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ben

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Everything posted by ben

  1. There is a big range, some are fully modelled and some quite basic. Shell ballistics and damage are very detailed and accurate for each round, but unreliability I believe is Not modelled. This depends on the Scenario Designer, how accurate they made the scenario. (You could edit any scenario yourself to fix it though) Yes Steel Beasts has a very detailed After Action Review tool, shows every shell hit and damage event. Yes Steel Beasts has a very detailed shot by shot after action review you can save and reload or share after action review flies too. Yes, ammo is only added to the Sim when lots of real world data is available. Infantry simulation is very basic and quite abstracted and can be frustrating especially when you’re new to Steel Beasts. Helicopters are also just a basic simulation. Not directly like day to day failures, but a scenario designer could script in detail damage and repair of many systems on any vehicle. Yes! A very detailed scenario editor. And also a map editor. The available vehicles are a bit more focused on late cold war or after, but with the scenario editor you can create battles with any selection of the playable vehicles.
  2. Glad you like it! Yeah more US missions is noted 👍 What era of equipment is your preference?
  3. Good job you made short work of those Armatas. Im impressed you killed a T15 with that airstrike!
    Sometimes its fun just blasting a whole bunch of vehicles in a short time, nice details 👍
  4. Version 1.0.0

    72 downloads

    Leopard 2 Meeting Engagement 2010 Danish Leopard 2A5 Squadron vs Enemy Leopard 2A4 battalion. Your equipment: Leo2A5DK, CV9035DK, Infantry. Enemy equipment: Leopard 2A4, BMP3. Randomized enemy routes and fires. Time limit: approx 30 mins. Steel Beasts Pro PE Version 4.167
  5. ben

    Kudos to the Captain

    Yeah +1, great skins I like the T90 also keep up the good work captain colossus👍
  6. Version 1.0.0

    98 downloads

    2030 US Company Team vs Russian Armata platoon defence. Your equipment: M1A2SEP, M2A2, HMMWV, Infantry. Enemy equipment: T14 Armata, BMP T15 Armata, BMP K-17 Bumerang, BMP B-11 Kurganets. Randomized enemy defenses. Time limit: 60 mins.
  7. Ok thanks I will try it out for my next map in the future
  8. No Problem, was just checking, I couldn't tell which post you were referring to! In my case my map is fairly small (60MB ish in .zip).. with small maps like this is it ok for me to upload them here .zip format and the package deployment process to be done by the moderators before they add it to the server?
  9. Yes absolutely that’s what I’ve been doing, and after a few days my zip files are removed by the moderators and replaced by the map id for use with the download manager. That’s how it seems to work..
  10. Hi Ssnake, can you confirm.. publishing the map in the editor should automatically send it to the server and make it downloadable by anyone? I was confused because in the maps 4.1+ download section it says “3. We will prepare your maps for distribution, this will create a package unique ID (UID) for the map. We will upload the file to a public maps repository that the Steel Beasts Maps Download Manager service and Steel Beasts know how to use. At that point we will delete the Zip/RAR file from steelbeasts.com, and update the text of your description to include the UID of the map package for manual downloading”
  11. As I mentioned, Publishing the map (using the Publish Map feature in the Map editor) just locks and finalises the map. It has nothing to do with getting that map uploaded to the Offical Maps server for automatic downloading. That will be done manually by the moderators here, when they have time, so for now since you are early, download the zip version and install it manually ( I included the file structure in the zip to help you locate the right place 👍) Hope that makes sense! I was was confused myself with the new system at first, but does seem to work well once the map is added to the server cheers
  12. Hi thanks, hope you enjoy it 👍 I have submitted the map here to the downloads section now. The map hasn’t changed since I first uploaded in this post.. so no need to re-download. Publishing itself doesn’t put the map on the server.. it just finalises the map and locks it.. It takes the moderators here a week or so to upload new maps to the Package server.. so until then users will just need to grab the .zip version and install manually. The moderators will paste the map id into the description of the map once it’s on the server, and it should be automatically found by steel beats once it has been put on the official map server👍 Let me know if you can’t get the map installed where it should be!
  13. A test run of my new mission. Edited video with some comments added.
  14. Version 1.0.2

    93 downloads

    1988 US Tank Platoon reconnaissance operation. Your equipment: M1A1, M113A3, Infantry. Enemy equipment: T72B1, BMP2, Infantry. Randomized enemy forces and locations. Time frame: Upto 90 Minutes. Custom Arid map required:
  15. Version 1.0.0

    79 downloads

    Arid version of the map "NorthernPA_10_600ft". Used in the scenario "Arid Valleys Recon v1.02". Rolling arid terrain with some large long ridge lines. Dirt roads and trails connect a few small villages. There is also a military base. All roads are leveled.
    Good work thanks
  16. 8f409e6e-eadd-48d8-a3cd-5a6055fd2de9 is the map you need
  17. I found a bug where extra enemy forces spawn at the wrong time. Also set a max linit on spawns to avoid huge enemy force. This is fixed and the download updated to version 1.0.2 Please re-download! Cheers
  18. Hi here is early access to my upcoming scenario: Its a tank platoon recon on a new arid map I am working on. Let me know if you have any feedback, I will upload it to SB.com after a bit more play testing. Scenario: Enjoy
  19. I though they both have the same options? Defend Guard Hold Suppress Stay None ?
  20. I don't know if bug or just missing feature: When selecting both vehicles and troops together, the "Set Tactics" option cannot be selected from the right click menu. Really frustrating for scenario design and sometimes in heat of battle, you have to unselect vehicles or troops individually. The other options"Set Fire Control" and "Set Formation" work just fine in this case. An example is when unloading troops from pcs, if you drag and select all the troops and the PCs you cannot issue a Defend tactic without de selecting the PCs.
  21. I'm running a quite similar system but just intel 9900K. It does use multi threads but I dont know the technical details. I see at least 4 cores quite busy (peaking at 50% - 80% load) during a busy scenario. You will get framerates around 50 - 60 fps even with huge scenarios and good view distances. Dont expect to see framerates in the hundreds in steel beasts regardless of your hardware budget. But It does play very well at 50 - 60fps! Over the years perfomance and graphics engine have slowly and surely improved massively, the time frame is years not months you will just need to be patient about updates
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