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Everything posted by El_Chacho

  1. Maybe is the language or the cultural barrier. I am a scientist and I am a big believer in peer review. Although I appreciate your interest, you didn't explain yourself very well for the "end if" condition. I thought you simply overlooked to kill the dismounts, you were actually speaking about vehicles being disabled and the mission ending. You really irritated me when you posted a modified version of the scenario. I completely misread that and thought you were being condescending. I think it is better to avoid crossing paths from now on. Thanks, JC Real and Simulated Wars Blog
  2. Look buddy, I don't know why you are going to such lengths with this scenario. I am going to take it down just to avoid the irritation of you making so much fuss about such a simple scenario. Cheers, JC Real and Simulated Wars
  3. LOL, I thought I found out something and I made a video before seeing this thread. Video on AT Ditches Cheers,
    Liked the scenario very much. Short duration, for people like me who does not have too much time for gaming. The scope of the scenario is great, it makes you feel like you are part of something big. The troops under one's command are highly manageable. The mission is winnable: this is not an "against all odds", desperate type of situation. There is plenty of room to maneuver and the troop density allows a lot of that. I posted some screenshots at my website (no spoilers there): http://rswars.com/emerging-fledgling-2-scenario-for-steel-beasts-prope/
  4. Thanks, my friend. Let' connect sometime.
  5. Hi. I think so if you are commanding them.
  6. Thanks for watching, Jim. Cheers,
  7. Hello, My video is up at: [Vikingo, veo que sos Argentino. Yo tambien!]
  8. Hi Mark, thanks for the referral and for watching. Cheers!
  9. Thanks for your response. It works like a charm right now. The dismounted infantry even does suppressive fire if that tactic is pre-programmed for the vehicle. I will make a video to demonstrate this in the editor. Cheers,
  10. I don't know if it is new to 4.1, but I noticed while creating missions that you can edit the infantry to dismount and automatically coordinate movement and suppression with their APC. Is this something new? Cheers, JC
  11. Version 1.0.0


    This scenario is a spin off from a previous one in which the player commanded a BMP-2 platoon. Now, command a full company of Soviet T-72B1s in (almost the same mission). A flanking maneuver by two T-72B1 companies (including yours) will soften up a US Cavalry troop (-) in OBJ Goliath and Achilles. A Soviet rifle company will move in an assault both objectives under the close watch of the T-72B1 tanks ... Expect ENY tanks, and losses. Good luck!
    Thanks for the kind comments. A new version of it is coming up. Preview at:
  12. Version 1.0.0


    A detachment of the 39th Guards Motorized Rifle Division (2 T-72 tank companies, 1 BMP-2 rifle company under your command) has to brush aside a US Cavalry Troop that is trying to delay the Soviet's advance. Single player only against a US computer opponent. Only BMP-2s are playable (i.e. T-72 tanks are under computer control). I apologize in advance for the NATO maneuver/tactical graphics and for any issues with the scoring. This scenario will be updated based in feedback and amount of downloads.
  13. You bet! I have no idea how to do that, though. Cheers,
  14. I just came here to ask please for the TIS focus in the Marder to be fixed. Thanks!
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