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Pandur

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Pandur last won the day on August 24 2021

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About Pandur

  • Birthday 05/19/1983

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    Austria

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  1. Its all good, i dont want to question the current order of things, its just that i tried to use this feature "intuitively" completely different, i thought it would be logic to use it the way i thought it is working, so that is what i tried. Lets say it was a user error
  2. I have to say, that is just the way it works now. You look in a direction, press E and the los bubble appears somewhere. Not sure where it should be when it is in the air, maybe just the way it is now, when there is no reasonable target just fall back to the way it works now, but when you aim at a spot at the ground(with binocular or a gun view) have the los bubble be exactly there. What i know is that when you press E now, the bubble is also nowhere near where you intend it to be since you can not "intend" it right now, just give it a direction. So if there is a way to tell the game to also take distance(the spot aimed at) into account i "think" it can only be better. If nothing else, Shift E or Ctrl E or the like could be battle position with range taken into account while just E is the way it works now. I think that could work out fine but you are right in that you need to teach the players about it and it adds one more function or variation.
  3. Right, thank you for that, i had a completely wrong impression about the "E" feature, i probably use it different now.
  4. I see, but what is the point of pressing E then if i have to go into the map after that, to adjust it by hand. I could go into the map right away and set the tactics from there right away!? I was under the impression that pressing E should give me a battle position right away relative to where i am looking(not only in bearing but also distance), since getting in contact with the enemy, pressing E, and first going into the map to fiddle with the los bubble is a bit unpractical. But now i at least know why sometimes things happen completely different to what i have planed since there are a few seconds where vehicles adjust to a los bubble that is at a wrong distance till i go into the map and set it by hand.
  5. What i do not understand is, when i press "E"(battle position) from commanders binocular view, should the los bubble not be more or less exactly where i aimed with the binocular(mark no2.)? Because everythime i checked it, it was somewhere else completely. Like when i aim at a road crossing, and the los bubble end up 1000m behind it or something like that. Do i miss something?
  6. Something to keep it real. Maybe more for "post" combat. Best version by the Dubliners in my view.
    Played this 2 times in single player. I rate it 4 out of 5. + Cool unit mix, i enjoyed that! The spanish kit´s are more rare in scenarios. + Nice puzzle in a way, you want to use the things you are given to the fullest to make it work well. + Good use of dynamic lighting, its getting dusk toward scenario end. Its not dark but enough so you notice it, a nice flavor element. + Very well manageable for single player, but probably also best in 2 player coop. 1:30h time limit great for bad multitasker like me Why does it miss last star? (Spoilers, mainly for author) -> This 2 things take away the 5th star in my eyes, still that makes it a great and very enjoyable scenario in my book, just not perfect 5/5. Thank you for the scenario!
    I had a great time with this operation, just finished last mission. 5/5 stars! - Small scale missions, you always command 1 platoon/4 vehicles. Great for beginners, but missions are interesting so veterans should enjoy it too i think. - Nice variety of vehicles under your command, 2A4, ASLAV, Pizarro, MB G300. - Problem free, it only had 1 hick-up for me and that was in mission 4 with the pizarro´s. The south most platoon got stuck at 1st phase line, but that did not make any real problem in the mission. Thank you Apocalypse 31 for the hard work and nice operation! Looking forward to your(and ben´s) desert adventure!
  7. Wow nice one, i just came back in here to say that i try a few things on my end, but no luck on my side, i could not make it go away. I wanted to ask if i can provide anything to help... DxDiag or something from my PC? On short range it is no problem, but it rly throws off my long range gunnery, especially on moving targets, very annoying. Lucky me i have a gunnery rating of 105 and the AI hit well for the most part in single player (not sure if it is internally hard capped at 100 anyways or if the extra 5 do anything)
  8. Ok, seems i am good and all is well, thanks for clearing up the confusion!
  9. Not sure if this is still relevant, i play this yesterday first time and won it, but it was a tight match. If you would have asked me, id say i lost it, but game gave me a total victory. All i did was to scout well in the briefing with the 3d view for favourable terrain overlooking the objectives and i found some positions. I made it so that the shot kal tanks are 150 to 250 meters in front of the AMX "tanks", so the shot kal will "tank" the damage while the AMX can fire from the rear(first row of palm trees when you arrive from east) largely unmolested... that worked out great. It started to fall apart by the time my shot kal tanks ran out of ammo in the ready rack and had to reload ... i was overwhelmed with the effort and some started reloading in plain sight of the enemy and got shot. At that time the AMX tanks started to feel the heat as they became the target. As i took command of my last working shot kal and managed it by hand to reload some ammo in a dip i managed pop the last 3 t55´s that came charging forward, and yahweh be praised, the scenario ended right there with a major victory. In the AAR i saw they had one MTLB left and quiet a few troops but that was it.
  10. Let me say, my Steel Beasts file path(in options) is pointing to the C/Games/SBmaps folder where all the packages are, so that is working and the game starts and i can play all tutorials/tank range and stock scenarios. That is all working. However, this folder in C/games/SBmaps does NOT include the legacy maps which are stored somewhere else. That is the thing i am confused about, if they are supposed to be in the same place(maps folder)or if the packages can be stored in a completely different location. I am wondering if the game ever looks for the legacy maps in the location i have set in the game options. Maybe i am overthinking this, i dont know.
    Like this one a lot. Quiet a few different toys, low tech stuff. Just what you would expect from africa. But what i like the most are the different stages you go through that are quiet different from each other. Defend, bring forward relieve forces, reorganize and repair what is left and then attack with what is left. I did enjoy that very much, it has a bit of everything. But i recommend 2 player maybe to get the most out of it, so one guy can micro the infantry while one player does the tanks. That said, if you are a good multitasker, solo should be no problem.
  11. Played Rebel Raid East Africa now twice in 2 player coop, super nice scenario, fun toys, and you go through quiet different phases in the scenario. Defend, clear path, move relive forces and reorganize and repair what is left, and then attack east. I enjoy that very much!
  12. Playing talon strike right now, good stuff! A desert adventure? This should be great, looking forward to it! Thanks for you effort!
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