Jump to content

dpabrams

Members
  • Posts

    752
  • Joined

  • Last visited

Posts posted by dpabrams

  1. I got my ass handed to me by a Hind while in a M113G3 DK TOW. The AI kept calling for caliber .50 but as the commander I couldn't access the 50 (am I missing a button here?). Then I remembered something about limitations on some platforms.

     

    Sooooooooo, the question is, is there no usable .50 cal the the M113G3 DK TOW?

  2. 3 hours ago, Wardog said:

    TSe419E looks good, Curious as to what map it is. These Videos always a good source of learning for anyone just getting in to SB, or already familiar too, enjoyed watching. Cheers

    Its the Golan map that came stock but I have modified a bit of it.

  3. 28 minutes ago, Rotareneg said:

    Found a little problem: the nettles and grassy.dds files are mismatched/swapped so that the grassy one is a nettle plant and the nettles is grass.

    Can't explain that one, except that grassy.dds is a stand alone plant and nettles.dds is a bunch of grass clumps. You will have to play with your theme. I switched them to check and it just din't work.

  4. 6 hours ago, t3redundee said:

    I've placed the your files into c:\users\username\documents\esimgames\steelbeasts\mods\textures\tis  and woodland ...originally tis was empty and woodland had a lot of empty folders. I don't see any difference. What am I missing?

    Thanks

    Allan

     

    place the CONTENTS of the woodland folder here (not the folder): X:\Documents\eSim Games\Steel Beasts\mods\textures\woodland

    place the CONTENTS of the tis folder here (not the folder): X:\Documents\eSim Games\Steel Beasts\mods\textures\tis

  5. 6 hours ago, Splash said:

    I'm curious about the recommendation to put these in the Program Files installation folders. I've been using your earlier drafts of these files (thank you) and they work just fine when placed in the mod folders.

    I edited and updated the Beta offering. Thanks for the input Splash and Gibs. As for 4.1 I eagerly await....................

  6. 53 minutes ago, Rotareneg said:

    Yes, I just tested and you do not need to overwrite the originals, just the new textures in the equivalent mod folder and it works (and looks) good.

    No shit? I thought I tried that. Great to here Rot, thanks!

  7. Here is a folder with tis and woodland replacement grasses and bushes. This is a BETA test if you will. You will be placing the textures in the X:\Documents\eSim Games\Steel Beasts\mods\textures. Understand that your themes will need to be adjusted on your maps as this vegetation will no doubt change the look of your maps and usual themes. This is typically an exercise designed for those that are comfortable replacing files and editing maps and themes. I promise however, that your immersion in the sim will be greatly enhanced.

     

    Image7.jpg

     

    XDocumentseSim GamesSteel Beastsmodstextures.zip

  8. I am getting close to a release. I have done the TIS files and am just tweaking a few things. It amounts to a complete redo of the grasses, lily pads and some bushes. Only those experienced with mods, map editing and theme editing should mess with this but I promise the results will be impressive. ALL of your maps will look different, so you should understand that your themes will have to be adjusted to correspond with the new grasses. I mess with it all including the ground textures to get a look I like.

    Image1.jpg

    Image2.jpg

    Image3.jpg

    Image4.jpg

    Image5.jpg

  9. 1 hour ago, Gibsonm said:

     

    Look forward to it, when its implemented in some future patch / update. :)

    I've waited since 2010? I'm keeping mine. If everyone gets one then the playing field is level. Grab yours today, its free.

×
×
  • Create New...