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Apocalypse 31

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Posts posted by Apocalypse 31

  1. 1 hour ago, CharlieB said:

    In my day job there is always a drive for the rapid generation of synthetic terrains for both virtual and constructive simulations, including the support to live training through synthetic wrap.  There must be a better way of generating.

    Another game, Easy Red 2, allows users to generate terrain via .PNG file height maps.

     

    It's not perfect but damn impressive for an indie developer. 

  2. The AI will still traverse railroad bridges, but I am talking about manually driving. The player cannot order AI or manually drive across a bridge in the Fuchs A7

     

    (the Fuchs A7 AI won't cross any bridges either)

     

    image.thumb.png.b25fe6798a49d3d1b14f3fe031908ae9.png

  3. We were playing a MP session and someone was reporting that they couldn't cross a bridge - I immediately jumped to the mission editor - thinking that this was a map issue - but sure enough, the Fuchs A7 cannot cross any bridges (I tested 4 on the Scania map)

     

    Tested the A7 on 4 Bridges on Scania. Will continue to test. 

     

    In some cases the driver was killed, even with speed 1

     

    image.thumb.png.038ae52f0d640ca1b805d77f1f700045.png

  4. image.thumb.png.1d87d5f5b4689503a68941dcd4e7c2a0.png

     

    Bottom line: Please name your maps differently if you're going to do this. Something as simple as "ScaniaSE_modified" or the like. This is very confusing to players and it caused a multiplayer SNAFU this weekend.

     

    Foolish me, I clicked a Scania map randomly while creating a scenario. I now realized that the one on the right is NOT a default map and I must have picked it up from a download somewhere recently (SEP 2023). Thankfully there is enough detail to recognize the difference between the two in the description now, but the fact that the name is the same is highly confusing, especially for newer players.

     

    The left version is the original SB map and is a delta of the Sweden map package. The right is a standalone map package - not sure why. The map is exactly the same except for a change in theme. You don't need an ENTIRELY NEW map package to change a theme, you can do it in the mission editor without any adjustments to the map. Please don't create an entirely new map. 

     

     

  5. 2 hours ago, Jartsev said:

    Ok, issue was reproduced and is probably related to ownership changes during network sessions.

    I didn't have the issue related to a change in ownership. I owned an entire company of them from the start of our session.

     

    This happened any time I went from the gunner to F8 and back to the gunner. Or even going from F6 to F8 to F7

  6. 4 hours ago, Jartsev said:

    Gun out of alignment could be possibly caused by taking hull down position on reverse slope- GPS has much bigger depression limit than main gun.

    It's not.

     

    I noticed that TIS and Gun misaligned happens every time you get into the gunner seat.

  7. Whenever you jump into the vehicle the gunner announces the ammo type like he has just reloaded.

     

    The gun is not aligned to the TIS and you can only manually fire (shift+fire)

     

    It's only until you reload that's the vehicle seems to return to normal operation.

     

    The vehicle also has a de-synched reload audio cue where someone (there's no loader) announces UP but the gun still requires a few seconds to load.

     

    It all feels really weird.

     

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