-Iraq war, Manual Traverse Poll - User Interest In Control Scheme Change and Hand Crank Turrets
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Manual Traverse Poll - User Interest In Control Scheme Change
ben replied to Mirzayev's topic in General Discussion
My idea is to add mouse control.. and keep the arrow key control working as it does for those users who prefer it, what do you think? -
I agree with Apocalypse. I wish we had the choice to use normal mouse movement for scimitar etc just as we have in BRDM2. Having a slow rate of traverse will still provide the sense of urgency without constantly jumping from mouse to keyboard with right hand. I do like having arrow keys for the emergency crank on the M1 and Leo, since itβs a backup only used when damaged. It feels like using a degraded mode.
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I just spotted this video with new ditches
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Map looks excellent π