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dpabrams

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Posts posted by dpabrams

  1. I later discovered a template for the M1A1 that was a great help but after I had already released the M1 Cold War Pack v1.0. Needless to say I went back to work attempting to complete the be all end all M1A0, with a ton of improvements and more. I am just about there and here is a preview but I have 3 spots I cannot locate. I have attached pic's of the 3 areas and they are the wheel hub, turret extension and spare road wheel. Please have a look and if you know the secret spot let me know.

    Pete

    prview.jpg.99e2d99b598871e1e880bdfeded10

    hub.jpg.60697765f2e30515549edd00eb9704b9

    spare.jpg.db6965ccf653a1eaba071799a7d918

    56e83c98a6e31_turretextension.jpg.c3ba6c

    prview.jpg.99e2d99b598871e1e880bdfeded10

    hub.jpg.60697765f2e30515549edd00eb9704b9

    spare.jpg.db6965ccf653a1eaba071799a7d918

    56e83c98a6e31_turretextension.jpg.c3ba6c

  2. Someone's been busy.

    I have been. Learned the Sim again We-Fri, then started modding Saturday. I now have my 1982-84 Cav platoon of 4x M1, 2x M901 and 2x M113A1's.

    Pete

  3. I am new to this but is this only done by altering the actual 3D model? I sure would like to delete that last skirt section and expose the drive sprocket on the M1 as the crews did in the field. Is it an "alpha channel" thing? I thought that my adding the blue and red checkering it would allow for it but it is beyond me.

    Pete:confused:

    56e83c97f268d_M1skirt.jpg.dbb65dcb5cf514

    56e83c97f268d_M1skirt.jpg.dbb65dcb5cf514

  4. nah seriusly, I think the 901 has gotten a new model lately without us noticing it. I cant remember the model being that good. but your skin on the other hand makes it look even betther.

    I stopped playing SB 3 years ago and just picked it up again after noticing the update. The M901 model is great and the unit is fun as hell to control in the sim.

  5. Good work! I Like it! Will use them for the cold war campaign :)

    Also adding a OD green M901 to the mods for the same time period. No MERDC yet and before the horrid 3 color NATO pattern.

    Pete

    56e83c97ea339_M901ODGreen.jpg.f4ae969a18

    56e83c97ea339_M901ODGreen.jpg.f4ae969a18

  6. ...if only we had one of those for the M1(A0) now. :)

    Following Scorpius' pattern I have done some MERDC M1's. They are uploaded into the "packs" section. Also included in a forrest green M1 from Reforger 1983.

    Pete

    Image2.jpg.66a484a6b4be3fc72bb54a00a75db

    Image1.jpg.b11070e05cb308c13f2a65e3ddf01

    Image2.jpg.66a484a6b4be3fc72bb54a00a75db

    Image1.jpg.b11070e05cb308c13f2a65e3ddf01

  7. 1984 actually, production ended somewhere in 1985/86.Turret armor was thickened from 740mm to ~960mm, this means it was thicker by 9 inches (~220mm).

    Right you are. The IPM1 was the definitive Cold War US tank for me. I would like to see it sometime in SB along with the M833 rounds. I sure dig the M1 before they got so heavy. I hit 46 mph in my M1 just last night!

    Pete

  8. Even more nice would be to, eventually, have an M1(IP) in SB (with its extra armor), with MERDC camo, and the M833 round as default as the 1985 M1.

    You are correct this would be the addition I would like the most. As near as I can tell all the components are already in SB. Simply use the M1A1 (HA) and adjust the armor down (minus the DU armor) and add the 105mm, M68 from the M1A0 and BINGO! The IPM1 entered production in 1986 and was essentially an M1A1 with a 105mm. The M1A1 did not have DU armor but had additional armor plate added to the turret.

    Pete

  9. Been away from the sim for a few years. When I saw that the M60A3 and M1 were added, well that brought me back. I much prefer the mid 80’s NATO vs PACT thing as opposed to the super tanks and 120mm super guns that are so prevalent in SB Pro. I have been making up some early 80’s scenarios that typically include the M, M113A1 and M901 for the US. I wish that the early versions of the Bradley were modeled but I can do without them. For the Soviets I use variations of the T-72, T-62, T-55 and BMP-1’s and 2’s. In fact the Soviets have far more gear that would have been available in 1985 than do the US forces.

    At ant rate I modded the M1 and M113 to better match the units in Europe at the time. The M1 is darker and greener. There are also some other minor improvements. I did a MERDC M113A1. I will try a MERDC M901 but it will be difficult. When I figure out the uploads I will submit them.

    Pete

    M1.jpg.a381a09f1a2c484bcbada73e2a331f9f.

    M1.jpg.a381a09f1a2c484bcbada73e2a331f9f.

  10. Greetings,

    I don't know about the rest of you but I enjoy playing with the older units in SB. I prefer creating scenarios from the time period from about 1982 to 1984. This works well as the US player can use the M1, M113A1 and M901. I wish that improved M68 rounds like the M833 could be included as they were around in the early 80’s ( I think). The M735A1 is a fair round but I would like to see the M833. In the meantime I substitute the CMC105.

    Speaking of simming the mid 1980’s, I sure would like to see a M2A0 or M2A1 and M3A0 or M3A1. I just can’t bring myself to use a M2A2 during this time period as they just weren’t around yet. Better yet how about a IPM1?

    I much prefer the Cold War era to the 1990’s and beyond.

    Pete

  11. Greetings,

    Has anyone experienced the "snake head" trouble with the M901 Hammerhead launcher turret? What I mean is ounce the M901 reaches a firing position the launcher will continue to remain between the travel position and upright firing position and bob back and forth like a “snake head”. It seems that I have to maneuver around and find level ground before the launcher will erect. And by level I mean flat!

    Pete

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