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Apocalypse 31

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Files posted by Apocalypse 31

  1.  Netherlands Fractal Pattern (NFP)

    Netherlands Fractal Pattern (NFP) uniforms for Desert and Woodland. 
     
    Installation: Place the TEXTURES folder (within the zip) in your MODS folder

    32 downloads

       (0 reviews)

    0 comments

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  2. 2009 US Infantry (2.640)

    2009 US Infantry

    The correct uniform worn by US Army Service Members during the 2009 time frame. Replaces the out-dated Interceptor Body Armor with the Improved Outer Tactical Vest (IOTV) and adds eye-protection (mandatory for all US Service Members who are conducting combat operations)

    Enjoy

    276 downloads

       (2 reviews)

    0 comments

    Updated

  3. A Time to Fight

    Force Composition
     
    2x PLT STRV-122
    2x PLT CV9040B
    1x SEC AMV-360
        
        a. Enemy. Objective Lion is a critical river crossing site across the Hytee River, and serves as key terrain to continue our advance to the north.
        -An enemy Mechanized Infantry Battalion, reinforced with a tank company, is defending the area surrounding OBJ LION while it prepares to continue offensive operations to the south. 
        -We can expect to see company battle positions with BMP-3's and dismounted infantry in defensive positions, with T-90 tank platoons supporting them from hide sites. We can also expect to encounter enemy reconnaissance forces on the eastern side of the Hytee River who are providing early warning. They are equipped with ATGM trucks and dismounted scout teams. A friendly recon patrol encountered contact near Tava last night, so we can expect them to fight for the high ground. 
     
       b. Friendly. A Swedish combat team is currently in the AO to lead our attack, with elements of a NATO battlegroup following quickly behind them. Your combat team consists of 2x platoons of STRV-122 and 2x platoons of CV9040B's with dismounted squads equipped with NLAWs. You have also been augmented with a scout section of PATGB-360s with dismounted scouts equipped with SPIKE ATGMs.
        
       c. Civil. Expect civilians to remain neutral. However, they will protect themselves if provoked. There is a small militia that operates in the area and will quickly deploy security forces, if necessary. 
     
    II. MISSION
        No later than 90 minutes, seize OBJ LION so that we may continue our advance to the north.
     
    III. EXECUTION
        
        Key Tasks:
            Seize OBJ LION
            Preserve Combat Power for follow-on operations
            Avoid civilian casualties
        
       Fires: 
            4x 120mm Mortars
            6x 155mm Guns (180 HE/144 SMK)
        
    IV. SUPPORT
        Organic resupply and medical assets
        
    V. SIGNALS
        Friendly ID: On
        Friendly Updates: Enabled
        Overhead View: On
     

    350 downloads

       (2 reviews)

    0 comments

    Updated

  4. Apocalypse BMP-2 Sound Mod

    A small sound mod for the BMP-2.
     
    Includes:
    Engine (stationary)
    Engine (moving)
    PK Coaxial Machine gun (1st and 3rd person)
    30mm 2A42 autocannon (1st and 3rd person)
     
     

    388 downloads

       (0 reviews)

    0 comments

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  5. Apocalypse Realistic Explosion Effects

    A sound modification that replaces all explosion sounds in game:
    -Artillery Impacts (HE & ICM)
    -HE rounds
    -Sabot impacts
     
    To install, simply unzip the files into the following directory:
    eSim Games\Steel Beasts\mods\sounds\FX
     
    To uninstall, simply remove the files from that directory (a game restart is required)
     
    Sounds were originally from this video:
     

    934 downloads

       (0 reviews)

    0 comments

    Updated

  6. Apocalypse Small Arms Sound Mod

    Installation.
    Copy  all .wav files into the following directory:
    C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX
     
    Sound mod that replaces small arms weapon sounds and effects with real-world samples. 
     
    Change log:
    Under-slung Grenade Launcher (1st/3rd)
    M-60MG (1st/3rd)
    M-240 (1st/3rd)
    MG-3 (1st/3rd)
    PKM (1st/3rd)
    RPK (1st/3rd)
    7.62mm Sniper Rifle (1st/3rd)
    12.7mm Sniper Rifle (1st/3rd)
    NATO Assault Rifles
    Warsaw Pact Assault Rifles
    Near Miss sounds for all small arms calibers
    Light AT Weapon Sound
    Light AT Weapon Near Miss Sound
     
     

    770 downloads

       (0 reviews)

    0 comments

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  7. Baghlan Blues

    Force Composition
    2x Patria AMV
    2x T-72
    3x BMP-2
     
     
    SITUATION
        
    a. Enemy. Insurgents control Muzcal and the area to the northeast of the Huwerfa Wadi. They have been increasing attacks against the regional capital, Baghlan, and have been infiltrating additional fighters and equipment into the area. They are heavily equipped with remnants of the once-existing National Army and have several T-55 tanks, M113s, and BRDM vehicles. They are also equipped with several short-range MANPADs, ZU-23 AAA, as well as several ATGM systems. They have an extensive IED network and have emplaced minefields as a vast network of protective obstacles in the area. A Human Intelligence source has indicated the presence of a forward command post as well as a logistics node in Muzcal that are coordinating and supporting enemy activity into Baghlan. We have also received information stating that a massive attack on Baghlan would be imminent, however, that information has been reported repeatedly for several weeks and is most likely false reporting.
        
    b. Friendly. Friendly forces in the AO are part of a Finnish task force. They consist of a AFV Platoon supplemented with an IFV section and a tank section, as well as an attached scout platoon. They currently have most of their combat power positioned on the Forward Operating Base, south of Baghlan but also have a scout platoon currently stationed at the combat outpost north of Baghlan. Headquarters has allocated one engineer squad to assist with obstacle reduction for this operation. The task force also has 3x 81mm organic mortars, as well as 2x 60mm mortars organic to the scout platoon at the Combat Outpost.
     
    MISSION: Attack to clear enemy forces from Mazcal to help improve the security posture of the region
     
    EXECUTION.
        Tasks
            1. Clear enemy from Muzcal / Destroy enemy Command and Logistics nodes
            2. Preserve friendly combat power for follow on Operations
            3. Retain tactical infrastructure (FOB and COP)
            4. Avoid civilian casualties
        
         Fires
            3x 81mm Mortars (FOB)
            2x 60mm Mortars (COP)
     
    SERVICE & SUPPORT: Organic Resupply and Medical Assets
     
    SIGNALS
        Friendly ID: On
        Map Contacts: Enabled

    250 downloads

       (1 review)

    0 comments

    Updated

  8. Canadian C2 Desert Skin

    Full credits to dejawolf for posting the template file for the Leopard 1A5.
     
    I altered the base color and added more refinement to the 'dust'. 
     
    Installation: Drop both files into the following directory
    \Documents\eSim Games\Steel Beasts\mods\textures\desert\ca

    31 downloads

       (0 reviews)

    0 comments

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  9. Clash at Amallah

    Combat Power
    2x ASLAV-25
    2x Centauro
    8x M1A2
    4x M2 ODS
    1x UAV
    2x UH60 (w/ dismounts)
     
     
    I. Situation
            Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site.  The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north. 
     
    II. Mission: Attack to seize the town of Amallah
     
    III. Execution
        Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah. 
     
        Key Tasks
            1. Locate and Destroy SAM Site (10)
            2. Locate and Destroy Enemy HQ (10)
            3. Clear enemy from Amallah (30)
            4. Preserve Combat Power (50)
     
        Fires
            4x 120mm Mortars (organic)
            6x 155mm Guns (direct support for enemy HQ)
            12x Rockets (direct support for enemy HQ)
     
    IV. Support. Organic medical and resupply assets
     
    V. Signals
        Map Contacts: Enabled
        Friendly ID: ON
        Overhead View: On

    197 downloads

       (1 review)

    1 comment

    Updated

  10. Clearing Kandahar

    Single player or Small-Side Cooperative
     
    Clearing Kandahar 
    by Apocalypse  
      
    I. Situation.     Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.  
     
                Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
                 
                Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
     
                Command and Logistics:  Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. 
     
                Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. 
     
    II. Mission.     Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.  
     
    III. Execution    A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation against Kandahar City. 
     
                Key Tasks 
                    1. Clear Objective Rangers 
     
                Fires: A 120mm mounted mortar section is available for your use 
     
    IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB
     
    V. Signals 
                Map Contacts: Own Party 
                Friendly ID: On 

    501 downloads

       (2 reviews)

    0 comments

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  11. Clearing Kandahar (CANFOR)

    Single player or Small-Side Cooperative
     
     
    Clearing Kandahar (CANFOR Version)
    by Apocalypse  
      
    I. Situation.     Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.  
     
                Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
                 
                Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
     
                Command and Logistics:  Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield. 
     
                Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace. 
     
    II. Mission.     Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.  
     
    III. Execution    A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation. 
     
                Key Tasks 
                    1. Clear Objective Rangers 
                    2. Locate / Destroy the enemy Command Post 
                    3. Locate / Destroy the enemy mortars 
     
                End State (Win Conditions) 
                    W1: OBJ Rangers Cleared 
                    W2: Enemy Command Post Destroyed 
                    W3: Enemy Mortars destroyed 
     
                Fires: A 120mm mounted mortar section is available for your use 
     
    IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses 
     
    V. Signals 
                Map Contacts: Own Party 
                Friendly ID: On 

    272 downloads

       (0 reviews)

    0 comments

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  12. Counterattack At Al Miram

    Counterattack At Al Miram
    by Apocalypse
     
    I. Situation.         
    We have detected an enemy attack to seize crossings at the Jahj Canal in an attempt to break out of Al Miram. Your scout platoon is currently positioned near Hill 138, with dismounted positions established at OPs ALPHA & BRAVO. We observed an enemy armor platoon preparing for the attack but lost contact after our drone was shot down by a Surface to Air missile somewhere near Al Miram. We are dispatching friendly armor reinforcements but they will take approximately 15 minutes to arrive. In the meantime, we have dispatched a flight of AH64's that will arrive in 10 minutes. 
    Insurgent forces also control the village of Al Miram. The presence of Surface to Air missiles has made aerial reconnaissance difficult, and their exact composition is unknown. However, based on Human Intelligence reports we can estimate at least one platoon of T-55 tanks reinforced with infantry is defending the village. 
     
    II. Mission. Defend against enemy attacks along the Jahj Canal and then counterattack to clear Al Miram.
     
    III. Execution. A flight of (2) AH64's is en route and will arrive within 10 minutes. Friendly armor is also en route and will arrive in 15 minutes. Hold positions along the Jahj Canal at OP ALPHA & BRAVO and then counter-attack to clear the village of Al Miram. 
     
       a. Fires. You have two 120mm Mortars and a platoon of 155mm directly supporting you. 
        b. Aviation. 2x AH64's will arrive in 10 minutes. A UAV was shot down recently and there IS a SAM threat in the village.
        c. Engineers. No engineer support is available, however, a small minefield has been established near OP BRAVO. 
     
    IV. Service & Support. Logistics support is currently out of range. All forces are fully equipped and supplied. Resupply will be conducted following this operation
     
    V. Command & Signal
        a. Friendly ID: On
        b. Overhead View: On
        c. Map Updates: Enabled

    238 downloads

       (0 reviews)

    0 comments

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  13. Day of Decision

    Day of Decision
    by Apocalypse

    01 APR 25
    0700 HRS
     
    I. SITUATION
    Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave. 
        
    Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning. 
     
    We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
     
    II. MISSION
        Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border. 
     
    III. EXECUTION
        Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area. 
     
    IV. SERVICE & SUPPORT
        All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle. 
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    229 downloads

       (5 reviews)

    1 comment

    Updated

  14. Defense At Vollsjo

    Defense at Vollsjo 
    by Apocalypse
    Based on the 2024 LHI Scania Campaign - developed by Los

     
    The silence of the commanders tank was suddenly interrupted by the cackling of the radio.   
     
    The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun.  
     
    "Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting.
     
    The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards 
     
    "Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately".  
     
    Moments later the XO returned with two lieutenants and a staff sergeant. 
    "Gentlemen, we've received word from the Battalion Commander and here's the situation:  
    2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo.
     
    A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces.  
     
    It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships. 
     
    We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area. 
     
    We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
     

    87 downloads

       (0 reviews)

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  15. Desert Strike

    I. Situation
     
    Yesterday, our human intelligence indicated that there was an attack being planned on El Jibah - these claims were confirmed 12 hours ago as JSTARs confirmed the build up of heavy armor to the north, in vicinity of Al Doreen. The enemy has rallied a mixed company of T62 tanks and BMP1's for their attack on El Jibah. We have also detected a command node operating in Al Doreen that is coordinating the attack as well as a supply node somewhere near the Doreen Ridge that is caching critical supplies to sustain insurgents in the area. 
      
    We currently have an infantry section from B CO defending the north bridge into El Jibah, an have a platoon of M2s staged to the south at COP Cardinals. Additionally, the JTF commander has allocated to us a firing battery of 155mm guns, a section of MLR rockets, and a flight of AH64's to assist in our mission. 
     
    II. Mission
        Defeat enemy operating in the AO
     
    III. Execution
        Tasks
            1. Defend El Jibah from insurgent attacks from the north
            2. Clear Al Doreen / Destroy the enemy HQ
            3. Clear the Doreen Ridge / Destroy the supply node
        Fires
            6x 155mm Guns
            2x Rocket Strikes
     
    IV. Sustainment
        All forces have been fully resupplied - additional supplies and medical assets are located on FOB Cardinals
     
    V. Signals
        -Friendly ID: On
        -Map Contacts: Enabled
        -Overhead View: On
        Scenario Ending
        -Enemy Armor Destroyed
        -HQ in Al Doreen is destroyed
        -Doreen Ridge is cleared

    399 downloads

       (2 reviews)

    2 comments

    Updated

  16. Donovia 801st Mechanized Brigade (OPFOR)

    This is a unit template that represents the fictional 'Donovian' 801st Mechanized Brigade.
     
    Units are notionally 'Companies' and represented with a 6-vehicle configuration to fit the entire Brigade into one template. 
     
    Forces Composition
    801 BDE HQ
    BDE Recon COY
    BDE Sniper PLT
    BDE Engineer COY
    BDE Support COY (medical & maintenance)
     
    8011, 8012, 8013 Mechanized Battalions
    9x IFV Platoons
    1x Mortar Platoon
    1x Recon Platoon
    1x Weapons Platoon
    1x MANPAD Platoon
    1x Support Platoon (Signal Platoon not depicted)
     
    801 Tank Battalion
    9x T-90 Platoons
    1x Recon Platoon
    1x MANPAD Platoon
    1x Support Platoon
     
    801 Field Artillery Battalion
    3x 2S35 Gun Batteries
    1x Support Platoon
     
    801 Air Defense Battalion
    1x SA19 COY
    1x SA9 COY
    1x MANPAD COY (RBS)
     
    801 Anti-Tank Battalion
    1x BRDM-2 ATGM COY
    1x BMP-3 COY
    1x MANPAD PLT
     
     
    Reference: https://odin.tradoc.army.mil/FS/CAUCASUS/DONOVIA/80_MECH_IFV_DIV
     
    Installation: Drag the 'DONOVIA' folder to the following path: C:\Users\NAME\Documents\eSim Games\Steel Beasts\My Unit Templates\
     
     

    54 downloads

       (0 reviews)

    0 comments

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  17. Dragoon Blaze

    Combat Power
    6x DF30 (w/ Scout Teams)
    2x Centauro
    2x M1A2
     
    I. SITUATION
    a. Enemy. Enemy forces are defending the area with a Mechanized Company; three platoons of BMP-3 supported by a T-90 tank platoon. We expect a truck-mounted scout platoon operating between Phase Line AXE and Phase Line BLADE, with the main enemy defense positioned between PL BLADE and PL CUTLASS. The enemy has positioned a battery of SA-19s near the town of Datsk in order to protect their logistics node that is established the town of Zvodra.
        
    b. Friendly. A Stryker Recon Troop is positioned forward, and is being supported by a section of M1A2 tanks. A US Combined Arms Battalion is following and will pass along Highway 8 as they continue the attack to the north. 
     
    II. MISSION.     Attack to destroy the enemy logistics node near Zvodra
     
    III. EXECUTION
    Concept. Attack to clear enemy armor and air defense 
     
    Tasks
            1. Clear enemy between PL BLADE and PL CUTLASS so follow on forces can pass through the area unhindered
            2. Destroy enemy Air Defense Artillery north of PL BLADE to enabled aviation assets to operate in the are freely.
            3. Destroy the Enemy Support Area with Aviation and Artillery Assets
     
    Fires
            2x 120mm Mortars
            4x 155mm Guns (216 HE / 180 SMK)
            2x MLRS (en route)
            6x 155mm Guns (en route)
        
    Aviation
            2x AH64 will arrive once the area is clear of enemy air defense artillery
     
    IV. SUPPORT
        Assets: Resupply & Medical
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    197 downloads

       (2 reviews)

    0 comments

    Updated

  18. Dutch Desert Infantry

    A small infantry skin mod for Stevo. 

    44 downloads

       (0 reviews)

    0 comments

    Updated

  19. Ejército Nacional de Colombia

    This mod replaces the Brazilian camouflage pattern with that of the Colombian Army. 
     
    To Install:
    Extract the zip into your in-game MODS folder
     
    File path
    Mods-Textures-Camo-Woodland-BR

    9 downloads

       (0 reviews)

    0 comments

    Updated

  20. Enhanced Instant Action

    This scenario allows players to select a vehicle type and and an enemy type as they perform instant action.
     
    Use the Trigger menu to begin.
     
    Feel free to edit this scenario as you want - but also please make any suggestions as you see them. 
     
     

    201 downloads

       (5 reviews)

    0 comments

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  21. Guardian Angels

    Combat Power
    2x PLT Challenger 2
    1x PLT Ulan (Upgraded Warrior, squint hard)
     
    I. SITUATION
        Friendly forces from the 12th Armoured Regiment are are preparing to conduct their attack along Highway 252 to seize critical bridges at Großenmarpe. The enemy in Großenmarpe is estimated as Battalion-strength, however, we are only expecting a MECH COY in our sector which is serving as a flank protection force. We anticipate encountering enemy recon forces between Phase Line ARRAN and BADGER, with the most probably enemy defensive positions near the town of Kleinenmarpe (between PL BADGER and CARLOW). Friendly scouts made contact in Bruntrup last night but were forced to retrograde after taking casualties and direct fire from enemy armor. 
     
        Objective Guardian is key terrain for supporting Großenmarpe; the enemy Brigade is in a position to support the defenses at Großenmarpe and retain those critical bridges, but their axis for reinforcing passes through Objective Guardian. Therefore we must hold Objective Guardian to protect the flank of the 12th Armoured and prevent additional enemy forces from reinforcing Großenmarpe.

    II. MISSION. D Squadron attacks to seize OBJ GUARDIAN not later than D+90 minutes to protect the flanks of the 12th Armoured Regiment and support an attack at Großenmarpe.
     
    III. EXECUTION
        Key Tasks
            -Clear enemy forces between PL ARRAN and CARLOW.
            -Seize OBJ GUARDIAN
            -Defend OBJ Guardian and prevent enemy reinforcements from passing into Großenmarpe.
        
         Fires
            4x120mm Mortars
     
    IV SERVICE AND SUPPORT. Organic resupply and medical assets. 
     
    V. SIGNALS
        Friendly ID: On
        Map Contacts: Enabled
        Overhead View: On

    180 downloads

       (1 review)

    0 comments

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  22. Ice Burn

    Combat Power
    8x Stryker Dragoon (DF30/Proxy)
    4x Stryker MGS (Centauro/proxy)
    4x M1A2
     
    I. SITUATION
    a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary. 
     
    b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik. 
      
    II. MISSION:  Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network. 
     
    III. EXECUTION
     
        Tasks
            a. Clear Bojnik (60) 
            b. Preseve Combat Power for follow-on operations (40) 
     
        Fires: 
            155mm are allocated as direct support (216 HE/216 SMK) 
     
     IV. SUSTAINMENT.     Organic medical and supply assets are organic to your Troop
     
     V. SIGNALS 
        Friendly ID: On 
        Map Updates: Enabled 
        Overhead View: On

    239 downloads

       (4 reviews)

    0 comments

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  23. LAV Soundmod

    Sound mod for the LAV series vehicles in game. I used some Stryker clips, and some 25mm clips. They're all real. Enjoy

    790 downloads

       (4 reviews)

    0 comments

    Updated

  24. Leopard 2 Sound Mod

    A small sound mod that adds some beef to the Leopard sounds
     
    Extract the two files in the attached zip to the following location:
    C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
     
     
     

    666 downloads

       (0 reviews)

    0 comments

    Updated

  25. Limnos Island Map ("ALTIS")

    Limnos Island Map 
    Commonly known as ALTIS in the game ARMA III.
     
    This project is maybe 50% complete, but I've been working on it since 2018 and I wanted to finally just get it published.
     
    This is with great help from @MatsW, who kindly provided me the height map of the blank island of Limnos many years ago. 
     
    1. Every object you see in game is hand placed with the exception of the road network, which I also had to replace. Every bush, tree, house, and stream has been hand placed with consideration for the scale and terrain of the real life island but also adapted to the fictional island of Altis, which is just under 1/2 scale of the real island. This map has taken so long that I've actually had to revert back much work to update certain areas to Steel Beasts standards - for example - in 4.1 we were given terrain alteration tools which helped drastically, but that also meant going back and re-do much of the work that was already done. Recently, Custom Line objects were also added - this caused me to go back and deleted hundreds, maybe thousands, of standard Line Objects that I used across the map. This has taken a lot of effort. 
     
    2. Some of the villages are modelled accurately to ARMA III, but in many cases it wasn't possible due to many factors. The terrain in ARMA is smaller than 1/2 scale, so there was much more room in the 1:1 Steel Beasts version that I've made. The designers of the Altis island also made some drastic adjustments to the real life terrain, flattening many areas that aren't flat on the real life island of Limnos. 
     
    3. This map is an ongoing project and I assess it to be about 50% complete. The main area where the ARMA III campaign takes place is 'good enough' at this point, but everything on the west and northwest side of the island has been untouched. Areas that are incomplete show small streams as house outlines.
     
    To Install:
    Download the zip file and drop the contents in your Map Packages directory
    C:\ProgramData\eSim Games\Steel Beasts\maps

    160 downloads

       (2 reviews)

    0 comments

    Updated

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