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Plug The Gap
By Apocalypse 31 in Batallion
Combat Power
1x LAV-25 PLT (Recon)
3x Tank PLT (Leopard C2)
1x LAV PLT (Infantry)
I. SITUATION
a. Enemy. The enemy has quickly assembled combat power for an immediate attack across the international boundary. We are expecting a mechanized infantry battalion (BMP-1) with T-62 tank support to smash through the border crossing of Al Diraj within the next 15 minutes. The enemy is continuing to prepare for follow-on attacks at a staging site that we have identified to the south.
b. Friendly. This attack has caught us completely by surprise and combat power in the area is extremely limited. A light infantry company from Princess Patricia's Canadian Light Infantry (PPCL) is staged and loaded at the FARP to the north and prepared to move. A tank Squadron from Lord Strathcona's Horse is en route and should arrive in approximately 30 minutes, along with an armed escort of a flight of AH-64s. A recon platoon from D SQDN is also on the ground - move them to Al Diraj and contribute to the defense - you have priority for fire support.
II. MISSION. Defeat the enemy attack and perform a counter-attack to prevent further attacks from occuring in the area
III. EXECUTION
a. Concept. Defend the border. There is an in-bound tank Squadron that will arrive in approximately 30 minutes. Delay the enemy and wait for the tank relief force. Once tank support has arrived, prepare a counter-attack to re-establish the border and then destroy remainder of the enemy in their staging area to the south.
b. Tasks
1. Hold the enemy - prevent a total breakthrough of the area
2. If necessary - clear Al Diraj and re-establish the border
3. Destroy the enemy forces in the marked staging area to prevent further attacks
c. Fires.
12x 155mm have arrived in sector and are directly supporting your efforts
d. Aviation
A flight of AH-64's are en route with the relief force.
IV. SUPPORT
a. A SQDN (tanks) will have organic supply trucks that will arrive in 30 minutes.
b. There is no FARP in sector
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
219 downloads
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- cooperative
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Desert Strike
By Apocalypse 31 in Company
I. Situation
Yesterday, our human intelligence indicated that there was an attack being planned on El Jibah - these claims were confirmed 12 hours ago as JSTARs confirmed the build up of heavy armor to the north, in vicinity of Al Doreen. The enemy has rallied a mixed company of T62 tanks and BMP1's for their attack on El Jibah. We have also detected a command node operating in Al Doreen that is coordinating the attack as well as a supply node somewhere near the Doreen Ridge that is caching critical supplies to sustain insurgents in the area.
We currently have an infantry section from B CO defending the north bridge into El Jibah, an have a platoon of M2s staged to the south at COP Cardinals. Additionally, the JTF commander has allocated to us a firing battery of 155mm guns, a section of MLR rockets, and a flight of AH64's to assist in our mission.
II. Mission
Defeat enemy operating in the AO
III. Execution
Tasks
1. Defend El Jibah from insurgent attacks from the north
2. Clear Al Doreen / Destroy the enemy HQ
3. Clear the Doreen Ridge / Destroy the supply node
Fires
6x 155mm Guns
2x Rocket Strikes
IV. Sustainment
All forces have been fully resupplied - additional supplies and medical assets are located on FOB Cardinals
V. Signals
-Friendly ID: On
-Map Contacts: Enabled
-Overhead View: On
Scenario Ending
-Enemy Armor Destroyed
-HQ in Al Doreen is destroyed
-Doreen Ridge is cleared
327 downloads
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Operation Talon Strike
By Apocalypse 31 in Platoon
Mission 1:
Operation Talon Strike
This is what I see as the first user-created operation, since the Operation system was introduced several years ago.
Background
This operation will take the player through several Platoon-sized missions using a variety of vehicles and equipment, and set in a fictional European conflict.
Each mission is limited to four playable vehicles, with adjacent BLUEFOR units scripted to move with the player-controlled units.
Performance Matters: Major Victories will result in benefits for the player and may unlock future missions. Defeats will still progress the operation, but may put the player in a tougher spot for future missions. Defeat = advantage REDFOR.
Installation
Drop the Talon Strike folder and .opc file in the following directory: Documents\eSim Games\Steel Beasts\My Operations
This went through three Beta's before being published. Let me know if you find any bugs and I will do my best to fix immediately.
Special Thanks: Mirzayev for beta testing and providing valuable feedback
Thanks for Playing!
==========OPERATIONAL SITUATION==========
Radonia - a nation facing a violent, internal conflict.
a. General Situation
Radonia sits on the Eastern-most edge of the region. Previously part of the larger Dradvic Republic, it has been an independent nation since the end of the Second World War. Years before separation, the Dradvic Republic used Radonia as a buffer between itself and bordering NATO-aligned countries. However, since its post-war separation, Radonia has faced internal challenges with hot-blooded rival political parties and a radically fluctuating and unstable economy. All the while, the Dradvic Republic has maintain significant influence along its northern border, and many northern Radonian families still maintain ties in the Dradvic Republic.
In more recent history, political rivalries reached a flash point; two years previous, the youth of Radonia called for national reform in economic and trade policies, but many conservative groups quickly rejected the change and sparks ignited across the country. Those sparks quickly turned to flames, and in that time Radonia saw a rapid rise of violence and armed rebellion groups. As conditions deteriorated across Radonia, political leaders in the northern regional capital of Malinska denounced their union with Radonia and declared separation into an independent state.
The regional capital, Malinska, sits near the northern border between Radonia and The Dradvic Republic. People of the region have historically favored the Dradvic Republic, in culture, lineage, and political views. In the recent chaos of Radonia, the most notable armed rebellion group has been the Radonian People’s Militia, who seemed to have organized, armed, and deployed forces faster than any other armed rebel group.
b. Enemy
The Radonian Peoples Militia (RPM) is manned, equipped, and trained as well as any Radonian military unit. Radonia previously enforced a conscription program which has allowed for most adults to gain a basic understanding of tactics and discipline, but the RPM is also supplemented with combat advisors and cadre from the Dradvic Republic. Deterioration in Radonian security forces also allowed the RPM to raid military depots and arsenals in the north to equip their own forces.
The Radonian Peoples Militia - Malinska Brigade (RPM-MB) is center of gravity for the RPM. It’s leader is a recorded member of the Dradvic Republic Special Purpose Forces, and is capable of receiving funding, equipment, and additional manpower directly from the Dradvic Republic.
The RPM-MD is organized into 5x Battalions:
3x Mechanized Infantry Battalions [MIBN] (2x BMP-1 / 1x MTLB)
1x Tank Battalion (T-55)
1x Field Artillery Battalion (2S1 / SA-19)
1x HQ & Support Company
A majority of the Brigade's combat power is positioned in the city Malinska, where they can maintain the most influence. Battalions are also positioned along Highway 10; 1 MIBN defends the eastern flank near Latria and Kovuto Island, and 2 MIBN defends the west flank near Tashoor.
Their Field Artillery battalion has batteries split, in support of MIBNs along Highway 10, but we suspect that they have positioned their SA19 systems to the east of Malinska, as it is a more suitable air avenue of approach for our aircraft.
The Malinska Brigade command post is currently established inside of Malinska and is a hotbed of activity for military coordination as well as political support from foreign visitors. From this command post, the Malinska Brigade leadership can coordinate operational activities across their front, as well as logistics efforts to the north, along Highway 1.
c. Friendly
The Radonian ground forces are well-equipped, trained and led. However, their entire Ground Forces Command only consists of two Home Defense Brigades and one Infantry Brigade.
The Radonian Home Defense Brigade in Malinska disintegrated last year, with most of its members joining the ranks of the Malinska Brigade. The remaining members still maintain their positions south of Malinska, but in limited numbers, and are most likely not capable of preventing the Malinska Brigade from attacking south of the city.
The 1st Radonian "FALCON" Brigade (YOU) has deployed to the area and is prepared to conduct combat operations against the Radonian Peoples Militia.
The Falcon Brigade consists of
Task Force HAMMER (Leopard 2A4)
Task Force ANVIL (Pizzaro)
Task Force SNAKE (LAV-25)
Task Force HAWK (Special Operations Recon)
Task Force THUNDER (2S3)
The mission of FALCON Brigade is to defeat the Radonian Peoples Militia (Malinska Brigade) operating in/around Malinska to restore the security posture in the region and improve Radonia's national security posture against international threats.
Our Brigade will do this by swiftly attacking into the flanks of the Malinska Brigade to secure key terrain and influence support-zone activities, and to isolate the defenders of Malinska. Once conditions are set, we will launch an aggressive armor attack into the city-center to destroy remaining RPM-MB threats and restore the security posture of the area.
1,055 downloads
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Limnos Island Map ("ALTIS")
By Apocalypse 31 in 4.1+ Map Packages
Limnos Island Map
Commonly known as ALTIS in the game ARMA III.
This project is maybe 50% complete, but I've been working on it since 2018 and I wanted to finally just get it published.
This is with great help from @MatsW, who kindly provided me the height map of the blank island of Limnos many years ago.
1. Every object you see in game is hand placed with the exception of the road network, which I also had to replace. Every bush, tree, house, and stream has been hand placed with consideration for the scale and terrain of the real life island but also adapted to the fictional island of Altis, which is just under 1/2 scale of the real island. This map has taken so long that I've actually had to revert back much work to update certain areas to Steel Beasts standards - for example - in 4.1 we were given terrain alteration tools which helped drastically, but that also meant going back and re-do much of the work that was already done. Recently, Custom Line objects were also added - this caused me to go back and deleted hundreds, maybe thousands, of standard Line Objects that I used across the map. This has taken a lot of effort.
2. Some of the villages are modelled accurately to ARMA III, but in many cases it wasn't possible due to many factors. The terrain in ARMA is smaller than 1/2 scale, so there was much more room in the 1:1 Steel Beasts version that I've made. The designers of the Altis island also made some drastic adjustments to the real life terrain, flattening many areas that aren't flat on the real life island of Limnos.
3. This map is an ongoing project and I assess it to be about 50% complete. The main area where the ARMA III campaign takes place is 'good enough' at this point, but everything on the west and northwest side of the island has been untouched. Areas that are incomplete show small streams as house outlines.
To Install:
Download the zip file and drop the contents in your Map Packages directory
C:\ProgramData\eSim Games\Steel Beasts\maps
122 downloads
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A Time to Fight
By Apocalypse 31 in Company
Force Composition
2x PLT STRV-122
2x PLT CV9040B
1x SEC AMV-360
a. Enemy. Objective Lion is a critical river crossing site across the Hytee River, and serves as key terrain to continue our advance to the north.
-An enemy Mechanized Infantry Battalion, reinforced with a tank company, is defending the area surrounding OBJ LION while it prepares to continue offensive operations to the south.
-We can expect to see company battle positions with BMP-3's and dismounted infantry in defensive positions, with T-90 tank platoons supporting them from hide sites. We can also expect to encounter enemy reconnaissance forces on the eastern side of the Hytee River who are providing early warning. They are equipped with ATGM trucks and dismounted scout teams. A friendly recon patrol encountered contact near Tava last night, so we can expect them to fight for the high ground.
b. Friendly. A Swedish combat team is currently in the AO to lead our attack, with elements of a NATO battlegroup following quickly behind them. Your combat team consists of 2x platoons of STRV-122 and 2x platoons of CV9040B's with dismounted squads equipped with NLAWs. You have also been augmented with a scout section of PATGB-360s with dismounted scouts equipped with SPIKE ATGMs.
c. Civil. Expect civilians to remain neutral. However, they will protect themselves if provoked. There is a small militia that operates in the area and will quickly deploy security forces, if necessary.
II. MISSION
No later than 90 minutes, seize OBJ LION so that we may continue our advance to the north.
III. EXECUTION
Key Tasks:
Seize OBJ LION
Preserve Combat Power for follow-on operations
Avoid civilian casualties
Fires:
4x 120mm Mortars
6x 155mm Guns (180 HE/144 SMK)
IV. SUPPORT
Organic resupply and medical assets
V. SIGNALS
Friendly ID: On
Friendly Updates: Enabled
Overhead View: On
308 downloads
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Operation Bronze Hammer
By Apocalypse 31 in Batallion
Operation Bronze Hammer
By Apocalypse
Combat Power:
A Co: 3x Tank Plt
B Co: 3x Tank Plt
C Co: 3x Tank Plt / 1x Light Inf PLT (Defending)
D Co: 3x Mech Inf Plt
E Co: 2x EN Vehicles (Land w/ C CO)
F Co: 2x Stryker MGS Plt, 1x LAV PLT
I. SITUATION
Enemy forces defending the area with a mechanized infantry brigade (BMP-3) supported by T-90 tanks. We expect a disruption force positioned between PL AXE and BOW with mostly light and mechanized forces with their main battle zone between PL BOW and CHAIN, followed by a support zone around the town of Kupo and Port Surao. We expect to see company battle positions defending along key terrain, supported by tank platoons in hide sites further to the rear. Enemy forces are oriented on the Main Battle Zone, but will fall back to Port Surao and Kupo to defend. We dont expect a constested landing on the west shore, however, the north shore is defended and the enemy has conducted probing attacks against C Co's position all night.
II. MISSION. Attack to clear enemy forces from the Kupo Penninsula.
III. EXECUTION
a. Tasks
1. Clear Kupo
2. Clear Port Surao
b. Fires
Guns: 18x (720 HE / 560 SMK)
Tubes: 6x Wheeled Mortars (will land with HQ)
Air: 15x Airstrikes
Helicopters: None - weather does not support
c. Force Flow
HQ: Landing at H+30min at east shore (scout platoon landed)
A Co: Landed on west shore
B Co: Landing at H+30 min at south shore
C Co: Landing at H+40 min at south shore
D Co: Landed on west shore // CO + D3 landing at H+30
E Co: Landing with C CO Assets
F Co: Prepared to land on north shore (TRIGGER 1)
IV. SERVICE & SUPPORT
a. Resupply: 3x Trucks (will land with HQ)
b. Repair: Post-Operation (no assets)
c. Medical: 2x Ambulance (will land with HQ)
d. Transportation: I CO is your amphibious force - will automatically land forces ashore (non-playable)
V. SIGNALS
-Map Contacts: Enabled
-Friendy ID: On
-Overhead View: On
-Triggers
1. Lands F CO
Scoring
Major Victory: 100pts
Victory: 80pts
Kupo Cleared: 40pts
Port Surao Cleared: 40pts
Less than 50% AFV losses: 20pts
Ending
-Kupo is cleared of enemy and friendly forces not under direct fire in Kupo for 2 min
-Port Surao is cleared of enemy and friendly forces not under direct fire in Port Surao for 2 min
-Friendly forces anywhere not under direct fire for 2 min
236 downloads
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Counterattack At Al Miram
By Apocalypse 31 in Platoon
Counterattack At Al Miram
by Apocalypse
I. Situation.
We have detected an enemy attack to seize crossings at the Jahj Canal in an attempt to break out of Al Miram. Your scout platoon is currently positioned near Hill 138, with dismounted positions established at OPs ALPHA & BRAVO. We observed an enemy armor platoon preparing for the attack but lost contact after our drone was shot down by a Surface to Air missile somewhere near Al Miram. We are dispatching friendly armor reinforcements but they will take approximately 15 minutes to arrive. In the meantime, we have dispatched a flight of AH64's that will arrive in 10 minutes.
Insurgent forces also control the village of Al Miram. The presence of Surface to Air missiles has made aerial reconnaissance difficult, and their exact composition is unknown. However, based on Human Intelligence reports we can estimate at least one platoon of T-55 tanks reinforced with infantry is defending the village.
II. Mission. Defend against enemy attacks along the Jahj Canal and then counterattack to clear Al Miram.
III. Execution. A flight of (2) AH64's is en route and will arrive within 10 minutes. Friendly armor is also en route and will arrive in 15 minutes. Hold positions along the Jahj Canal at OP ALPHA & BRAVO and then counter-attack to clear the village of Al Miram.
a. Fires. You have two 120mm Mortars and a platoon of 155mm directly supporting you.
b. Aviation. 2x AH64's will arrive in 10 minutes. A UAV was shot down recently and there IS a SAM threat in the village.
c. Engineers. No engineer support is available, however, a small minefield has been established near OP BRAVO.
IV. Service & Support. Logistics support is currently out of range. All forces are fully equipped and supplied. Resupply will be conducted following this operation
V. Command & Signal
a. Friendly ID: On
b. Overhead View: On
c. Map Updates: Enabled
178 downloads
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Movement To Contact
By Apocalypse 31 in Company
Movement to Contact
By Apocalypse
I. Situation: A reinforced enemy mechanized infantry company has established a defense-in-depth along the river. They are composed of 3x PLT of BMP2's and infantry, with tank support consisting of 2x Platoons of T-72B3 tanks.
II. MISSION: Attack to seize OBJ BEAR so that friendly forces can continue offensive operations to the north
III. EXECUTION:
Tasks
1. Seize OBJ Bear
Fires
2x 120mm Mortars
4x 155mm Guns
Aviation: None
IV. Sustainment
-1x Medical Track
1x Resupply Truck
V Signals
a. Friendly ID: On
b. Map Contacts: Friendly Only
c. Overhead View: On
250 downloads
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Predator Strike
By Apocalypse 31 in Company
Force Composition
3x PLT (LEO2A6)
2x PLT (CV9030DK)
1x SEC (ATTV Scout)
I. SITUATION
a. Enemy: Within the past 48 hours enemy forces have moved into staging areas along the Arkdon River with the known intent to attack across the international boundary to seize critical infrastructure and industrial objectives in Aarfeld. Intelligence estimates that in our area we are opposed by a Mechanized Infantry Battalion of BMP-3s supported by a tank company of T-72B3s. Objective Eagle is a major crossing point, and we assess the enemy to be defending with a recon element, supported by mechanized infantry. We expect no more than a platoon there, as it is a vulnerable location to observation and fire. Objectives HAWK and FALCON are staging areas, each with a company of mechanized infantry. The enemy has divided its tank force between its companies, so expect each mechanized company to be supported by tanks.
b. Friendly. Friendly forces will attack across the Arkdon River to conduct a spoiling attack against the enemy. A Danish Combat Team is formed and prepared to seize the crossing site at OBJ EAGLE. A Joint Coalition Task Force is also reinforcing the area from the south and will attack OBJ FALCON and HAWK once the crossing site is seized at OBJ EAGLE.
c. Civilian. Civilian sentiment north of the Arkdon River is unfavorable towards friendly forces. The enemy has infiltrated towns with special purpose forces to arm and provoke civilians to support an attack across the international boundary. Contact is likely in urban areas, so its best to avoid them if possible.
II. MISSION. Attack to seize OBJ EAGLE to pass friendly forces across the Arkdon River.
III EXECUTION
Tasks
1. Seize OBJ EAGLE - defend the area and prepare to pass friendly forces.
2. Preserve Combat Power for future operations
3. Avoid collateral damage to civilians/civilian infrastructure
Fires
3x Tubes of 120mm
6x 155mm Guns (180 HE / 180 SMK)
IV. SUPPORT. Organic Medical and Resupply assets
V. SIGNALS
Map Contacts: Enabled
Friendly ID: On
Overhead View: On
Video Playthrough:
218 downloads
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Stryker Ambush [REDUX!]
By Apocalypse 31 in Company
Stryker Ambush
by LTHenkle
Edited by Apocalypse
A CO, 2nd Battalion, 3rd Infantry Regiment
3rd Brigade, 2nd Infantry Division (ARROWHEAD)
1) Situation:
a) Enemy:
Units of the Iraqi MEDINA division in company strength are conducting an attack north towards APOD SULTAN MURAT. The enemy's most probably course of action is to rapidly push north with an advanced guard and seize the airport to prevent further US force-flow into the area. UAV reconnaissance reports 2x T55 tank platoons, and several BMP1, MTLB und BTR 70 platoons in company strength. 2 mechinf plts are most likely conducting reconnaissance in front of the main body.
b) own forces:
A CO, 2nd Battalion, 3rd Infantry Regiment has begun deployment as the early entry force of 3rd Brigade, 2 Infantry Division (Arrowhead) at APOD SULTAN MURAT. A section of 2x Stryker MGS are already in position south of the airfield to secure the area. B coy has just started arriving
2) Mission: A/2-3 Infantry destroys enemy advance elements still south of gridline 01 and provides security for the deployment of forces at APOD SULTAN MURAT
3) Execution
Tasks:
1. Destroy the Medina Division's Advanced Guard
Fires
2x 120mm Mortars
4x 155mm Guns
15x Air Strikes
4) Sustainment
Resupply assets have not deployed forward yet.
The company medical vehicle is located near the airport
5) Signals
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
164 downloads
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M1 Sound Mod
By Apocalypse 31 in Sounds
Install
====
Extract .wav files into the following location:
C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Whats New?
=====
-First Person Main Gun
-External COAX
-External Engine
-Internal Main Gun
-Internal COAX
-Internal Engine
-External Main Gun
522 downloads
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Operation Behemoth
By Apocalypse 31 in Platoon
Operation Behemoth
by Apocalypse
I. Situation. Enemy forces are defending the high ground in vicinity of OB TAURUS and BULL. We expect a light infantry Company defending the hills near OBJ TAURUS with a company of T-90s defending the intersection in vicinity of OBJ BULL, and enemy scouts defending the flanks. Friendly forces are arrayed south of PL BRONZE, with your platoon positioned along the eastern flank.
II. Mission. Attack to destroy enemy armor in vicinity OBJ BULL to enable C CO attack on OBJ TAURUS.
III. Execution.
a. Concept. Elements of E and D Companies will attack to destroy enemy forces on OBJ BULL. E1 (you) and D1 will attack while D2 establishes an attack by fire position on the high ground to your east. Once OBJ BULL is cleared of enemy armor, call C CO to begin their attack to seize OBJ TAURUS.
b. Fires.
1. 4x 120mm Mortars are available to support your movement.
2. Air sorties will conduct attacks on OBJ TAURUS (You do not control)
IV. Service & Support. No change. All elements are 100% on fuel and ammunition
V. Signals
Friendly ID: On
Observer View: On
Map Contacts: Enabled
Triggers
1) D CO Support Elements move into position
2) C CO begins their assault on OBJ TAURUS
Scoring
Victory 75pts
Major Victory 100pts
Enable C CO on OBJ TAURUS = 75pts
E1 > 50% Combat Power = 15pts
Clear OBJ BULL in 30 min = 10pts
281 downloads
- singleplayer
- m1a2
- (and 1 more)
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Operation Charger
By Apocalypse 31 in Batallion
CHARGER I
CHARGER III
Operation Charger
by Apocalypse and @ben
This is a 3-scenario operation where you take the role of an Combat Team Commander that is responsible for spearheading an attack against an enemy Motor Rifle Regiment.
Forces Available:
3x Platoon of M1A2
2x Platoon of DF30
1x Battery of Mortars
2x Bridge Layers
Resupply & Medical Assets
The Brigade Reserve is available on-call (1x Tank PLT / 1x DF30 PLT)
Credits to the playtesters from TankSim:
Mizayev
Figmo
Hedgehog
Nike Ajax
TC237
293 downloads
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Welcome to the Jungle
By Apocalypse 31 in Company
Welcome to The Jungle
by Apocalypse
I. SITUATION
The area north of the Cam Dinh jungle is a hotbed of enemy activity, and recent intelligence reports indicate the arrival of BM-21 rocket systems into the area to support future enemy offensive strikes south of the Khulean River. Additional reports indicate the presence of a major enemy supply node that is massing supplies in a valley to the west of the Buon Ma Long mountains.
We have defined two Targeted Areas of Interest where we can expect to see enemy Rocket Systems (TAI 01 & 02), and an additional TAI for the enemy supply node (TAI 03).
The Division commander is organizing an attack to completely clear the enemy north of the Cam Dinh, and this operation is the first phase. It is imperative that we weaken the enemy by reducing their long range rocket capability as well as diminish their supplies prior to attacking into the area. Additionally, the Division G2 has identified the area near OBJ TIGER to serve as a future forward operating base for future attacks into the enemy-ridden landscape of the Bao Son and Buon Ma Long mountains.
During this phase, we expect to see conventional enemy forces consisting of a mechanized infantry battlion (BMP-1) operating in company battle positions along key terrain. Enemy forces will employ spotter/obervers forward of their battle positions, supported by 152mm guns in the northern hills of the Bao Son, as well as Anti-Aircraft guns positioned along air axes to protect their high value targets.
Our ground forces are staged south of the Phunya River, and our air assets are staged even further south. We also have a platoon of 155mm guns on standby, ready to be airlifted into Firebase Delta
II. MISSION. Attack to defeat enemy forces operating north of the Cam DInh jungle.
III. EXECUTION
a. Tasks
1. Identify and Destroy Rocket Artillery in TAI 01 or 02
2. Identify and Destroy Supply Point in TAI 03
3. Seize OBJ TIGER
4. Preserve Scout Helicopters
5. Preserve AFVs
b. Fires
2x 120mm Mortars
6x 155mm Guns (Will Air Assault into Firebase Delta)
c. Aviation
2x Recon Helicopters (FAC)
4x Utility Helicopters (+Infantry Squads)
1x Supply Helicopter
15x Air Strikes
IV. SUSTAINMENT
1x Medic Truck
1x Supply Truck
1x Supply Aircraft
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
Triggers
1. Launch Air Assault of Artillery into Firebase Delta
Scoring: 100 points
Major Victory 100 points
Victory 80pts
All OBJ 80pts
AFV > 35% 10 pts
Scout Aircraft 10 pts
147 downloads
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Operation Pathfinder
By Apocalypse 31 in Company
Combat Power:
3x3 CR2 Platoons
2x2 Recon Section (Pizzaro/proxy)
I. Situation
Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman.
II. Mission: Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.
III. Execution
a. Seize OBJ BULL (60)
b. Preseve Combat Power for follow-on operations (40)
Fires: 155mm are allocated as direct support (288 HE/240 SMK)
IV. Support. Organic medical and supply assets are on hand
V. Signal
Friendly ID: On
Map Updates: Enabled
Overhead View: On
303 downloads
- cooperative
- singleplayer
- (and 6 more)
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Utah Beach 44
By Apocalypse 31 in 4.1+ Map Packages
A 4.1+ map package that depicts the area around Utah Beach in 1944.
Original Height Map was made available by Dark Angel
To download the map, enter: 0e176f0d-3be6-40c3-8ee4-93e0819bf419 into Steel Beasts Map Tools. Scenarios that use this map should auto prompt end users to download this map if needed.
133 downloads
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Operation Cold Call
By Apocalypse 31 in Company
Task Org [Initial]
2x M1A2
2x M2A2
4x VAMTAC (M2HB)
2x Centauro
4x Light INF Squads (w/ ATGM)
4x 120mm Mortars (Piranha V)
1x CH47
1x UH60
1x Support PLT
1x FARP Section
(Additional reinforcements may arrive if available)
I. Situation
An enemy Mechanized Infantry Battalion is established in a defense around the Benmir airport. Our scouts have identified enemy recon forces operating just beyond Phase Line ALPHA, and several platoon battle positions along Phase Line BRAVO. Enemy recon patrols are extremely aggressive and our scouts were forced to retrograde, so enemy dispositions beyond the phase line BRAVO are relatively unknown but we anticipate mechanized infantry battle positions supported by tanks in a layered defense around the airfield. We also anticipate the enemy to emplace minefield obstacle belts to support their defense, as well as protection from MANPADs and artillery.
Our force is relatively small, and a piece-meal composition of scattered units across the Battalion. The Division commander is pushing an aggressive timeline for seizure of the Benmir airfield to support airlift of critical supplies into the AO. We're out of time and must attack now.
II. Mission
Attack to seize OBJ BULL to allow friendly forces to utilize additional tactical infrastructure to support future offensive operations
III. Execution
-Attack now, and attack with what you have. Additional reinforcements may arrive when or if they can.
-You have support from 2x transportation aircraft, and elements from B CO (light infantry), but beware of the SAM threat in the AO.
-Your attack will be supported with organic 120mm mortars and a battery of 155mm guns.
IV. Service & Support
-Your company is fully supplied, and is being supported by HQ resupply assets (fuel/ammo)
- A FARP has been established to the south by G CO, and can be moved at any time.
V. Command & Signal
-Friendly ID: On
-Map Contacts: Enabled
Commanders Guidance:
1. You don't have much to attack with, certainly not as much as you'd like - but sometimes thats life!
2. Do recon - locate the enemy and determine their composition - formulate your attack and don't attack blindly.
3. Take your time - Don't rush. Designate march objectives - seize terrain that you think is relevant and consolidate your forces. Rinse and Repeat.
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Operation Golden Eagle
By Apocalypse 31 in Batallion
Operation Golden Eagle
Combat Power:
3x Jeep Recon Platoons (C SQDN)
3x Tank PLT (B CO, Shotkal)
1x MECH PLT (B CO, M113)
2x 81mm Mortars
4x 120mm Mortars
I. SITUATION
a. Enemy. An enemy Mechanized Infantry Company is established in a defense-in-depth surrounding the villages of Nangar and Zarga. They have established forward defensive positions near the town of Nangar with an Anti-Tank Gun Platoon supported by light infantry. Further to the south we have detected a mechanized infantry company of BMP-1s, supported with a Platoon of T-55 tanks in a deliberate defense near the village of Zarga.
b. Friendly forces consists of two companies: C Squadron is a light reconnaissance company currently positioned to the north. They are equipped with fast attack vehicles (jeeps with 50caliber machine guns) and scout teams. B CO, our tank company is equipped with 3x Platoons of Centurion tanks (Shot’Kal) and supported by a Platoon of M113s and infantry squads, as well as 4x mortar carriers and a support element (Medical, Resupply, and repair)
II. MISSION. Attack to destroy enemy mechanized forces between Phase Line Silver and Phase Line Bronze.
III. EXECUTION
a. Concept: C SQDN (Recon) will conduct a recon in force to clear the enemy anti-tank position from Nangar, then pass B CO to destroy enemy armor between OBJ SILVER and BRONZE.
b. Commander Intent
Key Tasks
1. Clear the Anti-Tank Position (C Squadron)
2. Destroy enemy armor between PL SILVER/PL BRONZE
Fires – Organic Assets
B CO= 4x Tubes of 120mm
C SQDN = 2x Tubes of 81mm
IV. SERVICE
Medical, supply, and repair are all organically organized to B CO. C SQDN has been resupplied in the last 12 hours and their trains are currently resupplying in the rear.
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
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Dragoon Blaze
By Apocalypse 31 in Company
Combat Power
6x DF30 (w/ Scout Teams)
2x Centauro
2x M1A2
I. SITUATION
a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra.
b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north.
II. MISSION. Attack to destroy the enemy logistics node near Zvodra
III. EXECUTION
Concept. Attack to clear enemy armor and air defense
Tasks
1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered
2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely.
3. Destroy the Enemy Support Area with Aviation and Artillery Assets
Fires
2x 120mm Mortars
4x 155mm Guns (216 HE / 180 SMK)
2x MLRS (en route)
6x 155mm Guns (en route)
Aviation
2x AH64 will arrive once the area is clear of enemy air defense artillery
IV. SUPPORT
Assets: Resupply & Medical
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
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Day of Decision
By Apocalypse 31 in Company
Day of Decision
by Apocalypse
01 APR 25
0700 HRS
I. SITUATION
Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave.
Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning.
We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
II. MISSION
Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border.
III. EXECUTION
Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area.
IV. SERVICE & SUPPORT
All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle.
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
204 downloads
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Operation Dragon Hunter
By Apocalypse 31 in Company
Operation Dragon Hunter
Combat Power
2x Leopard 2
2x DF90
4x DF30 (w/ dismounts)
2x VAMTEC (50cal) with dismounts
2x VAMTEC (TOW) with dismounts
I. Situation
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.
Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible.
II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
III. Execution
Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
Key Tasks
1. Clear Gomahalo of militia fighters
2. Destroy the Olvana C2 Node located around Gomahalo
3. Clear Badme of enemy fighters
Fires: 4x Mortar carriers organically controled by your company
IV Service & Support: Resupply and Medical assets are organic to your company
V. Signals
Friendly ID: On
Map Contacts: Enabled
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Baghlan Blues
By Apocalypse 31 in Company
Force Composition
2x Patria AMV
2x T-72
3x BMP-2
SITUATION
a. Enemy. Insurgents control Muzcal and the area to the northeast of the Huwerfa Wadi. They have been increasing attacks against the regional capital, Baghlan, and have been infiltrating additional fighters and equipment into the area. They are heavily equipped with remnants of the once-existing National Army and have several T-55 tanks, M113s, and BRDM vehicles. They are also equipped with several short-range MANPADs, ZU-23 AAA, as well as several ATGM systems. They have an extensive IED network and have emplaced minefields as a vast network of protective obstacles in the area. A Human Intelligence source has indicated the presence of a forward command post as well as a logistics node in Muzcal that are coordinating and supporting enemy activity into Baghlan. We have also received information stating that a massive attack on Baghlan would be imminent, however, that information has been reported repeatedly for several weeks and is most likely false reporting.
b. Friendly. Friendly forces in the AO are part of a Finnish task force. They consist of a AFV Platoon supplemented with an IFV section and a tank section, as well as an attached scout platoon. They currently have most of their combat power positioned on the Forward Operating Base, south of Baghlan but also have a scout platoon currently stationed at the combat outpost north of Baghlan. Headquarters has allocated one engineer squad to assist with obstacle reduction for this operation. The task force also has 3x 81mm organic mortars, as well as 2x 60mm mortars organic to the scout platoon at the Combat Outpost.
MISSION: Attack to clear enemy forces from Mazcal to help improve the security posture of the region
EXECUTION.
Tasks
1. Clear enemy from Muzcal / Destroy enemy Command and Logistics nodes
2. Preserve friendly combat power for follow on Operations
3. Retain tactical infrastructure (FOB and COP)
4. Avoid civilian casualties
Fires
3x 81mm Mortars (FOB)
2x 60mm Mortars (COP)
SERVICE & SUPPORT: Organic Resupply and Medical Assets
SIGNALS
Friendly ID: On
Map Contacts: Enabled
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Ice Burn
By Apocalypse 31 in Company
Combat Power
8x Stryker Dragoon (DF30/Proxy)
4x Stryker MGS (Centauro/proxy)
4x M1A2
I. SITUATION
a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary.
b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik.
II. MISSION: Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network.
III. EXECUTION
Tasks
a. Clear Bojnik (60)
b. Preseve Combat Power for follow-on operations (40)
Fires:
155mm are allocated as direct support (216 HE/216 SMK)
IV. SUSTAINMENT. Organic medical and supply assets are organic to your Troop
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
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Clearing Kandahar
By Apocalypse 31 in 4.1+ SINGLE PLAYER SCENARIOS
Single player or Small-Side Cooperative
Clearing Kandahar
by Apocalypse
I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.
Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield.
Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace.
II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.
III. Execution A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation against Kandahar City.
Key Tasks
1. Clear Objective Rangers
Fires: A 120mm mounted mortar section is available for your use
IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB
V. Signals
Map Contacts: Own Party
Friendly ID: On
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Canadian C2 Desert Skin
By Apocalypse 31 in Leopard 1
Full credits to dejawolf for posting the template file for the Leopard 1A5.
I altered the base color and added more refinement to the 'dust'.
Installation: Drop both files into the following directory
\Documents\eSim Games\Steel Beasts\mods\textures\desert\ca
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- leopard 1a5
- c2 mexas
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