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Apocalypse 31

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Everything posted by Apocalypse 31

  1. Same issue here. Tried to delete files from across 6 pages and nothing was deleted, with a weird error message. I found that you can only delete files from the same page any a time.
  2. I reaaaaaaaaaally hope it doesn't suck. I'm also wondering how feasible it will be to play in Single Player. The whole Bridge concept is very tedious for a single player. For example - trying to manage drones, as we as maneuver the ship and manage the ship's systems all simultaneous to fighting an enemy. I wish the Commanders Chair offered a way to view and override other positions so that it offered something suitable for single player.
  3. Did my part. Deleted 4 pages of attachments to old, and long-deleted PMs that I had. Very weird that the site caches old PM attachments, even after you delete the PM.
  4. Top down shooter. These are so not-fun an annoying to play.
  5. Does the RPG have enough penetration power to even damage the tank that its firing at? This seems very inefficient unless you're using the condition in multiple events / sides I haven't had any issues with events displaying Text. Be sure to check your event 'if' statements.
  6. Wish: a time condition associated with the UNDER DIRECT / INDIRECT FIRE / etc Looking for a more effective way to model surrender IF, and would like to model infantry surrendering when they've been under fire for a certain amount of time. @ben
  7. It think its a good thought, but I don't think special internet badges really mean anything. At least not to me, and I'm sure not for any newbie that joins the forums. My comment above was more about highlighting the work of those putting in the work. Why should someone who reviews a scenario be credited with something but not the people who uploaded? A sce designer will put in hours to get a good mix of a scenario. -Uploads to the website -The SCE will be on the front page for a few days until someone uploads something else -Then buried in the 4.1 Single Player Scenarios I disagree. The scenarios are getting lost. If they weren't, then why do we experience the same thing over-and-over with new players asking for small scenarios? People are inherently lazy and will not click through multiple links. If its not on the front page then its getting lost.
  8. In the last week I have posted two new small-scale scenarios, Ben has posted three, and Striker has posted a new version of his single-player campaign. You're getting exactly what you asked for: not to mention, I've already reached out to you with two single-player/small scale cooperative CAMPAIGNS. At this point, I have to ask - What are you doing to promote the guys who are posting scenarios that fit the bill? Our scenarios seem to get lost in the downloads section. We've also made recommendations to better sort the downloads section to make it easier for new players to locate what they want. Right now we just have a 4.1 Single Player Section, in which any designer can upload a scenario, despite the size.
  9. Have you tried the vanilla scenarios? There a bunch of platoon-level scenarios. I can understand the frustration, but also, there's great reward in learning how to manage more than a vehicle or platoon. From the perspective of the scenario designer: There aren't a lot of options to design a scenario that fits just a single vehicle or platoon- there are a limited number of tactical tasks for a tank platoon to perform. You can either conduct a hasty attack or hasty defense. I'd recommend my single player operation:
  10. You're definitely not the only one, just the only one to admit it. GUILTY!
  11. Link to the CR2 schematics that were posted. Not sure if this is allowed here..?
  12. Version 1.0.0

    40 downloads

    Single player or Small-Side Cooperative Clearing Kandahar (CANFOR Version) by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
  13. Version 1.0.0

    45 downloads

    Single player or Small-Side Cooperative Clearing Kandahar by Apocalypse I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield. Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields. Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces. Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City. III. Execution A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. Key Tasks 1. Clear Objective Rangers 2. Locate / Destroy the enemy Command Post 3. Locate / Destroy the enemy mortars End State (Win Conditions) W1: OBJ Rangers Cleared W2: Enemy Command Post Destroyed W3: Enemy Mortars destroyed Fires: A 120mm mounted mortar section is available for your use IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses V. Signals Map Contacts: Own Party Friendly ID: On
  14. I promised another campaign when Operation Talon Strike made it to 500 downloads. It's in the 400s now, so I wanted to keep to my word. I'm working on two campaigns: 1. Operation Olympus - A series of 5 small-scale Company missions, where the player controls a single platoon but can take control over the entire company. During this campaign you will take control over several different platoon types, fighting through a fictional scenario where bad guys invaded a contested island in the Mediterranean. This campaign focuses on a peer-to-peer fight with a very conventional focus for both sides - tanks, IFVs, helicopters, and artillery. Lots of slugfests that you will fight through. 2. Operation Oryx - This is a cooperative effort with me and @ben. It is another 5-mission campaign focused on the platoon-level. This time, you command an element within a mixed French task force that was called forward to assist an African partner nation quell a violent militia who has seized control of a region. The focus for this campaign is much less conventional; you will find yourself in a more asymmetric fight between a conventional French task force and a militant combat group with primitive equipment. Ben and I are working to find a good balance between the forces. Where one might think the militants are the underdogs, it is actually the French forces who don't have the same equivalent in firepower and must use finesse and smarts to overcome a powerful enemy. Should be a fun time!
  15. Version 1.0.0

    37 downloads

    Operation Golden Eagle by Apocalypse I. Situation. A mixed enemy Company from the 18th DTG is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward security detachment with light recon vehicles overlooking a minefield, as depicted on the map. Further to the south, a company of enemy armor (T-62) is defending the village of Zarga, with 1 to 2 platoons defending forward, and 1 to 2 more in reserve. Friendly forces from Task Force South consists of 2 companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 7.62mm machine guns) and have 2-man scout teams, as well as platoon of Recon Engineers that will be used to clear a lane for B CO. B CO, our tank company is equipped with a Platoons of Centurion tanks (Shot’Kal) and a Platoon of M113s and infantry squads (SAW + UGL + LAT), as well as 4x mortar carriers and a support element (Medical, Resupply, and repair) B CO TANKS WILL ARRIVE ONCE OBJ HAWK HAS BEEN CLEARED II. Mission Task Force South conducts attack to destroy enemy forces between Phase Line Platinum and Phase Line Bronze to restore power and legitimacy to host nation powers. III. Execution a. Concept: C Co (Recon) will conduct a recon in force to clear enemy forces from Nangar, then clear a passage through the minefield to the North. Once Nangar has been cleared, B CO will attack to Phase Line BRONZE, clearing enemy armor between OBJ SILVER and BRONZE, to include enemy forces in Zarga. b. Commander Intent i. Purpose: Defeat enemy forces operating in the area, to restore power and legitimacy to host nation powers. ii. Key Tasks 1. Clear OBJ HAWK (C Squadron) 2. Open Passage in Minefield / Conduct passage of lines (C Squadron Engineers) 3. Clear OBJ EAGLE iii. End State 1. Enemy forces have been defeated / destroyed 2. OBJ HAWK and EAGLE are cleared 3. Friendly forces postured on PL BRONZE 4. Minimal collateral damage to local nationals. c. Fires – Organic Assets (B CO= 4x Tubes of 120mm) (C CO = 2x Tubes of 81mm) IV. Service & Support Medical, supply, and repair are all organically organized to B CO. C CO has been resupplied in the last 12 hours and their trains are currently resupplying in the rear. V. Command & Signal Friendly ID: On Map Updates: Own Party Only Command: C6 will assume command for all forces during PHASE I (clearance of Nangar) and will pass responsibility to B6 upon successfully passing B CO forces to PL SILVER.
  16. Version 1.0.0

    30 downloads

    Operation Golden Eagle by Apocalypse Medium-Sized Cooperative Mission I. Situation. A mixed enemy Company from the 18th DTG is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions with a Platoon of light enemy forces overlooking a minefield, as depicted on the map. Further to the south, a company of enemy armor (T-62) is defending the village of Zarga, with 1 to 2 platoons defending forward, and 1 to 2 more in reserve. Friendly forces from Task Force South consists of 2 companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 7.62mm machine guns) and have 2-man scout teams, as well as 2x platoons (C4 / C5) of engineers that will be used to clear a lane for B CO. B CO, our tank company, is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and 2x Platoons of M113s and infantry squads (SAW + UGL + LAT), as well as 4x mortar carriers and a support element (Medical, Resupply, and repair) B CO TANKS WILL ARRIVE ONCE OBJ HAWK HAS BEEN CLEARED II. Mission Task Force South conducts attack to destroy enemy forces between Phase Line Platinum and Phase Line Bronze to restore power and legitimacy to host nation powers. III. Execution a. Concept: C Co (Recon) will conduct a recon in force to clear enemy forces from Nangar, then clear a passage through the minefield to the North. Once Nangar has been cleared, B CO will attack to Phase Line BRONZE, clearing enemy armor between OBJ SILVER and BRONZE, to include enemy forces in Zarga. b. Commander Intent i. Purpose: Defeat enemy forces operating in the area, to restore power and legitimacy to host nation powers. ii. Key Tasks 1. Clear OBJ HAWK (C Squadron) 2. Open Passage in Minefield / Conduct passage of lines (C Squadron Engineers) 3. Clear OBJ EAGLE iii. End State 1. Enemy forces have been defeated / destroyed 2. OBJ HAWK and EAGLE are cleared 3. Friendly forces postured on PL BRONZE 4. Minimal collateral damage to local nationals. c. Fires – Organic Assets (B CO= 4x Tubes of 120mm) (C CO = 2x Tubes of 81mm) IV. Service & Support Medical, supply, and repair are all organically organized to B CO. C CO has been resupplied in the last 12 hours and their trains are currently resupplying in the rear. V. Command & Signal Friendly ID: On Map Updates: Own Party Only Command: C6 will assume command for all forces during PHASE I (clearance of Nangar) and will pass responsibility to B6 upon successfully passing B CO forces to PL SILVER.
  17. Hell yeah. Looking forward to getting my ass kicked again in all of your scenarios.
  18. Then what happens when the player encounters those units?
  19. Wish Mission Editor. The ability to set units to be invincible / resistant to damage. Context: I'm working on some small scenarios and the players adjacent AI units keep getting annihilated.
  20. I was referring to Flashpoint Campaigns in those last comments. I'm trying to keep an open mind when it comes to hex of steel. It's still early. Hopefully It won't be one of those games that stays in early access for years to come
  21. One of the worst, and most un-fun wargames I've ever played. I can't understand why the grognards praise this game so much...oh wait, most have never maneuvered units in real life. There aren't even command delays like that in real life.
  22. 1. Scaling 2. Unit Movement/Reaction 3. Logistics 1. I never understood the scaling in games like this. You obviously have an operational scale map with towns, cities, and countries. Then you have these units - realistically representing Divisions or Regiments. But then you also have weird specialty units like...a bazooka. What does that represent? A division of bazookas? 2. This sort of relates to #1 - but units move very oddly to represent Divisions or Regiments. They just bounce around and retreat at a moments notice. It just seems odd for the scale. 3. Panzer Corps nor Order of Battle, nor Hex of Steel seem to have a coherent logistics model. Every town is a depot - but thats not really how things work. Unity of Command has the best representation of logistics in any wargame that I've played. There are depots and lines, and they are susceptible. In game like Panzer Corps, Order of Battle, or Hex of Steel there is no way to influence logistics against your enemy. There are ways to cut off individual units, but you cannot truely effect the SYSTEM of logistics for the opposing force - thats how combat works in real life. You must protect lines of communication and supply. Unit of Command II is still my go-to wargame for any example of TERRAIN and LOGISTICS, and their influence on combat. I also really like how UoC II uses the 'attachment' system for units. Basically, there are only a few types of units game (tanks, infantry, cavalry) but you can attach enabler units like artillery, engineers, and even more specialty tanks to 'buff' a unit.
  23. I just bought it I don't know why. What does it deliver that Panzer Corps 1 doesn't?
  24. If you're serious then I'll bite- I have a new campaign in the works (not using the campaign system this time though)
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