Jump to content

ChanceBS

Members
  • Posts

    319
  • Joined

  • Last visited

Everything posted by ChanceBS

  1. This is more of a 4 part mission, But maybe what your looking for.
  2. Link says I don't have permissions to view. Error code: 2F173/H fyi.
  3. New version of this mission uploaded to site. Version 1.2 is the same mission with some minor adjustments. Also an option to ask United Nations MI-8 helo's in the area to perform extraction. New Mission Briefing for Version 1.2 included. Enjoy.
  4. Thanks. I missed that. Wanted to prevent an airstrike before rescue attempt. I took it out of Version 1.2 as you have recommended. After a multiplayer playtest this afternoon and everything goes well with the scripting. The new version will be posted today. Found an easy way to clear out one of the enemies observation points. Will just say the ammo expended is quite pricey but very effective and satisfying.
  5. Thanks for the feed back. These COIN settings are quite a challenge to set up. The UN helos are scripted using spawn and drain points. If scripting worked they should have been in area. However, it depends on your position. Its possible you may have been out of LOS at the times they crossed through. The UH60 scripting to Evac the girl was quite the learning curve. Had to backwards engineer one of your recent missions to figure it out. Thanks for "no password" on that mission. I am surprised 10/A never moved up. Did every time in playtesting. I will take your suggestion to insure they move to defend village further out. Which is why they are there. To engage and delay. upload a new version to fix that. Ah the briefing. Agree on the your suggestion of wordsmithing. Honest attempt to try and get the info needed to "CO" correctly. Hope it was better than the last one I wrote. (Which was non existing. :). Again Thanks for the Evaluation and Feedback. It is rare to get this sometimes. Especially from someone who has witnessed this type of engagement.
  6. Just uploaded to site: RECIEVED URGENT SATILITE PHONE CALL FROM A WOMEN CLAIMING TO BE A CNN NEWS REPORTER. SHE SAYS HER AND HER CAMERA CREW WERE AMBUSHED. CAMERA CREW HAS BEEN SHOT AND IS BELIEVED DEAD. SHE IS HIDING IN A NEAR BY BULIDING. YOUR ORDERS ARE TO SECURE AN LANDING ZONE FOR A HELO EXTRACTION OF SURVIVING CNN NEWS CREW. 3X NZLAV's 1X M2A2 BRADLEY AFGANISTAN MAP Enjoy..
  7. Version 1.2.0

    174 downloads

    RECIEVED URGENT SATILITE PHONE CALL FROM A WOMEN CLAIMING TO BE A CNN NEWS REPORTER. SHE SAYS HER AND HER CAMERA CREW WERE AMBUSHED. CAMERA CREW HAS BEEN SHOT AND IS BELIEVED DEAD. SHE IS HIDING IN A NEAR BY BULIDING. YOUR ORDERS ARE TO SECURE AN LANDING ZONE FOR A HELO EXTRACTION OF SURVIVING CNN NEWS CREW. 3X NZLAV's 1X M2A2 BRADLEY AFGANISTAN MAP
  8. Had a similar issue. Mine was a bad RAM chip. Was Very elusive to find. As the crashes were not always consistent and exclusive to Steel Beast. Would cause crashes when attempting to host MP, But would be fine in single player or editor test. Once I pulled the suspected RAM chipset out, problem went away.
  9. Don't mind the feedback I asked for. Just disagree about the your feedback about the tanks. Most of the rest is excellent feedback. During play testing the tanks were taken out quickly by support arriving from off map. This may have not happened in your play through. Maybe killed before they arrived? Thus not solving the riddle. Pre position LAV's over watching suspected ambush site. Send Infantry to investigate area. They should easily spot enemy ambush. LAV's light em up... On their terms. Riddle solved. Enjoyed the discussion with you. Sorry you found the scenario below your expectations.
  10. Tanks are not effecting balance, not that I entertained game balance in any mission I have designed. Care more about the tactical riddle versus "Game" balance. I really don't see a problem with the appearance of the tanks. LAV's don't have a chance against them for sure. So what do you do? In this scenario if the tanks are not being dispatch quickly then your not doing it right. You would know that if scenario was played to conclusion.
  11. Thank you for the feedback. The wired obstacle in front of the FOB had to be placed to deter AI drivers from entering into FOB. For some reason AI drivers would enter into complex, play bumper cars and get trapped. Same thing would occur when routed around FOB. The trailing AI drivers would try and catch up to the lead by staying on road which enters FOB maze of walls. Same thing was happening to vehicles with stay orders near this FOB. They would not "stay" and find a way into FOB to become trapped. The wire was/is to give incentive to the AI to go around and/or stay out. There appears to be some confusion as to why T-55 tanks make an appearance in this scenario. They had them. Rare, but they had them. Below is an extract from: http://www.nuui.com/Sections/Afghanistan/Taliban Military.htm The Taliban’s military forces (prior to hostilities) (non-subscriber extract from Jane’s World Armies’ Afghanistan entry) Infantry: Of the 45,000 men available to the Taliban, Pakistani and Arab religious volunteers have played an increasingly important military role. The Arabs, deployed mostly on front lines north of Kabul, number an estimated 500 to 600 and form part of Osama bin Laden's `055 Brigade'. Pakistani volunteers are far more numerous. By mid-1999 as many as 9,000 to 10,000 Pakistanis were believed to be serving in Taliban ranks, some in combat roles and others in rear support, static guard and administrative functions. Armour: The Taliban are estimated to field some 100 main battle tanks (MBTs) for operations and about 250 armoured fighting vehicles of various types - a number of which were captured from enemy forces in northern Afghanistan during the Summer and Autumn of 1998. There are doubts as to the serviceability of some of these, but it is significant that, during the lull in fighting between 2000 and 2001, many armoured vehicles operating in the Kabul theatre were reconditioned. Some armour has been organised into an armoured brigade (or brigade equivalent) tentatively identified as Armoured Force No 4 and based in Kabul. However, this unit has never operated as an independent armoured brigade, and most of its assets are allocated to infantry units when required. Other armoured elements are attached on an ad hoc basis to infantry task forces. In July 1998 Taliban forces used an armoured column of T-54/55 and T-62 MBTs to achieve a breakthrough on one flank of a twin-pronged advance on Maimana, in northwestern Afghanistan. This appeared to be the first time the Taliban had used armour in an independent armoured role, as distinct from employing them in a mobile artillery or fire-support role. The point of this scenario is a simple tactical riddle. Survive an Ambush. As this is a combat Simulator, chances are that any given scenario is going to provide you with combat. In this one.... You are going to be ambushed. So the riddle here is when the ambush triggers, How are you positioned to deal with it. As stated it should not be a surprise that you are being ambushed. So it is a question of how do you have your units approach suspected or probable ambush sites. How well are they position to combat the OPFOR units if ambush occurs. This is what this particular scenario design is trying to present to the "player". Approach and survivability of probable ambush sites. Without Artillery this tactical riddle is far more difficult to solve. (No Artillery in the scenario as to not blow up friendly villages occupied by enemy). The lack of briefing: I don't write them. I am not well versed on what a written military briefing even looks like. Nor am I versed in Military Jargon. The briefings that I have written are on the very short spectrum. So I provide needed Information on the map. Simple instruction as to what the scenario is presenting and how to execute. In this scenario the brevity of information is intentional. Wanted players to go into mission without a good intel report. By Design. Consider a poorly planned assignment of convoy escort duty organized 20 minutes before orders arrive to your platoon. Orders arrive with a Chart of area with simple instruction scribbled on it. "Go".
  12. Version 1.0.0

    130 downloads

    Escort friendly Afgan convoy through a questionable secure area. MISSION ASSETS 4x NZLAV-IMV Time to complete mission is 35-45 minutes.
  13. Just uploaded to site, This mission is a convoy escort through questionable secure area. Commanders will be escorting friendly afgan civilians and supplies. Mission assets are 4x NZLAV-IMV with troops. Forward Operating Base near by will supply support if you get into trouble. Enjoy. Feedback is welcome.
  14. Have the full 4.010 release notes been published for viewing as of today?
  15. Nice find on that article. The M1 in this mission does help a lot when T72's pin down the M60's
  16. My thought was that the M60 units were beginning to transition to M1 tanks. CO was training with an M1 crew at the time the battle starts. I admit I do not have knowledge of how M60 units transitioned to M1 tanks in US. but this is the general idea why I included the M1 tank. I did notice in multi player. It was far easier to lead the M60 platoon formations. Everyone could clearly see M1's position.
  17. PM your email. I will send you a copy.
  18. Just uploaded to site. Hope you enjoy. M60 Assault mission. Player controls 3x M60 Platoons. Push static front back 5000+ meters. takes place in the late 1980's versus Russian T-55,62,64, and 72's. Hannover Germany Area. Both sides have ample ARTY to use. Mission intended as COOP but plays well in SINGLE player. Expect 60-90 minutes to play through Expect Epic stand off Tank Battles at longer ranges. Choosing where to establish battle positions for your platoons is key. Poorly chosen and expect heavy losses. There is no scripted End Mission. Players choose when to decide if mission has been completed.
  19. Version 1.0.0

    230 downloads

    M60 Assault mission. Player controls 3x M60 Platoons. Push static front back 5000+ meters. takes place in the late 1980's versus Russian T-55,62,64, and 72's. Hannover Germany Area. Both sides have ample ARTY to use. Mission intended as COOP but plays well in SINGLE player. Expect 60-90 minutes to play through Expect Epic stand off Tank Battles at longer ranges. Choosing where to establish battle positions for your platoons is key. Poorly chosen and expect heavy losses. There is no scripted End Mission. Players choose when to decide if mission has been completed.
  20. Thanks for posting thids issue. I Am experiencing a similar problem on some of my missions. While in Mission editor I cant enter view mode from map. Mission will not test. Nor load in offline mode. was trying to update an older version mission to 4.04. Have not found the consistent variable that causes this issue as of yet. I think the problem described above. Wanted to report it though. {PROBLEM SOLVED} program was trying to search for TrackIR which was not plugged in. In steel beast control. Set TrackIR to none. Edited just now by ChanceBS
  21. Thanks for posting thids issue. I Am experiencing a similar problem on some of my missions. While in Mission editor I cant enter view mode from map. Mission will not test. Nor load in offline mode. was trying to update an older version mission to 4.04. Have not found the consistent variable that causes this issue as of yet. I think the problem described above. Wanted to report it though. {PROBLEM SOLVED} program was trying to search for TrackIR which was not plugged in. In steel beast control. Set TrackIR to none.
  22. Sent a Copy of Mission to your Email at Yahoo.
×
×
  • Create New...