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Apocalypse 31

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Posts posted by Apocalypse 31

  1. 2 hours ago, munckmb said:

    The way de df90 works doesn't seem to work in the df30.

    Speaking of which, how does the lead work in the DF 90? I read the wiki page but it's not working for me.


    To calculate lead, put the reticle on target and lase. Then track the moving target and press the lase button again and hold it for five seconds, then release. Then when you fire, you will have lead applied to the shot.

  2. 2 minutes ago, Volcano said:

    You can search for: "Gunnery Range Map" and "Instant Action Map" or "range.ter" or "_tutorial_mod.ter".  When you find them, cut and paste the delta map folders from there into your ...hmap [autocreated base]\deltas folder where you maps are actually installed, and you should be good to go.

    I dont have those....

  3. Had this happen again...


    1. SL was killed then later revived.
    2. Squad icon jumped back to SL location (revive location)
    3. Lost control of squad. Able to rotate squad leader but cannot use WASD keys or map routes. 


    Was only able to regain control by loading squad back into vehicle then unloading it. 

  4. On 7/30/2019 at 11:57 AM, Splash said:

    The texture files for (CN1970) China (1970) infantry camouflage -- Uniform and Gear -- are misnamed, and thus do not show up ingame.

    What is the correct name supposed to be?

  5. Are Delta maps embedded into a sce or do they need to be distributed with scenarios?



    I would like to make a minor change to a current Delta map - no change to height map - but some minor adjustments to objects or roads.


    Do I need to redistribute the entire package or does the delta map come with the scenario?

  6. Have not taken a dive into this yet. Just wondering if anyone else has had this issue yet. 


    Played an infantry scenario where 2 of my squads just stopped moving and responding to input.


    I know that's not much to work with, but I will continue to attempt to replicate.

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