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Apocalypse 31

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Everything posted by Apocalypse 31

  1. Another game, Easy Red 2, allows users to generate terrain via .PNG file height maps. It's not perfect but damn impressive for an indie developer.
  2. It's not even an official military website. It's a .com! Ahh. I should have kept mpow blocked.
  3. This article says absolutely nothing and I'm not sure how you could read this and take anything from it, especially the title of your post. Unless you wanted a clickbait title.
  4. It's in the wiki https://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA)
  5. The following scenarios are from these sessions
  6. Version 1.0.0

    87 downloads

    Defense at Vollsjo by Apocalypse Based on the 2024 LHI Scania Campaign - developed by Los The silence of the commanders tank was suddenly interrupted by the cackling of the radio. The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun. "Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting. The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards "Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately". Moments later the XO returned with two lieutenants and a staff sergeant. "Gentlemen, we've received word from the Battalion Commander and here's the situation: 2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo. A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces. It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships. We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area. We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
  7. Tested: The Fuchs A6 doesn't have this problem.
  8. The AI will still traverse railroad bridges, but I am talking about manually driving. The player cannot order AI or manually drive across a bridge in the Fuchs A7 (the Fuchs A7 AI won't cross any bridges either)
  9. We were playing a MP session and someone was reporting that they couldn't cross a bridge - I immediately jumped to the mission editor - thinking that this was a map issue - but sure enough, the Fuchs A7 cannot cross any bridges (I tested 4 on the Scania map) Tested the A7 on 4 Bridges on Scania. Will continue to test. In some cases the driver was killed, even with speed 1
  10. The one on the right is from it's own map package and it's "from the wild"
  11. Version 1.0.0

    59 downloads

    Operation Whetstone by Apocalypse This mission concept was originally developed by the UK FIGHT CLUB and played in Combat Mission Professional. This is a port to Steel Beasts, where the entire mission could be played in a single battle - utilizing the strengths of Steel Beasts to fight an entire mixed UK Battlegroup concept to see how results could be achieved when an entire Battlegroup could be utilized simultaneously instead of cut into smaller Combat Mission sized scenarios. This is a large mission and I would recommend at least 4 players (we played with eight) Forces Available ISTAR Scout Platoon -12x Jackal (50cal) & 2-man Dismount teams (1x AT4) and Quadcopters -3x MB300 (Javelin Teams) -2x 81mm Mortars Light Infantry Coy -6x Bushmaster (8-man Squad, 1x NLAW ea) -3x MB300 (Javelin Teams) -2x 81mm Mortars Combined Arms Company -2x4 Boxer Platoons (6-man Squad, 1x NLAW ea) -3x CR2 Tanks -2x 81mm Mortars -6x 15mm AS90 (Offscreen) SITUATION A Donovian Mechanized Infantry Battalion is moving towards the area with the intent of clearing Copehill Down and seizing Objective 2 - the critical intersection near RTE 303 and 360. The MIBN is organized into three companies of BMP-2 and supported with a platoon of T-72B3 tanks. They also have a reconnaissance Company of 3x platoons of Tiger trucks and MTLB forward observers. We have also identified a flight of MI-24's that will potentially support the attack into the AO. We can expect the Donovians to use two companies as a fixing force while enabling the third company to seize objective 2. Mission: Defeat DONOVIAN MIBN attacking into the AO Tasks: 1. Retain Copehill Down 2. Retain OBJ 2 (RTE 303/360) Want to join the joint the fun? Checkout the TankSim Discord: https://discord.gg/kpnZUUFce7
  12. Bottom line: Please name your maps differently if you're going to do this. Something as simple as "ScaniaSE_modified" or the like. This is very confusing to players and it caused a multiplayer SNAFU this weekend. Foolish me, I clicked a Scania map randomly while creating a scenario. I now realized that the one on the right is NOT a default map and I must have picked it up from a download somewhere recently (SEP 2023). Thankfully there is enough detail to recognize the difference between the two in the description now, but the fact that the name is the same is highly confusing, especially for newer players. The left version is the original SB map and is a delta of the Sweden map package. The right is a standalone map package - not sure why. The map is exactly the same except for a change in theme. You don't need an ENTIRELY NEW map package to change a theme, you can do it in the mission editor without any adjustments to the map. Please don't create an entirely new map.
  13. Version 1.0.0

    70 downloads

    This is part of an ongoing Steel Beasts campaign with Loscon Heavy Industries Recon at Vollsjo by Apocalypse Situation Torrike forces have continued their attack into the area and it must be stopped! Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrength Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhere west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river. Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawal of the advanced guard - this may halt the entire Torrike offensive in the area! We have 90 minutes to force the Torrike Advanced Guard from the area before they reinforce with the intent to continue their attack. Our artillery batteries are falling back and you have no support for this mission. You have 4x 2-man recon teams within the platoon that are equipped with 1x Spike SR, 1x Quadcopter, and JIM thermal imagers. Your vehicles are equipped with medium-range radios - if the vehicles are destroyed then you will be unable to communicate your recommendation to our friendly tanks. Use Triggers 1, 2, and 3 to recommend a route to the tanks. Mission Failure If: a. Loss of Scout Vehicles before you make the radio call to D-1 (no radios = no call) b. No decision in 90 minutes c. D-1 becomes inop and cannot destroy the enemy tanks (pick the best route!) The enemy forces array in this scenario is randomized for re-playability
  14. You can easily do that now with formatting
  15. Did someone say playable infantry!? Alright, see you again next year!
  16. I didn't have the issue related to a change in ownership. I owned an entire company of them from the start of our session. This happened any time I went from the gunner to F8 and back to the gunner. Or even going from F6 to F8 to F7
  17. It's not. I noticed that TIS and Gun misaligned happens every time you get into the gunner seat.
  18. Whenever you jump into the vehicle the gunner announces the ammo type like he has just reloaded. The gun is not aligned to the TIS and you can only manually fire (shift+fire) It's only until you reload that's the vehicle seems to return to normal operation. The vehicle also has a de-synched reload audio cue where someone (there's no loader) announces UP but the gun still requires a few seconds to load. It all feels really weird.
  19. I have it available in my Enhanced Instant Action Scenario
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