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Apocalypse 31

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Everything posted by Apocalypse 31

  1. The new 4.1 terrain enhancements just make me want it more. The gif is from a RTS/TPS/FPS hybrid called Call to Arms. The first person models are primitive (a weapon sight layer) but supplement the game nicely and allow players the option to fight from first person. This would be wonderful in SB.
  2. I CO'd this last time. I can take an entire platoon or two if necessary
  3. 1. Absolutely a hobby. Enjoy playing multiplayer, but spend most of my time in the Mission Editor creating scenarios and tactical dillemnas, some of which I have encountered in field problems or even deployment. I also have more hours in SB than any game I own, combined. 1a. I think SB has a perfect mix of technicalities. Maybe because tank FSC are made for an average 18 year old off the streets to jump into and easily learn. I hate DCS because it is too technical. It feels like a keyboard button mashing simulator more than anything. The Gazelle requires almost 15 clicks before you can launch w HOT-3. I might as well go be a real pilot, for the amount of time that it takes me to learn all the systems. 2. Nothing on a technical level, but the game has the chance to be a great combined arms game - better than ArmA, but it stops just beyond the "the turret". I think it would attract a larger audience and have more playability (from a scenario aspect) if it would expand further into things like infantry and helicopters - even if there was an abstract approach (much like the AH64 in the Pro version that has an RWS site but allows players to fire hellfires).
  4. Realistic. (Good touch) An air assault element going into an environment laden with armored vehicles would definitely be carrying multiple AT weapons.
  5. Played the USMC one last night. Completed my objective but got my ass kicked. My air assault element popped more than a few turrets. Really good scenario
  6. A-11 I commanded this one last time. Really great sce
  7. The Helicopter was B-1 I was seeing the entire company except that vehicle listed in the unit icons in the bottom right.
  8. DF90 gunnery is definitely not easy and the auto-lead is inconsistent. There's also no indication that lead is being applied - at least not that I can see on the gunners interface.
  9. Need everyone, at echelon, to be flexible and adaptive.
  10. Ok. My commander, @Mirzayev said he would sign whatever memo is required.
  11. @sjr162 Who is the release authority? I would like to pursue this to provide options for our task force.
  12. Speaking of which, how does the lead work in the DF 90? I read the wiki page but it's not working for me. To calculate lead, put the reticle on target and lase. Then track the moving target and press the lase button again and hold it for five seconds, then release. Then when you fire, you will have lead applied to the shot.
  13. Just searched my computer (2 drives) with no results....This is wild. I swear I used the download links for the map packs
  14. Tried that. Hasn't worked. Awesome. Looking forward to the patch!
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