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Everything posted by silenxg

  1. Happy New Year everyone! All the best for 2013!
  2. Try this directory "C:\ProgramData\eSim Games\Steel Beasts\maps"
  3. With another big scenario would definitely not be a mini! Thanks for the hosting Zipuli and Krause. We need more events like this for EU time zone.
  4. M60A3 is equipped with AN/VSG-2 thermal periscope. You can see the gunner sight in attached images. M60A1 doesn't have thermal periscope and LRF. The TC have M17A1 coincidence image instrument to calculate the range and it is connected with ballistics computer. The gunner is equipped with M32E1 day periscope but i don't have any pictures.
  5. You can use windowed mode in display options and no need to alt-tab then.
  6. Not a photoshopped image. There is a cement path that joins the 2 dirty roads and some times the water raises to much over that path during rain periods. The steel beams on left and right side marks the path.
  7. Windows7 C:\ProgramData\eSim Games\Steel Beasts\maps
  8. The view with the shield down is through that hole as you can see in attached pic. When the TC use the PERI shield the PERI is locked to a fix position to avoid damaging. The circular view if i remeber correct is normal and the reason is that TC watching a GPS extension and not the normal view.
  9. Excellent sound mod! I will definitely use it. :thumbup:
  10. Awesome!! I'm sure that guy can't find an insurance company to do him a life contract! :biggrin:
  11. Zipuli you've done a very good package. Thanks for sharing. :thumbup:
  12. There is a plugin in TS doing that job the "Volume Control" but it works only in windows7. You can activate it through settings.
  13. Before upload the AAR i forgot to open it to be sure that is ok.:redface: I try to load the AAR and i think that is corrupted. I was unable to load it. Can someone confirm that is corrupted?
  14. Thanks for the game Grenny. Here you are: Defense vs BMP.rar File size: 118.43 MB
  15. I was having the same problem with a scenario. But after restarting the game, problem solved.
  16. silenxg


    To paint it you have to use RGB channels. To specify the area that you will see in game you have to use Alpha channel. You can manipulate the alpha channel to delete some area that you don't wont to see or to change the opacity but you can not move the shape and make big changes because the alpha channel is mapped in the model.
  17. silenxg


    Something like this? t55decals.rar
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