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Apocalypse 31

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Everything posted by Apocalypse 31

  1. As someone who constantly manages projects....yep. I think the joke was widely missed. Hedgehogs image depicts (as a joke) how most project management planning timelines first appear versus how most projects get completed....for those with no f**king humor around here.
  2. Not that I know of...but a cheap workaround... Have a 3rd party neutral 'civilian' infantryman occupy the building - if they die then you can easily use the penalty.
  3. I'm having an issue with this one. It seems that the details of the skin are consolidated with the AUS pattern- therefore making it impossible to add a new camo pattern.
  4. That has been my method. Still a bit shoddy though. It looks very odd...but works.
  5. @Ssnake will disagree, but the Pro Apache is awesome and I really wish they would just release it in the PE because it's a ton of fun...crazy word, I know. It uses the proxy RWS weapons sight and fires hellfires like a freaking monster.
  6. It's in the Pro version. I wish we could have this too.
  7. I will take a video of me when I get home.
  8. I did exactly this same trick but it wasn't flattening anything
  9. Unfortunately not. Great. I have noticed many issues with using the flatten roads feature (they don't actually flatten)
  10. I accidentally checked the "Same Height" option when I was working on leveling buildings in a town, and the output was not what I intended. I deleted the buildings, but I'm left with an odd height map. I tried leveling the roads but its not working. What can I do to get my map flat again?
  11. Three videos from this weekends Kanium event.
  12. I thought so too, but you can see the unit on the map is an LMG. This is the first 5.56mm Squad Automatic Weapon that we've seen in game, so thats cool. And it looks like an ACOG scope that is equipped. https://en.wikipedia.org/wiki/Heckler_%26_Koch_MG4
  13. LMGs have had this option for a long time.
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