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Apocalypse 31

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Posts posted by Apocalypse 31

  1. SIG Sauer Will Make the Army's Next Generation Squad Weapon

     

    Fun fact - this thing can fire 30 mini bayonets out of the barrel, with deadly accuracy up to 500 meters. It's a new thing since the 1300s when having a bayonet was actually a functional piece of equipment that acted as a secondary weapon. 

     

    40 minutes ago, mpow66m said:

    because Pvt Johnny cant handle the extra weight because he spent his whole life indoors chained to an X Box.

    Every generation gets its chance - and I certainly I wouldn't underestimate this generation. 

  2. 2 hours ago, MANOFSTEEL203V203 said:

    Szukam polskiego community jak i mentora do steel beast. Jakowóż ze moje -poszukiwania spełzły na niczym postanowilem tez stworzyc swoje community zajmujaca sie tematyka czolgow jak i ich historii.

    Jezeli ktos chcialby mi pomoc sie wdrazyc do steel beast prosze o kontakt. Tymczasem gdyby znalazly sie rownie zagubione dusze jak ja to zapraszam na mojego discorda ponizej  wymienionego https://discord.gg/hFnBtg4v .

    We have Polish players in TankSim

  3. 52 minutes ago, Red2112 said:

    Most of the people don´t know how ASL plays or how the phases In ASL work,

    I'm one of those people - but ironically, I find the SF mechanics to just be too simple. 

  4. 16 hours ago, Red2112 said:

    What he has done Is adapt a existing board game (ASL)

    Sure. But it doesn't play well or make sense to many people. 

     

    People are starting to speak up about it. The developer is banning them. 

  5. 6 hours ago, Ssnake said:

    The bigger challenge IMO is to make infantry-on-infantry engagements realistically protracted (without losing sight of the entertainment aspect)

    If ONLY other game developers figured this out at some point?

     

    Close Combat 1 figured this out in 1996

    Battle Academy 2 figured it out

    Even Combat Mission continues to figure this out. 

     

    Second Front developers couldn't figure it out and it feels like a children's game.

     

    Real combat is NOT linear and isolated events but rather effects compounded over time and applied to psychological effects of a human.

     

    Battle Academy and Close Combat do this VERY well and allow players to apply the basics of fire and maneuver by applying MASS against the enemy - consistent psychological effects after each engagement 

     

    This doesn't exist in Second Front. 

     

    3 friendly squads firing on an enemy is just 3 isolated dice rolls, whereas Battle Academy treats that same engagement like 3 compounded engagements.

  6. Second Front. 

     

    It just didn't feel right. Come to find out that it uses Random Number Generation with combat engagements and no tertiary effects. You can literally fire at an enemy 20 times or 100 times but won't see any effects until you roll the right number. 

     

    I don't want to refund it, but it also feels like the definition of insanity - doing the same repeatedly and expecting different results. 

     

    The fact that they're using RNG as the basis for combat mechanics is really really sad and unfortunate. Other games like Close Combat and Battle Academy have figured out how to model effects of morale and combat effectiveness over time, instead of relying on a static number. 

  7. 1 hour ago, Ssnake said:

    You can always save the Theme of a map under a new name, edit its colors while remains otherwise unchanged, then apply the THM file to the scenario. The THM data will then be stored in the scenario file, no extra delta map.

    And save the theme for future use. 👍

  8. 16 hours ago, Red2112 said:

    Winter Falling: Battle Tactics, Warhammer, FTL and Total War Inspired with some Battle Brothers In the mix too.

     

    Steam:

    https://store.steampowered.com/app/1285060/Winter_Falling_Battle_Tactics/

     

     

     

    I saw this one on Steam last week.  Its not typically a period that I favor but damn....that's a really clean UI and I'm really digging what they're doing with the combat mechanics.

     

    Wishlisted and will probably pick it up on release 

  9. Dreams and Wishes

     

    RTS style controls for more efficient command & fewer mouse clicks to move units (I know, I know, some old grognard is having heart palpitations after reading this)

     

    1. Assigning hotkeys to the movement types and allowing players to use them in the 3d view and on the map. You guys made that sweet UI for the UAVs. I feel like there is a lot of potential in it. The keys assigned are just an example. Obviously people use the WASD key for movement.

    image.thumb.png.413fd21aff520b022da5cee827853f34.png

     

    2. Let me play from F5 more efficiently:

    a. Let me highlight the units and issue waypoint using a keystroke. In this example I highlight 4 vehicles and press the A button to give them an 'Engage' waypoint (which is also called ADVANCE in the 3d world. 

    b. Each unit is given its own order vice the task force system we have no where all units get a weird offset waypoint. 

    image.thumb.png.89914e5d8943b9369fc246ef6bf499d8.png

  10. 11 minutes ago, Red2112 said:

    Just sorry for those who did appreciate "some" of my post.

    I'm sorry, are you the developer of DEX? I didn't know my negative feedback would be taken so personally. 

     

     

    No one ever said that your efforts aren't appreciated to contribute towards gaming conversation. I follow your posts closely because I think its valuable news and good conversation. 

     

    I'd ask you to please not confuse my harsh criticism of games with your own actions. 

     

    Quote

    As always, a handful here seem pros at any subject that one can bring to the table. Not only that, It´s like walking Into one of those road bars were you´re a foreigner until otherwise accepted.  It really becomes tiresome and so predictable, and even childish or egocentric at times. Needless to say It´s so military like, as In a room full of brass!  I left that behind MANY years ago.

    No one has attacked you so I'm not sure why you feel the need to make personal attacks on others for stating their own opinion of games.

  11. 3 hours ago, Red2112 said:

    What do you mean, care to elaborate?

    Have you played it?

     

    I instantly refunded. Awful!

     

    The control scheme is an incoherent mess and the flight modeling is closer to flying a UFO than an aircraft.

     

    None of the actions are labeled properly in the key mapper and it has some actions listed three and four times but none of them actually changed the action in game.

     

    Not only does the game NOT support joysticks, but having a joystick or gamepad plugged in significantly affects the game. For me and many others who have joysticks, the helicopter would instantly flip over on startup.

     

    The developer couldn't seem to figure out how to integrate sticks and pads but also how allow the user to disable them in game. His solution was "unplug your joystick or gamepad before playing". Yeahhhh, that's a big no.

     

    The flight model was more representative of Battlefield than anything that was realistic, or even something that was sim light. Aircraft is held at zero collective and applying collective only goes to 100%. There is no collective throttle, so you have constantly tap the collective button to keep the aircraft at a steady altitude or strictly fly frmo altitude hold - which also didn't work at release (I think he's since fixed it- who knows)

     

    It was a LOT of effort to learn to fly something that has absolutely no representation of real life flight characteristics.

     

    The weapons and sensors were very difficult to use due to the incoherent key mapping.

     

    So with all that, why would I put this much effort into learning how to fly and use systems for a game that is so wildly inaccurate?

     

    I was looking for something that would be easier and more fun than DCS. This is not the case for DEX. I find that the DCS Apache is actually much easier and enjoyable to fly.

  12. 11 hours ago, Red2112 said:

    It´s like In a slow burner, as In over a candle 😁

     

    It looks better though. Not sure If we can do something with the AI (bump it up), I haven´t played It In a long time (years). Not Into playing these games on my own anymore.

     

    I was planning on using GB as part of a mini operation - to depict infantry fighting on a small objective but had to replace it at the last minute. It's just not ready.

  13. 2 hours ago, Red2112 said:

     

    I just recently installed and then uninstalled this.

     

    I cannot believe that this game has been in development since 2007 with so little to show. It has absolutely no depth. 

     

    The AI is awful and seeing a ton of new videos in the last 24 hours, it looks like its still an issue. 

     

     

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