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About dejawolf

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    making 3d models for esim

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  1. Ukraine is home to one of the most famous Soviet tank Design bureaus, Kharkiv Morozov, who designed the T-34, T-54, T-64, and T-80UD. Their tanks have time and again revolutionized tank designs. and basically caused a "red scare" every time they made something new.
  2. dejawolf

    T-72 vulnerability

    yes, this is a feature. right around the drivers vision block, the armour is significantly weakened in order to make room for the vision block. russians wanted to save weight... it's worse in the older T-72s, where they have composites all the way up to the vision block. on the T-90, the poor APFSDS protection has been alleviated by adding a block of steel near the vision block, although this reduces HEAT protection somewhat.
  3. the slow speed is an illusion. the tank appears to drive slow because the 2D screen gives you no depth perception, and you have a very limited FOV. you can see the same effect when you film while you drive, then watch the film of you driving afterwards. Real life will seem much faster than the film. the one issue SB might have is that our tanks have somewhat slow acceleration.
  4. I'd rather have improved infantry over an accurate star map of the sky complete with adjustable star brighhtness.
  5. it's been 16 years. people have complained the entire time. something should have been done 11 years ago.
  6. crew morale depends on if you're driving around in top modern western tank, or outdated soviet monkey model tincan.
  7. All ERA is most effective when sloped. the heavier the slope, the more effective it is, since it gives the ERA more time to affect the penetrator, and also induces a twisting and shearing motion on the penetrator. however attacking from the top, the protection of the ERA is reduced to a negligible amount, since the ERA bricks on the T-72 roof is angled to defeat incoming threats from the front, and offer close to no protection from the top. another important factor is that ERA reduces the penetration power by a percentage of the penetrators original penetration. as for modern heavy ERA, it is even effective against APFSDS penetrators. however, it too has reduced protection against top-attack slugs, due to the near perpendicular angle they are struck at.
  8. well, it's "community picks" and sim city 2000 is rated as best sim so... eh.
  9. TOW-2B has 2 EFPs, and has been shown to be highly lethal against T-72's. they also have an advantage that ERA is ineffective against them, since they form a copper slug, instead of a thin copper needle. for leopard and Abrams, it depends on where it hits. Leopard would be far more likely to go up in flames, but only if the hull ammunition rack is filled. Abrams would at best be put out of action. at worst crewmembers could be killed. it would also depend on the version of leo2. newer versions has spall liners on the roof to reduce post-penetration damage likelyhood, and some versions has armour which might make part of the roof impervuous to EFPS.
  10. well, the roof armour thickness is not uniform. usually the front slope of the roof is thicker than the center and rear, and hull. The T-72 roof armour is around 60mm cast steel, with 25mm lead/fiberglass liner.
  11. right. well, that's just a matter of LOS thickness. the abrams glacis is already extremely sloped, over 80 degrees. And at 3/4, the thickness approaches ridiculous values, which in most cases would cause even APFSDS rounds to ricochet. as an example, between 80-86 degrees, an 80mm thick plate will have a LOS thickness from 460 to over 1100mm.
  12. it's due to the gun breech area being less protected than the chins. soviet tanks suffer from the same issue. it's generally an area that is difficult to protect in tanks due to the moving parts. a few vehicles have managed it brilliantly however, particularly the leopard 2A5 is an example of how to best protect the gun area on a tank.
  13. Well, i've created the majority of the vehicles in Steel beasts, and been paid for every vehicle i've finished, and a few other people on the team are former SB community members, namely Roguesnake and Dark, both of which i pulled aboard and trained back when i was "lead artist" for Esim games. i since stepped down from that position because it interfered with my true passion, which was making accurate 3d models of tanks, and instead Volcano, who has far more leadership qualities than me took over that role.
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