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Everything posted by ht-57

  1. ht-57


    TYVM! I did not know that, It now makes perfect sense, What led to my confusion besides my lack of knowledge is the way it is listed here in ye olde mission editor as opposed to here combined with the wiki made it seem as tho they are too different things to me This is one of those "complexity" thingys that @ the end of the evening after the smoke and debri settle in the mission editor, makes this sim so enjoyable/fulfilling for me-- always something to learn! Thanks again for the patience and insight.
  2. ht-57


    Gibsonm, TYVM for your reply! You are correct, But I was looking to do it with "scatter" type mines as they have no time limit.
  3. ht-57


    TY Ssnake, The fire missions would be called by opfor, with random #. So as Blufor I know there may be minefields, just not sure where. That said, your workaround accomplishes exactly what i want with with fascam- I have yet to figure out how to call "scatter mines" with artillery tho.?
  4. In sp, is it possible to create ”random” minefields?
  5. I spend more time in the aar looking at stuff from all kinds of view points, it is awesome! It has evolved so much in the last 14 years
  6. Will do I added the map files to my previous post they reside in- C/ProgramData/esim Games/Steel Beasts/maps inside the maps folder are the 4 sub folders -height- packages- terrain-themes open and add the .ter and the .raw (hgt) if you don't already have the packages folder, just copy and paste whole packages folder inside the maps folder If you have it then open it and add the "plain41_(autocreated_base) folder when you unzip it and see it, hopeflly it will make more sense. you may just need the .ter but I added the rest in case. hope this works for ya!
  7. Don't thank me, thank Gary Owen!
  8. @ tungstenfall I've included the 4 requested mission .sce I'm sure your aware, but I'll be redundant none the less- unzip or extract file- place the four .sce in My documents/esimgames/steelbeasts/My scenarios- If for some reason you have any problem with map or terrain loading, let me know I'll share the .ter/map package/hgt enjoy! camp hornfelt.7z maps.7z
  9. @ tungstenfall rodger, I’ll zip’em up when I get home from work tonight.
  10. "IMO" one thing that would help if it is at all possible is to make more of the switches/buttons on the interfaces operational instead of having them "keypress only" Ex- in the m1a1 the first and last last lase switch and the maingun/machinegun switch- round selection switch/doghouse levers- all stuff I use in the first person as I like to operate in the FP fashion ala "DCS" cockpit style, as opposed to having to memorize key combos. I also agree with the woods statement as well
  11. I made a couple tweaks thus far- All sce's got an updated theme which in turn gave them the new terrain and bumpiness -"attack by fire"- I had to change the CO's BP so he could actually spot the enemy to set off the trigger to send the fire mission and radio the platoons to advance to their BP's from their hiding positions. -In "support by fire" and "assault" I changed the start time to match the start time in briefing as it called to start at daybreak -"destroy an inferior force" no change -"tactical movement" Is the next one on my hit list
  12. @tungstenfall if you were unable to get camp hornfelt operational, I've updated most of the missions to 4.1. If you want them let me know
  13. Tyvm for replies, @Ssnake and Mirzayev with your help I got the old .sce operational! updated the theme and I will be having some fun with this 'ole series with the new terrain awesomeness!
  14. Speaking of updating sce. The old gary owen -"camp hornfelt" series. Does anyone have the means to update that to 4.1? I have neither the ter or the hgt. The hgt is a .raw and the ter is not something listed in my 4.0 files.
  15. well, I'm one of the outliers then Sbpro 4.1 certainly looks awesome @ this res! Its not only about detail, the monitor really brings the color palettes to another level-
  16. @Assassin 7 Tyvm!- It was a controller conflict. But not with my TM stick. So I wanted to try my track ir last night, initially there were a couple of obvious conflicts which I sorted out. When I noticed the focus problem I was having- I turned off the track ir and unchecked it on the control menu. but the focus problem persisted, so I ruled out the track ir. I could find nothing that corresponded with tis focus for m1ai's on the menu. When I restarted sb 2 day with no track ir the problem was gone. Using your advice I checked the following and lo, there it was the focus conflict, all because I had the "toggle" enabled on the track ir for the "num backslash" key press. Not that you have any answer for it, I would like to state that perhaps in the control menu the "Focus + and -" should be worded differently to reflect that it does in fact control other vehicles? As I had no clue that this would affect "other" vehicles, other then whats listed that is. Thanks again for pointing that out.
  17. Roger that, looking thru the control menu l’m not seeing anything related to “tis focus” but perhaps its called something else? that said I am using a tm warthog stick, so it probably is a binding conflict
  18. So with 4.1, the tis focus (alt + mouse scroll wheel) - I focus shortly there after it automagically reverts to being blurry unless I keep the alt key depressed. Is that the way its supposed to function? If not, what is it that I'm missing? any assistance is appreciated ty
  19. You have it. with 4.1 just open map editor pick map then save as delta file. if you are going to use 4.0 maps the hgt and ter files are all pinned at the top of this "support forum". dl them or the one you want and place them in the pre described folders. You can then open the map editor and under file tab choose "map package from TER" or HGT- takes a little while for the 4.0 stuff to convert but once it does the editor operates like it did in 4.0
  20. So I was having same problem, You need to know the associated hgt map. Then check to see if you have this folder with the hgt file in it. C/programData/esimgames/steelbeasts/maps inside that folder you should have this If you are missing the hgt folder you need to add it and put the associated hgt file inside. you can then go to mission editor and do the "export to map package" thing for myself I was missing the "bastone" hgt. which I had saved a b/u of ye olde 4.0 files (its why god made removable storage drives) BTW I have all the hgt and ter from 4.0 saved so If ya need a copy hit me up cheerz
  21. @jtyotJOTJIPAEFVJ Oop's -reading is fundamental ,sorry bout that. I'm old I get senior moments @ Ssnake You are correct sir- " Those particularly low rates seem to occur only with very specific combinations. " carry on-
  22. for you not an issue. For me its a game breaker, and I 'm not using gear from 2010 or even medieval times. Ive had this sim on my system for almost 13 years now and it has been one of the smoothest best playing experiences, even when my system paled in comparison to what I have now. if sb is "almost unplayable on some maps" (which I agree with you on btw) how is that unimportant? fwiw- msi x99a pro carbon mb/ I7 6850k 6core @4.0 ghz/16gram corsair vengence ddr4 @3600 ghz/nvidea gtx ftw 1080 8gvram @2000ghz /Samsung evo850 250g ssd x2/ intel x86 80g ssd x2/ 1200w psu /asus 27ips mon x3
  23. Interesting, I'm not the only one - I posted bout this a month ago. My work around was to revert back to 4.004
  24. ht-57

    4.06 "pause"

    Thanks for reply, I can but where shall I upload to? The .sce has custom map/theme/ sounds, will all of that be sent via the export feature? Or do I need to zip up the .hgt/ ter/.sce/theme and send? please advise
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