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Wahrborg's Achievements


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  1. Password should be "Moody" .. canĀ“t believe i remember that stuff after so long lol
  2. hehe no, im just here for the off-topic topic thread =)
  3. Not to take away anything from a well executed defense from blue, but broken software killed more then anything. Let's play again in a version where things die or in some way react when you shoot it and see how that turns out
  4. Anyone knows where to get this game by mail in EU or even better, digital dl?
  5. If you can't run the rig with LED's, you don't run the rig.. it's like basics.. n00b
  6. Wahrborg


    Arma2 is released. Only place to buy it online at this point seems to here: http://arma2.nexway.com/ (Good dl speed and no problems with install or activation, for me) Boxed copys seems to be sold out pretty much everywhere. Will be released on steam june 30
  7. What if you built and put in models of those vehicles before any kind of deal? With the skill and experience generated over the years of introducing vehicles for SB Pro, eSim could model these vehicles with a degree of accuracy that would satisfy your selfs, PE customers and perhaps also potential customers as PR for the sim? Wouldn't having the models already in the sim before any potential deal ensure the on living of a PE version, along with good PR towards potential new customers?
  8. Tnx for the heads up. will try it out
  9. C:\ProgramData\eSim Games\Steel Beasts\Maps
  10. There is no function in game designed to do exactly that for you. But you could however do it by giving all the blue AI controled units radio damage at the start, and then make a route for them. That way the blue AI unit locations will only be updated at the start of the scenario, and their new location will only be updated once a human controled unit spots them. It's not exactly what you are looking for if i understod you correctly, but it's pretty close and it should achieve the same things more or less. Just keep in mind that radio damage fixes itself every 5 or so minutes, so you need to repeat the damage for the duration of the scenario.
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