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Wahrborg

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Files posted by Wahrborg

  1. FMT in Suq as Suyuh

    FMT HtH in a small city. One tank per side. If your tank gets blown up, a new one will spawn. Whoever killed most tanks after 20 mins wins. Sounds gay but it's really fun chasing each other around in this nice small town from Seans Iraq map.

    241 downloads

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  2. Tank Race

    Race vs a friend on a small obstacle course full of sneaky AI. Works well with fully manned tanks. There is a few spectators seats in the hummers.

    I made this one way back when the AI vehicles where much easier to kill, so it might be very tricky to make it over the finish line these days.

    251 downloads

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  3. The battle for Buttlar-Rasdorf

    Sweden invades Germany. Cant remember how i did this scenario and to much events and conditions to figure it out at this point lol. I remember the reinforcements where performance based, and that we had fun the few times we tested it. It's on the very nice Fulda map made by Gary Owen.

    233 downloads

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  4. Kill the Plymouth Brothers!

    Another brainless HtH. 9 tanks and 9 PC's per side. Hold the center objective before the sce ends. Pretty nice height and terrain map tho.

    225 downloads

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  5. West of Stensjön

    Red are seriously outnumbered and are tasked to delay Blues advance as long as possible. Scores are base on how long red can keep blue from taking the last objective. Number of units based on performance and random variables.

    216 downloads

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  6. Two Crossings

    Meeting Engagement. Red & Blue fight to gain control over two road crossings. A fairly narrow, hilly terrain with small chunks of woods makes for intense fights. 1 tank and 1 IFV coy per side. 3 objectives.

    323 downloads

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  7. Teaser

    Red & Blue fight over a piece of land of no importance. Open plains in the west, Dominating ridges in the center and dense woods in the east gives both sides plenty of options of how to beat each other. 4 objectives spread out around the center of the map.
    Both sides composed of roughly 1 tank and 1 IFV company per side.

    217 downloads

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  8. Taskforce Turd

    Blue attacks 2 lightly defended objectives and set up a hasty defense for the red counter attack coming. Number of units for both sides depends on how you preform. Red has Leos and CV90's, Blue M1's, Brads & M113's.

    239 downloads

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  9. Obj Ice

    Another very basic meeting engagement. Red & Blue fight for 3 central objectives. 1 M1A1 coy & 1 M2A2 coy on blue. 1 Leo2A4 & 1 CV9035 coy on red. woodland with rolling hills.

    193 downloads

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  10. Much talk but no bananas

    Blue is tasked to find the best avenue of approach and attack 4 objectives in a built up river valley. Red is supposed to scout out blues main body and set up a proper defense. Lot's of maneuvering and "hit 'n miss" on the great CMTC map.
    Blue: approx 1 M1A1 coy & 1 M2A2 coy
    Red: approx 2 Leo2A4 plt's, 1 CV9040B coy and AT/Support.

    178 downloads

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  11. Brainless

    Blue and Red fight to gain control over a stretch of road in their AOR. 3 objectives spread out east-center-west. 5 tanks and 4 IFV's per side. Quick and simple HtH.

    297 downloads

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  12. Itchaka Plains

    Red and Blue fights to gain control over 3 ridges dominating the roads down on Itchaka plains. Great fun if you have enough players.
    An old classic originally designed by Cobra for SB1, improved by Sabot Ready and improved and converted for SB Pro PE by Wahrborg
    Red: 2 Leo2A4 coys and 1 CV9040B coy + support units.
    Blue: 2 M1A1 coys and 1 M2A2 coy + support units.



    Blue:

    162 downloads

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  13. Grizzly

    Meeting Engagement. Blue (3 M1A1 plt's & 1+ M2A2 plt's) and Red (3 Leo2A4 plt's & 1+ CV9040B plt) fight for 3 central objectives. 12x7km with rolling hills, small valleys and chunks of dense forests spread out over the map. Good for intense knife-fights around the objectives.

    183 downloads

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  14. Ghost Farm

    Meeting Engagement. Blue (1 M1A1 & 1 M2A2 coy) and Red (1 Leo2A4 & 1 CV9040B coy) fight for 3 central objectives. 13x7km map, woodland with rolling hills and ridges.

    207 downloads

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  15. Dinner party

    Blue (3 coy M1A1/M2A2/M113) are tasked to take 5 objectives. Red (2 reinforced coy's Leo2A4/CV9035) defends. 7x7km map, woodland (CMTC)

    165 downloads

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  16. CH Products Fighterstick USB Profile.

    Profile that makes use of 3 modes on the stick. Organized in AFV (green) Tank/General (red) and Vehicle Commander (yellow), this profile maps most of the commands you will ever use to your joystick. File contains 1 CH map, 1 CH command string, 1 Steelbeasts key-map and one readme file that explains where to put them. it's realy easy.. Enjoy!

    627 downloads

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  17. Romeo Lima 1.3

    (Blue) 1 reinforced LeoAS1 coy & 1 reinforced M113AS4 coy attacks (Red) 1 weakned Leo1A5DK coy & 1 M113A3 coy. Blue is to take 5 objectives to cut off a road. Red has a slight terrain advantage and prepared positions/mines etc. Victory conditions are set up so that Red has a good chanse of winning despite beeing weaker and loosing terrain.

    326 downloads

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  18. Quebec Lima 1.2

    A stronger Blue are to take terrain in order to sequre the flank for a company advance more east. A weaker Red force are gonna try stop that. Red has terrain advantages and prepared positions.

    340 downloads

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  19. DM (small)-M1 vs Leo2A5

    another small silly death match. M1 vs Leo2A5DK

    542 downloads

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  20. DM (small)-Leo1AS vs Leo1AS

    Just a small silly death match.

    530 downloads

       (2 reviews)

    0 comments

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