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Apocalypse 31

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Everything posted by Apocalypse 31

  1. Are we still on for a July release?
  2. Would be nice if they started remaking some of the older titles using the TitanIM engine.
  3. I saw them open for Soundgarden two years ago. It was awful. Just terrible.
  4. Was a big fan of Dillinger back in the day. My band even got a chance to play with them once.
  5. Wish: Multiplayer Vehicle Management When someone drops or leaves a game the vehicle goes to the Platoon Leader and not straight to the Company Commander
  6. I agree. Either one or the other - but this is an older version of the mod. It looks like in the latest versions he did away with the complicated sights and just used a first person weapon with an easier reticule.
  7. Ghost Recon 1 Modification CENTCOM Violence of Action Bear in mind, this game was released in 2001 and it was so good that people are still modding it and adding more content.
  8. I'll take CO, but I don't have time to prep orders. It'll be on the spot stuff.
  9. I'm more concerned with the helicopters being excessively hesitant to engage targets, or their inability to accurately engage targets using rockets or cannon. There is a tendency to hover idle and cycle thru weapons with while staring at targets in the open. It is frustrating and I hope it's something that be fixed at some point.
    Awesome mission. Really challenging tasks with the overlay of the urban terrain. The initial landings are fun and different - even exciting. Recommendations Make the Helicopters (and maybe even the infantry) computer controlled, and give them exit routes after they infiltrate the infantry. The choppers just sit there, for the most part. I used them to move infantry into the city, but I don't think that was their intended purpose. Add more playable infantry to the APC formations (LMGs). The city is FULL of RPG-carrying rebels. It is not conducive for mounted combat. and Steel Beasts infantry isn't good. More playable LMGs would allow players to clear the area much more efficiently and safely.
    Things that I enjoyed Love the map -the terrain is really well done! Reasonable size for single player or coop - both the AO and force. Challenging (not tedious) objectives that are enjoyable. Seems like a dynamic mission that has lots of replay value Things that need fixing I noticed an issue with the win conditions - there are none. I double checked in the editor - I see Events for rescuing troops and returning the vehicle, but your End Mission criteria is only based on losing (if player loses too many vehicles) I didn't get any event when I saved the Troops from 3/C - the script is bugged, and has a space in the IF / AND condition (missing an AND condition) I couldn't use the mortar - it is set so that only fire support units can call for fire, but there are none allocated to the player.
  10. No coffee maker? A staff without coffee is like a human being without blood. Seriously though, the CP stuff looks awesome. Edit - Is there a WARSAW / Eastern equivalent to the M777 / CP setup?
  11. Did anything change with the map editor?
  12. Unless I misread Snake's post - it seems that we won't be getting destructible terrain with artillery or HE shells with this patch.
  13. So what is in the video that is causing that effect? IED?
  14. New destructive terrain. Thats awesome. Do we get the same effect from other munitions? Artillery, mortars, HE shells? Edit - were those new explosion animations too?
  15. Version 1.0.0


    Operation Wyatt Earp by Apocalypse I. Situation. NATO Forces are postured for an attack to clear the enemy capitol city. Your unit, the 1st Battalion of the 7th Brigade Combat Team, is staged in the East prepared to begin the attack. Enemy forces consist of one Battalion with approximately 5x Companies. 1st Company Motorized Recon set in a screen line at approximately the 07 easting, providing early warning for defending infantry companies. This company consists of Fennek wheeled recon vehicles. 2nd Company Truck-mounted Infantry set in defensive positions along the river at crossing sites B1, B2, and B3. Equipped with Rifles, RPG-27s, light ATGMs, and 81mm mortars 3rd Company Mechanized infantry defending within the city limits. This is a armored element consisting of LAV and Warrior vehicles supported by dug-in infantry within the city. 4th Company Leopard 2A4 Tanks and rocket artillery set in a mobile defense that will counterattack and destroy any NATO forces crossing the river 5th Company Wiesel AT vehicles that will augment defenses along the river. Will work in conjunction with motorized infantry to destroy NATO forces attempting to cross the bridge You task force is composed of 6x Companies plus artillery and aviation attachments. A CO Motorized Infantry (Eagle IV) B CO Motorized Infantry (Eagle IV) C CO Mechanized Infantry (M113 RWS & NZLAV-25) D CO Mechanized Infantry and AA Support (M113 RWS & Gepard AA) E CO Tank (M1A1HA), MGS (Centauro), and Wheeled Infantry (NZLAV) F CO Tube and Rocket Artillery G CO Attack and Transport Aviation (AH64 & UH60) H CO Support Company II. Mission 1st Battalion, 7th Brigade attacks to clear enemy forces from the capitol region in order to rapidly restore host-nation government services. III. Execution 1. Your Task Force, 1st Battalion of the 7th BCT, will rapidly seize crossing sites and then clear the capitol city and nearby critical infastructure, consisting of the port and nearby airfield 2. Fires will be organic - you have been given control of Fox Company, and have 155mm tubes and rocket artillery organic to your Task Force 3. Commanders Intent Purpose The purpose of this operation is to liberate the capitol city and its nearby infastructure to enable the rapid restoration of government services within the host nation Key Tasks 1. Seize crossing sites B1, B2, B3 2. Clear the capitol of enemy forces 3. Clear the port of enemy forces 4. Clear the Airfield of enemy forces Endstate Terrain. Key terrain is cleared of enemy forces Enemy. Enemy is destroyed or defeated; unable to pose a significant threat to the restoration of host-nation government services Friendly. Friendly forces are postured and prepared to transition to stability operations Civil. Minimal collatoral damage to civilian infrastructure; prepared to rapidly restore government services to the region IV. Service & Support Hawk Company will provide all forms of support 1. Resupply 2. Refueling 3. Repair & Recovery V. Command & Signal Callsigns: ANVIL BEAST CRUSHER DESTROYER ELITE FOX GHOST HAWK
  16. Change of my plans today - I'm available. Can take whatever is required - single vehicle, whole platoon, or company.
  17. It would be incredible. Don't even care about 3d anything. Give me a white reticle and we'll be good.
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