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Apocalypse 31

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About Apocalypse 31

  • Rank
    Senior Member
  • Birthday 08/06/1983

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  • Location
    Commanders Hatch of an M1130

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  1. Would be nice if they started remaking some of the older titles using the TitanIM engine.
  2. I saw them open for Soundgarden two years ago. It was awful. Just terrible.
  3. Was a big fan of Dillinger back in the day. My band even got a chance to play with them once.
  4. Wish: Multiplayer Vehicle Management When someone drops or leaves a game the vehicle goes to the Platoon Leader and not straight to the Company Commander
  5. I agree. Either one or the other - but this is an older version of the mod. It looks like in the latest versions he did away with the complicated sights and just used a first person weapon with an easier reticule.
  6. Ghost Recon 1 Modification CENTCOM Violence of Action Bear in mind, this game was released in 2001 and it was so good that people are still modding it and adding more content.
  7. I'll take CO, but I don't have time to prep orders. It'll be on the spot stuff.
  8. I'm more concerned with the helicopters being excessively hesitant to engage targets, or their inability to accurately engage targets using rockets or cannon. There is a tendency to hover idle and cycle thru weapons with while staring at targets in the open. It is frustrating and I hope it's something that be fixed at some point.
    Awesome mission. Really challenging tasks with the overlay of the urban terrain. The initial landings are fun and different - even exciting. Recommendations Make the Helicopters (and maybe even the infantry) computer controlled, and give them exit routes after they infiltrate the infantry. The choppers just sit there, for the most part. I used them to move infantry into the city, but I don't think that was their intended purpose. Add more playable infantry to the APC formations (LMGs). The city is FULL of RPG-carrying rebels. It is not conducive for mounted combat. and Steel Beasts infantry isn't good. More playable LMGs would allow players to clear the area much more efficiently and safely.
    Things that I enjoyed Love the map -the terrain is really well done! Reasonable size for single player or coop - both the AO and force. Challenging (not tedious) objectives that are enjoyable. Seems like a dynamic mission that has lots of replay value Things that need fixing I noticed an issue with the win conditions - there are none. I double checked in the editor - I see Events for rescuing troops and returning the vehicle, but your End Mission criteria is only based on losing (if player loses too many vehicles) I didn't get any event when I saved the Troops from 3/C - the script is bugged, and has a space in the IF / AND condition (missing an AND condition) I couldn't use the mortar - it is set so that only fire support units can call for fire, but there are none allocated to the player.
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