I am by no means militarily are tactically literate and sometimes creating scenarios that the SB community mite enjoy leaves me with a great deal of anxiety. As a result I don’t and instead I make up one for my Saturday night lan sessions with a few friends. My feedback from those individuals comes in the form of curses.
“Poor map selection”,
“Why are we probing”,
“Why are we using reconnaissance”,
“We don’t need to spend so much time examining the terrain during the planning phase”.
Using this simulation really isn’t that complex or complicated from my point of view but understanding how everything works together and why certainly is. New players that are not part of militaries or ex-military aren’t used to the mechanics of what is faithfully reproduced with this sim. As a result these persons may expect to be able to just jump right into a given vehicle of choice and start blowing shit up. Forget about needing to reload the ready rack or replacing ammo belts. Lazing, battle positions, the GAS. Today’s gaming environment is all about graphics, eye candy. Look at video cards and cpu’s, the power being brought to personal computers for gaming is monstrous.
Although it may be very hard to create the logarithms necessary to build a quick battle generator, it shouldn’t be overlooked. Maybe a ProPe lite with stripped down or simplified units that can perform some of the planing. This next phrase is tough to consider but one of these days VR will be just a given on all things gaming.
I guess it really depends on what eSim wants from the general public. I love what is provided for me and I’m grateful for what I have from this simulator. I was looking for this very thing in 2007 and found it by accident. You have to want this, you have to want this level of fidelity if you pay for the full package.