If you're looking to create a target-ID situation, you might try equipping both sides with the same AFV. The game gives you picture-perfect intel of where your guys are. So far as I know there's no way (currently) to change that. The work-around is to challenge the player by giving each side units which are identical in terms of what AFV are used. For example, a scenario with tanks should give both sides M1s. A scenario with IPCs should give both sides Pizarros. A combined-arms OB should give both side the same vehicles; you get the idea. It's true that you'll still have perfect intel on where your side is, but when you're the gunner and you have to decide instantly who's the enemy and who's not, you can make life Chinese-interesting for yourself. I designed a scenario for TGIF which had identical tanks for both sides. Hilarity ensued. You'll find also that the AI is (or was, could have been some changes made) not incapable of committing a fratricide. Since the release of 2.328 I've seen the AI do it to itself maybe a half-dozen times, and I don't play all that often. Which is to say that I think you'll find that giving both sides the same vehicles will make things interesting. You might not get exactly what you're looking for, but you'll get very close. Shot