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Apocalypse 31

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Everything posted by Apocalypse 31

  1. New ARMA 3 DLC: SOG Prairie Fire (Vietnam) https://store.steampowered.com/app/1227700/Arma_3_Creator_DLC_SOG_Prairie_Fire/ Whoa. Key features of the S.O.G. Prairie Fire Creator DLC include: Cam Lao Nam Terrain - Explore a unique 300 km2 terrain representing the Vietnam War's entire Area of Operations, including the Ho Chi Minh Trail which ran from North Vietnam through neighboring Laos and Cambodia to South Vietnam. 4 Factions - Fight as the United States Army (including the covert MACV-SOG Special Forces unit),
  2. I've learned to just not wish anymore. And I'm not sure why I even bother posting here- to include this post. Every new wish is stifled with ridiculous overcomplicated responses.
  3. But a wounded squad-mate or nearby unit could send a MiST* report via the radio? It's no different than a unit identifying the exact dimensions of an in-game minefield. I could probably point out a dozen abstractions currently in game. I'm not saying there's anything wrong with abstraction, but it's super frustrating when a developer picks and chooses. * - MIST M – Mechanism of injury I – Type of Injury S – Signs (pulse, blood pressure, respiratory rate) T – Treatment provided
  4. I like this. Different colors for "Dead vs Incapacitated" - much like Combat Mission The only challenge would be that individual medical teams have different skill settings and the ability to revive.
  5. He did a great job. I didn't notice any inaccuracies that jumped out at me.
  6. I miss how the header used to scroll with the page.
  7. I think that's a bit extreme- There are significant limitations in data and it's accuracy that can be imported via mapping software, and SB map making still requires a significant amount of time in the map editor.
  8. TankSim Discord hosts games every night. We can work with whatever skill level and have hosted training for new players. https://discord.gg/kpnZUUFce7
  9. @Grenny New patch for Global Mobilization!
  10. Are we going to see a hot-fix for this anytime soon? FPS still in the crapper. Not enjoyable. Don't want to play.
  11. Not game breaking, sure. It is a massive break in immersion though and makes me not want to play.
  12. I like this idea. It's an idea i've had for a conventional fighting game, where you are synchronizing platoons and companies instead of single units.
  13. WTF? Hello. Hi. Tanks can be, and are used in that same vein - and much more dangerously. So why is everyone scared of a little guy with an light AT weapon?
  14. Voted, but doesn't matter. Won't be getting this anyway.
  15. From memory- there were two large battle lanes that we conducted, both on the far east side of the training area. Lane 1: Clearance through complex / wooded terrain Lane 2: Urban attacks (enemy fights a delay)
  16. I've spent some time in the JBMDL training areas. Terrain is not as flat as one might imagine. Regardless, it's good to see a JBMDL map. Any chance you would be willing to share it? I might still have some MDL MGRS maps in my closet.
  17. The more I mess with this, the more I like it. I'm having a hard time understanding why I would even want to use the tree paintbrush now? The LOLs offer so much more detail than just using the tree tool. I wish we had customizable AREAs in addition to lines. Then forests/areas would be even more detailed.
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