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Files posted by Apocalypse 31
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Day of Decision
By Apocalypse 31 in Company
Day of Decision
by Apocalypse
01 APR 25
0700 HRS
I. SITUATION
Once again, tensions are quickly rising along the Atropian/Donovian border. A recent border disput (yet again) has caused the Donovian National Command Authority to direct the Southern Army to re-position combat power along the Donovian/Atropian border. Combat forces from the 80th Mechanized Division are staged near the town of Badakhashon with the mission of smashing through the border to allow follow-on forces to exploit the gap into Atropia. Our forces as scattered and are slowly moving into defensive positions. Your company is on a rotation near the border - it was your last week before going home for a few weeks of R&R, but you're first and only line of defense against the Donovian wave.
Your tank company is currently staged behind Hill 474 and the Samagen Heights. You have access to Highway 4 which runs across the border and directly to Badakhashon. It is the most likely avenue in which the 80th Division will attack through. You also have a platoon of Brigade scouts set in a screen across the border. They are lightly equipped but have exceptional observation posts that will provide you with plenty of early warning.
We expect the 80th Division to attack with the 801 Mechanized Brigade as the first echelon. However, we also expect the 801st to be augmented with tanks from the 804th Tank Brigade and artillery from 805th Field Artillery Brigade. Behind the 801st will follow the 802nd and 803rd Mechanized Brigades.
II. MISSION
Defend along Highway 4 for two hours - allow friendly forces to reach defensive positions to your rear area (main battle area) and prevent the enemy from achieving decisive success along the border.
III. EXECUTION
Array your company at defensive positions to intercept the enemy that will approach along Highway 4. Brigade scouts will provide early warning to the east. However, we shouldn't expect any further assets to enter our area of operations. Hold your position for two hours to allow friendly forces to move into their defensive battle positions to our rear (west) and then be prepared to retrograde from the area.
IV. SERVICE & SUPPORT
All units are fully resupplied, and the company maintains two organic resupply vehicles as well as our medical evacuation vehicle.
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
228 downloads
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Operation Dragon Hunter
By Apocalypse 31 in Company
Operation Dragon Hunter
Combat Power
2x Leopard 2
2x DF90
4x DF30 (w/ dismounts)
2x VAMTEC (50cal) with dismounts
2x VAMTEC (TOW) with dismounts
I. Situation
In the Last 48 hours, militia fighters have moved south and occupied the Gomahalo peninsula. This holds significant value, as the Gomahalo peninsula has been declared a de-militarized zone after years of civil strife.
Intel now suspects that militia fighters have done this under the guidance of Olvana advisors operating in the area - also confirmed by friendly Signals Intelligence (SIGINT) sources that have been intercepting Olvanian military communication. The local militia is well armed - T62 tanks and BMP1's with trained and equipped infantry formations. Additionally, an Olvana command node is operating in the area and advising militia leaders as well as providing short range air defense (rough location is marked) to the north, near Badme.
Badme is also of significant value - the militia has historically used this village to stage operations and base themselves. Expect a prepared defense.
A Belgian task force has been quickly assembled at the Gomahalo airport, to the south. This team also include a UAV that has been placed under your tactical control.
There are still civilians in the area - avoid civilian casualties as much as possible and avoid the destruction of civilian property as much as possible.
II. Mission: Attack to defeat militia fighters in Gomahalo and Badme; destroy foreign military equipment/forces operating in the area that pose a hostile threat
III. Execution
Commanders Intent: Defeat militia forces by clearing them from the Gomahalo peninsula and the village of Badme. Prevent further Olvana influence in the area by destroying their command node
Key Tasks
1. Clear Gomahalo of militia fighters
2. Destroy the Olvana C2 Node located around Gomahalo
3. Clear Badme of enemy fighters
Fires: 4x Mortar carriers organically controled by your company
IV Service & Support: Resupply and Medical assets are organic to your company
V. Signals
Friendly ID: On
Map Contacts: Enabled
294 downloads
- singleplayer
- df90
- (and 2 more)
0 comments
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Baghlan Blues
By Apocalypse 31 in Company
Force Composition
2x Patria AMV
2x T-72
3x BMP-2
SITUATION
a. Enemy. Insurgents control Muzcal and the area to the northeast of the Huwerfa Wadi. They have been increasing attacks against the regional capital, Baghlan, and have been infiltrating additional fighters and equipment into the area. They are heavily equipped with remnants of the once-existing National Army and have several T-55 tanks, M113s, and BRDM vehicles. They are also equipped with several short-range MANPADs, ZU-23 AAA, as well as several ATGM systems. They have an extensive IED network and have emplaced minefields as a vast network of protective obstacles in the area. A Human Intelligence source has indicated the presence of a forward command post as well as a logistics node in Muzcal that are coordinating and supporting enemy activity into Baghlan. We have also received information stating that a massive attack on Baghlan would be imminent, however, that information has been reported repeatedly for several weeks and is most likely false reporting.
b. Friendly. Friendly forces in the AO are part of a Finnish task force. They consist of a AFV Platoon supplemented with an IFV section and a tank section, as well as an attached scout platoon. They currently have most of their combat power positioned on the Forward Operating Base, south of Baghlan but also have a scout platoon currently stationed at the combat outpost north of Baghlan. Headquarters has allocated one engineer squad to assist with obstacle reduction for this operation. The task force also has 3x 81mm organic mortars, as well as 2x 60mm mortars organic to the scout platoon at the Combat Outpost.
MISSION: Attack to clear enemy forces from Mazcal to help improve the security posture of the region
EXECUTION.
Tasks
1. Clear enemy from Muzcal / Destroy enemy Command and Logistics nodes
2. Preserve friendly combat power for follow on Operations
3. Retain tactical infrastructure (FOB and COP)
4. Avoid civilian casualties
Fires
3x 81mm Mortars (FOB)
2x 60mm Mortars (COP)
SERVICE & SUPPORT: Organic Resupply and Medical Assets
SIGNALS
Friendly ID: On
Map Contacts: Enabled
250 downloads
- singleplayer
- cooperative
- (and 6 more)
0 comments
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Ice Burn
By Apocalypse 31 in Company
Combat Power
8x Stryker Dragoon (DF30/Proxy)
4x Stryker MGS (Centauro/proxy)
4x M1A2
I. SITUATION
a. Enemy. Enemy forces are defending the area with a mechanized infantry company (BMP3) supported by a platoon of T90 tanks and a motorized recon platoon. The enemy has positioned two mechanized platoons foward, defending crossing sites at Novahorsk and Gliwek and two platoons remain near the town of Bojnik. We expect to see motor recon units conducing roving patrols on the flanks and near the Anizu hills, to provide coverage between the disruption forces and the main body in Bojnik. We expect to see tanks supporting the main defense at Bojnik, however, they may reinforce a crossing site if necessary.
b. Friendly. Friendly forces consist of a Stryker Recon Troop supported by a platoon of tanks. Weather is keeping our aircraft grounded, so don't expect any support. The poor weather conditions are also slowing our follow-on forces, so we must seize that critical crossroads junction in Bojnik.
II. MISSION: Attack to clear enemy forces from the town of Bojnik; this will allow follow-on forces ease of movement across the road network.
III. EXECUTION
Tasks
a. Clear Bojnik (60)
b. Preseve Combat Power for follow-on operations (40)
Fires:
155mm are allocated as direct support (216 HE/216 SMK)
IV. SUSTAINMENT. Organic medical and supply assets are organic to your Troop
V. SIGNALS
Friendly ID: On
Map Updates: Enabled
Overhead View: On
239 downloads
0 comments
Updated
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Clearing Kandahar
By Apocalypse 31 in 4.1+ SINGLE PLAYER SCENARIOS
Single player or Small-Side Cooperative
Clearing Kandahar
by Apocalypse
I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.
Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield.
Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace.
II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.
III. Execution A US Army Stryker Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation against Kandahar City.
Key Tasks
1. Clear Objective Rangers
Fires: A 120mm mounted mortar section is available for your use
IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB
V. Signals
Map Contacts: Own Party
Friendly ID: On
501 downloads
- singleplayer
- afghanistan
- (and 5 more)
0 comments
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Canadian C2 Desert Skin
By Apocalypse 31 in Leopard 1
Full credits to dejawolf for posting the template file for the Leopard 1A5.
I altered the base color and added more refinement to the 'dust'.
Installation: Drop both files into the following directory
\Documents\eSim Games\Steel Beasts\mods\textures\desert\ca
31 downloads
- leopard 1a5
- c2 mexas
- (and 1 more)
0 comments
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Guardian Angels
By Apocalypse 31 in Company
Combat Power
2x PLT Challenger 2
1x PLT Ulan (Upgraded Warrior, squint hard)
I. SITUATION
Friendly forces from the 12th Armoured Regiment are are preparing to conduct their attack along Highway 252 to seize critical bridges at Großenmarpe. The enemy in Großenmarpe is estimated as Battalion-strength, however, we are only expecting a MECH COY in our sector which is serving as a flank protection force. We anticipate encountering enemy recon forces between Phase Line ARRAN and BADGER, with the most probably enemy defensive positions near the town of Kleinenmarpe (between PL BADGER and CARLOW). Friendly scouts made contact in Bruntrup last night but were forced to retrograde after taking casualties and direct fire from enemy armor.
Objective Guardian is key terrain for supporting Großenmarpe; the enemy Brigade is in a position to support the defenses at Großenmarpe and retain those critical bridges, but their axis for reinforcing passes through Objective Guardian. Therefore we must hold Objective Guardian to protect the flank of the 12th Armoured and prevent additional enemy forces from reinforcing Großenmarpe.
II. MISSION. D Squadron attacks to seize OBJ GUARDIAN not later than D+90 minutes to protect the flanks of the 12th Armoured Regiment and support an attack at Großenmarpe.
III. EXECUTION
Key Tasks
-Clear enemy forces between PL ARRAN and CARLOW.
-Seize OBJ GUARDIAN
-Defend OBJ Guardian and prevent enemy reinforcements from passing into Großenmarpe.
Fires
4x120mm Mortars
IV SERVICE AND SUPPORT. Organic resupply and medical assets.
V. SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
180 downloads
- challenger 2
- ulan
- (and 6 more)
0 comments
Updated
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Opening The Gate
By Apocalypse 31 in Company
Combat Power
2x PLT LEO 2A4
1x PLT Marder 1A3
I. SITUATION
a. Enemy. Enemy forces from a Mechanized Infantry Battalion (BMP-2) have established a defensive perimeter around the city of Stadthagen. In our sector, we have a mechanized infantry company supported by T-72 tanks in a defensive position which has a kill zone overlooking a critical portion of Highway 65. We also expect to see a scout platoon in a screen along the enemy's western flank.
b. Friendly. Our parent Battalion will conduct an attack on Stadthagen, and your Company is first in the order of attack. It is critical to destroy the enemy armor north of Highway 65, or it will stall this entire attack. You have 90 minutes to complete this attack or the entire brigade will be thrown off of its timeline.
II. MISSION. Attack to clear the enemy position between Phase Line Betty and Phase Line Carol no later than H+90 minutes to allow friendly forces passage along Highway 65.
III. EXECUTION
Key Tasks
1. Clear the enemy position north of Highway 65
2. Preserve your combat power - you will most likely be part of the attack on Stathagen
3. Prevent unnecessary destruction of civilian property
Fires. 1x Mortar Platoon in support (4x tubes)
IV SUPPORT
Organic Resupply and Medical Support - all repairs will be conducted post-operation, during reconsolidation.
V SIGNALS
Friendly ID: On
Map Contacts: Enabled
Overhead View: On
226 downloads
- leo2a4
- marder 1a3
- (and 3 more)
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Clash at Amallah
By Apocalypse 31 in Company
Combat Power
2x ASLAV-25
2x Centauro
8x M1A2
4x M2 ODS
1x UAV
2x UH60 (w/ dismounts)
I. Situation
Enemy forces defending the town of Amallah with an armored company (T-72M4 and BMP-3) in a hasty defense. On the eastern flank is a known SAM (MANPAD) site that was revealed to us by Human Intelligence sources in the area. It is defended by dismounted forces and light trucks, and is using aggressive roving patrols. Additionally, if the enemy detects an armored attack on the SAM site, it will most likely launch a counter-attack with the Brigade Reserve Company (T-72) to protect its high-value asset. We have also detected a C2 node - an enemy Command Post that is directing the fight from north of Amallah. We believe this will be a vulnerable target for our UAV and long-range fires if we can first neutralize/destroy the SAM site. The enemy maintains a small armored reserve somewhere north of Amallah that will be employed to prevent the town from falling into our hands, or to defend the SAM site. The enemy also maintains a platoon of 122mm artillery, located somewhere to the north.
II. Mission: Attack to seize the town of Amallah
III. Execution
Concept. Amallah must be cleared - however, we must set the conditions for a successful attack. First, we will locate and destroy a known SAM site in the east using a recon force - this site is providing protection against friendly air assets. These SAMs are incredibly important for the enemy - if they detect our armored vehicles in the area, then we can expect an enemy armored counter-attack against us. Once we have destroyed the SAMs, then our friendly UAV will be cleared on station. Use the UAV to locate the enemy command post, in a suspected position to the north of Amallah. You will have a precision-strike capability with Guided Multiple-Launch Rocket system (GMLR) and 15mm artillery support. Once the SAM site and HQ position have been destroyed then A CO armor will be released for the attack on Amallah.
Key Tasks
1. Locate and Destroy SAM Site (10)
2. Locate and Destroy Enemy HQ (10)
3. Clear enemy from Amallah (30)
4. Preserve Combat Power (50)
Fires
4x 120mm Mortars (organic)
6x 155mm Guns (direct support for enemy HQ)
12x Rockets (direct support for enemy HQ)
IV. Support. Organic medical and resupply assets
V. Signals
Map Contacts: Enabled
Friendly ID: ON
Overhead View: On
197 downloads
- cooperative
- singleplayer
- (and 5 more)
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Stryker Recon Squadron Unit Template
By Apocalypse 31 in Unit Templates
Unit template for a Stryker Reconnaissance Squadron using the Piranha V as a proxy for the M1126 Infantry Carrier Variant
Squadron Mobile Command Group
Squadron Commander
Squadron S3
Squadron Command Sergeant Major
3x Recon Troops
-2x6 Recon Platoons
-Troop HQ (CDR/1SG/XO)
1x Weapons Troop
-3x3 Mobile Gun System Platoons
-3x3 Anti-Tank Platoons (M901 Proxy)
100 downloads
- unit template
- recon
- (and 2 more)
0 comments
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The Attack on OBJ BEAR [Stryker]
By Apocalypse 31 in Company
The Attack on OBJ BEAR (Stryker)
by Apocalypse
Forces Available
3x Mobile Guns (Centauro, AVEPs)
3x ATGM Vehicles (VAMTAC, AVEPs)
4x Infantry Carriers (Piranha V, AVEPS)
2x Engineer Vehicles (Piranha V EN, AVEPS)
1x Command Vehicle (Piranha V, AVEPS)
1x Supply Vehicle (VAMTAC)
1x Ambulance (VAMTAC)
2x 120mm Mortar (Piranha V)
I. Situation - An enemy mechanized infantry company (BTR-82A) is defending OBJ BEAR. They are composed of 3x MECH INF Platoons and 1x BMP-3 Platoon in support. They are also supported by a Brigade T-72 platoon in reserve, and can call on a battery of 3x 152mm artillery tubes to support their defense. We expect to see a layered defense with one platoon defending forward, ahead of their main defense of two integrated platoons. We expect them to use BMP-3's to support their defense by counter-attacking against us, and calling on the tank reserve to protect our advance on OBJ BEAR. We have also detected a Company Command node located on OBJ BEAR that is providing command and control for all forces.
II. Mission - Your Company attacks to seize OBJ BEAR
III. Execution - Player Driven
Fires: 2x 120mm Organic Mortars
IV. Service & Support
Organic Medical and Resupply
V. Command & Signal
Friendly ID: On
Map Contacts: Enabled
130 downloads
- cooperative
- singleplayer
- (and 2 more)
0 comments
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Donovia 801st Mechanized Brigade (OPFOR)
By Apocalypse 31 in Unit Templates
This is a unit template that represents the fictional 'Donovian' 801st Mechanized Brigade.
Units are notionally 'Companies' and represented with a 6-vehicle configuration to fit the entire Brigade into one template.
Forces Composition
801 BDE HQ
BDE Recon COY
BDE Sniper PLT
BDE Engineer COY
BDE Support COY (medical & maintenance)
8011, 8012, 8013 Mechanized Battalions
9x IFV Platoons
1x Mortar Platoon
1x Recon Platoon
1x Weapons Platoon
1x MANPAD Platoon
1x Support Platoon (Signal Platoon not depicted)
801 Tank Battalion
9x T-90 Platoons
1x Recon Platoon
1x MANPAD Platoon
1x Support Platoon
801 Field Artillery Battalion
3x 2S35 Gun Batteries
1x Support Platoon
801 Air Defense Battalion
1x SA19 COY
1x SA9 COY
1x MANPAD COY (RBS)
801 Anti-Tank Battalion
1x BRDM-2 ATGM COY
1x BMP-3 COY
1x MANPAD PLT
Reference: https://odin.tradoc.army.mil/FS/CAUCASUS/DONOVIA/80_MECH_IFV_DIV
Installation: Drag the 'DONOVIA' folder to the following path: C:\Users\NAME\Documents\eSim Games\Steel Beasts\My Unit Templates\
54 downloads
0 comments
Updated
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Netherlands Fractal Pattern (NFP)
By Apocalypse 31 in Infantry & Crewman
Netherlands Fractal Pattern (NFP) uniforms for Desert and Woodland.
Installation: Place the TEXTURES folder (within the zip) in your MODS folder
32 downloads
0 comments
Submitted
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Modern Ukraine Camo
By Apocalypse 31 in Infantry & Crewman
Modern Ukraine MM-14 Camouflage pattern with UA flag and UA Armed Forces patch.
To Install: Drag the Textures folder into your SB Mods Folder
84 downloads
0 comments
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Clearing Kandahar (CANFOR)
By Apocalypse 31 in Platoon
Single player or Small-Side Cooperative
Clearing Kandahar (CANFOR Version)
by Apocalypse
I. Situation. Enemy fighters have taken control of Kandahar province. Afghan Security Forces have either retrograded from the area or have fled from their positions. Enemy fighters have total freedom of movement, and intelligence reports now indicate a potential enemy offensive being planned against the Kandahar Airfield.
Composition: The enemy fighters in this area have gained significant momentum and are heavily-armed with automatic weapons, obstacles (command-wire IEDs, mines, and wire), RPGs, and Recoilless Rifles . The enemy also has acccess to 81mm mortars which have been used against the airfield in recent indirect-fire attacks. The exact mortar-firing location location remains unknown, but counter-fire data suggests potential mortar firing positions in the Thickets or Pomegranite fields.
Tactics: We expect the enemy to be well coordinated. They will fight in small teams (2-4 men) using indirect fire to fix, and indirect fire to destroy friendly forces.
Command and Logistics: Intelligence indicates that there is a high likelyhood of an enemy Command Post that is located in Dand. This command post is responsible for controlling the activity for all enemy fighters in the area, as well as the planning activity for an planned attack on the Kandahar airfield. We also suspect a supply cache located in Dand that is pre-staged to support the attack on the airfield.
Local Population: Local sentiment remains neutral. However, that can shift dramatically if any side were to show hostility toward the local populace.
II. Mission. Attack to clear enemy forces from Objective Rangers to set conditions for follow-on attack on Kandahar City.
III. Execution A Canadian Mechanized Rifle Battalion has been ordered to the area to conduct a deliberate clearance of Kandahar City within the next 24 hours. Your Platoon will serve as a shaping operation and clear the area directly north of the airfield, to include OBJECTIVE RANGERS - this deters any enemy attack on the airfield and provide time and space to allow follow our forces to conduct a large-scale clearing operation.
Key Tasks
1. Clear Objective Rangers
2. Locate / Destroy the enemy Command Post
3. Locate / Destroy the enemy mortars
End State (Win Conditions)
W1: OBJ Rangers Cleared
W2: Enemy Command Post Destroyed
W3: Enemy Mortars destroyed
Fires: A 120mm mounted mortar section is available for your use
IV. Service & Support: Your platoon is full on supplies; a logistics rally point has been established on the FOB and will move forward as the mission progresses
V. Signals
Map Contacts: Own Party
Friendly ID: On
272 downloads
- singleplayer
- cooperative
- (and 2 more)
0 comments
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Russian 90s Infantry Desert Camouflage
By Apocalypse 31 in Infantry & Crewman
A TTSKO variation for 'RU' desert infantry.
Installation.
Install both dds files into the following location:
eSim Games\Steel Beasts\mods\textures\camo\desert\ru
37 downloads
0 comments
Updated
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Modern Russian Desert Uniform
By Apocalypse 31 in Infantry & Crewman
This modification adds the modern Russian "Pink" desert uniform worn by Russian soldiers in Syria.
This uniform modification is applied to the "RU 2020" camouflage set for Desert Theme maps
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
There are two references to this camouflage pattern: One is a simple pink uniform (seen in parades) and another is a digital pink pattern seen with several engineer units
73 downloads
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Modern Iranian Infantry Uniforms
By Apocalypse 31 in Infantry & Crewman
Modern Iranian Infantry Uniforms.
This modification adds two custom skins (desert & woodland) based off of modern Islamic Republic of Iran Army Ground Forces (Artesh) uniforms.
Installation
Unzip the Camo folder into the following location:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\textures
Description / Reference / Sources
The Iranian military seems to be inconsistent with their uniforms/camouflage patterns. It seems that every unit has their own camouflage pattern, to include the IRGC (not to be confused with IRIAGF).
In most photos, the IRIAGF seems to be using a variation of US Marine Corps Desert MARPAT, and a different version using dark brown and green in a digital pattern.
Camouflage Source: http://www.camopedia.org/index.php?title=Iran
Reference Photos:
I think these guys are IRGC though.
50 downloads
0 comments
Updated
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Apocalypse Small Arms Sound Mod
By Apocalypse 31 in Sounds
Installation.
Copy all .wav files into the following directory:
C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX
Sound mod that replaces small arms weapon sounds and effects with real-world samples.
Change log:
Under-slung Grenade Launcher (1st/3rd)
M-60MG (1st/3rd)
M-240 (1st/3rd)
MG-3 (1st/3rd)
PKM (1st/3rd)
RPK (1st/3rd)
7.62mm Sniper Rifle (1st/3rd)
12.7mm Sniper Rifle (1st/3rd)
NATO Assault Rifles
Warsaw Pact Assault Rifles
Near Miss sounds for all small arms calibers
Light AT Weapon Sound
Light AT Weapon Near Miss Sound
770 downloads
- sound mod
- small arms
- (and 3 more)
0 comments
Updated
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M1A2 Throwback Camouflage Scheme (Europe Strong 2018)
By Apocalypse 31 in M1A2SEP
M1A2 skin from the 2018 Europe Strong Tank Competition. Throwback camouflage scheme to World War Two
Installation
Extract both files the following directory:
Documents\eSim Games\Steel Beasts\mods\textures\woodland\us 2000
99 downloads
Updated
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Leopard 2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod that adds some beef to the Leopard sounds
Extract the two files in the attached zip to the following location:
C:\Users\your name\Documents\eSim Games\Steel Beasts\mods\sounds\FX
666 downloads
- apocalypse
- sound
- (and 5 more)
0 comments
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Apocalypse Realistic Explosion Effects
By Apocalypse 31 in Sounds
A sound modification that replaces all explosion sounds in game:
-Artillery Impacts (HE & ICM)
-HE rounds
-Sabot impacts
To install, simply unzip the files into the following directory:
eSim Games\Steel Beasts\mods\sounds\FX
To uninstall, simply remove the files from that directory (a game restart is required)
Sounds were originally from this video:
934 downloads
0 comments
Updated
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Apocalypse BMP-2 Sound Mod
By Apocalypse 31 in Sounds
A small sound mod for the BMP-2.
Includes:
Engine (stationary)
Engine (moving)
PK Coaxial Machine gun (1st and 3rd person)
30mm 2A42 autocannon (1st and 3rd person)
388 downloads
0 comments
Updated
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Team Yankee Unit Template
By Apocalypse 31 in Unit Templates
A template to depict the task organization of Team Yankee (A/1-4 AR) based on the Howard Coyle that every armor enthusiast has read and loves.
This is a template of the original Team Yankee from the first battle. I do not recall the callsign for the attached infantry platoon or anti tank platoon, so I made those up, but the composition is still accurate.
163 downloads
- team yankee
- unit template
- (and 2 more)
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US Stryker Rifle Company Template
By Apocalypse 31 in Unit Templates
Unit template for a US Stryker Rifle Company using Piranha III's to represent the M1126 Stryker ICV
CO
XO
First Sergeant (Ambulance)
Fire Support Officer
Supply Sergeant
Mortar Section (M106 to represent M1129 MCV)
3x Rifle Platoon
-8 Man Rifle Squads
-2 Man Javelin Teams
86 downloads
- unit template
- stryker rifle company
- (and 1 more)
0 comments
Submitted