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Everything posted by ben
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Kanium Sunday 13th of February "Cutting The Motti", by Nike-Ajax
ben replied to Nike-Ajax's topic in Multiplayer Engagements
Not guaranteed to be back from work on time… but hopefully.. A12 or as needed -
- 2 comments
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2
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- leo2a4
- marder 1a3
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I want the option to quickly stop a unit and give it "Stay" tactics. (Without switching to map) I suggest this could be set to a long press of the "Battle Position, Engage" button, "E" by default. Make it happen guys!
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Version 1.0.2
150 downloads
2020 Swedish Armored Company Team Seize a town held by a Russian Mechanized Company. Your equipment: Strv122, CV90/40C, LMV. Enemy equipment: T90, BMP2, BRDM2. Time limit 90 minutes. MAP PACKAGE REQUIRED: 83b496f3-2e61-490c-99c1-9af48903c8e2 (should download automatically!) -
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- m1a2
- singleplayer
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Kanium Sunday 6th of February "The T9 to Selkirk", by ChrisReb
ben replied to Nike-Ajax's topic in Multiplayer Engagements
I’m planning to attend, can you assign me A32 or A33? Or anywhere else that you need me👍 -
Big AO and large force to command. Great map for large scale manoeuvring. Lots of fun to be had playing recon with the ATTVs. The Enemy force is strong but definitely inferior to your 2A6 company. Enemy AI behaviour is realistic and logical. The militia forces in the towns are a nice additional factor for player to consider. Lots of scope for different approaches and strategies. Great scenario, and looking forward to trying it in CoOp 👍
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1
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- cv9030dk
- cooperative
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A tough fight. Challenging terrain. Authentic scenario and setting. The enemy is in realistic locations and the AI defends in a believable way. Friendly forces are a nice mix of units and equipment. Will definitely play again and try a different course of action. Solid scenario, thanks and keep up the good work! 👍
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- strv-122
- cooperative
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Good idea. It definately can dominate T55 if used with care. Also I have used it as a proxy for various French wheeled recon vehicles.
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- 1 review
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Thats a good idea; I will make a zip file and add it to the first post of this thread soon. @mpow66m Check the first post of this thread.👍
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I have redesigned an old scenario by UlyssesSockdrawer. Its a tough enemy and quite challenging. Good for coop play. Appreciate any feedback!
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Definitely agree on this idea. Apoc will you volunteer to be the voice actor? 😂
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I should be able to attend, put me down as a maybe, anywhere as needed, preferably a single PC or Tank cheers
- 51 replies
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- cv9040
- also for rusty and new players
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New scenario released! Its small scale and quite straightforward, will be good for fairly new players.
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I can understand that.. As I’ve said before, I advocate keeping everything working as it does, AND adding slow mouse traversing as well, so you can use whichever you prefer.
- 127 replies
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- bg anzac
- not just for australians
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(and 47 more)
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- bg anzac
- not just for australians
- maybe you can come if you are self isolated / locked down
- field of view
- gunner
- bmp-2
- network
- synch
- rubberband
- override
- palmswich
- multicrew
- multicrew
- designate
- driver
- zoom
- n-key
- maybe you can come if you are self isolated / locked down
- not just for australians
- bg anzac
- maybe you can come if you are self isolated / locked down
- not just for australians
- bg anzac
- bg anzac
- not just for australians
- maybe you can come if you are self isolated / locked down
- solved
- bg anzac
- not just for australians
- maybe you can come if you are self isolated / locked down
- bg anzac
- not just for australians
- maybe you can come if you are self isolated / locked down
- not just for australians
- maybe you can come if you are self isolated / locked down
- bg anzac
- turret stop button
- cv9035/dk
- cv9035dk/nl
- cv9030-fi
- maybe you can come if you are self isolated / locked down
- not just for australians
- bg anzac
- bg anzac
- not just for australians
- maybe you can come if you are self isolated / locked down
- video
- m40
- artillery
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Nice concept and I had a blast getting through the disruption zone, however.. Scenario ended automatically early without warning before I got close to any objectives. "MISSION OVER" messge! I had hit the centre objective with heavy HE barrage destroying some units. Send me a message if you want any pointers on the "end mission if" logic
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Great to hear, a proper overhaul like that is very welcome news 👍 It would be great if the scenario designer could configure the artillery for each individual side, to set how fast and accurate the arty will be - A bit like we can set infantry training levels already.
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The SB artillery system is to confusing and frustrating even for experienced users. Just suggesting some small improvments. Why not have fire control centre report that back to the commander? Just leave the fire mission "Wating for aproval" for ever and screw up all other calls for fire? Not if theyre computer controlled. Not correct when HE, Smoke or PGM have different max range, for example 30km, 17km, 40km. Only shows last round type used. Some vehicles dont show this when idle eg the new wheeled mortars.
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Request: Artillery - more detailed status information! For example: Waiting For Approval (No tubes in range) Waiting For Approval (No smoke ammo remaining) Waiting For Approval (off map battery repositioning -03:56) This could reduce a lot of frustration! Also be good for troubleshooting when mortars refuse to fire etc.