Jump to content

ben

Members
  • Posts

    425
  • Joined

  • Last visited

  • Days Won

    44

Everything posted by ben

  1. Not guaranteed to be back from work on time… but hopefully.. A12 or as needed
    Fun scenario! Only 3 platoons to control so fairly easy. Enemy is strong but not overwhelming, well matched forces. Scenario seems authentic and makes sense. Great introduction to commanding more than a single platoon.
  2. I want the option to quickly stop a unit and give it "Stay" tactics. (Without switching to map) I suggest this could be set to a long press of the "Battle Position, Engage" button, "E" by default. Make it happen guys!
  3. Version 1.0.2

    150 downloads

    2020 Swedish Armored Company Team Seize a town held by a Russian Mechanized Company. Your equipment: Strv122, CV90/40C, LMV. Enemy equipment: T90, BMP2, BRDM2. Time limit 90 minutes. MAP PACKAGE REQUIRED: 83b496f3-2e61-490c-99c1-9af48903c8e2 (should download automatically!)
    I really like the terrain. Not too challenging enemy force size, but still some surprises. Nice mix of units. Lots of scope for manouver and flanking. Had a fun fight!
    Very nce map, great urban areas and details. Thanks! Planning to release a scenario on it soon 👍
  4. I’m planning to attend, can you assign me A32 or A33? Or anywhere else that you need me👍
    Big AO and large force to command. Great map for large scale manoeuvring. Lots of fun to be had playing recon with the ATTVs. The Enemy force is strong but definitely inferior to your 2A6 company. Enemy AI behaviour is realistic and logical. The militia forces in the towns are a nice additional factor for player to consider. Lots of scope for different approaches and strategies. Great scenario, and looking forward to trying it in CoOp 👍
    A tough fight. Challenging terrain. Authentic scenario and setting. The enemy is in realistic locations and the AI defends in a believable way. Friendly forces are a nice mix of units and equipment. Will definitely play again and try a different course of action. Solid scenario, thanks and keep up the good work! 👍
  5. Good idea. It definately can dominate T55 if used with care. Also I have used it as a proxy for various French wheeled recon vehicles.
  6. Version 1.0.0

    152 downloads

    1985 US Armored Cavalry Troop attack on an East German Motor Rifle Company strongpoint. Your equipment: M1(IP), M2A2, M113A2. Enemy equipment: T55A, BMP2, PT76, BRDM2. Time limit 90 minutes.
  7. Version 1.0.3

    256 downloads

    This is a bundle of ALL my SB scenarios. If you prefer, get the individual files here: https://www.steelbeasts.com/profile/1165-ben/content/?type=downloads_file Enjoy
  8. Thats a good idea; I will make a zip file and add it to the first post of this thread soon. @mpow66m Check the first post of this thread.👍
  9. I have redesigned an old scenario by UlyssesSockdrawer. Its a tough enemy and quite challenging. Good for coop play. Appreciate any feedback!
  10. Version 1.0.1

    239 downloads

    US Army company team attack on a Syrian held village. Your equipment: M1A1, M2A2, ATTV. Enemy equipment: T72BM, BMP2, BTR80, BRDM2. Time limit: 90 mins. Original concept by @UlyssesSockdrawer
  11. You are able to delete the other file you posted too
  12. Definitely agree on this idea. Apoc will you volunteer to be the voice actor? 😂
  13. New scenario released! Its small scale and quite straightforward, will be good for fairly new players.
  14. Version 1.1.2

    376 downloads

    Netherlands Army Tank platoon and IFV platoon attack. Your equipment: Leopard 2A4, CV90-35-NL. Enemy equipment: T-62, BMP1, MTLB, BRDM2. Time limit: 1 hr.
  15. Nice concept and I had a blast getting through the disruption zone, however.. Scenario ended automatically early without warning before I got close to any objectives. "MISSION OVER" messge! I had hit the centre objective with heavy HE barrage destroying some units. Send me a message if you want any pointers on the "end mission if" logic
  16. Great to hear, a proper overhaul like that is very welcome news 👍 It would be great if the scenario designer could configure the artillery for each individual side, to set how fast and accurate the arty will be - A bit like we can set infantry training levels already.
  17. The SB artillery system is to confusing and frustrating even for experienced users. Just suggesting some small improvments. Why not have fire control centre report that back to the commander? Just leave the fire mission "Wating for aproval" for ever and screw up all other calls for fire? Not if theyre computer controlled. Not correct when HE, Smoke or PGM have different max range, for example 30km, 17km, 40km. Only shows last round type used. Some vehicles dont show this when idle eg the new wheeled mortars.
  18. Request: Artillery - more detailed status information! For example: Waiting For Approval (No tubes in range) Waiting For Approval (No smoke ammo remaining) Waiting For Approval (off map battery repositioning -03:56) This could reduce a lot of frustration! Also be good for troubleshooting when mortars refuse to fire etc.
×
×
  • Create New...