Jump to content

Yskonyn

Members
  • Posts

    257
  • Joined

  • Last visited

Everything posted by Yskonyn

  1. Or just make it an option. People can either enable or disable it. Maybe even with some in-between options as well, so people can scale their experience. And you can disable it for multiplayer games.
  2. LOL! Yes me too! This might finally give me the balls to dare show up in multiplayer as well. :biggrin: As long as you guys promise you don't start to yell at me like a drill sergeant.
  3. I think I will join in on the next euro online meeting! Is the counter on the main page to indicate when these meetings are going down? I am in GMT+1 timezone territory.
  4. Yeah I guess I should just think 'what the heck..' and come take a peek on one of the days you guys play.
  5. Euro player here as well. Have thought about joining online for many times, but haven't had the guts to show everyone how bad I am yet...
  6. Welcome to the boards (though some might argue I could need a welcome as well again for being inactive lol!)! Hope you're having fun with the sim!
  7. The suggestion about video's coupled with paper (PDF or Wiki) material would be a nice middle road, wouldn't it. People would download the video, watch it, then download the scenario to practise along with the written material to elaborate. You could make a dedicated forum section for those 'lessons' where people can ask for help if they get stuck or want to know something. This way all info is present whenever one needs is. Is interactive in the sense that it brings a whole package from video to gameplay to reading. And people can get in contact with 'instructors' on the forums. You do not need to have dedicated evenings for a setup like this, everyone's on the forums already anyway. Of course a lot of info is already available in terms of manuals and the like, but many people learn much quicker and better while doing procedures rather than reading them. That's why this 'complete package' issue is important in my view.
  8. The actual procedures used and tactics employed, for example. For someone who has never served in the army I find it hard to grasp many of the tactics and ops described on paper so that you can employ them correctly on the battlefield. Learning while doing works better for me than reading then trying to do it and repeat until proficient. The difference between having a dedicated virtual school and a VU is the more relaxed expectations of the trainee. In a virtual school you expect the room to make errors and then learn from them. In a VU on the standard friday night battle, for example, the bar is raised considerably and I wouldn't want to make errors that will loose the battle. There's a much more fanatic atmosphere during battles than on the training ground I would imagine.
  9. Ah I stand corrected, please accept my appologies. (Lot of appologising in here!) :redface: I hadn't read it that way, but if that was the message I am sorry.
  10. That comes across as pretty sarcastic. Give the OP a break, please. He already appologised, did he not? :confused: He even does so, publicly.
  11. Thanks for the feedback, especially GaryOwen, thanks. I suspected as much and I fully understand that the VU's double as training platforms. However, I think there's a group of individuals, especially newbies, who are a bit intimidated to join a VU. They would like to receive training and get better at what they intend to do with SB, but at the same time keep it without obligations. Given the size of the community the best idea might be to do as you've already done, or are doing; create a package with a training syllabus which people can download and work through then find someone to start a co-op (if the missions allow of course) and tutor eachother or whatever. But this dedicated place to go to to receive training would be so cool. Maybe at a future place in time where our community has grown.
  12. I am a big fan of IL-2 1946 (a WW2 Aerial Combat Simulator) and I can across the 'Joint-Ops School' where student progress through a series of classes in which they have to graduate from a certain class to continue to the higher level class. They cover anything from the very basics to specific aircraft training. I was wondering how many people would feel a similar thing would benefit their entry into the SB World and how many of the veterans would be interested in teaching and perhaps creating a great mission set / course syllabus? Take a look here to see how they did it: http://www.joint-ops.com/php2/index.php I would very much like a guided course into all aspects that make SB Pro such a great experience. Especially because SB Pro is actually used to train real life personel and its very much fitted to do so. Or should I say programmed for that very purpose? Please discuss!
  13. I am always enjoyinf your articles, BeachAV8R! I will sure keep an eye on these as well! :biggrin:
  14. As for clarity there are two better options over TS: -Ventrilo (although the server app for this is not freeware) -Mumble (a fairly new freeware app with great voice clarity and it even has plugins for certain games for positional voice audio, which I agree when simulating a radio doesnt make sense, but still to give an idea how serious these guys are). Mumble is also under the OpenSource GNU so it has gained a fair bit of momentum lately. I was a pro-TS user for a long long time and at first Ventrilo had nothing on TS, but a clan I joined in another game uses it and it strikes me how much more voice clarity there is than TS. Same applies for Mumble. Apparently these apps have progressed where TS relies on the old. Check it out, it might surprise you and while Ventrilo's server is not free, Mumble's (called Murmur) is. http://ventrilo.com/ http://mumble.sourceforge.net/
  15. Exactly the big step for me to take as well. I've been wanting to join MP ever since I got SB, but I always felt I wasn't up to it. I have no military background and all info I know comes from sources like books, hearsay and the internet. I would consider myself a burden to the vets, especially on a big operation... It would really help me getting into multiplayer SB if I could enter in a contained area with a few other noobs getting instruction if you will.
  16. I never thought I'd see the day where little plastic soldiers and tankies would be shown by grown up men on the forums of the most high-fidelity tank simulator around... :eek2: :biggrin:
  17. Well I do have a subwoofer attached... So here's the straight face! :debile2:
  18. Got about 30 mins just now to testride the new toys. Very impressed with the new models and effect so far! The only small thing I was less impressed with was the main cannon sound of the M1 sounds a bit 'tincan'-ish to me, but that might be my speakerset not configured the right way, or maybe thats how it just sounds in real life? I remember a fat boom in earlier versions? Or was that probably a sound mod I've come accustomed to? Good job, very glad its here!
  19. Arrived today! One more happy camper!
  20. A thing I wondered with the callsign markings on the new models was wether we can now add several different calsigns to one model so the game will properly add markings to the different vehicles in your taskforce? Or do we have to make skins ourselves and devide them under squad mates for a mission to manually load the proper skin on your vehicle with the proper callsign marking?
  21. Very cool new models!! Indeed we do love screenshots! It makes me hurting more, though. The waiting is starting to become annoying. :debile2:
×
×
  • Create New...