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Apocalypse 31

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About Apocalypse 31

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    Senior Member
  • Birthday 08/06/1983

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    Commanders Hatch of an M1130

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  1. 1. Better Infantry control - movement (shoot from standing and kneel) and sights for rifles and Light AT. Not asking for ArmA level of detail. 2. Helicopter Controls. Fake sites, sure. Just something to let players aim and shoot. Not asking for DCS, here... 3. Vehicle Masking feature from the PRO version into PE. I wouldn't ask for another playable OPFOR vehicle, I guess. 4. Wish we had embedded scenario Delta maps back. Not a fan of new system. Have stopped making custom terrain maps because distribution is a pain in the ass. 4A. Copy/Paste in Map Editor and maybe some "blocks" of structures. 5. Deployable Command Posts. Would be nice to setup the M577 and see animations in game. 5a. More types of command posts (red)
  2. It would be amazing to have that available in the PE version.
  3. I'm not worried about that.
  4. Problem We do not have a playable T-series tank with a thermal optics package that will support Head to Head or Head to Red scenarios with a Warsaw pact OPFOR. Request Is there a way to develop a VIZMOD (visual modification) texture package that makes a Western MBT look like a T-series tank? I know we can't change a model, but I also know that alpha channel manipulation can potentially be an option. I also know that this may affect hit boxes. Is this possible? https://en.m.wikipedia.org/wiki/File:M551_Sheridan_vismod_T-80.jpg
  5. EFT is a beautiful looking and sounding game that has gunplay that make most modern shooters pale in comparison. I would take those animations and sound in a cooperative style game any day. The PVP loot-shooter / survival stuff isn't for me. Imagine if SB has this kind of infantry!
  6. Also worth mentioning that we played 1.5hrs of the scenario before we experienced the crash. The squads were fine for 1.5hrs but suddenly there was an issue with callsigns?
  7. I did. Used the debugger within the ME. No errors were returned. The only thing I can think of, in relation to this error: I combined fireteams into squads for this scenario. When you do that, the callsign of the squad becomes the same as the vehicles. IE - C-11 (inf) and C-11 vehicle.
  8. The scenario in question. Apocalypse_OperationStreetSweeper.sce
  9. Multiplayer scenario is crashing with the following log: [12:44:00,792] CGame WARN : ------------------------------- [12:44:00,792] CGame WARN : Steel Beasts Log File v4.162 [12:44:00,792] CGame WARN : Sun Jan 12 12:44:00 202 / 1652 [12:44:00,792] CGame WARN : ------------------------------- [12:44:00,792] CGame INFO : +--+ MEMORY USAGE INFO (SteelBeasts START): [12:44:00,792] CGame INFO : | | Process: 241 MB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/139 MB max [12:44:00,792] CGame INFO : | | Physical: 4.1 GB (26 % of 15.9 GB total, 11.9 GB free) 4.0 GB min/4.1 GB max [12:44:00,792] CGame INFO : +--+ Pagefile: 5.3 GB (17 % of 31.9 GB total, 26.6 GB free) 5.2 GB min/5.3 GB max [12:44:48,766] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:44:48,767] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:44:48,768] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:44:48,769] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:50:54,136] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileToPlay start): [12:50:54,136] CGame INFO : | | Process: 1.2 GB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/1.2 GB max [12:50:54,136] CGame INFO : | | Physical: 4.8 GB (30 % of 15.9 GB total, 11.1 GB free) 4.0 GB min/4.9 GB max [12:50:54,136] CGame INFO : +--+ Pagefile: 6.1 GB (19 % of 31.9 GB total, 25.8 GB free) 5.2 GB min/6.2 GB max [12:51:30,099] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:51:30,100] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:51:30,102] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:51:30,102] CActorListArray ERROR: Scenario has duplicate unit IDs! [12:51:30,178] CGame INFO : +--+ MEMORY USAGE INFO (LoadFileToPlay end): [12:51:30,178] CGame INFO : | | Process: 4.4 GB (0 % of 8.0 TB total, 8.0 TB free) 241 MB min/4.4 GB max [12:51:30,178] CGame INFO : | | Physical: 7.4 GB (46 % of 15.9 GB total, 8.6 GB free) 4.0 GB min/7.4 GB max [12:51:30,178] CGame INFO : +--+ Pagefile: 9.5 GB (30 % of 31.9 GB total, 22.3 GB free) 5.2 GB min/9.5 GB max When I debug the scenario in the mission editor I get no returned issues.
  10. @Volcano Any chance of releasing a non-PW protected red side?
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