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Everything posted by dpabrams
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Infantry cover in an age of no trenches or foxholes?
dpabrams replied to dpabrams's topic in General Discussion
10-4 but is there any benefit from using the vehicle emplacement for cover in this example? -
Is there a way for grunts to derive cover in the following example? I have taken the smallest vehicle emplacement and set a weapons team just inside the berm. I have also placed them behind a jersey barrier and wonder if these objects will stop a bullet/ shrapnel? Pete
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How to engage/ assault move APC's and then unload infantry?
dpabrams replied to dpabrams's topic in Scenario and Maps
I just can't upload an example as I get one step forward and two back. I may just have to stop playing with myself and try a human. -
How to engage/ assault move APC's and then unload infantry?
dpabrams replied to dpabrams's topic in Scenario and Maps
Using the APC scenario the good Colonel posted I am able to at least make sense of it. I can get an APC platoon to move in the APC's and dismount at a way point with an engage/ fast route . The next portion for the APC's is a engage/ slow route. After dismounting , the infantry move to a single point and converge at the last way point. Is there a way to have the platoon line stay in a line at the end or will they always converge on the last way point in a bunch? After the way point in which the infantry dismount and move forward , the APC's ( with the slow/ engage route ) and follow about 100 meters behind the dismounts at a slow pace. I think this will work for now. Thanks for the assistance. Pete -
How to engage/ assault move APC's and then unload infantry?
dpabrams replied to dpabrams's topic in Scenario and Maps
Seems I have overly complicated it. By highlighting the end way point I can select troops/ dismount and at least get them out. I think I can now set the APC's on engage/ slow and the troops will follow? Fingers crossed. -
I experimented with this for the better part of a half day. Consulted wiki and even searched this forum but I still don't think I have a grasp. It should be easier I would think. I select a APC platoon in the editor give it a engage or assault route and have it end at way point 1. I select the route and Troops/ dismount if/ this unit is carrying troops AND the unit has reached way point 1. I get nothing. In the editor I am unable to set a route and have infantry dismount from APC's. Seems I can only do it in the 3D view. Does anyone have simple instructions that will just get me in the ball park? Thanks, Pete
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Is there an upgraded version 4.0 "Chinese Farm" Operation?
dpabrams replied to dpabrams's topic in Scenario and Maps
OK, I give up. Thanks -
Is there an upgraded version 4.0 "Chinese Farm" Operation?
dpabrams replied to dpabrams's topic in Scenario and Maps
I can wait but is there a way to edit an operation? I constantly use the My Scenario directory for all the solitaire scenarios I have created, however the My Operation directory show My Operations/ 1973 Sinai but no file beyond that, that I can open to edit. -
So I looked into the Operations Directory for 4.0 and I see the Chinese Farm operation. Rather droll with the Leopard substitute for the Sho't Kal, which we now have. Is there an updated version that has the correct tanks? I cannot seem to be able to edit this operation in the mission editor, nor find a Sinai map? What am I missing? Thanks, Pete
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I spent 15.00 bucks on a manual to go along with 4.0. I see that it's not a 4.0 manual, oh well I'm happy to support SB Pro PE and when 4.0 is out, I will buy it!
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I dig the overhead view. The zoom, spin and rotation are very intuitive with the mouse. Question is can we get a more shallow angle when rotating the view outward? That way we can see a greater distance?
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Is it possible to edit the GPS sight for a Shot' Kal? If I could find an open this thing I would make the reticule red.
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I dig the overhead view. The zoom, spin and rotation are very intuitive with the mouse. Question is can we get a more shallow angle when rotating the view outward? That way we can see a greater distance?
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Thanks for the info. I was too excited to dig out all the books and research material and just wanted to get playing. I actually had developed the scenarios and maps for what would have been Lock N' Loads " Heroes of the Faith: board game. I wish the Golan was was better detailed and named. Seem to be much different than the sat images. I see less forest for sure. My Mutzav was too big according to my diagrams and I have rebuilt it, albeit in the wrong place.
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IDF: M113 Zelda M3 halftrack APC Super Bazooka M151 jeep and TOW variant M48 Magach
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With the Shot' Kal in play as well as the M113A1, T-55 and T-62, what else but the Purple Line. Been enhancing a Golan map from Dark Angel and I built a Mutzav on what I think is Tel Saki. Using a wadi as the AT ditch, wrapped in wire. Marching waves of T-55's and the occasional T-62 towards the strong point. Pete
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Where is the Suez Canal Map? Says there is one in the map pdf? I looked in the library also and in game 4.0? Am I blind?
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I am 1/2 French and I reserve the right to humor myself about my lesser half.
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Great work and I'm fully enjoying 4.0. For the next upgrade I'd like to round out the US ARMY circa 1986. 1. Crew able M2/M3 "0" and A1 models 2. M249 MG 3. M163 Vulcan 4. Updated HEMTT 5. Updated M901 6. M577 for aTOC 7. M106/125 We really can use a pre-ODS Bradley. Pete
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French?
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The Soviets had well documented QC issues. I think is is likely a result of that plus poor maintenance. Just a couple square bearings is all.
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When "viewing" in the mission editor, the AH-1Q, Apache and Mi-8/17 cannot be viewed. However when testing in the editor, they appear. Pleasantly all my M1 mods from 3. whatever work as well as the M2A2 and M901. I wish I could find my old maps
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How about some porn for the weekend? Lead in the air, grunts frolicking on the bumpy ground, a Cobra strike?
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Sir, does this mean Ann Margaret is not coming?
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Will Schwein get to be a crew member?