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Apocalypse 31

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Everything posted by Apocalypse 31

  1. I share the same excitement on your work - everything sounds great and I'm excited to use this. But also don't want to pressure you. You could always Update as you complete more. I think this may be one of those projects where it will never be fully updated.
  2. Great! Glad to bring a unique aspect to SB!
  3. Press the V button. It has an autoloader. Also - Glad you like the OP
  4. I can't see any missions in Offline Sessions. They exist, because if I click OPEN then it starts a session.
  5. That's a MASSIVE difference in what I'm saying... The core gameplay of moving and using your weapon is not good. I don't know how you build an FPS off of that. Some fallacy here - 1. I'm willing to at least TRY indie games with low expectation (I really enjoy Easy Red 2 and some could look that game and cringe) 2. Find me a AAA developer that will come along and deliver something decent
  6. Certainly not. But the core component of an FPS is shooting and moving. If the developer can't get that right then the game is doomed to fail. I hope he can fix it. There's a ton of potential with this project. It's just not there yet. Well...at what point does he consider this one finished too then? It's not ready for release. Not in this condition.
  7. @Volcano Thank you Edit - some really great bug fixes in this one. Appreciate the speed in which this was rolled out. and.....LETS GO 5.0!
  8. There's already a media player in the Mission Editor that lets you embed/play .wav files during missions.
  9. I just want a zoom out button on the FCS, like real life, so I don't have to cycle 5 times to get 1 zoom level backwards.
  10. Why not just have a Quality feature for the entire side? Much like uniform/appearance
  11. Current Situation Staff Update New friends in the AO, courtesy Donovian Southern Army:
  12. Slow to load....among a few of the reasons I'm not touching them. They all really need some human care - the building textures are rough, the village/town layouts are not anything that represents reality, there are also roads blocked in many cases by buildings.
  13. PNG Importable Height Maps to build terrain. A very indie game called Easy Red 2 (WW2 FPS, Combined Arms) allows users to import .png height maps for instant map creation. This is absolutely amazing..... 1. Find a source that will let you download height maps 2. Get PNG 3. Import in-game 4. Profit - a map that would've taken me WEEKS (years in SB! [fact]) took me 2 minutes to import. I still need to add buildings, roads, and trees, but having the height map makes it super easy. Keep in mind, the map is zoomed all the way out and not representing all of the details. Up close it looks really good.
  14. a Copy and Paste function in the editor would be amazing.........in EITHER of the editors.
  15. Day 4 (ongoing) Donovians still holding Hameln after second day of intense fighting. DT has an interesting perspective. In the west, NATO forces were able to force a retreat in Minden after TF PANTHER (led by @Los) smashed through the gap at Buckeburg. This marks the first Atropian city liberated by NATO forces since the start of hostilities 4 days ago. Day 4 - the situation across the Brigade Day 4 - Situation in Hameln; Task Force Black Knight clears the southeast and seizes crossing sites into the city center while Task Force Reciprocity clears the west side.
  16. I don't even want to watch a video anymore. It's usually fluff, anyway. Just make a good tutorial mission that teaches me to do the thing.
  17. I've been playing SB for a very long time, but just now finding out how amazing the Report outputs can be. I'm especially thankful that I can import it into Excel and sort data easily.
  18. There's an algorithm that factors a few critical things: -The person who posts the video (# of subs/popularity of the poster) -the game tag -the title -the popularity of the video Posting a video on YT and tagging it as a Steel Beasts video won't get you much - but - tag the game with DCS or even World of Tanks and I'm sure you'd slightly influence that algorithm to get your video to appear on someone's feed.
  19. Operation Luminary Day 4 ....and we are in full swing with contact across the front. @Grenny and the German Jager's from TF HUNTSMEN are engaged with MIBN 8011 near Port Westfalica and have moved quickly to secure a foothold across the Wiser, which is the gateway into Minden. @Los and TF PANTHER are attacking along the flanks of TF HUNTSMEN, near B├╝ckeburg, and are engaged with MIBN 8012 in the gap. If successful, this will envelop the Donovian 801st Brigade near Minden. Further east, @Mirzayevand TF BLACK KNIGHT destroyed MIBN 8023 on Day 3 and passed TF RECIPROCITY across the Weser into Hameln. Day 3 ended with @RooksAndKings and TF RECIPROCITY attacking into Hameln but stalled after encountering determined resistance in the the urban jungle of Hameln. Day 4 shows us TF BLACK KNIGHT picking up that attack into Hameln again- with the potential to see TF RECIPROCITY regroup for an attack on the flanks.
  20. Operation Luminary is a hybrid single player and multiplayer campaign being hosted on the TankSim Discord. The campaign is played by two human opponents using a Campaign Map via Google Draw, with two Game Masters. Each opposing commander has a pool of subordinate units and resources, and has been given objectives by HICON (higher control) / Game Masters. In addition to an overall Commander, BLUEFOR also has human subordinate 'Task Force Commanders' who command Battalion-sized task forces which fight tactical engagements via Steel Beasts. When opposing units collide on the Campaign Map it generates a 'tactical engagement' which is played/resolved via Steel Beasts. Game Masters assess the relative combat power of the engagement and generate a Steel Beasts scenario based on where the units collided on the Campaign Map. The scenario is then distributed to the TF CDRs to play in SP (or coop, if they choose) Each 'Task Force Commander' selected their nationality and task organization, but is under command by a human Brigade Commander for BLUEFOR and receives orders and resources from the Brigade Commander. These resources include tactical enablers which appear within Steel Beasts tactical engagements (Attack Aviation, Drones, Reserves, Field Artillery, Engineers, etc) but also resources that assist the Brigade commander execute his plan such as FARPs (to control distance of Attack Aviation), Emergency Resupply (to re-generate combat power faster), and reconnaissance assets. There is no PVP at the tactical level. All tactical engagements are played via Singleplayer (but can also be played cooperatively). The results of those engagements are sent to the Game Master as proof of playing - and so GM's can record losses for both sides (losses are not notional in the campaign - but take time to regenerate) A human OPFOR is controlling an entire Division of Combat Power and has aligned his forces, by Battalion, against his assigned objectives. The OPFOR commander is also aligning resources (under the same rules as BLUE), has no visibility on BLUEFOR movements/plans, and also aligns his Company's for each tactical engagement by MIBN using a micro-map of the engagement. Each Task Force Commander has been given approximately a Battalion of combat power which includes between 2 and 4 companies. During Tactical Engagements, the TF CDR may deploy all of their combat power but suffers a 1-turn 'refit' period after companies are deployed. This is our first campaign using this hybrid - so far, its been really fun and not too taxing for backside requirements. It helps that we have 2x Game Masters that can keep an eye on the situation and generate scenarios very quickly. We have plans for a follow-on campaign in a different theater/setting. We're building this mid-air, and need to hash out a few things first. Would also love to expand this to a larger echelon, say a BLUEFOR that its roughly a Division of combat power, spanning across 9x Battalions. Our current setup: Game Master: Apocalypse Game Master: Ben OPFOR: Nike-Ajax BLUE BDE CDR: Figmo42 TF 1: Revenant TF 2: Ronin TF 3: Los TF 4: Rooks & Kings Method
  21. Day 4 of OPERATION LUMINARY. German forces begin the attack on Port Westfalica and seize a foothold across the Weser into Minden.
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