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Apocalypse 31

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Posts posted by Apocalypse 31


  1. 1 hour ago, Marko said:

    Outstanding. 

    With the introduction of the TOS-1 and other new arty systems 

    Artillery barrages are going to be a blast. (literally) LoL

    Unless I misread Snake's post - it seems that we won't be getting destructible terrain with artillery or HE shells with this patch. 


  2. Just now, Ssnake said:

    Eventually yes, but not now. If we had a few more months... but the date is set, and we just won't introduce a high-risk feature at the last minute.

    So what is in the video that is causing that effect? IED?


  3. New destructive terrain. Thats awesome. 

     

    Do we get the same effect from other munitions? Artillery, mortars, HE shells?

     

     

    Edit - were those new explosion animations too?


  4. 2 minutes ago, Grenny said:

    I'd pay up more for at least the addition of simple rifle sights( a"pointer" would do) and a trigger for the  rifles as well as sights and triggers for at least some AT/RPG weapon

    It would be incredible. Don't even care about 3d anything. Give me a white reticle and we'll be good.


  5. You and a few others seem to think that I'm wishing for a full fidelity infantry simulation experience, akin to VBS or ArmA, or maybe one of those $60 shooter games that EA or Activision shits out every other year - or at least that my expectation is that SB becomes or does something that it wasn't designed to be or do.

     

    You're still getting my $40. You have been since 2007 and you will continue to do so until the lights go out.


  6. 6 minutes ago, Grenny said:

    one can't compare a 250 person team with a  7 person team

    Of course not, that's not fair. But also, nobody is doing that, either.


  7. 46 minutes ago, Ssnake said:

    About 14 vehicles and vehicle families, but that sounds more spectacular than it actually is.

    Those that are crewable?

     

    46 minutes ago, Ssnake said:

    DF30 and the DF90 that fully fall into that category, and then one new remote weapon station. I must confess, I'm beginnning to lose overview, so there may be one or two more that I'd consider "true" crewable vehicles

    or? That was really confusing...

     

     

    Maybe my question wasn't clear?

     

    How many of the vehicles in the picture that you posted will allow me to jump into the gunner seat (doesn't matter how complete the interior or FCS is) and pull a trigger? 


  8. 4 hours ago, Ssnake said:

    I can answer that now:

     

    spacer.png

     

    Disclaimer: These four km² full of new vehicles are partially based on a single vehicle with several equipment options, or a vehicle family with its variants. And there are a handful of vehicles that you already have in 4.0, but with significant changes that deserve some explanation. Also, at least two vehicles have the wrong tactical icon. And I made one mistake, confusing an MBT with an IFV in the picture above.

    How many of these are crewable?


  9. 3 hours ago, Marko said:

    Really looking forward to using the DF 90

    We already have the Centauro (105mm wheeled). It doesn't seem like there's much of a difference in capabilities. Unless I'm missing something, please fill me in. 


  10. 6 minutes ago, wildbillkelsoe said:

    +1 on all the above. I also would like to order Proceed to from the 3D view or the TC/Gunner views and not only from the map as you may know where each route takes you, especially with EPLRS installed in the A2. Btw, love your Jägdgeschwader 52 logo. Il-2 fanboy!

    Try the C button?


  11. 2 hours ago, Captain_Colossus said:

    the lack of fire control system for modern vehicles does not suffice there for a modern afv sim

    ArmA 3 has had fire control systems modelled since 2016.


  12. On 5/2/2019 at 10:54 AM, stormrider_sp said:

    They couldn't even move in formation

    AI is the Achilles heel of ArmA.

     

    It's where SB blows ArmA out of the water. If SB had playable riflemen then I would uninstall ArmA forever.


  13. 2 hours ago, stormrider_sp said:

    Looks very promising. Hope that they could fix Arma 3's lame high command system, or at least made it possible to get vehicles to properly move in formation.

    I wish. 

     

    I don't think the HC module was ever fully finished.

     

    If only ArmA had SB AI.

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