Jump to content

ShotMagnet

Members
  • Posts

    5,168
  • Joined

  • Last visited

Posts posted by ShotMagnet

  1. One from the distant past:

    Mapman and I were doing a Paper Tiger scenario with the 29th AR. Map and I got lost, which happens a lot when you don't use the map the game provides and restrict yourself to the map you make before the mission starts.

    Map and I got lost, therefore. At one point we lost each other and I popped smoke so that he could find me. Rule #1 for being lost. Come to a stop, let the other guy find you, and making ridiculously obvious where you are. Map found me.

    We decided that we were very much west of where we should have been. We therefore turned east, and our two tanks plowed into the west flank of the enemy attack.

    Hilarity ensued, and according to eyewitnesses yours truly earned his handle by absorbing (according to eyewitnesses) 47 hits from enemy vehicles.

    Shot

  2. I got the PB/PL module installed on my machine, per the e-mail I sent. It's pretty simple. If you're going to be on TS later I can talk you through.

    You can likely figure it out for yourself, at that. As for using the module, it works just like the VASL module.

    Shot

  3. I have some minimal experience with VASSAL, and a goo-gob lot of experience with the games mentioned.

    Throw me an e-mail, between the two of us I bet we can figure it out. I believe you know the address. :)

    Shot

  4. Some basic rules of thumb:

    The more infantry, the more trouble

    The more buildings, the more trouble

    The more helicopters, the more trouble

    Some of it has to do with animation, and the fact that said animation has to be passed between eight or more computers (which might themselves have certain limitations).

    Some of it has to do with host data-processing capacities (regarding LOS computations, animation, etc). And the fact that your mission might be talking to eight or more computers.

    Some of it has to do with ping. The more-distant the player, the higher the ping.

    Think of it as holding a conversation, between people of maybe-dissimilar languages, which has to be held to the speed of the slowest speaker.

    Refer again to the rules of thumb.

    Shot

  5. I did something similar for a TGIF mission.

    Instead of using troops, tell a gaggle of trucks/PCs/whatever, to go to a particular waypoint. Tell them to loiter there for whatever frame of time you deem reasonable. Tell them then to go to where they came from (or somewhere else, if you like).

    As no troops are in fact used, you don't need to wait for them to load onto vehicles they would have no interest loading onto at any rate. Instead, tie success or failure to the number of trucks/PCs/whatever which make it to a certain zone.

    If applicable, Spawn if... troops to that zone, or deploy the troops of the relevant units there.

    I can provide a scenario example, if need be. PM or email me and I'll provide.

    Shot

  6. Second, although I come a little higher-priced as I insist on being paid in almonds.

    Its like an Armor mueseum here. Ive seen Cheiftains, Marders, M113's EE-9 Cascavels, of course loads of BRDM's BMP's, and MTLB's. I have even found an M-8 Greyhound and a 1938 Vickers tankette.

    I hope you're taking/have taken lots and lots of photographs for we of the armor-modeling ilk.

    Shot

  7. The kind of book that you want to write will dictate to some extent size and location of impact. Is the emphasis on before, or after the impact - if before, location and size hardly matter, if afterwards you're free to pick the location in order to suit your needs as far as climate change etc. are concerned. Is it about to cover a wide time span (multiple generations) or just an episode in a number of protagoinists' lives? Do you want a realistic protrayal of a large impact event, or some outlandish events that catapult other planets off their current orbits to influence the earth orbit, so the short term consequences are extremely minor but it would still mean the end of the world as the resonance with, say, regular Mars encounters will change Earth orbit to be more elliptical or something. Just keep in mind that impacts that can throw planets off their orbits are will invariably pulverize the plantes just as well. Earth collided with a Mars sized object billions of years ago, now there's the Moon as the result.

    If you can answer all these questions it will sufficiently narrow down your choices to a more manageable number.

    I'd actually started with a target list, liked them all, and thought I'd turn it loose to you lot in an effort to gauge both my estimations of what might be interesting, and to see if you lot might come up with a target that I hadn't considered.

    The impact will govern the story, natch; but rest assured that it will rather-narrowly focus itself in terms of story. No colliding planets, no outlandishness (at least none that my incomplete engineering-education can detect and deter). Less LH, more personalized history. At the moment, anyway. I got the idea looking at the Moon the other night, it's half-baked at best, at the moment.

    Although unlikely, Antarctica makes an interesting impact point.
    You are the fourth to suggest a polar impact. I'm personally 'shooting for the Moon' and getting the thing to hit there, thereby (hopefully) setting up the possibility for multiple smaller-scale impacts on good ol' Earth.
    If you felt the need to add me to this book I could happily see my self in a Nero-esque roll, playing a jig on my fiddle while the world burns.
    I'll find a way. Friendship demands no less.

    Shot

  8. What the question asks, how long have you been 'playing with the Beast'? In years.

    If you've been here playing less than one, say 'less than one'.

    Informal sorta-kinda straw-poll to get a sense of how many grogs are out there.

    For myself; I got the game in '02 and have been playing it more or less consistently since.

    Shot

  9. As some of you know, I'm a science-fiction writer.

    Last night at work (when I do all the thinking for my stories) I got the notion to do a story centered around the aftermath of an asteroid strike on Earth. Sounded like fun, so I got to selecting targets. That's where I ran into trouble. I couldn't pick one. Not just one; there were too many interesting choices.

    That's where you all come in. Pick a target. Any target. Pick more than one if you like. Pick a target not on Earth, which will somehow still affect Earth.

    The most popular pick(s) make(s) it into the story. The indvidual(s) who pick the winner(s) become characters in the story. If they wish.

    Have at.

    Shot

×
×
  • Create New...