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Everything posted by Apocalypse 31
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I'd recommend playing as an XO to get a general feel for how commanding ingame works.
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If you'd like to command CO and BN then I wouldn't worry about learning a vehicle I'd more focus on developing a plan, briefing that plan, and then adjusting that plan when the environment changes.
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Hannover Map needs to be updated!
Apocalypse 31 replied to Gladiator(911)'s topic in Scenario and Maps
You could always use the high walls to simulate dense urban areas. -
Please consider joining the Sunday MP games. There is always a need for commanders. Both CO and BN.
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Wish: Surrendered troops no longer show an icon on the map.
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Kanium Sunday 22nd of May "Pushing Back" by Apocalypse
Apocalypse 31 replied to Nike-Ajax's topic in Multiplayer Engagements
A14 Someone needs to babysit @Figmo42 -
Time to move the Single Player Scenarios into Legacy. It is oddly, the first thing someone sees in the downloads section.
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- 810 replies
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- insurgency
- ghost recon
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Kanium Sunday 22nd of May "Pushing Back" by Apocalypse
Apocalypse 31 replied to Nike-Ajax's topic in Multiplayer Engagements
50/50 -
Kanium Sunday 22nd of May "Pushing Back" by Apocalypse
Apocalypse 31 replied to Nike-Ajax's topic in Multiplayer Engagements
I'd recommend against taking a FOX unit. They are persistent across the scenario. The A Co folks will get tanks eventually. -
@Kingtiger @Wiglif @Grenny The "Stryker Dragoons" (DF30) have scouts equipped with Spike M's
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- opfor
- multiplayer
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Use the STAY command instead of Defend/Hold
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Nvidia shadow play to capture and Davinci resolve to edit. The free version is great.
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multicrew Casual multicrew games with Saber - Topic
Apocalypse 31 replied to Lumituisku's topic in Multiplayer Engagements
This is always very difficult with SB because of player fluctuation. I like your first bullet and I think that's a great way to approach what you're trying to do with these sessions. I'd recommend splitting your sessions in half. First half is training - a vehicle or system-centric focus - get the group comfortable or at least familiar with what you're trying to do and the second half of the session has the group playing on a small mission that focuses on those teaching 'objectives' from the first half. It seems like the focus for this session is Platoon - maybe best to just stick to that then. If the players are able to quickly win the scenario then run it again with leadership and vehicles switched around. -
Only if the interiors actually provide a reason to use them. ARMA's interiors were SORT OF functional - you could use the gunner and TC station screens to scan without actually being IN the sight - this allowed you full functionality of the position while maintaining situational awareness of other aspects of the vehicle. At the end of the day I still spend most of my time split between the TC hatch and the map. SB vehicles like the CR2 don't bother me.
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This already exists in game. It has existed in game for a long long long time.