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Apocalypse 31

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Everything posted by Apocalypse 31

  1. I only have a few. I'm also REALLY enjoying the SOG Prairie Fire DLC for ARMA. Their custom game mode, Mike Force is awesome... unfortunately the ARMA engine just performs so poorly that even my new gaming rig only hovers between 30-50 solid FPS when playing online
  2. I agree but I also think that a game like this would be incredible to play with a private and controlled group. I'm more surprised there aren't as many VUs playing this. I also really hope to see a UK/CAN DLC at some point, focusing on Caen and the Brit sector of Normandy or even Market Garden.
  3. Since @Red2112 thinks I hate everything...I just had to comment. I picked up Hell Let Loose this week and I'm really enjoying it. 1. It has a nice slow tempo, unlike most shooters on the market. Spawn timers are reasonable and the overall in game movement speeds also seem realistic and reasonable. 2. The scale is good. The maps aren't massive like Squad but just the right size so that you can practice smart maneuver but still find contact very easily. 3. This game looks and sounds AMAZING! The graphical details are stunning and this has to be the best sounding game that I've ever played. that is all. I said something positive.
  4. It's true that we've seen patches - but these are very small patches to fix minor things. There are so many core and fundamental flaws in the game design of CC2. The dev's have been radio silent since release.
  5. Much much much needed!!
  6. How are these developers going to make a game/DLC focused on combat and include such fine details BUT then make the weapons just awful and unrealistic? This DLC looks terrible and I'm glad I didn't buy it. I already wasted enough money on Carrier Command 2....from the SAME developers, who have already abandoned CC2 less than two months after its release.
  7. Every kids' dream; to play three Eagle Dynamics produced modules that are incomplete and will never truly be finished. F-18, F-16, and now the Ah-64!
  8. Depends. Are there plans for enemy infantry in game?
  9. New ARMA III mission that I threw together using the Prairie Fire DLC https://steamcommunity.com/sharedfiles/filedetails/?id=2614157056
  10. Really unimpressed with their Carrier Command 2 release. Not so eager to buy anything else from them
  11. This was how World War Two online was whenever a member of the High Command logged in. Certainly not mandatory. Moreso- What is the right balance of immersion? And how is it applied in a way that is ATTRACTIVE and inclusive rather than toxic and exclusive?
  12. Man, this seems like a less crappy version of Ground Branch - it seems like these guys are moving in the right direction at least with tactical gameplay and game modes. Someone dropped me a gift, and I'll have to return the favor with some cooperative!
  13. The entire enterprise has become absolutely awful. It's such a shame that they're dragging his name thru the mud.
  14. Good ole' keyboard and mouse. I rarely use my joystick for SB. Tanks just weren't designed with lots of keys. Meanwhile in DCS...8 button clicks to launch a HOT-3 in the Gazelle.
  15. I'd be ok with more PLA skins (not skin mods*) for vehicles in game without actually having new vehicles. *Nobody downloads mods so it would look weird when you used a vehicle without a PLA skin.
  16. My feedback so far on CC2, what I see as a decent start but needs lots of improvements (aka - how did this stuff make it past the playtesters?) Flight Controls. This is probably the weakest area of the game thusfar. Even worse, is that we can't re-map any of the flight controls. A game like this (heavy on flight - carrier based ops) should allow for some intuitive flying. Instead its hand-mashing WASD and UDLR keys and watching the aircraft sluggishly respond to inputs. I'd recommend adding an option to toggle mouse control for flight, and PLEASE let us re-map the keys. Commanders Station. There's not much usefulness in the holo-map. I'd like to see the holo map with some functionality for the commander. Planning a route with the ability to plot distance and direction of the ship. It would also be nice if the could monitor the status of each station from the CDRs position, alone - for example, being able to see the status of on board supplies without walking to the logistics station. The Commander should have information at his fingertips. Plotting Courses. A carrier-based game, so how do I navigate? The only interface that lets me plot a course (distance + direction) so that I can steer the ship is from the drone operators station. Using the drone interface, by dragging a line from the carrier to my destination (it displays distance and direction of the line). It would be really nice if I could do that from the Helm or Commanders station. Even better, if I could enter a bearing at the helm and have the ship just path along that bearing. Drone Loadouts. Please just let players edit the drone loadouts from the drone control station. I can SEE the loadouts when I select which drone to deploy, but can only edit them by walking over to the logistics station. Seems unnecessary, especially if I have enemy contact that requires a change of loadout on the spot. Countermeasures. It seems redundant that players have to switch to countermeasures to use them. If a drone is armed with countermeasures then please just add a 'fire countermeasures' button instead of making me go through everything. Turret Zoom - 30mm Cannon. I can HARDLY make out contacts, let alone engage them accurately with the current 30mm cannon. The only way that I know that I'm hitting something is when I see the green box turn grey. I only recommend this because the AI seems to have laser-like accuracy when they engage me, and can see me at maximum range. Please just add some zoom on the vehicle mounted turrets so we can actually see what's shooting at us. Day/Night Cycle. The game world gets dark, and the current day/night cycle seems very unbalanced. The best in-game depiction of the day-night cycle is where it's mostly daytime with dark, but somewhat shorter nights. The night wouldn't be so bad if.... Thermal/Night Vision Devices...we could actually operate at night. I don't understand how we have drone-tech but no equipment to operate at night. Somehow the enemy can see me perfectly, but I cannot see anything. This is very much NEEDED! What Time Is it? I have only found two locations where the time is displayed. On the logistics display, and on the Ship Log. It would be really nice to see a pronounced display of the time. Heck, even the commander has no idea what time it is. It would be nice if it was also displayed on the Holo Map somewhere. Holding Pattern. There needs to be manual input allowed for the holding pattern. Let ME decided who needs to maintain the pattern, who needs to land, and who needs to takeoff. I've noticed that priority ALWAYS goes to the landing aircraft. This is especially annoying when you're trying to launch and recover very quickly..
  17. Hit me on discord, man. Lets rule the waves!
  18. Same issue here. Tried to delete files from across 6 pages and nothing was deleted, with a weird error message. I found that you can only delete files from the same page any a time.
  19. I reaaaaaaaaaally hope it doesn't suck. I'm also wondering how feasible it will be to play in Single Player. The whole Bridge concept is very tedious for a single player. For example - trying to manage drones, as we as maneuver the ship and manage the ship's systems all simultaneous to fighting an enemy. I wish the Commanders Chair offered a way to view and override other positions so that it offered something suitable for single player.
  20. Did my part. Deleted 4 pages of attachments to old, and long-deleted PMs that I had. Very weird that the site caches old PM attachments, even after you delete the PM.
  21. Top down shooter. These are so not-fun an annoying to play.
  22. Does the RPG have enough penetration power to even damage the tank that its firing at? This seems very inefficient unless you're using the condition in multiple events / sides I haven't had any issues with events displaying Text. Be sure to check your event 'if' statements.
  23. Wish: a time condition associated with the UNDER DIRECT / INDIRECT FIRE / etc Looking for a more effective way to model surrender IF, and would like to model infantry surrendering when they've been under fire for a certain amount of time. @ben
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