Jump to content

Apocalypse 31

  • Content Count

  • Joined

  • Last visited

Everything posted by Apocalypse 31

  1. My truck and a BMP-1; Perspective on size.
  2. I wish. I don't think the HC module was ever fully finished. If only ArmA had SB AI.
  3. Authorities may shift depending on the theater, nation, combatant command, etc.
  4. New Arma DLC: Global Mobilization - Cold War Germany Link: https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ For those who can't click: Willkommen! It's time for you to return to the Cold War. With its bombastic amounts of new original content, the Global Mobilization - Cold War Germany Creator DLC for Arma 3 invites you to live and breathe the military conflict between the two Germanies in the 1980s. Ride into armored combat against a determined enemy that easily outnumbers you. Experience warfare from the perspective of infantry reinforced with APCs. Or breach the historic inner German border to force the enemy’s hand in battle. Which side of the wall will you fight for? Besides the West and East German armies, this DLC pack also includes Denmark as a smaller but viable military faction. Key Features Weferlingen Terrain Located in the northern plains of Germany, Weferlingen offers the largest Arma terrain released so far: 419 square kilometers of usable area. It's modeled after a real-world location in 1983, and uses entirely new assets – providing you with a unique experience that gives Arma 3 an entirely fresh look and feel. Explore nearly 50 fully destructible settlements in both West and East Germany, prepare your ambushes from scattered wooded areas, or have tanks battle each other at great distances on farmland – with each presenting its own major challenges. The Weferlingen terrain is also available in a special winter variant. After all, the Cold War should stay cold. Each of the available multiplayer scenarios can be played on this version of the terrain as well. In addition, be sure to check out the terrain’s largest dominating feature: the inner German border – a part of the famous Iron Curtain that was faithfully recreated using formerly classified documents. As a result, the Weferlingen terrain lets you take Arma 3 and turn it into a digital museum. 42 Vehicles & Vehicle Variants Pitting the Federal Republic of Germany (West Germany) against the German Democratic Republic (East Germany), you will encounter 42 new vehicle assets on the battlefield: West Germany KPz 1A1A1 and KPz 1A3 Main Battle Tanks M113 series of tracked Armoured Personnel Carriers in various roles TPz 1 series of wheeled Armoured Personnel Carriers in various roles FlakPz 1A1 Self Propelled Anti Aircraft platform BPz 2A0 recovery tank 0.5t Truck as fast attack vehicle and transporter 2t Truck in transport, medical and supply variants 5t Truck in transport and support roles 10t Truck heavy transporter K125 Motorcycle East Germany T-55A Main Battle Tank BMP-1 SP2 tracked Armoured Personnel Carrier SPW-60 series of wheeled Armoured Personnel Carriers in various roles SPW-40 scout vehicle and command post variant ZSU-23-4V1 Self Propelled Anti Aircraft platform Truck 5 series in transport, tractor and supply variants Truck 5 Mp series in three support roles Civilian P601, a car produced in East Germany (also available as police patrol) Typ 1200, a car produced in West Germany (also available as police patrol) Bicycle 21 Weapons Carry 21 timeless classic weapons (including weapon variants) into battle: West Germany G3 Battle Rifle and variants MG3 Machine Gun MP2A1 Submachine Gun PzF 44 Anti Tank Rocket Launcher PzF 84 Heavy Anti Tank Rocket Launcher Anti Tank Guided Missile Launcher P1 Handgun P2A1 Flare Gun East Germany KM-72 (East German-made AK-47) Assault Rifle and variants AK-74 Assault Rifle and variants RPK Light Machine Gun RPK-74 Light Machine Gun PKM Machine Gun RPG-7 Anti Tank Rocket Launcher Fagot Anti Tank Guided Missile Launcher PM Handgun LP-1 Flare Gun All of the relevant optics and binoculars are also included. More Infantry Clothing & Gear Global Mobilization: Cold War Germany introduces various new character assets: West Germany Summer, Autumn, and Winter Field Suits Tank Crew Overall Bundesgrenzschutz Field Suit Police Officer Uniform Police Patrol Uniform Firefighter and Postman Suit Standard Issue Compass East Germany Summer and Winter Field Service Suits Tank Suit Officer Dress Uniform Police Officer Uniform Standard Issue Compass Denmark Summer and Winter Combat Suits The uniforms come with all of the helmets, hats, vests, and backpacks that are needed to equip the faction's soldiers for all situations. To make the experience of Cold War Germany even more immersive, the DLC also includes 8 voices for the new German radio protocol. 10-Mission Singleplayer Campaign “State Scarlet” Witness a fierce battle over the inner German border from two different perspectives: Pvt. Klemmer, a draftee in West German military, and Sgt. Brandt, the leader of his Leopard 1 tank platoon. Developed by people with real-world military experience, "State Scarlet” is designed to quench your thirst for Cold War military action with authentic combat operations, which sometimes overlap to show how the battle develops. This singleplayer campaign is fully voiced in German (with optional English subtitles). 17 Multiplayer Scenarios To ignite the Cold War right away, you and your friends can choose from 13 co-operative scenarios and 4 adversarial game modes. This includes a not-so-classic deathmatch mode called “Fashion Police”, in which teams can quickly change based on the clothing you wear. ABOUT THE DEVELOPERS The Arma 3 Creator DLC: Global Mobilization - Cold War Germany was created by Vertexmacht – a tight-knit team of developers who have poured thousands of hours into what can only be described as a true labor of love. Drawing from their experience as developers in the game industry, respected members of the Arma modding community since 2001, and veterans of military service, this project has been tailored specifically to the strengths of Arma 3 and the needs of its awesome community.
  5. Unfortunately, warfare is no longer that simple. Even non-state actors have adapted fairly well to attacking along all domains of a now multi-domain battlefield. Some of the biggest threats are no longer visible and dont directly effect the battlefield.
  6. It's really not that bad. It's actually pretty awesome.
  7. how so? The AH1 fires TOW's....they are no different than ground TOWs. 4k range Doctrinal rules for employment of attack aviation still apply. A squad of infantry fighting in a 1km x 1km isn't going to get air support.
  8. What about allowing PE helicopters the same functionality as the PRO version?
  9. I'm probably one of the few who doesn't care about interiors. I never spend any time looking at anything inside anyway. I'd gladly take the generic, ingame RWS reticle sight as a filler for our non crewable equipment, especially helicopters.
  10. R11/14 Please keep expectations low. The AH-1s are beyond terrible and their AI pilots rarely engage anything. When they do engage, it's usually a miss.
  11. Apocalypse 31

    Chinese Type 99

    Looks great, especially the two tone camo. The Chally does kind of resemble the Type 99 Upload it?
  12. I see that now. I wonder how the real terrain would change engagements on the map. You did a great job. As stated, I love fighting on it.
  13. I never realized this... This is probably my favorite map. The terrain is great; rolling hills add awesome engagement areas, small villages, large shantytowns, nice objectives (ports, towns, cities, etc)
  14. I hope you guys get a chance to re-prioritize the Map Editor. It is an incredibly powerful tool that helps generate new community content, which creates more mission content, which generates more buzz.
  15. 3d blocks? The best projects come to fruition when people are allowed to wander.
  16. Map Editor Overlay Management. Would like to make maps as realistic as possible, in some cases. (I'm not interested in 3rd party software) Copy/Paste Assets. Let me copy and paste the structures that I place. This would save so much time, and allow uses to create templates for towns/cities/villages, etc More Expansive 3d Models. Generally, more models would be great, but what I'd love to see is the need to place every individual building replaced with larger consolidated 3d models. Using the image below as an example: This would be one 3d model that could be placed in the editor, rather than having to place 8 single buildings. There can be more detail added, in terms of art. Infantry would still occupy certain positions. It would also significantly reduce the need to hand-place walls, tree's, phone lines, and other small decor items. Or imagine this? Or this
    Nice sequel, but I felt that the units are mismatched. The early 105mm ammunition of the M1 just bounces off of the T-90s. The only saving grace was the XO M1A2 (not sure why the CO has a T-90?). Same with the M2/M3 using early variants of the TOW-2.
  17. Just want to clarify something unrelated.... To heal infantry, do you place medic near the infantry (that are alive) or the dead bodies? Edit: Wiki says this, but I rarely have success, even with elite medics
  18. You were not misunderstood by all. Usual for you, maybe. Others have been using more efficient methods to organize the ad hoc games for a long time - discord is a powerful tool. Arguably, much easier than staying glued to a forum post.
  19. Lets get some shots of the new infantry
  • Create New...