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Ingolf

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About Ingolf

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  1. Ingolf

    Wargames

    Radio Commander looks interesting to me. I see quite a big potential and fun-factor for such a game (if made right). I'll take a look and see if it's my cup of tea. Thanks for tips!
  2. Ingolf

    Tactical FPS

    A big KCD fan here. Not sure where I am in the story, but it doesn't really matter - so much fun to to mix side-quests with main plot and try to figure out which is what and what am I actually doing? Like life itself
  3. Ingolf

    Wargames

    Will check out Terminal Conflict. It bothers me that there is no save option. Has anyone tried/understood the editor capabilities?
  4. Ingolf

    Wargames

    Really enjoy browsing through this thread. Thanks Red for the links and taking the time to share. Keep it up, I always check your thread when browsing SBProPE forums in general.
  5. That's perfectly understandable, Ssnake! Eventually that light will turn green. Thanks for the hard work.
  6. Appreciate what you are trying to do here. But, I actually like the way the menu system works now. I mean; it just works. Don't feel put off by my comments though, I'd be the first to recognize improved functionality.
  7. Very nice X-mas present! Ho-ho! Easy install. Going through the update notes now. Thanks also Gibsonm for hosting the *.rar temporarily.
  8. It's coming mpow66m, you're well prepared...
  9. Wow, thanks for all the hard work! Looking forward to whatever (and whenever) this update will be available for this fantastic gaming community. Also, Merry X-mas to all and a happy new 2018! Pressing F5, F5, F5, F5... lol
  10. Of course our (personal desktop users) share is too low. We're just a few riding the waves. And I have absolutely nothing to say about that but "THANKS" eSim for providing the personal desktop version. (Well, not really true, I've asked for the ability to create maps using GIS-data in the PE-version, since I'm a GIS-developer myself). I don't think that the VR discussion is out of place here, but expect little until pressure comes from the industry...
  11. Skybird, no need to dampen my enthusiasm. I know perfectly well what's going on. The demand for VR-development might even (some day, if not already) come from the professional military environment. Something I'd ask for if I was head of education in a SIM-department. No pain, no gain - and esim should know about it. Whether or not it's a good investment - today - is up to esim to decide. We, as personal users, can only benefit from it if development takes this direction. If there's no demand for VR in the military industry, fine! I'll use my personal gear for DCS (and other development branches) and continue enjoying SBproPE for what it is - namely a superb desktop simulator!
  12. I can imagine one of the biggest thresholds is the FPS and SB being quite heavy on CPU. It has to deliver steady 45/90FPS (or more for future technology?) and at the same time carry out all the calculations. But we sure are a bunch around here that could assist with a VR-beta-branch when/if SB feels it's ready to go down that road.
  13. I could see SB being a fantastic VR-title in the future. - The interiors, - The outdoors, - Situation awareness, - The pace, - The action. Some complex parts of SB that has to be developed, but I personally feel it is a very suitable concept for VR. That being said, it may have to wait for a massive development effort (just speculating), new approach/engine(s) etc. I do DCS, IL2, AC, ED, Bridge Crew and Lunar Flight in VR.
  14. What Ssnake said. I do this quite often, especially when designing new scenarios. Very simple proceedure.
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