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ben

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Everything posted by ben

  1. I get it and agree, its a great way to make a computer opponent make intelligent(ish) responses to your actions. Regarding grids; I prefer making irregular grids which follow the actual terrain. I use the LOS tool to find kill zones and choke points and each one will get a zone. Seems to give better results in less time for me.
  2. I really wish we had an external scripting system, java or LUA or similar, which could automate zone creation and unit spawning to name a few things.. It would solve your problem and have a huge number of other uses for making AI behaviour
    Great to see the 4.161 update for this interesting scenario, thanks 👍
  3. Version 1.0.0

    81 downloads

    1990 US Combat Team vs Soviet Tank Battalion. Your equipment: M1A1HA, M113A2, M901, M3A2, HMMWV, M47 Dragon III, TOW2, Infantry. Enemy equipment: T72B1, BMP2, BRDM2, Infantry. Randomized enemy attack plan. Time frame: 90 mins. Steel Beasts Pro PE Version 4.161
  4. On a similar subject, I have found that most of the old default scenarios using the Marder, the Milan team inside now has 0 missile ammo. Seems lots of scenarios need tweaks for 4.1
  5. ben

    SB wont open [FIXED]

    Correct the maps are now on a SATA ssd, windows and SB on a pcie m.2 The speed difference may still be due to windows10 and caching i may try a clean install of Windows and all drivers
  6. ben

    SB wont open [FIXED]

    Hi Ssnake, I think you have made a direct hit! Windows 10 Cache behaviour. After running the program multiple times during this troubleshooting (over 20 times now) the delay has gradually reduced to normal! (Maybe you could adjust my rather silly thread title to something like "FIXED, Steel beasts loads slowly at first on a new Win10 install") Now when comparing times from debug mode; System1 loads to menu in 6.3 seconds, and System2 in 10.6. The only difference to installations is System1 has the Map Packages on a separate SSD from the Program. Sure enough, when I moved the Maps on System2 to a different SSD, the load to menu time is done to 5.9 seconds. So in my case having maps on a separate physical SSD has a big speed benefit on initial loading times.
  7. ben

    SB wont open [FIXED]

    Storage is very fast, pcie m.2 ssds in RAID0, similar storage performance on the old system so should be comparable performance, if not better on new, that’s the puzzle for me
  8. ben

    SB wont open [FIXED]

    Good idea, but only 1 GPU in this system
  9. ben

    SB wont open [FIXED]

    I have FIXED the full screen problem, by copying my options.dat file from the other PC. This made me think there may be a bug when the new options.dat is generated corrupted? I have not fixed the slow load times, it takes 33 seconds on the splash screen (the random pictures added in 4.1), my older system only takes 7 seconds. Any ideas? New system has 32gb RAM vs 16GB, could this be the reason?
  10. ben

    SB wont open [FIXED]

    Does full screen window still display the taskbar?
  11. ben

    SB wont open [FIXED]

    Hi Thanks Eventually it does load to the menus, even in normal mode, but seems to take way longer than my other machine. Now once I get in and change display options to full screen, it hangs again with a black bar at bottom. Very strange as my other similar machine always run it without issues!
  12. ben

    SB wont open [FIXED]

    EDIT It does eventually load to menu, but take a lot longer than another similar machine. The full screen display option causes the many to get stuck, and cannot alt tab out to close SB. Have to force a restart. Tried vsync on and off.
  13. Hi, new scenario (and its map) just released for 4.160! Enjoy, and as usual send constructive feedback if you have any.
  14. Version 1.0.0

    218 downloads

    1989 West German Tank Company vs Soviet Mechanised Rifle Battalion. Your equipment: Leopard 1A5, M113A3, Luchs A2, Milan, Infantry. Enemy equipment: T64B, BTR70, BRDM2, Infantry. Randomized enemy forces. Time frame: No limit, approx 60 mins. Requires Steel Beasts Pro PE Version 4.160 Requires Map "sce_Counterattack at Bommelsen":
  15. Version 1.0.0

    148 downloads

    An edited area of "Schwarmstedt_Bergen_Soltau" used in my scenario "Counterattack at Bommelsen": To download this map, enter 47c09581-4d03-4b69-b2b0-2daa9acc2260 as the map package into the steel beasts map tools UI.
  16. ben

    German GD240

    Thanks Splash, a good addition to my mods!
  17. Is that the ATVV that we have in 4.159?
  18. Hi Updated version of Holding Bonsdorf is available. A few changes to help difficulty on 4.159, British Army have mix of javelins NLAW and AT4. Hope you enjoy it, let me know any bugs or feedback 👍
  19. No, that’s different, X1 etc will be the same throughout the scenario. NEW should be a new value each time a waypoint is reached. The complaint is that now it is new again for each individual route leaving a waypoint.
  20. If the multiple rolling of the dice was the original intended behaviour, why give the user 2 values to for the variable to be between? ZERO < NEW < UserValue would have been enough, but we have the current setup, UserValue1 < NEW < UserValue2 which implies to me it was designed for the behaviour I used to rely on
  21. There has been a change that broke many of my scenarios which worked perfectly before.
  22. A clean install of new NVIDIA drivers done and no change I have experimented with the GPU. If I lower the power target to 50% it fixes the crash. The frame rate is still a steady 62FPS until looking at the large forest, then the instead of crashing the frames drop to about 22FPS while looking at the forest. I cannot recreate the power spike and crash in any other software, sims, games benchmarks etc. I will try and make a custom OC profile for steel beast which keeps the voltage up at least 1.0v at all times.
  23. Unfortunately there are no SBPeoPE64cm.exe files in there, just some unrelated ones. I wonder if anyone else can replicate it? After more investigation I have found the problem only happens at 2560x1440 resolution. So is it a GPU problem?! I tried at 1920x1080 and lower, no issues. I have all graphics and terrain sliders set at default. Windows 10 Pro 64bit version 1803. Hardware is RTX2080ti, i7 8700K @5ghz. 16Gb Ddr4 3600. Samsung 960Pros in Raid0.
  24. Yeah, no memory.dmp was created, sytem event log just shows kernel power events, I'm at a loss. It does seem theme dependent somehow, but I cant narrow it down!
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